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[[Category:Origins Quest]]
[[Category:Origins Quests]]

Revision as of 20:56, March 4, 2010

The Fade is a metaphysical realm that is part of Thedas yet separated by the Veil. The Fade is split up into fiefs belonging to the spirits that live there, and they change the landscape of the Fade to emulate what they see in the minds of mortal dreamers. According to the Chantry, the Fade is the first realm created by the Maker, which he populated with the spirits, the first of his creations.

Every living being, with the exception of dwarves, enters the Fade mentally when they dream and mages tap into it when they cast spells. Most people do not remember their time in the Fade, mages however, are forced to recall. Killing a mortal dreaming in the Fade is a shock to their living bodies, but not lethal. The person merely wakes up. Mortals have entered the Fade physically only once, which caused the First Blight. Mages of the Circle frequently visit the Fade with the aid of lyrium and during their Harrowing, a mage is projected into the Fade to resist the attack of a demon.

Unlike other living beings, dwarves are not connected to the Fade and do not naturally enter it when they dream. Whether this grants them their natural resistance to magic or is a result of it is unclear, but under certain conditions a dwarf can be forced into the Fade in a dream state.

There is one constant feature in the Fade, the Black City (which, according to the Chantry, was once the Golden City until the Tevinter Magisters set foot within it). No one has yet found a way to reach it, though if one looks to the sky, they can see the Black City, forever in the distance.

The Chantry also holds that when a person dies, their spirit passes through the Fade to the afterlife. Those who have turned away from the Maker are doomed to wander the Fade forever as lost souls.

Fade Rules

  • Enemies killed in the fade do not have loot.
  • You cannot bring goods back from the fade.
  • Even if you learn Fade: Shapeshifting, you cannot use it in the normal world.
  • Rangers cannot summon animals while in the fade.
  • Mages cannot use the spell animate dead and Reavers cannot use the talent Devour to recover health while in the fade.
  • Items (from inventory) destroyed while in the fade will be gone forever, or for that matter potions used.
  • Attribute and stat gains will remain in the normal world.
  • Knowledge gained, (Codex), will remain.
  • Every point in the Fade is equidistant from the Black City.


Ico Quest The Arl of Redcliffe
Ico Quest Broken Circle
Ico Quest Lost in Dreams
Ico Quest The Harrowing, (Mage Origin)

See Also

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