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The following is a list of companion or quest-related random encounters found while traversing the world map in ''Dragon Age: Origins - Awakening'':
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The following is a list of scripted or random '''encounters''' while traversing the [[World map (Awakening)|world map]] in ''[[Dragon Age: Origins - Awakening]]'':
   
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== Scripted ==
* [[The Howe Road]] - A second chance to recruit [[Nathaniel Howe]].
 
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{{:The Howe Road|style=iconmini}}: If [[Nathaniel Howe]] was not recruited when he was [[The Prisoner|imprisoned]], the [[Warden-Commander]] will meet him again.{{clr}}
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{{:Velanna's Exile|style=iconmini}}: A [[companion quests (Awakening)|companion quest]] for [[Velanna]].{{clr}}
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{{:Abandoned Farm|style=iconmini}}: A farm is under attack. Rescue [[Lillith]] for [[Trade Must Flow]].{{clr}}
   
 
== Random ==
The following is a list of other random encounters [[the Warden]] can stumble upon while journeying between locations in ''Dragon Age: Origins - Awakening'':
 
 
{{:Burning Bridge|style=iconmini}}: A wood bridge across a chasm. Very desolate environment. Crow assassins, Qunari mercenaries and some bandits. Poultices for loot.{{clr}}
 
{{:Forest Clearing (Awakening)|style=iconmini}}: A band of [[Avvar]] nomads attack you. Two crates of random loot.{{clr}}
 
{{:Pirate Infested Shore|style=iconmini}}: A shore full of pirates. Unique weapon, [[Dumat's Claw]], drops from it.{{clr}}
 
{{:Sunbaked Canyon|style=iconmini}}: Some dragonlings, [[drake]]s, a dragon and the corpse of an adventurer out for revenge on the dragon who killed his family. The tier 9 anti-dragon greatsword, [[Dragonbrand]], is found on the corpse.{{clr}}
   
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== Repeatable ==
* [[Forest Clearing (Awakening)|Forest Clearing]] - A band of [[Avvar]] nomads attack you. Two crates of random loot.
 
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The number and combination of enemies encountered are random for the following encounters:
* Blood Mages - A small group of two or three [[blood mage]]s attack the party. Herbs and poultices are amongst the most common loot.
 
* [[Burning Bridge]]- A wood bridge across a chasm. Very desolate environment. Crow assassins, Qunari mercenaries and some bandits. Poultices for loot.
 
* [[Canyon Road]] - A random [[Darkspawn]] encounter. There are 5 enemies here, 3 [[Hurlock Emissaries]] and 2 [[Genlock Emissaries]]. The only loot is what the enemies drop.
 
* Dragon attack - One [[dragon]] and a [[dragonling]] attack you. Just a small bag and one crate of random loot.
 
* Dragon and Drake Attack - One dragon and a drake attack. Two large sacks with random loot.
 
* [[Sunbaked Canyon]] - Some dragonlings, [[drake]]s, a dragon and the corpse of an adventurer out for revenge on the dragon who killed his family. The tier 9 anti-dragon greatsword, [[Dragonbrand]], is found on the corpse.
 
* Dwarven Warriors - Bandits or [[dwarven]] rebels.
 
* Elven Warriors - Never given who they are or why they attack. [[Dalish]] in appearance, they'll attack even if the Warden is an elf, even a Dalish.
 
* [[Forest Path (Awakening)|Forest Path]] #1 - A Fen Witch and wolves attack, they drop some random loot.
 
* Forest Path #2 - A group of Bandits attack you in the forest. There are 8 regular bandits, and 1 Elite bandit, they drop random loot.
 
* Forest Path #3 - A second group of Bandits attack you in the forest. They also have 8 regular bandits, and 1 Elite bandit, this encounter has a pair of chest for random loot however.
 
* Forest Path #4 - Round 3 of Bandits. There are only 7 regular bandits, and 1 Elite bandit. A Large Sack and Small sack are up for loot.
 
* Forest Path #5 - A random Darkspawn encounter. There are 8 normal [[Hurlocks]], 1 Elite [[Genlock Emissary]], and 1 Elite [[Hurlock Alpha]]. There is a crate and Ornate Chest for loot. The ornate chest contains a [[Enchanters Cowl]].
 
* Forest Path #6 More Mercenaries attack you. 4 mercenary Archers and 4 Mercenaries are the enemies. A Broken Crate and Pile of Filth are the loot available after dispatching them.
 
* Forest Path #7 A small spider encounter. 1 [[Giant Spider]] and 1 [[Poisonous Spider]]. There is no loot.
 
   
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{{:Canyon Road|style=iconmini}}{{clr}}
* [[Pirate Infested Shore]] - A shore full of pirates. Unique weapon, [[Dumat's Claw]], drops from it.
 
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{{:Forest Path (Awakening)|style=iconmini}}{{clr}}
* Qunari Mercenaries - A band of qunari mercenaries with one leader. Random loot.
 
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{{:Roadside Farm|style=iconmini}}{{clr}}
* [[Roadside Farm]] #1 - A random Encounter while heading towards the [[Knotwood Hills]]. A band of darkspawn is encountered. 4 [[Genlocks]], 4 Hurlocks, 1 Hurlock Alpha, 1 Genlock Emissary. There is a Pile of Filth and Bones for random loot.
 
* Roadside Farm #2 A random encounter identical to the original one, 4 Hurlocks, 4 Genlocks, 1 Hurlock Alpha and 1 Genlock Emissary. Instead of a Pile of Filth and Bones to loot, there are instead two Broken Crates to loot. a Volcanic Darkspawn Shield is one of the loots. It is possible to get both roadside farms in one playthrough.
 
* Roadside Farm #3 A random Skeleton encounter. 4 [[Skeleton Archers]] 2 [[Frenzied Devouring Skeleton]] 2 [[Mangled Shambling Skeleton]] 1 [[Putrid Devouring Skeleton]], and 1 [[Ravenous Enraged Corpse]]. All enemies are normal level enemies. There is no other loot other than what the enemies drop.
 
* Roadside Farm #4 A Bandit Encounter. 7 Bandits, 1 Elite Bandit, and Ferret the Packrat are enemies. A Pile of Sacks and Pile of Filth are here for generic loot.
 
* Roadside farm #5 - A group of six mercenaries attack you. There are 5 normal level Mercenaries, and 1 Elite level Mercenary Captain. Only loot is from the mercenaries, there are no crates.
 
   
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== Bugs ==
* Shadow Wolves - A small pack of shadow wolves ambush you. A small sack and a pile of trash have random loot.
 
 
* It seems that the area map for Canyon Road, Qunari Mercenaries, and Dragonbrand random encounters (along with any other encounter that shares the same area) is glitched. Both the mini map and map are blank and only the icons for the Warden and a lone X that marks the world map to leave are visible. Also the radar that comes from the Warden on the map is gray and white instead of clear. (On PC 1.05, if the console is used to access the random encounters, this glitch does not appear to trigger.)
* Sylvans - Two charred sylvans and one wild sylvan are in the area and attack if approached. A broken crate and small sack appear as loot.
 
 
* It is very difficult to get these random encounters. Whether it is a bug or not is unknown but it seems that the farther the player gets into Awakening the less likely of getting a random encounter. The only encounters that the Warden will definitely get are the quest-linked random encounters such as the one for [[Trade Must Flow]]. The easiest way to get Roadside Farm encounters would be to repeatedly run from The Turnoble Estate to the Stark's Farm, because the length of the travel doesn't seem to matter when it comes to the encounters. Also the loading time of those two (identical) maps are rather low. The same goes for Forest Path encounters and the Blackmarshes - Wending Wood - Vigil routes. Be aware that it can easily take 10 back and forth travels to trigger encounters.
* Wildfire - A wildfire has occurred in the wilds and it causes bears to attack the Warden. A chest and wooden crate spawn as loot.
 
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* All of these random encounters can be triggered on the PC using the console, should you find it too difficult to trigger them. [http://dragonage.wikia.com/wiki/Console_%28Origins%29 Enable the console], then type "runscript zz_rxa_debug", which will open up the teleport menu for jumping into random encounters.
* Wolves - Alpha wolf and 6 regular wolves. No loot.
 
 
[[Category:Dragon Age: Origins - Awakening encounters| ]]
* Skeletons - Six skeletons attack in the canyon road, a pile of filth and a small sack with random loot.
 
 
== Bugs==
 
 
{{Bug|It seems that the area map for Canyon Road, Qunari Mercenaries, and Dragonbrand random encounters (along with any other encounter that shares the same area) is glitched. Both the mini map and map are blank and only the icons for the Warden and a lone X that marks the world map to leave are visible. Also the radar that comes from the Warden on the map is gray and white instead of clear}}
 
 
{{Bug| It is very difficult to get these random encounters. Whether it is a bug or not is unknown but it seems that the farther the player gets into Awakening the less likely of getting a random encounter. The only encounters that the Warden will definitely get are the quest-linked random encounters such as the one for [[Trade Must Flow]]. The easiest way to get Roadside Farm encounters would be to repeatedly run from The Turnoble Estate to the Stark's Farm, because the length of the travel doesn't seem to matter when it comes to the encounters. Also the loading time of those two (identical) maps are rather low. Be aware that it can easily take 10 back and forth travels to trigger encounters.}}
 
[[Category:World map encounter| ]]
 
[[Category:Dragon Age: Origins - Awakening locations]]
 

Revision as of 15:27, 7 July 2015

The following is a list of scripted or random encounters while traversing the world map in Dragon Age: Origins - Awakening:

Scripted

The Howe Road The Howe Road: If Nathaniel Howe was not recruited when he was imprisoned, the Warden-Commander will meet him again.

Velanna's Exile Velanna's Exile: A companion quest for Velanna.

Abandoned Farm Abandoned Farm: A farm is under attack. Rescue Lillith for Trade Must Flow.

Random

Burning Bridge Burning Bridge: A wood bridge across a chasm. Very desolate environment. Crow assassins, Qunari mercenaries and some bandits. Poultices for loot.

Forest Clearing Forest Clearing: A band of Avvar nomads attack you. Two crates of random loot.

Pirate Infested Shore Pirate Infested Shore: A shore full of pirates. Unique weapon, Dumat's Claw, drops from it.

Sunbaked Canyon Sunbaked Canyon: Some dragonlings, drakes, a dragon and the corpse of an adventurer out for revenge on the dragon who killed his family. The tier 9 anti-dragon greatsword, Dragonbrand, is found on the corpse.

Repeatable

The number and combination of enemies encountered are random for the following encounters:

Canyon Road Canyon Road

Forest Path Forest Path

Roadside Farm Roadside Farm

Bugs

  • It seems that the area map for Canyon Road, Qunari Mercenaries, and Dragonbrand random encounters (along with any other encounter that shares the same area) is glitched. Both the mini map and map are blank and only the icons for the Warden and a lone X that marks the world map to leave are visible. Also the radar that comes from the Warden on the map is gray and white instead of clear. (On PC 1.05, if the console is used to access the random encounters, this glitch does not appear to trigger.)
  • It is very difficult to get these random encounters. Whether it is a bug or not is unknown but it seems that the farther the player gets into Awakening the less likely of getting a random encounter. The only encounters that the Warden will definitely get are the quest-linked random encounters such as the one for Trade Must Flow. The easiest way to get Roadside Farm encounters would be to repeatedly run from The Turnoble Estate to the Stark's Farm, because the length of the travel doesn't seem to matter when it comes to the encounters. Also the loading time of those two (identical) maps are rather low. The same goes for Forest Path encounters and the Blackmarshes - Wending Wood - Vigil routes. Be aware that it can easily take 10 back and forth travels to trigger encounters.
  • All of these random encounters can be triggered on the PC using the console, should you find it too difficult to trigger them. Enable the console, then type "runscript zz_rxa_debug", which will open up the teleport menu for jumping into random encounters.