Fenris is an elven warrior and fugitive slave from Tevinter. As a result, he is extremely distrustful of mages, and is more than happy to help fellow slaves. He is a potential companion of Hawke and a romance option for either male or female Hawke.
- 1 Background
- 2 Involvement
- 3 Quests
- 4 Friendship and rivalry
- 5 Romance
- 6 Gifts
- 7 Statistics
- 8 Quotes
- 9 Codex entries
- 10 Note texts
- 11 Trivia
- 12 Gallery
- 13 References
- See also: Fenris (short story)
Once a slave of a Tevinter magister called Danarius, Fenris is covered in a series of lyrium-infused markings, which grant him the unnatural ability to phase through solid objects, which is somehow connected to the Fade. Fenris often uses this ability as a weapon, phasing through individuals and solidifying, killing them instantly. However, these markings are also extremely sensitive, and touching them often results in physical discomfort. Because of this, he has an aversion towards being touched.
However, the experiments performed on him also caused him to lose all of his memories. He fled to Kirkwall as a fugitive, hunted by the soldiers of his former master. Being a former slave himself, Fenris is happy to help slaves flee their masters or kill the ones who hold onto their chains. But due to his unpleasant experience with the Tevinter Magisters, he is extremely distrustful of mages, even friendly ones. He feels that they would do anything for power, and will inevitably succumb to the temptations that demons and blood magic has to offer.During the quest Alone in Act 3, Fenris will discover that his name used to be Leto. If Hawke does not let Danarius take him, it will be revealed that Fenris's sister is, in fact, a mage. She mentions that life has been hard since their mother died, but does not say how. If Fenris spares his sister, he will also learn that he competed for the lyrium markings in order to free his mother and sister from slavery.
Dragon Age II
Hawke meets Fenris during the Bait and Switch quest. He reveals that he used Anso, who had hired Hawke's party for the quest's job, as bait to lure in his former master's bounty hunters out in the open. He may then enlist Hawke's aid in helping him clear out Danarius' mansion in Hightown so that he can confront him. Should Hawke refuse, Fenris pays Hawke and leaves, no longer recruitable or part of the story. Should Hawke accept, the party clears the mansion. Yet to Fenris' disappointment, Danarius is not there. He directs Hawke to the spoils of their battle and offers his services as payment for their aid. Upon completion of the quest, he can join the party as a permanent companion. Later, Hawke can talk to him in his former master's old mansion, located in Hightown. He stays in the mansion for the rest of the game.
Hawke can speak to Fenris in the beginning of the Act.
When Hawke travels outside Kirkwall (for example to The Bone Pit or Sundermount) with Fenris in the party, there is a surprise encounter in which Tevinter slavers sent by Danarius' apprentice Hadriana attempt to recapture him. This ambush begins the quest A Bitter Pill. Fenris asks Hawke to go to the abandoned slaver den to face Hadriana. If his request is not fulfilled in a timely manner, the quest is automatically completed and Fenris permanently leaves the party.
Inside the cave, Hawke finds an escaped slave girl by the name of Orana and has several options on how to deal with her. Then, Hawke finally reaches Hadriana who attacks on sight. Once defeated, Hadriana says that Fenris has a sister and offers information in return for her life. Regardless of Hawke's choice, Fenris kills Hadriana. He temporarily leaves the party. You must talk to him in Hawke's mansion to complete the quest.
During Questioning Beliefs, Hawke learns that Fenris has obtained considerable knowledge of Qunari culture and practices; a result of him being left behind on Seheron by his master after a battle between the Tevinter mages and the Qunari. His injuries were treated by Fog Warriors and he spent several months living with them before Danarius returned to retrieve Fenris. The Fog Warriors refused to give him up, and Danarius was injured in the subsequent battle. Danarius ordered Fenris to kill the Fog Warriors who had defended him, which he did. He indicates regret at doing so, but apparently still had a lingering propensity to do as commanded upon the return of his master. It was this event that caused Fenris to finally leave his master, taking advantage of the delay in pursuit that Danarius' injuries offered.
If brought to meetings with the Arishok, Fenris has special dialogue that demonstrates his knowledge, which, in turn, impresses the Arishok. However, he also states that he is not a follower of the Qun. Fenris can also arrange a duel between the Arishok and Hawke if brought along.
During his personal quest Alone, Fenris tells Hawke that he has obtained information about his sister and wants Hawke to go with him to meet her. After Varania talks about events in Fenris' past, Danarius appears, revealing that it was a set-up. He promised to make Variana his apprentice in exchange for baiting Fenris. Hawke has two options: to turn Fenris in or to engage in combat with Danarius.
If Hawke agrees to betray Fenris, he gives up without a fight and permanently leaves the party. Later, Hawke receives a letter from Danarius stating that Fenris "is his usual compliant self now that his memories have been once again removed." Alternatively, if Danarius is killed, Fenris tries to kill his sister. Hawke can let him do it or persuade him not to kill her. If Varania lives, she reveals that Fenris competed to obtain his lyrium markings and used a boon in order to free her and their mother from slavery. She says that freedom was no boon and that he has no idea what she's had to do since their mother died, then leaves.
When Hawke reaches 100% friendship or rivalry with Fenris, they can talk to Fenris in his mansion. One of the dialogue options leads to him permanently leaving the party.
After the destruction of the Chantry, Fenris advocates for killing Anders. In the final battle, Fenris always joins Hawke who sided with the templars. He also immediately joins Hawke who sided with the mages if they have 100% friendship or rivalry with Fenris and have completed his last personal quest, Questioning Beliefs.
Otherwise, Hawke who sided with the mages meets Fenris in the Gallows courtyard:
- If Hawke has any (0-100%) amount of friendship or less than 50% rivalry (1-49%) or exactly 100% rivalry with Fenris, he can still be convinced to join the party at this point.
- If Hawke chooses any reply other than "Join me" or has more than or equal to 50% and less than 100% rivalry with him (50-99%), Fenris rejects Hawke. Later, he shows up with a group of city guards inside the Gallows and Hawke has to kill him.
Depending on Hawke's actions, Fenris can:
- Never be recruited
- Leave if Hawke refuses to help him in Act 2 or asks him to leave in Act 3
- Return to his former master Danarius and have his memory wiped again
- Leave after he helped Hawke in the final battle (mages or templars side)
- Stay with a romanced Hawke after the final battle (mages or templars side, romance)
- Be killed by Hawke in combat in the Gallows (mages side, Approval/Rivalry not high enough + certain choices)
Dragon Age: Inquisition
Later, upon asking Hawke why they are alone, they state that Fenris would have died to protect them, and they didn't want to give him that chance.
Dragon Age: Blue Wraith
Four years later, Fenris is being tracked by Francesca Invidus, whose Magister father he has abducted from Fort Viridan. Francesca is accompanied by Vaea and Autumn the mabari. Vaea asks that she be the one to do the talking with Fenris, as they have a mutual friend. As the women stumble upon the corpse of a man with a gaping hole in its chest, Fenris appears, telling them it was a mistake to come.
Fenris’ fight with Francesca is interrupted by Vaea, who convinces him that they only came to talk. Francesca angrily asks about her father, accompanying her words with a spell that knocks Vaea off her feet but harmlessly passes through Fenris. From her power and use of plant magic, Fenris recognizes her as the Invidus girl, and tells her that he didn’t take her father. Shirallas, who went against Fenris’ wishes to become Magister Nenealeus’ newest mage-killer, did, and Fenris is tracking him.
Fenris refuses Vaea's offer of help, saying that he no longer has partners or teammates. When Vaea remarks that he was close to his team in Kirkwall, Fenris replies that they all went their separate ways in the end, and that people only use you for as long as they need your power, as it is apparently easier for him to be angry than miss his former companions.
Using Autumn’s tracking skills, Vaea and Francesca follow him to Magister Nenealeus’ estate and convince him to investigate before attacking. They find that the Qunari have taken the estate, led by a Viddasala, and are interrogating Nenealeus’ elven slaves as to his motives and whereabouts. The slave reveals that the magister has gone to retrieve a sarcophagus that infuses elves with lyrium. Hearing this, Fenris angrily exclaims that the sarcophagus was broken beyond repair, and attacks the Qunari. Fenris and Francesca kill most of them, though the Viddasala escapes. Fenris lashes out when Vaea touches his shoulder to reassure him, as the markings occasionally cause pain. He quickly apologizes.
Fenris frees Nenealeus' surviving slaves. He tells them that he'd be eternally grateful if they shared what they knew of his whereabouts, and a young boy volunteers the information. Fenris gladly accepts Autumn's offer of help and tells Vaea and Francesca that they can join too if they wish. They arrive just in time to help Ser Aaron's group in their fight against more Qunari and unstable test subjects. Fenris and Francesca chase after the caravan to rescue her father and confront Shirallas. When Fenris tries to question him, he says that he's close to possessing the power he originally sought and unleashes one of the test subjects, allowing the caravan to escape.Magister Invidus isn't grateful to have been "rescued' by his daughter and attacks her. She's eventually forced to kill him to save Fenris, who stepped in to defend her. After the battle, Fenris offers to lead the group to Castellum Tenebris, warning them that they should hurry before Shirallas can get in the sarcophagus. Vaea points out that despite his insistence that he didn't work with groups anymore, he ended up joining one anyway.
Dragon Age: Dark Fortress
While Tessa scouts around Neromenian for information on how to infiltrate Castellum Tenebris, the rest of Ser Aaron's group waits in a tavern. Fenris notes that Ser Aaron has the look of a man haunted by failure, the same look that Hawke had after the death of their mother. When Tessa reports that she has found Tractus Danarius getting drunk in another tavern, Fenris is initially disbelieving, as he thought he'd killed all of Danarius' heirs, then angry. He says that he'll kill Tractus and end Danarius' line once and for all. However, Vaea convinces him that they need Tractus alive to tell them of a way inside his fortress.
While the rest of the group acts as lookouts, Fenris, Vaea, and Autumn confront Tractus in his room at the tavern. A fight immediately breaks out, as Tractus recognizes Fenris as his father's killer, but Fenris is able to overpower him. Using the abilities that Danarius' ritual gave him, Fenris tortures Tractus into revealing the location of the secret passage into Tenebris. However, Tractus says that it can only be opened from the inside and that they'll never be able to get past the bridge. He also reveals that Magister Nenealeus will perform the ritual on Shirallas that same night. Having obtained the information he was looking for, Fenris moves to kill Tractus, but is once again stopped by Vaea, who argues that they don't have the time, as the Qunari have just invaded the city, and that Tractus was only a child when Fenris was last with Danarius. Fenris decides to leave Tractus tied up in his room for the Qunari to find, then heads for Castellum Tenebris.Using her acrobatic skills, Vaea is able to infiltrate the castle and open the secret passageway for the rest of the group. As they make their way through the tunnels, Fenris tells the rest of the group what little he recalls of the ritual that gave him his markings, but notes that Tractus said that the ritual is now almost instant. When they reach the castle's courtyard, where Shirallas ritual will take place, they find heavier resistance than they'd expected: in addition to Nenealeus, Cedric Marquette, Shirallas, and the Venatori, the courtyard is also defended by a high dragon. Vaea decides to free the high dragon while it's still muzzled, a plan that Fenris thinks is foolish. To protect her, he follows Vaea and Autumn as they head towards the dragon, undeterred by his warning, while the rest of the group mounts a direct assault on the courtyard. However, their efforts are disrupted when the Qunari start subjecting the castle to heavy bombardment. Ultimately, though the group manages to slow Shirallas down, he enters the sarcophagus and emerges from it covered in red lyrium markings.
To face the combined threat of the Red Wraith, Nenealeus, and the high dragon, Fenris decides to make a deal with the Qunari, allowing them inside the castle on the condition that Ser Aaron's group will be allowed to leave after the fight. During the confrontation, Ser Aaron and Fenris face off against Shirallas. Ser Aaron is able to separate the Red Wraith from the weapon that gives him his formidable healing abilities and cuts off his hands, allowing Fenris to deal him the final blow. Just before he does so, Fenris remarks that Shirallas has not been his friend for a long time, and that he maybe never was.After Ser Aaron dies of the injuries sustained in the fight, Fenris offers to accompany Vaea as she returns his remains to his native Portsmouth. Francesca and Autumn join them as they start the journey south.
Mark of the Assassin
Friendship and rivalry
- See the approval page for more information.
Friendship with Fenris can generally be earned by siding against any mages, not coddling him when he talks about his problems but understanding them, being ruthless to slavers and being kind to the innocents--particularly elves and slaves--in the game.
Rivalry with Fenris can generally be earned by siding with any mages in the game, or by dealing with slavers. Notably, he will still side with you if you do choose to help the mages.
Fenris can be romanced by either a male or female Hawke. Due to his strong aversion to mages and blood magic, a Hawke looking to fulfill a friendly romance with Fenris must either follow his views on magic, or leave him behind on missions where the player will be siding with or aiding mages. If the player would like to pursue the rival romance, it doesn't matter if Hawke clashes with Fenris. In spite of his opinion of mages, Fenris will be no less attracted to a mage Hawke.
Act 1 During Bait and Switch, there is a conversation with Fenris after Hawke leaves Danarius' mansion. When Hawke asks why Danarius is after him, the first flirt option becomes available. Later, Hawke can talk and flirt with him in his mansion (Fenris Recruited). Also, if he is present in the party during the main quest Act of Mercy and Hawke chooses the dialogue option "I will help you", Fenris will give you a pleasantly surprised genuine smile.
In order for the romance to begin, use the flirt options during the quest Speak to Fenris.
During the follow-up quest Questioning Beliefs, flirt with Fenris again. Friendship Romance: Near the end of the conversation, a flirt option to say "Just friends?" appears. Choosing this option adds a few lines of romantic dialogue.
Fenris is waiting for Hawke in Hawke's mansion after killing Hadriana during the quest A Bitter Pill. He apologizes for leaving and follows up with a dialogue that leads to the option of letting/asking him to stay. If the Questioning Beliefs quest has not been completed, inviting him to stay will result in him saying that it's best for both of you if he leaves. If the Questioning Beliefs quest has been completed and the flirt option is chosen, they kiss and the scene dims to Hawke's room. If he will not stay and Hawke completes Questioning Beliefs after that or if the flirt option is not chosen, once Hawke leaves and returns to the mansion, Fenris will be there waiting again to initiate a romance scene.
Fenris always leaves after the romance scene. He tells Hawke that during their night together, he experienced flashbacks to his life before lyrium was burnt into him. He sorrowfully claims that he is in no place to be with someone else (or that all he wanted was to be happy for a little while). If the player has romanced him successfully, he will be wearing a red band around his wrist and the Hawke/Amell crest on his belt.
In a party banter in which Fenris and Anders are following Hawke at the same time, Anders will wonder what Hawke saw in him; he replies "It's done. Let it be," yet afterwards he says it was the hardest thing he'd ever done.
If Fenris has been successfully romanced before All That Remains, he will appear at the estate to comfort Hawke, acknowledging that they need him.
- The option "So you're ending it" ends the romance even though it doesn't have a "Reject" icon. Fenris will still wear a red ribbon and companions may still make comments suggesting a continued romance, but the corresponding scenes and dialogues in Act 3 will not occur.
- Choosing to give Orana a job sometimes ends the Fenris romance entirely, causing him to leave when Hawke asks to him to stay. Reloading the save and choosing to give her money instead fixes the problem xbox360. This problem did not appear on PC as of patch 1.03.
- If A Bitter Pill is completed before Fenris's Act 2 Questioning Beliefs quest, it may not be possible to continue the romance because the flirt option will not appear. pc Patch 1.04
If you turn Fenris in during the quest Alone, you lose him permanently, thus obviously ending the romance. If Hawke defends Fenris, he laments that he is now definitely alone. Hawke can tell him that he has them.
After this, and once friendship or rivalry has been maxed out, the second Questioning Beliefs quest will appear for Fenris, requiring Hawke to visit him at his mansion.
In a Rivalry romance, Fenris will be pacing in front of his fireplace restlessly when Hawke enters the room. After angry words about his revenge "tasting like ashes", he will ask Hawke what he should do next, and after that ask for Hawke's forgiveness for ending the relationship in Act 2. Hawke has the option to forgive him, thus continuing the romance.
In a Friendship romance, Aveline and Varric will be there if you haven't spoken to Isabela yet, if not she will be there, trying to convince Fenris to find a better place to live. However, unlike Merrill and Anders, Fenris does not have the option of moving into the Hawke manor. Hawke can console Fenris at this point, and the option to state that he/she does not care what Fenris does as long as he is by their side will be available. Like in the Rivalry romance, he will apologize for walking out on the relationship in Act 2, and the option to forgive him is available.
If you successfully pursued a romance with another character after Fenris broke it off in Act 2, telling them that Fenris left you, this scene will still occur, but without any flirt option that would allow Fenris to apologize. He does, however, continue to wear the red armband and Amell crest for the duration of the game.
Talk to Fenris before the final battle to receive the achievement for romancing him. After the final battle, it is implied that Hawke and Fenris are to leave the city and go into hiding together.
Multiple romances If you want to complete the romance with Fenris in Act 3, you can:
- Flirt with any other companion in any Act.
- Sleep with Anders or Merrill before sleeping with Fenris. However, after a night with any of them, you must choose the "broken heart" dialogue wheel option so as not to allow them to move in. (Confirmed for PC 1.03)
- Sleep with Isabela, then with Anders or Merrill (but not both), and finally with Fenris (strictly in this order). Sleeping with Anders or Merrill after Isabela automatically ends the relationship with Isabela, but again, you need to choose the "broken heart" dialogue wheel option after spending the night with either Anders or Merrill in order to be able to sleep with Fenris. (Confirmed for PC 1.04)
- Sleep with Zevran (who is not a companion).
However, you must not:
- Sleep with Isabela, Anders, or Merrill after sleeping with Fenris. This will automatically end the romance with Fenris even if you break up with the other companion.
Bugs and workarounds
- Sometimes, maintaining romance with someone else (after or even before sleeping with the person; for example sleeping with Isabela and telling her it was "Just for fun" and never flirting with her again) may prevent you from getting the "Just friends?" option in Fenris' Questioning Beliefs (Act 2) and therefore continuing his romance. This can be worked around by manually marking the other romance as ended in that character's debug dialog window (see Console (Dragon Age II)).
For the relationship with Fenris to proceed normally, you also want to Speak to Fenris before A Bitter Pill. So it is best to avoid leaving Kirkwall while romancing other characters for A Bitter Pill not to trigger. During the quest Blackpowder Courtesy, you technically leave Kirkwall for the Wounded Coast, but this does not trigger A Bitter Pill. Once you have finished romancing other characters, return to the Fenris's Mansion and Speak to Fenris.
DLCsIn Legacy, Hawke may mention (the only time it is ever talked of outside of Fenris' Questioning Beliefs quests) the night they shared together depending on the current Act and relationship status, but it does not change things between the two. Fenris also shows some eagerness for getting rid of Hawke's pursuers at the beginning of the DLC. He can also thank Hawke for letting him come along to help in an awkward tone-something most of the party notices. In Mark of the Assassin, Fenris can grow irritated if Hawke flirts with Tallis, and worries over Hawke's safety when they are captured with Tallis. Aveline will also express irritation over Fenris' fatalism if lost in the dungeon with him, asking rhetorically how Hawke puts up with him.
- The Book of Shartan - found any time in the Alienage at night in a sack during Act 2.
- - found during the quest Best Served Cold (must be given to Fenris prior to starting The Last Straw}.
Available talent trees Initially selected talents Two-Handed Mighty Blow Vanguard Control Battlemaster Rally Defender Warmonger Tevinter Fugitive (specialization)
- See also: Companion armor
Upgrades to Fenris's armor, Grafted Spirit Hide, can be found at the following locations:
- (Act 2) – Robes by Jean Luc (Hightown). Extra rune slot.
- (Act 2) – Shady Merchandise, (Docks). Extra rune slot.
- (Act 2) – personal quest A Bitter Pill. Increases attack.
- (Act 3) – secondary quest Mine Massacre. Extra rune slot.
- – see Gifts
- – requires Warrior Item Pack DLC
- – requires Warrior Item Pack II DLC
- – requires Mark of the Assassin DLC
- Main article: Fenris/Dialogue
- (About "evil" magisters) "I have no doubt that some are good and noble men, strong enough to resist temptation. But how many temptations do you wish to offer a man before he will give in?"
- (To Merrill's defense of demons) "'Ignore the tiger. Not its fault that it's going to eat you.' Sound advice."
- "What has magic touched that it doesn't spoil?"
- "Now the battle awaits us. Na via lerno victoria. 'Only the living know victory.' Fight well."
- (To Anders questioning origin of the Darkspawn) "Is it so hard for you to believe the magisters would be arrogant enough to challenge the Maker? You need to meet more magisters."
- "Am I supposed to forgive, no matter how many times they hunt me down? Am I supposed to forget all the things they've done to me?"
- Fenris: You realize this is a cause you can't hope to win.
- Hawke: I thought freedom from slavery meant something to you.
- Fenris: I uh.... *looks at Meredith* I have changed my mind, human.
- Codex entry: Fenris
- Codex entry: Fenris - After the Deep Roads
- Codex entry: Fenris - The Last Three Years
- Alone (conditional)
- David Gaider wrote Fenris in Dragon Age II and the Fenris short story.
- In 2015, Gaider began work on a book focused on Fenris. The book was cancelled after Gaider's departure from BioWare.
- Fenris is a name given to him by Danarius, meaning "Little Wolf."
- Fenris was told that he was originally from Seheron.
- Fenris primarily swears in Tevene, but occasionally will break into meditation-like comments on the fight. He has one of the few sound-sets that never actually yells during combat.
- Fenris apparently has some knowledge of Qunlat and can address the Arishok in the language if present for Blackpowder Courtesy, though Tallis comments on his pronunciation being poor.
- Fenris has a particular dislike for fish but likes apples.
- Fenris has an especially soft spot for dogs, as evidenced by his conversation with Hawke and their mabari and commentary from Dragon Age: Dark Fortress writer Nunzio DeFilippis.
- While the horse Fenris rides in Dragon Age: Blue Wraith is never referred to by name, Fenris would possibly name his horse "something functional, like 'Horse.' But then there’s the side of him which sweet talks Autumn, so he may have a cute name for his horse too. Maybe a combo, so he can pretend to not care. Like 'Princess Horse,'" according a fan question answered on Nunzio DeFilippis' Tumblr.
- Fenris cannot always control his lyrium markings.
- Fenris plays cards regularly, with Varric Tethras, Isabela, Anders and Donnic Hendyr among other people. In Act 3, he hosts a weekly game of Diamondback at his mansion.
- In Act 3 and Legacy, if neither Isabela nor Fenris have been romanced, then party banter between Fenris and Isabela will suggest that they are in an intimate relationship, although it is apparently purely physical.
- The moniker "Blue Wraith" is a play on Fenris's Lyrium Ghost ability, given that the word "ghost" is rarely mentioned in the Dragon Age series and not everyone he encounters would recognize his glowing markings as being made of lyrium.
- Fenris, as a former slave, never learned how to read. Dialogue with Hawke can open up the option to teach him how, which can lead to a comment by Hawke when selecting the bookcase at the Hawke estate in Hightown.
- In Heroes of Dragon Age, "Slave Fenris" is classed as a rogue, rather than a warrior.
- David Gaider. "The Official Fenris Discussion thread" . The BioWare Forum.
- Dragon Age: Dark Fortress, issue 1
- Dragon Age: Dark Fortress, issue 2
- Nunzio De Filippis. https://twitter.com/ndefilippis/status/1209570705580400640 . Twitter.
- Nunzio DeFilippis. "On Fenris and His Kirkwall Friends..." . Tumblr.
- David Gaider. "The Official Fenris Discussion thread" . The BioWare Forum.
- David Gaider. "Hellooo sexy elf-man..." . The BioWare Forum.
- David Gaider. https://twitter.com/davidgaider/status/721909683015983104 . Twitter.
- Dialogue with Hawke during Act 1.
- David Gaider. "The Official Fenris Discussion thread" . The BioWare Forum.
- Party banter during Mark of the Assassin.
- As shown at the docks during the quest Gamlen's Greatest Treasure
- Party banter with Sebastian.
- Interview with Dragon Age: Dark Fortress writers Nunzio DeFilippis and Christina Weir.
- Nunzio DeFilippis. Does Fenris's Horse Have a Name? Tumblr.
- Dragon Age: Blue Wraith, issue 2
- Banter between Fenris and Varric
- Banter between Varric and Anders during Legacy
- Banter between Fenris and Aveline
- Nunzio DeFilippis. Dragon Age: Blue Wraith Creative Team Talks Fenris, BioWare, and the Meaning Behind the Name. Comicbook.com.
- Matt Rhodes.  . Tumblr.