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{{for|Dragon Age 2 Exploits|Exploits (Dragon Age II)}}
An '''exploit''' is a vulnerability that can be triggered within a game that allows the player to use a bug to give the player an unintended advantage. Some of these bugs get patched, so the patch version where they occur is noted where it is relevant.
If you've already decided to become a dedicated Mass Effect Wiki editor, we can arrange your application procedures on my talk page:
==Shade Exp Glitch==
'''''Dragon Age: Origins - Awakening'''''
In Blackmarsh there is a misson called Tears in the Veil. After killing the 3 sets of desire demons and return to the real world there will be 3 Fade portals that appear where the tears were (a 4th one if you activated the summoning circle). Killing each portal gains about 170 exp but the shades it spawns generate 79 exp if you have the time and patience you can sit there and kill the shades over and over again that it puts out that are never endingly spawned. I would recommend leaveing your team behind so that they do not attack the portal themselves. You have to be near the portals in order for the portal to spawn a shade.
==Random Encounter - Forcing encounters==
You can actually experience random encounters by not actually going anywhere (360 confirmed) simply go to a map access location as if you were going to travel, move the cursor select to another region (should start out highlighting the region you are in) then go back to the region you're at and select it. You may not even realize this triggers a possible random encounter, as it quite promptly returns you to your game. However if you spam this you'll realize that after about 10 or so attempts it will trigger a random encounter. This method typically only results in an alternative to grinding to level characters, or attempts to get rare drops from some of the elite class mobs, including the elven leader, and the fen witch, of which can drop some nice random loot. For more information on these random items see [[Rare Loot - Awakening]] or [[Rare Loot - Origins]]. Also bear in mind the examples of areas that result in different encounters is specific to awakening, as my dragon age disc is now scratched beyond readability. However I can confirm this glitch did in fact work on origins, but i'm unfamiliar with the exacted results as it has been a few months since I tried it and cannot distinctly remember any of the results I received.
{{Note|This method will not get you specific random encounters you only see between certain regions, and it almost entirely only provides encounters in the forest clearing setting, the only exceptions being Old Stark's Farm, Turnoble Estate, and the mothers lair, these result in farm settings, usually overrun by bandits, drakes, or darkspawn.}}
==Templar Boots==
Now I assume these drop in both awakening, and origins as a rare drop via the rare drop system mentioned on the previously linked page, however these can be obtained via rare drops from the named templar [[Rylock]] (presumably her buddies, but i only got them off her) during Anders' short loyalty mission in the abandoned warehouse. I would also assume they drop from the various templars the character can face during the [[Broken Circle]] quest in origins. These boots however, have no graphic, and as long as they are worn by anyone not wearing a templar armor (or knight commander's plate) or a robe/clothing style armor, they make your character's feet literally disappear. This serves no real function, aside from comedy, and potentially confusing cut scene animations. The wearer appears to be walking on air with amputated knees. (this is only confirmed on 360, but as it's a missing mesh/model I assume it applies to all systems, please confirm anyone with these boots on ps3 or pc (if you have the toolset for pc this is a quick check)
*The previously mentioned exceptions are only because those chest graphics include foot graphics (and potentially glove graphics).
==Essences/Fonts (Fade)==
While in the Fade at Circle Tower, it is possible (PC + Xbox confirmed) to get two +1 attribute bonuses per Essence/Font. On PC, this involves first right-clicking the Essence to move towards it, then right clicking it again immediately before (almost at the same time)as the player reaches it. If done correctly, two +1 Bonuses will be shown on screen, one after the other. Make sure to save before this is attempted on each Essence, as if done incorrectly there is no way to repeat. If this exploit is successfully used for every single Essence and Font available in the Fade, the player can gain not 21, but 42 +attribute bonuses. This is equivalent to 14 level-up bonuses.
A further expansion to this exploit (PC confirmed) is to save the game before activating the essence, then reloading the game. Depending on your computer, the game will lag for a very quick moment, less than a second (this generally happens around 1-3 seconds after loading the game). By cramming as many clicks as possible in this lag, it's possible to achieve more than two or three +1 attributes. In fact, the number of +attributes will be dependent on how fast you click. To be sure of when the lag occurs in your game, reload your game, and immediately initiate some sort of continuous animation such as rotating the camera angle or walking around. While paying attention to the amount of time that has passed since the game loaded, watch for a very subtle and very brief freeze in the game. Now, reload the game again so that you conduct the fore-mentioned glitch exactly as the freeze happens. In this way, you will be able to cram several clicks into the lag time, and when the lag disappears, multiple permanent +1 to attribute messages will queue up above the player. Because this glitch exploits the lag time after loading a game, in theory it might be easier to pull off on a slower computer, or if ram is minimal. Therefore one would logically take away as much memory as possible before loading the game (running other apps and whatnot) to do the glitch, so in that sense, the lag time would ideally retain itself for a longer period of time.
With this, its possible to achieve 5 or 6 + attributes per essence average, thus making the fade much more appealing, as some hate it with a passion.
==The Architect's Best Trap Yet! - Bugged Lever - Silverite Mines==
After triggering the sleep rune and following the cutscene that entails you find yourself awakening in the architects custody. If you progress shortly after this cutscene towards his lab to the North East you find a room with some quest codexs, a pile of books, 2 levers, and 2 chests; one of which appears out of reach, On the xbox360, if the player carefully walks up (yes, climbs) the lever on the right side, the player falls off the edge and into the secret area with the chest. Bear in mind this is not a solution to obtain this chest, as the trick door remains still magically locked and the player is stuck unless he/she masters the range activation bug also mentioned on this page. Bear in mind if you do in fact master this range activation glitch, it's easier to just loot the chest from the ledge above, rather than mess with the annoying puzzle of hitting the different levers in a certain order when range activation is already fairly difficult.
*Note if you do this, for fun, I highly suggest saving before, as the developers didn't see fit to put a convenient autosave prior.
==Range/ In-Combat Activation and Looting - Also lucrative uses as exploit==
This glitch works similarly to the glitch someone else listed on a different site in which the player can force a game pause during play. That glitch serves no real purpose other than glam factor. This glitch however, can lead you to getting many items, breaking many quests, and potentially achieving 100% completion regardless of which factions you side with in Amaranthine. Shy of game breaking, the most viable use I've found for this is to get the master archer which would normally only be attainable if you side with the smugglers of amaranthine, and also to obtain the ever elusive dagger [[The Withered]] wields at the beginning of the game (which by the way, is kind of funny when you DO get it). This glitch is very basic, and I'll explain OPTIMAL circumstances to make this easier: It's easier if you haven't reset your system recently, nor cleared the system catch, as in this case, system lagg is very useful (please do not burn out your systems trying this glitch, as it's definitely not worth 400 bucks to try) It ONLY works when the item is within targetable range, meaning when you use you radial window, and turn to see it within view, the action image next to it is visible. Just the name/text normally will NOT work. This image by default of the Xbox 360 is usually a little eye, with a green box next to it, or something similar based on the type of object (box, chest, quest object, etc.) While keeping the radial menu up, move the target crosshair (center circle) over the objects window, as if you were going to cast a spell on it with a caster character (this should bring up the green box i referred to) While dropping the radial menu, hit your button to interact with the object. Timing has to be precise here, similar to the merchant item dupe cheat, and it is very difficult to explain what is "Correct" timing. Trial and error is your friend here. In my experience in combat looting/interacting is far easier to successfully hit than range activation/looting, but it can be done. For example i was able to trigger the lever first encountered when entering vigils keep in the prologue by only stepping up on the stairs nearby to get a clear action shot. This glitch can be combined with the glitch / bug resolution trick with the reaver (warrior spec) ability to use "devour" which can often bring corpses that are unlootable to a lootable point. Sometimes this will allow you to loot corpses not intended to be looted as their battles are almost immediately followed but a cutscene, and prevent you from returning to the area (the withered is one that comes to mind).
*A quick walktrhough to get this to work on the withered is this(YOU MUST have a WARRIOR with devour (oghren via a glitch method works, or a warden commander warrior with this spec with the devour skill trained)) turn the game up to the highest difficulty you can sustain (i use nightmare, but hard is better than normal, etc) and put your characters ONLY focusing on the withered, not his companion darkspawn, When he dies, wait about 5 seconds, and halt the attacks on this darkspawn allies either via sue of the forcefield spell with anders, or the hold position command with some intuitive character control. After about 5-6 seconds (depending on your systems heat, memory, etc) use the devour ability. This potentially will make his corpse lootable. You WILL have to repeat this a few times, so save before you enter battle with him on the roof, as his chance to drop the dagger at all is slim (3-7% chance in my tests) which is only even possible via the inventory rare loot mentioned on my dragon age wiki page. The end result is a darkspawn dagger, with slightly better stats, though not really significant, with the graphic from the top section of "lampost in winter" a named legendary staff obtained later in this game. It's basically the semicircle graphic dagger it shows him carrying. Exact stats are not listed as when I got it, I immediately went back and reloaded, as my goal was to get his shield. The shield for anyone who wants to know, is just a basic darkspawn shield with a different graphic (sadface) I got the shield after about 90 ish attempts, and then got another shield within 20 more attempts. In a total of around 130 attempts I only ever got the daggers once. Another interesting thing to look into for anyone intrigued in the darkspawn weapon construction is the staff that shares this graphic, lampost in winter, and also a staff obtained via similar methods as the dagger, from disciples found later on in this stories progression. (drakes fall specifically) Which also, ironically is also just a slightly improved darkspawn staff bearing the exact same name "darkspawn staff". These are only small examples of the results I came across using this method, and I am sure there are various other places this glitch could either game break, or yield interesting loot. (you can also get 2x the loot from [[The First]] this way during the quest in the fade when you battle him, if you time it correctly)
==Unlimited Oghren Approval from Personal Quest==
|name = Unlimited Oghren Approval
|type = Approval
|requires = Minor Inspiration {{Approval|+25}}
|locations = [[Lothering]]
|description = Create a dialogue loop to repeatedly get {{ColorPositiveStat|+3/+7 Approval}} with Oghren.
|appearances = [[Dragon Age: Origins]]
|platform = PC, PS3, Xbox 360 (verified)}}
When Oghren has Minor Inspiration {{Approval|+25}} approval, he will automatically start his personal quest with the warden the next time they talk. The conversation is very involved and loops/jumps around frequently. Using this to avoid using gifts is especially useful when importing a Warden to Awakening (Despite Oghren's approval being reset in Awakening, the diminishing returns from gifts given in Origins will still carry over).
For infinite approval, proceed as follows:
'''Oghren: There you are. Wanted to talk to you.'''
*What about?
**Oh, by the Maker, we don't have time for this. {{ColorNegativeStat|-1 Approval}} (Loop Start)
***Fine, Oghren, what is it? {{ColorPositiveStat|+4 Approval}} (Returns to Loop Start)
A female warden can also add "I love you, too, Oghren." as the start of the loop for a total of {{ColorPositiveStat|+7 Approval}} per loop.
==Unlimited Morrigan Approval while in Lothering==
|name = Unlimited Morrigan Approval
|type = Approval
|requires = No points in Coercion and possibly low strength
|locations = [[Lothering]]
|description = Repeatedly get +4 Morrigan approval by insulting the Chantry Mother.
|appearances = [[Dragon Age: Origins]]
|platform = PC, PS3, Xbox 360 (verified)}}
While in [[Lothering]] speak to [[Sten]] and tell him you will talk to the Chantry Mother and see if she will release him. Before you enter the chantry it is advisable to remove all party members other than [[Morrigan]] so that no one disapproves of your actions. Speak to the Chantry Mother and ask about Sten's release. When the first intimidate option appears choose it. If it fails, the Chantry mother will tell you she will not release Sten and you should leave. Now you can repeatedly talk to the Chantry Mother about Sten and she will tell you No and Morrigan will gain +4 approval each time. With this you can easily max her approval and if you still want Sten you can have [[Leliana]] lock pick his cage. You will only fail the intimidate check if your ranks in Coercion and Strength are low enough.
Unlimited approval - '''Any Character''' ONLY with Soldier's Peak Completed and the Feast Day Gifts available.
Take the appropriate gift and give it to the chosen character, e.g. with Morrigan the 'Alistair Doll'. You gain +50 approval.
Travel to Soldier's Peak and put the item in the Party Chest. You can travel back to camp where the gift will have respawned and give it as many times as you wish for +50 approval (or the maximum needed to reach +100 approval). You can also carry multiples of the same item to give as soon as you meet the appropriate character.
==Unlimited Sten Approval while in Lothering==
|name = Unlimited Sten Approval
|type = Approval
|requires = No requirements?
|locations = [[Lothering]]
|description = Create a dialogue loop to repeatedly get +4 Sten approval.
|appearances = [[Dragon Age: Origins]]
|platform = PC (1.02 & 1.03 tested), PS3(1.03 tested), works on Xbox 360}}
After you free [[Sten]] while in [[Lothering]], speak with him and complete the dialogue that starts with "I think we should talk for a moment.". After this dialogue is completed, the next time you speak to him, you should have the "I have a question." option.
Proceed as follows:
*I have a question.
**Why did you come to Ferelden?
***What was the question?
****Why would the Qunari care about the Blight? (Loop Start)
*****I'm a Grey Warden. It's my job. {{ColorPositiveStat|+4 Approval}}
******Did you find the answer to his question. (Returns to Loop Start)
Each time you complete the loop, it adds {{ColorPositiveStat|+4 Approval}} more to the conversation as a whole.
Assuming you started at 50 approval, you'll need to complete the loop 13 times to reach 100 approval.
==Unlimited Leliana Approval in Village of Haven==
Once you find Brother Genitivi inside Haven Chantry, you will have a lot of option for discussion, make sure to choose the "Is this the medallion you were talking about?" option to trigger the exploit then ask him if he is sure he can make the journey (option 2), he will insist that he can make it and would endure any pain for the Urn. Then choose (option 3) No, I think you should return to Denerim. At this point, he will insist further on and Leliana will join in the discussion. Choose (option 2) I'm trying to keep him alive, and Leliana will insist that Brother Genitivi comes along and will offer to watch over him. Agree to Leliana's statement (option 1) then choose (option 4) Could you answer some questions for me first? Then choose any options you wish to discuss as long as you do not choose the option to leave just yet. No matter what you choose Brother Genitivi will say to run along and get the medallion and choose (option 4) I'll be back soon. You will gain a +2 approval for each time. Then start the whole process again by talking with Brother Genitivi and talk about the medallion (option 1) Is this the medallion you were talking about? Just make sure not to choose to leave right away until you're satisfied with Leliana's approval rating.
Note: You can be much more efficient by repeating a loop inside the conversation over and over, each time is +2 approval.
After you agree with Leliana (1. Oh, very well....), rather than leaving the conversation as noted above, choose a repeat of option 3 (3. No, I think you should return to Denerim.) and the conversation loops to Leliana joining the conversation.
Choose options:
2. I'm trying...
1. Oh very well...
3. No, I think you should...
Repeat these three until you are ready to leave the conversation. You'll receive the +2 for each loop.
==Unlimited Zevran Approval from romance==
|name = Unlimited Zevran Approval
|type = Approval
|requires = Romance with Zevran
|locations = [[Camp]]
|description = Create a dialogue loop to repeatedly get +7 Zevran approval.
|appearances = [[Dragon Age: Origins]]
|platform = PS3 (1.03 tested), Xbox confirmed, PC status unknown}}
While in a romance with [[Zevran]] you will have the dialogue option to invite him to join you in your tent. If the first such conversation ends without triggering the cutscene, dialogue for a second invitation can be repeated with a +7 Approval gain each time. The exploit will stop working if the love-making cutscene is ever triggered.
Proceed as follows. First invitation:
*I want to discuss something personal.
**Care to join me in my tent?
***I was only joking, really. Just forget it.
****Fine. Get in my tent. No more questions.
*****That's… not what I had in mind. {{ColorPositiveStat|+4 Approval}} ''(Ends conversation)''
Second invitation, can be repeated as many times as desired:
*I want to discuss something personal.
**Care to join me in my tent?
***Enough with the coy bit. Get in the tent.
****That's… not what I had in mind. {{ColorPositiveStat|+7 Approval}} ''(Ends conversation)''
Each time you complete the loop, it adds {{ColorPositiveStat|+7 Approval}}.
==Potent Lyrium Potions==
|name = Potent Lyrium Potions
|type = [[Money]]
|requires = Master level herbalism.
|result = Extra money income.
|locations = [[Gnawed Noble Tavern]], [[Apprentice Quarters]], [[Denerim Market District]]
|description = Use herbalism to make potions and sell them for a profit.
|appearances = [[Dragon Age: Origins]]
|Patch = Any
Making [[Potent Lyrium Potion]]s is one way to make extra money. The following steps are repeatable.
# Promote one character to [[Herbalism: Rank 4|master level herbalism]].
# Buy the [[Potent Lyrium Potion Recipe]] from [[Tranquil Proprietor]] in the [[Denerim Market District]]: 11{{g}}
# Buy [[Lyrium Dust|lyrium dust]] from the [[Quartermaster (Circle Tower)|Quartermaster]] in [[The Circle Tower]]. The more you purchase, the fewer trips you need to make.
# Buy [[Concentrator Agent|concentrator]], [[Distillation Agent|distillation agents]], and [[flask]]s at the [[Gnawed Noble Tavern]]. (Other merchants sell these at higher prices.)
# Create potions.
# Sell to the Gnawed Noble innkeeper (best prices).
#* [[Dwarf Noble Origin|Dwarf Nobles]] should sell to [[Gorim]] in [[Denerim Market District|Denerim]], who offers even better prices.
#* Parties that helped [[Lord Dace]] during [[A Paragon of Her Kind]] might also receive better prices from Gorim.
# Repeat. Net profit: 20{{s}}/Potion.
=== Frequently Asked Questions ===
; How many potions must be sold before you begin making a profit?
* Using the method above, after selling 52 potions, you have a profit of 21{{g}}30{{s}}, from an investment of 64{{g}}78{{s}}70{{c}} covering all items.
; Can I create more than one potion at once?
* No, unfortunately not.
; How much profit is there really?
* A stack of Lyrium can be turned into 21{{g}}68{{s}}10{{c}}, for a total investment of 102{{g}}6{{s}}30{{c}}, about a 21% return-on-investment (ROI).
* To make an initial 100{{g}} profit, sell 508 potions.
* You can double your money in 3.6 cycles.
; Is it really worth selling to Gorim instead (if you are a Dwarf Noble)?
* Absolutely. The ROI is 142%: for stack of potions you get 247{{g}}48{{s}}80{{c}}.
* Your money is more than doubled in one cycle.
; Where can I see all the calculations?
*[[Lyrium Potions for Profit]]
'''BONUS: For an even greater ROI, read the Infinite Money glitch and the Duplicate Items glitch, and use these methods! No need to make more, simply sell the same stack over and over until you're happy!
'''CAUTION: Overloading a merchant (by selling too many items to them) may corrupt your save files. See: http://social.bioware.com/forum/1/topic/67/index/247529/10'''
==Pre/Post Camping Bodahn Glitch==
|name = Pre/Post Camping Bodahn Glitch
|requires = Money.
|description = Inventory reset allows you to purchase two of any item.
|appearances = [[Dragon Age: Origins]]
|platform = PS3, XBox & PC
You can purchase two of anything in [[Bodahn Feddic|Bodahn's]] inventory, including some tomes, runes, and an excellent axe.
* When you first arrive in [[Camp]] (after leaving [[Lothering]]), purchase anything you covet.
* Next time you return, his inventory will be completely reset, allowing you to purchase the same items.
* A dwarven noble rogue can have nearly 100 gold by the time the party camp is first reached. See [[Talk:The_Spellward#Gold Test - Dwarf Noble Origin|Talk:The Spellward]] for more information.
{{Note|You only have one opportunity for the initial purchases; the reset takes place as soon as you leave camp.}}
{{Note|Anything you sell him during that initial visit will also be lost during the reset.}}
== Infinite Money Glitch==
|name = Infinite Money Glitch
|type = [[Money]]
|requires = Preferably an expensive item.
|result = Extra money income.
|locations = [[Merchant]]s
|description = Sell an item twice and gain money using this bug.
|appearances = [[Dragon Age: Origins]]
|platform = Xbox 360 (verified), PS3 (verified), PC (1.04 tested)
This glitch essentially allows the player to sell an item twice. Add any item (preferably an expensive one) to your Junk and visit any merchant. When selling the item hit the "'''Sell All Junk'''" button and 'immediately' after hit the "'''Sell'''" button. You will need to hit the buttons nearly simultaneously, so it might take it bit of practice. If done correctly, you will receive twice the sell price of the item. Simply buy the item back from the merchant and repeat for more cash. The trick on the PS3 (also confirmed on 360) is to make sure the highlight is always on the right side of the screen under "Party Inventory". After you sell the item and get 2x the selling price, buy the item back from the left side and move your highlight back to the right side.<br />
'''Note''': The value of the "exploited" item will drop significantly from its original price however. i.e. a 4 gold item will be rendered into a 75 silver item. In some cases, the "exploited" item will be sold for the original price plus the new, depreciated price, rather than a full 2x the original selling price. This still leads to a net profit, but is less useful on cheaper items. However it has been confirmed at least on the 360, that [[Evon the Great's Mail]] which vendors for 20{{G}}70{{S}} can be used indefinitely for this exploit with no depreciation, allowing your player to net approx. 41{{G}} 40{{S}} per time this exploit is performed in the trade/sell junk window allowing you to gain money in the thousands in a short amount of time.
{{Clear}} '''Confirmed: Blood dragon plate does not depreciate.'''
{{Clear}} '''Confirmed: Smuggled Lyrium (Side quest from dust town) does not depreciate.'''
{{Clear}} '''Confirmed: The Reaper's Cudgel on PC does not depreciate.'''
Please confirm on PS3: The Reaper's Cudgel does not depreciate.
'''Note''': If you sell the Smuggled Lyrium for this exploit, you may not be able to finish it's questline. It will be completed with a "Failed to deliver the shipment to the Mages Circle." (please confirm on PC and 360)
Note:to counter the depreciation effect of the exploit on most items simply exit the store with said items in the vendor junk section and enter again their value will reset in most cases (not verified with all items) works on Xbox360 with latest update
'''Note''': The most effective method is to use the duplicate item glitch below on either tomes sold by [http://dragonage.wikia.com/wiki/Bodahn_Feddic Bodhan]. These sell for over 2 gold each, and so a stack of 99 sells for over 200 gold.
On the PC version, left-click and drag the item over to sell as usual, but hold down the right button at the same time.&nbsp;
This works best by buying the most expensive item you can afford from the vendor and then performing the cheat on that item. Due to item buyback you will receive twice the ''full'' value of the item rather than the vendor price after which you will then be able to buy the item back again for the ''vendor'' price. In this manner you can quickly step up even from an inexpensive item to items such as [[The Rose's Thorn]] with a buyback price of over 28 {{G}}, quickly netting huge profits. There is no deprecation for items bought/sold in this manner on the PC.
'''Note''': There are some items which you can not sell back, such as the Ranger and Templar Manuals in Camp, and as such can not be used in this exploit.
==Duplicate Items==
|name = Duplicate Items
|type = [[Money]]
|requires = Three of the same item.
|result = Extra items.
|locations = [[Merchant]]s
|description = Multiply an item using a vendor trade bug.
|appearances = [[Dragon Age: Origins]]
|platform = Xbox 360 (verified), PS3(verified)
This glitch is similar to the infinite money glitch above. You must have at least TWO (2) of the item you wish to duplicate. Move all copies of the item to your Junk, and sell all of them to any merchant. Buyback ''all but one'' of the items. Then select the item(s) now back in your inventory. Hit "Sell All Junk" and immediately afterwards hit "Sell." If done correctly, the merchant will receive twice the number of items you actually sold to them, and these can then be bought back. (Verified for both PS3 and Xbox 360) you can also use this glitch at Wardens Keep storage chest instead of going to a shop (at least on the PS3)
This will only work if the icon for the item says "x", such as "x2" or "x3" denoting the number of items you have. Some items are shown as "(2)" or "(3)", such as enchantment runes or [[Gifts#Duplicates_of_plot_gifts|certain gifts]]. These items cannot be duplicated, but can be used to generate money using the Infinite Money Glitch.
Take caution when attempting to duplicate certain usable items and save beforehand. Specifically, skill tomes such as Arcane/Physical Technique, Mortal Vessel and Skill & Sundry tomes. If you duplicate any particular tome and reintroduce the lot of them back into your usable items inventory list AND have a set of any other tomes, the duplicated lot of tomes will NOT function and cannot be used at all. When attempting the duplication, make sure you have one and only one set of tomes available to your inventory. For this, the duplication effort has highest results if you have ''Warden's Keep'' (DLC) and have access to the party stash chest, for safety. Moving the other tomes into your junk list temporarily should work as well. As long as your duplicated tomes are the only sort of tome in your usable inventory list, it should be fine. Accounts of other items having this unique circumstance are unverified (or rather unstated or unheard at all) as has only been tried with the tomes.
NOTE: While duplicating tomes for use, please be aware that you will be unable to leave the 'Talents' page if you have either bought all skills avaliable to you at that time. This also means you will be unable to increase your Attributes on a convetional level up without entering the 'Talents' page. (Encountered on Xbox360 version)
On the PC version, have a stack of at least three items in your inventory (Two if the vendor you're talking to has that particular item in stock). Sell an item to the vendor, with at least one of its type still in your inventory, leave him, and speak to him again. The item will be full price. Left click it to buy it, but hold down the right mouse button at the same time (Similar to the infinite money glitch). If correctly performed, the amount of items in the stack that you already had will be increased by one, and you will also have a duplicate of that item in your inventory, not part of the stack.
This exploit works with 2 items on the PC. It works on all tomes, just be sure to buy the item back holding both mouse buttons, and sell it again while holding both buttons. Duplicating runes with this method does not work however.
Duplicated Tomes of Mortal Vessal can disappear once moved to the players "usable items". To stop this from happening, after duplicating the tomes, only buy 1 or 2 back and leave the rest with the vendor. Move the tomes back into usable items and then buy the rest of the duplicated tomes. Leave the duplicated tomes in the "junk" invetory and use them via "potions" on the dial. ''Tested for the PS3 06/02/11''
: ''**The problem described above ("Duplicated Tomes of Mortal Vessal can disappear...") does not occur on the Xbox 360, at least not under patch v1.03. Tomes of the Mortal Vessal can be duplicated just like any other Tome. (Tested 27 May 2010.)''
==Unlimited Enhancement Crystals==
|name = Unlimited Enhancement Crystals
|requires = [[DLC]], ''[[The Stone Prisoner]]''
|description = Use the Bella vendor bug.
|appearances = [[Dragon Age: Origins]]
|platform = Xbox 360 (verified), PS3
This bug will give unlimited enhancement crystals for [[Shale]]. If [[Bella]] is made to own the tavern in [[Redcliffe]], it is possible to get unlimited crystals for free. Sell them at the smith and return to Bella. (known for PS3, Xbox 360 ) .
{{Bug| 'Doing this can corrupt your save file and make your game unplayable (confirmed).see''' http://social.bioware.com/forum/1/topic/67/index/247529/10'''}}
*Note that during the quest [[The Attack at Nightfall]], [[Lloyd]] can be seen running around fighting the undead and can be subject to AoE attacks. You can kill him if you wish, and [[Bella]] will remain owner of the tavern throughout the game, providing inifinite Enchanment Cystals.
*Lloyd will also provide free crystals if he is intimidated into giving the Warden ownership of the establishment. Bella does not need to own the tavern for this to work.
*The quality of the Crystals will increase as the player increases in levels. The later in the game the glitch is exploited, the more money to be made with each trip.
==Level Up Glitch==
|name = Level Up Glitch
|requires = Three Vials of darkspawn blood
|description = Get unlimited XP with Duncan.
|appearances = [[Dragon Age: Origins]]
|Patch = The bug was fixed in patch 1.02 for the PC.
|platform = Xbox 360 (verified), Pre-Patch PC
In [[Ostagar]] during the mission Tainted Blood you are asked to collect three vials of darkspawn blood and the [[Grey Warden]] Treaties. Collect the three Vials of darkspawn blood first before the treaties and then return to the main camp where you will talk to [[Duncan]]. Choose the choice option "We have the blood, but not the scrolls." On exiting the conversation you will collect experience for the mission and can continue to collect experience for this quest by continually talking to Duncan. Once you collect the Treaties you can no longer exploit Duncan for experience. This is an easy way to level up early if you need to. Using this exploit will skew the levelling/experience of future recruited companions. Although the future party members will be of a comparable level to the Warden, they will not have any attributes to accompany that level.
===Additional Notes===
It is worth mentioning that using this exploit to max out your level will make this quest very difficult to complete, since not only do the monsters scale with your level, so does their equipment, and the player does not have high-end gear sets and weapons to overcome this. Even moreso since only the player and Alistair can level up, which makes Ser Jory and Daveth essentially dead weight. You can however clear all the darkspawn and when you see the cache with the treaties simply return to Duncan and proceed as described above.
Verified for Xbox 360 - You may also use this to get the level 20 achievements and it still works after the new update to the game just allocate(save up and use your skill/talent points when you hit lvl 20. Also works for the PC version of that achievement. As of 4/20/11 this exploit still works, with all updates installed.
Note: An easy way to obtain high level items is to sell them to the Quartermaster, in his 'other goods'. Leave the area and return, your items will be leveled according to your level. They will be expensive though, but using the sell all/sell junk exploit this is negated. That exploit by the way, still works with all updates installed on the Xbox 360 as of 4/20/11.
Note: You can still purchase items from the Seller in the Ostagar camp, his items tier as you rank up which makes fighting the Darkspawn much easier. However due to the price of these items it is advisable to use the infinite money exploit as mentioned above.
This exploit was 'fixed' with the release of the 1.02 patch for the PC on 8/12/09. Further, this exploit does not work on the PS3 retail version. Still works on PC version(Verified)
Note: Does not work on PC, attempted but did not work, patch 1.04 has fixed this
==Level Up Glitch using [[Allied Supply Crates]]==
|name = Exploiting Elven Allied Supply Crates
|requires = Stacks of Elvenroot, Deathroot
|location = Dalish Camp, [[Varathorn]]
|quests = requires [[Nature of the Beast]] Quest finished, siding with elfs
|appearances = [[Dragon Age: Origins]]
|platform = PC (verified), XBOX 360, PS3
Buying 99er Stacks of Deathroot (1G 60S) or Elfroot (1G 18S) from [[Varathorn]] at the [[Dalish Camp]] and putting them into the Elven Allied Supply Crates at the [[Camp]] gives 880 XP per stack, which is a very cheap and easy way to reach the Levelcap. Note that stacks of 88 of each item give the max XP (880) but there's no way to end up with multiple stacks of exactly 88 roots, thus anyone using this glitch will normally be "wasting" 11 roots per glitch.
'''<u>Below is a less time consuming method.</u>'''
An easier way to take advantage of this includes having the ''[[Warden's Keep]]'' DLC. (It is best done after you have completed the DLC)
* Clear your inventory as much as possible before going to buy the Elfroots.
* Once done, buy as many as you can fit of the Elfroots from [[Varathorn]].
* Do not travel back to camp, but go to Soldier's Peak instead.
* Now, take advantage of your [[Party Storage Chest]] and deposit all but one stack (x99) of the Elfroots.
* Go back to your [[Camp]] and hand in the one stack. Once done, head back to Soldier's Peak and pick up a new stack from the Storage chest and repeat until you run out
* The benefits? There is no travel time between Soldiers Peak and the Party's camp, just the loading screen, and therefore no risk of encounters or boredom. Also, if you do not have your stacks separate, you will hand in all stacks at once, but only receive a total of one stack. (You give one stack at a time on PC)
NOTE: I just tried using this exploit on an updated version of Origins, handed in multiple stacks of 99x Elfroot and
received the cumulative effects of all the stacks resulting in an immediate level gain.
Verified on PC and PS3. Needs verification on 360.
Attempted and verified on 360, using both methods above, as well as turning in several stacks at once. All methods work on a fully updated 360 version.
On 360, this can be very time consuming, and using the gold exploit followed by turning in gold at the Allied Supply Crates is much more effective.
On PS3, there is no need to hand in the stacks one at a time as the effect is cumulative.
==Item Tier Bug==
|name = Item Tier Bug
|type = [[Item]]
|requires = Original Game
|result = Higher Tier items.
|locations = [[Party Storage Chest]], Any weapon/Armor Merchant
|description = Use the party storage chest or one of the merchants to increase the tier of many items and/or add missing rune slots.
|appearances = [[Dragon Age: Origins]]
|platform = All
The Item Tier "Bug" can be exploited in two ways:
#{{PS3}} {{XBOX}} Storing items in the Party Chest from ''[[Warden's Keep]]'' and returning later causes many non-fixed-tier items to raise to the tier they would be found at, if discovered at the character's current level. This method does not work on the {{PC}}.
#The same effect can be achieved by selling items to any merchant except [[Old Tegrin]], exiting the trade menu, saving, reloading, opening it again and repurchasing the items. (This may still require ''Warden's Keep'' - see below)
*It has been reported that the second method does not work in the base installation of the {{PC}} version, regardless of how many times you reload. It is possible that ''[[Warden's Keep]]'' has to be installed for the exploit to work, although it has been confirmed to work even when ''Warden's Keep'' is not activated in the Downloadable Content menu. See [[Talk:Exploits#Item_Tier_Bug_.26_Warden.27s_Keep|talk page]] for details.
*You may be required to advance in level before the item can change to a higher tier.
*This exploit also allows for the levelling of many unique items such as [[Warden Commander Armor Set]] to [[Dragonbone]], if acquired earlier in the game as a lower-tier version, therefore making them useful throughout the game.
*Note that the tier may randomly change up or down, requiring several trips away from and back to the Keep, or several saves and reloads before a merchant to obtain the desired tier.
*This will '''not''' work on items that have runes in them, for it to work, the player must remove all rune enchantments from the item before storing the item in the Party Chest or selling it to a merchant.
*The unique sword [[Ageless]] and some of the generic weapons found during the game are missing their rune slots. This exploit can also be used to add the missing runeslots to these items, although it has been reported that this does not always work reliably (see [[Talk:Exploits#Item_Tier_Bug_.26_Warden.27s_Keep|talk page]] and [[Ageless]] article). An alternative workaround to gain the runeslots is to let the Enchanter remove all runes from your weapons, then equip the weapon where the slots are missing, save the game and reload. The weapon may have gained its runeslots. This has been reported to work on the {{PC}} version.
*{{PS3}} {{XBOX}} This exploit can be used for making money, e.g. by buying [[iron]] tier dwarven equipment from Old Tegrin, placing it in the chest and selling it for a small profit at a raised tier later.
*It can be argued that the designation as a "bug" is in fact inappropriate, at least in regard to the second variant, as the mechanic behind it is in all likeliness quite intentional. The reason that items in merchants' inventories scale in relation the Warden's level, is to guarantee that players of any given level will find useful items to buy there at any given time. While not being entirely logical, especially when it comes to unique items, it serves a legitimate gameplay purpose.
*{{XBOX}} There is no need to wait in order to change item tiers using the Party Storage Chest: deposit your items, save the game, and reload (just like with a merchant).
*Note: second exploit also works in Dragon Age: Awakening.
==DLC Reappearing items==
|name = DLC Reappearing items
|type = [[Money]]
|requires = [[DLC]]
|result = Extra money income.
|locations = [[Merchant]]
|description = Sell items over and over.
|appearances = [[Dragon Age: Origins]]
|platform = PC
When DLC-items are sold, they reappear after deactivating / activating the DLC enabling the user to sell them again. Also is great for adding attribute slots with the book you get from DLC. (PC) Update: No longer works as of patch 1.04! I have verified it works from base install thru patch 1.02!
==Traps for Money and XP==
|name = Traps for Money and XP
|type = [[Experience]], [[Money]]
|requires = [[Lothering]] available., Level 1 Trap making skill.
|result = Unlimited experience and money.
|locations = [[Allison]]
|description = Do the same quest over and over.
|appearances = [[Dragon Age: Origins]]
|platform = PC (Pre-1.02a), Xbox 360, PS3 (verified)
In [[Lothering]], there is an NPC named [[Allison]] who asks the player to create some traps for her farm to protect against the Darkspawn ([[Traps are a Girl's Best Friend]]). The quest gives 50 {{s}} and some experience as a reward. The hand-in to the NPC requires a minimum of Level 1 Traps on any character active in the current party. Each turn in requires 3 spring traps (materials for these can be purchased from the Inn within Lothering who stocks an unlimited amount of this item). If none of the characters in the current group have the Trap Making skill, then this quest will not be able to be obtained and no further attempts to talk with Allison after the initial dialogue is complete will be possible. Note also that Allison will stop giving this quest (or accepting traps) if the MC's party exceeds some unknown limit of stealing attempts/failed stealing attempts in Lothering. On the Xbox 360 version, at least, if you gain the Trap Making skill after initially telling Allison that you can't help her, you will have the option to tell her that you can help her now, and can make her as many traps as you like. Also, on the 360, you get coin each time, but not the experience.
You turn in 3 [[Spring Trap]]s, these are made from a single [[Trap Trigger]] which costs 2 {{s}} 60 {{b}} for a total cost of 7 {{s}} 80 {{b}} for three traps. The net gain/hand in is therefore 42 {{s}} 20 {{b}} along with 100 exp.
Verified: On the 360 you do receive both the 50 silver and a small amount of experience, it just doesn't give a notification but if you observe your EXP bar it does move after each time you give her the traps.
PC: This exploit was "fixed" in patch 1.02a and no longer works.*
PS3: This exploit still works, just after completing the quest for the first time you must talk to her twice and the option to give her more traps will appear.
360: Verified on fully updated 360, also, to make this much faster, simply empty your inventory of anything you don't need (you can rebuy everything afterward too) and if you bought the backpack at Ostagar you should have 80 backpack slots. Simply use the Item Duplication glitch to mass produce as many stacks of traps you want without having to make them individually, then if you have a macro controller use that to spam the A button, then walk away from it. If without a macro controller, simply keep pressing the button until you're bored or develop a repetitive stress injury lol.
*However, as of 4/24/10 this exploit works on patch 1.03 and 1.04. You have to start the conversation a second time after giving her the first bunch of traps.{{clr}}
== Avoid Some Denerim Encounters ("go to camp") ==
|name = Avoid Encounters in Denerim
|type = Fight Avoidance
|locations = [[Denerim]]
|description = Travel to points within Denerim via Party Campsite.
|appearances = [[Dragon Age: Origins]]
|platform = PC}}
This is a minor exploit, or possibly a feature, which can help the PC avoid Denerim random encounters. After opening the Denerim city map to leave a location outside the Market, select the world map and go directly to the party campsite to avoid any immediate Denerim random encounters. This appears to work even for "non random" random encounters such as the Mercenaries attack after they've been convinced to leave the Pearl—however, this does not prevent the encounters from happening at all but simply postpones the opportunity for an encounter.
== Unlimited Experience Glitch (Mountain Top)==
|name = Gauntlet Experience glitch
|type = [[Experience]]
|requires = [[Mountain Top]] available.
|result = Unlimited experience,
|locations = [[Mountain Top]]
|description = Enter onto the Mountain Top area over and over.
|appearances = [[Dragon Age: Origins]]
|platform = PC}}
As you Enter onto the Mountain Top area from either the [[Ruined Temple]] or [[The Gauntlet]], each party member gains 750exp. All that is required is to transition onto the mountain top area so:
* Enter the [[Mountain Top]], gain 750xp.
* Turn around and exit to [[Ruined Temple]] or [[The Gauntlet]].
* Repeat as desired
{{Note | With [[Memory Band]] on, you will gain 757xp.}}
This only works if you '''did not '''defile the Ashes.
Note: You must have completed the Gauntlet first. Does seem to work even if you defile the ashes (PC version). Confirmed, Patch 1.03.
'''Confirmed: This exploit is patched on the 360 as of patch 1.04, but it's still NOT patched on 1.04 - PC version.''' It doesn't Work for Patch 1.05 PS3
== Mugging ==
|name = Mugging
|type = Free Loot
|requires = Temporary party members
|result = Money
|locations =
|description = Beginner loot and money
|appearances = [[Dragon Age: Origins]]
|platform = PC}}
A quick way for beginner players to get some nice armor and weapons is to simply take them from Temporary Party Members. Most, if not all, origin stories will have a temporary party companion who, after the origins, will never join you again. Simply go to the inventory and unequip all of their items. Weapons, armor, accessories, even clothing can be taken without refusal or any notice at all from the companion. Doing so produces no negative effects. Even if your origin story does not have a temporary companion, during the [[Tower of Ishal (quest)|Tower of Ishal]] quest you're given two temporary party members (as long as you don't already have [[Dog]] in your party, in which case you only get a circle mage), both of which can be stripped prior to lighting the signal fire. ''Note: ''It is not recommended you use this trick on normal [[companions]], unless they are about to leave or betray you (For example, defiling the ashes will make [[Wynne]] leave for good, along with all the equipment she has; thus it is recommended you "mug" her '''''<u>before</u>''<u> </u>'''defiling the ashes.)
'''Note:''' None of the above is necessary unless the companion "leaves" (i.e. is not killed). You will receive all weapons and armor from temporary party members after the Origin is over, and if you have to kill one of your normal companions you will be able to loot them, receiving all the gear you have given them. (Verified)
Wynne does not leave the party when you defile the ashes, Leliena does. Wynne attacks on the spot if you tell the templar in the circle that you'll kill all the mages. After she has been defeated I believe you can loot any equips that you gave her, but not what she to begin with.
== Free Attribute Points ==
|name = Free Attribute Points
|requires = Level up
|description = Free attribute points on level up.
|platform = PC (v1.02 or lower) (possibly others)
}} In the PC version, it is possible to get free character attribute points (statistics) during a level up. To do this, first allocate all 3 points to an attribute you do not need. Now select "Reset". The attributes will all return to their original values, with 3 points available, however, you can now deduct 3 more points from the attribute that you previously modified, giving you 6 available points to spend (although no net gain of points yet). Allocate all 6 points to the attribute, select "Reset", and now you will be able to deduct 6 additional points from that attribute. Repeat this process, and when you can deduct more points than the attribute contains, the attribute will stop at zero (or -1 or -2, depending on the character), but the number of available points will continue to increase as you attempt to remove points from the attribute. Now each time you repeat the process, you will net 3 additional attribute points to spend. '''Note''': You do not have to remove the points from the attribute until the end (Just allocate, reset, allocate, reset, etc., until you are satisfied, then press the down arrow repeatedly until the number of available points stops increasing). Then allocate the points to other attributes.{{Clear}}
{{Note|As of January 14th, 2010, it appears that the newest update actually allows your scores to become negative so you never truly make a gain in points. The level up screen will actually have a display glitch showing 0, -1, -2, etc. To see what the real number is, one can hover over the stat of interest in the character screen - the popup will show the real number.}}
{{Note|This exploit has been fixed on the PC version with the 1.03 [[Patches (Origins)|patch]] on March 8th, 2010.}}
== Free Attribute Points In The Fade ==
In the PC version, in the fade : lost in dreams, you can spam the attribute upgrading pools by clicking fast on them. Doing so, it is possible to get more than one skill point each time. When it works, you should see many times the indication saying you won a skill point. Using a macro to right click fast,and clicking pause key fast you can end with maxed statistics (99 points).
{{Note|This exploit has been fixed on the PC version with the 1.04 [[Patches (Origins)|patch]].}}
== Stealth without using stealth ==
Many stationary enemies can be simply avoided instead of fought if the character walks sharply along the very edge of whatever corridor/alley/roadway the enemies are standing on (somewhat like avoiding tripwire traps). Enemies will not detect the player and thus will not engage in combat. This is useful for example if one wishes to purchase the [[Knight Commander's Plate]] at an early level like 7 or 8, as otherwise the group of mercenaries standing near the bridge will attack the player on sight and can prove to be quite a challenging fight. The same mechanism works for the thugs at the entrance in [[Dust Town]], bandits in the alleys of [[Denerim]], and so on.
After avoiding enemies with this maneuver, normally approaching them afterwards will sometimes reveal that they are completely unaware of the player's presence, acting as non interactive neutral NPCs. This effect lasts until the player furthers himself enough from the enemies so that they disappear from sight, and return, after which they will behave normally and attack the player on sight unless the above exploit is used.
== Out of area bounds ==
Using the same mechanism described above, when attacked or simply cornered by NPCs near a certain area's gameplay bounds, it is possible to fade/slip through the bounds and be freely allowed to roam that whole area like a ghost, though this is quite difficult to achieve out of combat.
== Equipping Items that are out of Stat Range ==
If you have a character that is close to reaching a stat requirement (such as needing 20 strength to equip Drakeskin light armor), it is possible to equip the items by artificially raising your stats with items that boost stats, like the [[Helm of Honnleath]]. Just equip the stat boosting item and then proceed to equip the items that you wanted, after you are done you can remove the stat boosting item with no consequence. It is also possible to use a stat boosting item to equip for the same slot, so you can use the [[Helm of Honnleath]] to equip another helmet.
== Origins' to Awakening DLC Item Bug ==
When using an imported character, some of the DLC (promotional & ''[[Warden's Keep]]'') items will not be transferred (excluding [[Memory Band]], ''[[Return to Ostagar]]'' and ''[[The Stone Prisoner]]'' ( PC only)). However, if you have these items equipped on your character, even though the items themselves disappear, their bonuses and fatigue modifications will be merged into the character's base attributes. (You can end up having character with 30% or more starting fatigue, or +25% Cold Damage & Resistance while naked). This is especially handy if you acquired the DLC items from [[Dragon Age: Journeys]].
== Summoning Exploits ==
{{See|[http://dragonage.wikia.com/wiki/Ranger#Exploits Ranger Exploits], and [[Animate Dead]]}}
== Infinite Dragon Scale Armor from Wade ==
To set-up for this exploit, after you slay the High Dragon and acquire the Dragon Scale (and the quest to get armor from Wade with it) in origins, then you can sell the scale and you can still have Wade make the armor, then re-buy the scale to get the quest again, sell the scale, rinse, repeat indefinitely. To get the best quality from your Dragonbone, however, you first need to have Wade make the first set of Drakeskin armor, paying him the 10 gold to do it really well. If you have him make the second set of Drakeskin then you cannot do this exploit very effectively, as Herren will close the shop, and you will probably have to go to another merchant to buy and sell the key scale. A note on this when I did it, it would be best to select Dragonbone Plate each time as it sells the best, and if you start off on Dragonskin I was never able to get Wade to make a higher strength of Armor. There are other variables I haven't explored, such as if using a dwarf noble and taking all your shiny new suits of armor to him will sell better (they probably will), as I did all my work mentioned above right in Wade's shop. Sell the scale to Herren, have Wade craft the massive armor, buy scale and immediately resell it, have Wade make even more armor.
This exploit was tested on the 360.
== External links ==

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