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Evoker is a Mage specialization in Dragon Age: The Veilguard.

Description[]

Ability tree[]

Skills[]

Name Type Description Details
Vortex of Shadow Ultimate Ability Damage: 1,380 Cold
Concentrate entropic energy on a single point until it reaches critical levels, creating a vortex.
This vortex appears in front of you, dealing damage each second while pulling nearby enemies towards its center.
Entropic Sphere Ability Type: Area, Projectile
Damage: 69 Cold
Cost: 2 Mana
Applies Weakened
Launch a sphere of entropic energy that damages all enemies in its path before exploding in a punishing final blast.
When Acquired
Ability damage: +15%
Advanced Specs
Critical Condition: Target is afflicted with Bleeding
Effects
Weakened: Damage from the target's attack is reduced by a flat amount.
Ice Storm Passive Cold damage: +10%
Two Fires Ability Upgrade Upgrades Projectile Abilities
After using a Projectile Ability, your Staff attacks fire an additional bolt at your targets for the next 6 seconds.
Onslaught Trait Hold [button] at the end of a Light Attack Chain and release at the moment it fires to unleash an additional barrage of projectiles.
Level Required: 30
When Acquired
Weapon damage: +10%
Staff Mastery Passive Staff Light attack damage: +25%
Maximum Staff Energy charges: +1
Effects
Staff Energy: Empowers Staff attacks with bonus damage and applies an Affliction when full.
Quickened Strikes Greater Passive Final Staff attacks reduce the cooldown of your Abilities. Effects
Final Attack: The last attack in a single Attack Chain.
Withering Charges Greater Passive Light Staff attacks reduce an enemy's Resistance to your Staff's damage type by 5% for 10 seconds.
Heavy Weaponry Passive Heavy attack damage: +10%
Controlled Infusion Ability Upgrade Upgrades Control Abilities
Using a Control Ability generates 35% of your Staff Energy.
Effects
Staff Energy: Empowers Staff attacks with bonus damage and applies an Affliction when full.
Knight of Staves Trait Perform a Heavy attack after two Light attacks to unleash a heavy bolt at your target. The damage and radius and increases based on your current Staff charge level.
Level Required: 30
When Acquired
Weapon damage: +10%
Cryomancy Passive Damage vs. Frozen targets: +15%
Frozen duration: +1 second
Effects
Frozen: Prevents the target from attacking or moving.
Ice Shatter Greater Passive Charged attacks are Critical against Frozen enemies. A successful attack removes Frozen. Advanced Specs
Critical Condition: Target is Frozen
Effects
Frozen: Prevents the target from attacking or moving.
Charged Attack: A powerful attack that deals additional damage and interrupts enemy actions.
Bonechiller Greater Passive When you have Low Health. Frozen is applied to all nearby enemies. This can happen only once every 120 seconds. Advanced Specs
Applies: Frozen
Effects
Frozen: Prevents the target from attacking or moving.
Low Health: Health is lower than 30%.