Enchantments can be added without cost and can freely be switched by selecting the enchant option at the Caretaker's Workshop. Each item pulls from a list of enchantments that are shared between other items in that category. Once an enchantment is used, it cannot be applied to a new item unless it is also removed from the old item. Enchantments are applied directly to the item or ability, and will remain enchanted even when unequipped.
Additional enchantments become available as the Caretaker's Shop rank increases.
List of Equipment Enchantments[]
Weapon Enchantments[]
Shop Rank
Enchantments
Notes
3
+25% Stagger
3
+10% Weapon Damage
3
+20% Barrier Damage
3
+20% Armor Damage
6
+25 Added Physical Damage
6
+40 Added Cold Damage
6
+40 Added Fire Damage
6
+40 Added Electric Damage
6
+40 Added Necrotic Damage
6
+20% Agile Attack Damage
6
+20% Final Attack Damage
6
+15% Charged Attack Damage
8
+20% Damage at Low Health
8
+15% Damage at High Health
6
+25% Shield Toss Damage
Warrior Shield Only
8
+1 Shield Toss Bounces
Warrior Shield Only
6
+15% Charged Bow Attack Damage
Rogue Bow Only
8
+20% Hipfire Damage
Rogue Bow Only
6
+25% Staff Energy Generation
Mage Staff Only
8
+1 Light Staff Projectile Count
Mage Staff Only
Helm, Vitaar and Armor Enchantments[]
Shop Rank
Enchantments
Notes
3
+20% Fire Resistance
3
+20% Cold Resistance
3
+20% Electric Resistance
3
+20% Necrotic Resistance
6
+10% Physical Resistance
6
+10% Ultimate Generation
6
+20% Healing Received
6
+20% Advantage Duration
6
+30 Defense
6
+250 Health
8
+10% Defense
8
+10% Health
8
+25% Primer Duration
8
+15% Affliction Duration
Amulet Enchantments[]
Shop Rank
Enchantments
Notes
4
+15% Critical Damage
4
+15% Weakpoint Damage
4
+20% Armor Damage
4
+20% Barrier Damage
4
+25% Ultimate Damage
4
+25% Detonation Damage
7
+20% Bleeding Damage
7
+20% Shocked Damage
7
+20% Chilled Damage
7
+20% Necrosis Damage
7
+20% Burning Damage
7
+10% Health Damage
7
+1 Max Potions
9
+1 Max Necrosis Stacks
9
+1 Max Bleeding Stacks
9
+1 Max Shocked Stacks
9
+1 Max Revives
Ring Enchantments[]
Shop Rank
Enchantments
Notes
4
+25% Rage/Momentum/Mana Generation
6
+25% Smash/Tool/Blast Ability Damage
6
+25% Control Ability Damage
6
+25% Strike Ability Damage
6
+25% Area Ability Damage
6
+25% Control Ability Damage
6
+25% Projectile Ability Damage
9
+50 Max Rage/Momentum/Mana
9
Apply Chilled on Ability Critical
Warrior Only
9
Apply Shocked on Ability Critical
Warrior Only
4
+2 Max Arrows
Rogue Only
4
+25% Arrow Regeneration
Rogue Only
4
+25% Mana Regeneration
Mage Only
9
Apply Bleeding on Ability Critical
Mage Only
List of Companion Enchantments[]
Companion enchantments are shared between all companions.
Companion Weapon Enchantments[]
Shop Rank
Enchantments
Notes
5
+30 Added Physical Damage
5
+40 Added Fire Damage
5
+40 Added Necrotic Damage
5
+40 Added Electric Damage
5
+40 Added Cold Damage
5
+15% Ability Damage
5
+15% Critical Damage
7
Attack My Target Applies Bleeding (30 second cooldown)
7
Attack My Target Applies Burning (30 second cooldown)
7
Attack My Target Applies Shocked (30 second cooldown)
7
Attack My Target Applies Chilled (30 second cooldown)
7
Attack My Target Applies Necrosis (30 second cooldown)
7
Apply Chilled on Barrier Break
7
Apply Shocked on Barrier Break
7
Apply Burning on Armor Break
7
Apply Bleeding on Armor Break
7
Apply Necrosis on Armor Break
7
Gain Invulnerable on Barrier Break
7
Gain Deflect on Armor Break
7
+20% Stagger
9
Gain Rally Party on Killing Fade-Touched Enemies
Bellara Only
9
Gain Rally Party on Killing Darkspawn Enemies
Davrin Only
9
Gain Rally Party on Killing Demon or Undead Enemies
Emmrich Only
9
Gain Rally Party on Killing Venatori Enemies
Neve Only
9
Gain Rally Party on Killing Antaam Enemies
Taash Only
Companion Armor Enchantments[]
Shop Rank
Enchantments
Notes
5
+25% Armor Damage
5
+1 Maximum Stack of Bleeding
5
+1 Maximum Stack of Burning
5
+1 Maximum Stack of Chilled
5
+1 Maximum Stack of Shocked
5
+1 Maximum Stack of Necrosis
5
+20% Affliction Damage
5
+20% Affliction Duration
5
+25% Detonation Damage
5
-10% Cooldown Duration
7
Ability Critical Hits Reduce Cooldowns by 10%
7
Detonations Reduce Cooldowns by 20%
10
Detonations Remove Bleeding and Deal Physical Damage in an Area
10
Detonations Remove Burning and Deal Fire Damage in an Area
10
Detonations Remove Chilled and Deal Cold Damage in an Area
10
Detonations Remove Shocked and Deal Electricity Damage in an Area
10
Detonations Remove Necrosis and Deal Necrotic Damage in an Area
10
Reduce Cooldowns by 20% When Gaining Rally Party
10
Overwhelmed Reduces Defense by 30
Davrin and Taash Only
10
Weakened Reduces Defense by 30
Bellara, Emmrich and Neve Only
10
Sundered Reduces Defense by 30
Harding and Lucanis Only
List of Ability Enchantments[]
Abilities can also be enchanted. There are a few universal enchantments that can be applied to any ability, but each ability has a couple of unique enchantments only available to that ability.
Universal Ability Enchantments[]
These enchantments are available to all abilities.