Evoker is a Mage specialization in Dragon Age: The Veilguard.
Description[]
Ability tree[]
Skills[]
Name | Type | Description | Details |
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Vortex of Shadow | Ultimate Ability | Damage: 1,380 Cold Concentrate entropic energy on a single point until it reaches critical levels, creating a vortex. This vortex appears in front of you, dealing damage each second while pulling nearby enemies towards its center. |
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Entropic Sphere | Ability | Type: Area, Projectile Damage: 69 Cold Cost: 2 Mana Applies Weakened Launch a sphere of entropic energy that damages all enemies in its path before exploding in a punishing final blast. |
When Acquired Ability damage: +15% Advanced Specs Critical Condition: Target is afflicted with Bleeding Effects Weakened: Damage from the target's attack is reduced by a flat amount. |
Ice Storm | Passive | Cold damage: +10% | |
Two Fires | Ability Upgrade | Upgrades Projectile Abilities After using a Projectile Ability, your Staff attacks fire an additional bolt at your targets for the next 6 seconds. |
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Onslaught | Trait | Hold [button] at the end of a Light Attack Chain and release at the moment it fires to unleash an additional barrage of projectiles. Level Required: 30 |
When Acquired Weapon damage: +10% |
Staff Mastery | Passive | Staff Light attack damage: +25% Maximum Staff Energy charges: +1 |
Effects Staff Energy: Empowers Staff attacks with bonus damage and applies an Affliction when full. |
Quickened Strikes | Greater Passive | Final Staff attacks reduce the cooldown of your Abilities. | Effects Final Attack: The last attack in a single Attack Chain. |
Withering Charges | Greater Passive | Light Staff attacks reduce an enemy's Resistance to your Staff's damage type by 5% for 10 seconds. | |
Heavy Weaponry | Passive | Heavy attack damage: +10% | |
Controlled Infusion | Ability Upgrade | Upgrades Control Abilities Using a Control Ability generates 35% of your Staff Energy. |
Effects Staff Energy: Empowers Staff attacks with bonus damage and applies an Affliction when full. |
Knight of Staves | Trait | Perform a Heavy attack after two Light attacks to unleash a heavy bolt at your target. The damage and radius and increases based on your current Staff charge level. Level Required: 30 |
When Acquired Weapon damage: +10% |
Cryomancy | Passive | Damage vs. Frozen targets: +15% Frozen duration: +1 second |
Effects Frozen: Prevents the target from attacking or moving. |
Ice Shatter | Greater Passive | Charged attacks are Critical against Frozen enemies. A successful attack removes Frozen. | Advanced Specs Critical Condition: Target is Frozen Effects Frozen: Prevents the target from attacking or moving. Charged Attack: A powerful attack that deals additional damage and interrupts enemy actions. |
Bonechiller | Greater Passive | When you have Low Health. Frozen is applied to all nearby enemies. This can happen only once every 120 seconds. | Advanced Specs Applies: Frozen Effects Frozen: Prevents the target from attacking or moving. Low Health: Health is lower than 30%. |
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