For the spells in Dragon Age: Origins, see Entropy spells (Origins).


Entropy spells are spells available to the mage class in Dragon Age II.

Ability tree[edit | edit source]

Talent tree

Spells[edit | edit source]

Hex of Torment Hex of Torment
Activated
Activation: 20
Duration: 15s
Cooldown: 30s
Requires: Level 4
The mage curses the enemy, increasing damage from all sources for a short time.

Enemy damage resistance: -25%
Death Hex Death Hex
Upgrade
Requires: Level 8
Requires: 5 points in Entropy
All successful strikes against the cursed target becomes automatic critical hits.

Critical chance: 100%
Horror Horror
Activated
Activation: 30
Duration: 10s
Cooldown: 25s
Requires: Level 3
Terrifying visions rend an enemy's mind, leaving the target stunned.

Stun chance: 100% vs. any enemy
Despair Despair
Upgrade
Requires: Level 7
Requires: 2 points in Entropy
Horror now inflicts recurring spirit damage for as long as the enemy remains stunned.

Spirit damage: 4.5x
Sleep Sleep
Activated
Range: 6m
Activation: 40
Duration: 15s
Cooldown: 30s
Requires: Level 6
Requires: Horror
Requires: 3 points in Entropy
The mage affects the minds of all enemies in an area, attempting to put them to sleep for a short duration. Attacking a sleeping target will wake it, however.

Sleep chance: 50% vs. normal enemies
Coma Coma
Upgrade
Requires: Level 10
Requires: 5 points in Entropy
Sleep now paralyzes enemies as well, leaving them vulnerable even if an attack wakes them.

Paralyze chance: 100% vs. sleeping targets
Misdirection Hex Misdirection Hex
Activated
Activation: 25
Duration: 15s
Cooldown: 30s
Requires: Level 5
Requires: Hex of Torment
Requires: Horror
The mage casts a blinding spell that makes an enemy likely to miss and prevents it from inflicting critical hits.

Enemy attack: -50%
Enemy critical chance: 0%
Shackling Hex Shackling Hex
Upgrade
Requires: Level 9
Requires: 3 points in Entropy
Misdirection Hex now also beleaguers an enemy with fatigue, slowing the speed of attacks.

Enemy attack speed: -75%
Enemy movement speed: -75%
Entropic Cloud Entropic Cloud
Activated
Activation: 50
Duration: 30s
Cooldown: 50s
Requires: Level 8
Requires: Misdirection Hex
Requires: Sleep
Requires: 4 points in Entropy
The mage afflicts a foe with lesser forms of all entropic spells. This chaotic energy swirls into a cloud that also affects other enemies near the target.

Enemy attack: -25%
Enemy defense: -25%
Sleep chance: 10% vs. normal enemies
Stun chance: 25% vs. normal enemies
Death Cloud Death Cloud
Upgrade
Requires: Level 12
Requires: 6 points in Entropy
The cloud now inherits lesser forms of the upgrades to spells in this school, regardless of whether the mage has learned them.

Spirit damage: 0.2x every 2s
Enemy attack speed: -50%
Enemy movement speed: -50%
Enemy damage resistance: -25%
Paralyze chance: 100% vs. sleeping targets
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