Fade Rifts are small tears in the Veil into the Fade.

A rift in the Western Approach
Background[]
Fade rifts allow Demons or Spirits to pass through the veil from the Fade to wreak havoc. In order to close a rift, it must first be opened wider and charged with fade energy. This tends to attract demons and so after a rift is opened a number of demons must be fought to generate enough magical energy to close the rift.
Lower level rifts tend to spawn Shades, Wraiths and Terror demons with a stronger variety of demon such as a Rage demon or Despair demon as the final opponent once a rift is nearly closed. Higher level rifts can spawn more powerful demons such as Pride demons or Fear demons earlier.
Closing a Fade rift rewards a small amount of Power (typically 1-2 points per rift) and Influence.
Number of Rifts and Locations[]
There are a total of 81 rifts spread throughout the regions of Thedas.
- The Hinterlands: 11
- Crestwood: 4
- Emerald Graves: 11
- Frostback Basin : 8
Other Rifts[]
Some Rifts are only encountered in locations accessible during Main Quests
During The Wrath of Heaven: (The rift on the Mountain Path and the one when marching with the army are mutually exclusive)
(One outside the gate into the Village and one inside the chantry after the meeting at the Gull and Lantern tavern. These two rifts can only be encountered before In Hushed Whispers or Champions of the Just are completed)
During In Hushed Whispers (These rifts are mutually exclusive with the 1 in Champions of the Just)
(During Champions of the Just (This rift is mutually exclusive with the 6 encountered during In Hushed Whispers)
(During Here Lies the Abyss)
(Only accessible during Wicked Eyes and Wicked Hearts)