- For the spells in Dragon Age: Origins, see Entropy spells (Origins).
Entropy spells are spells available to the mage class in Dragon Age II.
Ability tree[]
Spells[]
Hex of Torment |
Activated Activation: 20 Duration: 15s Cooldown: 30s Requires: Level 4 |
The mage curses the enemy, increasing damage from all sources for a short time. Enemy damage resistance: -25% |
Death Hex Upgrade Requires: Level 8 Requires: 5 points in Entropy |
All successful strikes against the cursed target becomes automatic critical hits. Critical chance: 100% |
Horror |
Activated Activation: 30 Duration: 10s Cooldown: 25s Requires: Level 3 |
Terrifying visions rend an enemy's mind, leaving the target stunned. Stun chance: 100% vs. any enemy |
Despair Upgrade Requires: Level 7 Requires: 2 points in Entropy |
Horror now inflicts recurring spirit damage for as long as the enemy remains stunned. Spirit damage: 4.5x |
Sleep |
Activated Range: 6m Activation: 40 Duration: 15s Cooldown: 30s Requires: Level 6 Requires: Horror Requires: 3 points in Entropy |
The mage affects the minds of all enemies in an area, attempting to put them to sleep for a short duration. Attacking a sleeping target will wake it, however. Sleep chance: 50% vs. normal enemies |
Coma Upgrade Requires: Level 10 Requires: 5 points in Entropy |
Sleep now paralyzes enemies as well, leaving them vulnerable even if an attack wakes them. Paralyze chance: 100% vs. sleeping targets |
Misdirection Hex |
Activated Activation: 25 Duration: 15s Cooldown: 30s Requires: Level 5 Requires: Hex of Torment Requires: Horror |
The mage casts a blinding spell that makes an enemy likely to miss and prevents it from inflicting critical hits. Enemy attack: -50% Enemy critical chance: 0% |
Shackling Hex Upgrade Requires: Level 9 Requires: 3 points in Entropy |
Misdirection Hex now also beleaguers an enemy with fatigue, slowing the speed of attacks. Enemy attack speed: -75% Enemy movement speed: -75% |
Entropic Cloud |
Activated Activation: 50 Duration: 30s Cooldown: 50s Requires: Level 8 Requires: Misdirection Hex Requires: Sleep Requires: 4 points in Entropy |
The mage afflicts a foe with lesser forms of all entropic spells. This chaotic energy swirls into a cloud that also affects other enemies near the target. Enemy attack: -25% Enemy defense: -25% Sleep chance: 10% vs. normal enemies Stun chance: 25% vs. normal enemies |
Death Cloud Upgrade Requires: Level 12 Requires: 6 points in Entropy |
The cloud now inherits lesser forms of the upgrades to spells in this school, regardless of whether the mage has learned them. Spirit damage: 0.2x every 2s Enemy attack speed: -50% Enemy movement speed: -50% Enemy damage resistance: -25% Paralyze chance: 100% vs. sleeping targets |
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