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== Notes ==
 
== Notes ==
* Deals damage type of the equipped staff's base element (Fire, ice, electric)
+
* Although officially a lightning spell, the damage dealt is primarily the equipped staff's base element (fire, ice, electric, etc.)
 
* Triggers an [[Combos (Inquisition)|Eldritch]] detonation
 
* Triggers an [[Combos (Inquisition)|Eldritch]] detonation
 
* Each bolt acts independently for the purposes of triggering critical hits, hit-based effects on other abilities, and "on hit" equipment effects (i.e. [[Fury of the Veil]]), making it a valuable supplement to abilities such as [[Lightning Cage]] and [[Flashpoint]]
 
* Each bolt acts independently for the purposes of triggering critical hits, hit-based effects on other abilities, and "on hit" equipment effects (i.e. [[Fury of the Veil]]), making it a valuable supplement to abilities such as [[Lightning Cage]] and [[Flashpoint]]

Revision as of 16:37, 21 February 2016


Energy Barrage is a mage spell from the Storm tree in Dragon Age: Inquisition.

Information

  • Projectiles: 12
  • Damage per hit: 66% weapon damage
  • Cooldown time: 16 seconds
  • Cost: 50 mana

Upgrade

Energy Bombardment Energy Bombardment
Upgrade Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time.

Magic Resistance Reduction: -2%
Energy Storm Energy Storm
Upgrade
Requires: Trespasser
Energy Barrage now deals additional damage, but all targets are selected at random.

Damage: 100% weapon damage

Notes

  • Although officially a lightning spell, the damage dealt is primarily the equipped staff's base element (fire, ice, electric, etc.)
  • Triggers an Eldritch detonation
  • Each bolt acts independently for the purposes of triggering critical hits, hit-based effects on other abilities, and "on hit" equipment effects (i.e. Fury of the Veil), making it a valuable supplement to abilities such as Lightning Cage and Flashpoint
  • When used as an Eldritch detonator, the first bolt to hit an incapacitated enemy will trigger the combo. In a Nightmare combination, subsequent hits from the same cast will not remove Panic
  • The attack animation has a small "step-in-place," which is enough to disable the idle condition of Winter Stillness, requiring the 3-second threshold to rebuild after casting this spell
  • No friendly fire
  • If you are using an item with Fade-Touched Plush Fustian Velvet the chance to proc is 71.8% and 77.1% with Energy Bombardment making it a reliable way to do a large sum of damage.
  • Energy Barrage is useful for Knight-Enchanters to rapidly replenish their Spirit Blade's charge meter, as they count as "staff attack projectiles" for that purpose.