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Emerald Graves is a location in Dragon Age: Inquisition. It is a forested area within the Dales in Orlais. The area is an ancient elven burial ground but has been partly occupied by Orlesians in more recent times.
Background
The southern half of the area is relatively civilized, marked with road signs and Orlesian estates, though these have fallen into disrepair during the Orlesian Civil War. Further into the forest however, the woods teem with wildlife. It is said that each tree is a reminder of a life lost during the Exalted March against the Dales. The area is home to many beasts such as wolves, halla, and nugs; many of these animals are unique creatures, such as giants, black wolves, great bears, and snoufleurs. The forest is also the location of scattered elven refugee camps.
Places
- Chateau d'Onterre (Dungeon)
- The Lion's Pavillon
- Camps (4, see Holding the Emerald Graves):
- Hill Camp
- Briathos' Camp
- Direstone Camp
- Gracevine Camp
- Landmarks (22, see Landmarks in the Graves)
Quests
Unlock the area by completing the Make Contact in the Emerald Graves War table operation.
A Bear to Cross
A Corrupt General
A Deluded Chevalier
A Fallen Sister
A Lover's Promise
A Puppet Master
A Vicious Thug
Chateau d'Onterre
Devotion
Fairbanks' Trust
Holding the Emerald Graves
Last Wishes
Map of Elgar'nan's Bastion
Map of Watcher's Pass
Motherly Encouragement
Noble Deeds, Noble Heart
Not Everyone's Free
Observing the Menace
Rifts at the Cove
Rifts at the Pavilion
Rifts at the Reach
Rifts near the Sighs
Safe Keeping
The Freemen of the Dales
The Knights' Tomb
Victims of War
Watcher's Reach Refugees
Artifact Requisition in the Graves
Lure Requisition in the Graves
Obsidian Survey in the Graves
Pyrophite Survey in the Graves
Remedy Requisition in the Graves
- Giver: Witness a patrol under attack by the Freemen
- Rewards: 242 XP and 80 influence
- You will randomly come across Fairbank’s patrol under attack by Freemen warriors. As soon as you see this happening, the quest will initiate. This will happen multiple times during your journey and your task is to protect Fairbanks’ men.
Characters
- Clara
- Fairbanks
- Gertrude (merchant)
- Sister Costeau
Enemies
- Bear
- Freemen of the Dales
- Giant
- The Greater Mistral
- Red Templars
- Spiders
Resources
Arbor Blessing
Blood Lotus
Deep Mushroom
Elfroot
Embrium
Rashvine
Rashvine Nettle
Spindleweed
Iron
Bloodstone
Everite
Obsidian
Pyrophite
Notable Items
- Gift of the Talons, drop from the Greater Mistral
- Glittering Darmallon, drop from Commander Duhaime in Villa Maurel
- Helm of the Inquisitor, drop from the Greater Mistral
- In War, Victory, drop from the Greater Mistral
- Soulkisser, drop from Sister Costeau
- The Whale, drop from Chevalier Auguste in Argon's Lodge
Codex entries
Codex entry: A Torn Diary
Codex entry: Battleground State
Codex entry: From the Canticle of Threnodies
Codex entry: Knight's Guardian
Codex entry: Lord d'Onterre's Journal
Codex entry: Of Gods and Doubt
Codex entry: Sexuality in Thedas
Codex entry: Superstitions
Codex entry: The Emerald Graves
Codex entry: The Girl in Red Crossing
Codex entry: The Perendale War
Codex entry: The Stone Tree
Codex entry: Vallasdahlen