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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
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|style = {{{style|}}}
|name = [[Elora's Halla]]
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|name = [[Elora's Halla]]
|game = [[Dragon Age: Origins]]
+
|image = Creature-Halla.png
 
|px = 270px
|image = Creature-Halla.png
 
  +
|location = [[Dalish Camp]]
|px = 270px
 
|location = [[Dalish Camp]]
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|start = [[Elora]]
 
|end = [[Elora]]
|qcat=Side Quest
 
|start = [[Elora]]
 
|end = [[Elora]]
 
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
 
'''Elora's Halla''' is a [[Side Quests (Origins)|side quest]] located in the [[Dalish Camp]]. [[Elora]], the [[elf]] in charge of the clan's [[halla]], believes one of the beasts to be sick with [[Werewolf|lycanthropy]], but is unable to find a bite mark, or calm the distraught halla enough to ask it what is wrong. Talking to Elora in the Dalish Camp triggers this quest.
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<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->
 
   
 
== Walkthrough ==
'''Elora's Halla''' is a side quest located in the [[Dalish Camp]]. One of [[Elora]]'s [[halla]] is sick, but she does not know how to cure it. Talking to Elora in the [[Dalish Camp]] triggers this quest.
 
 
{{Note|If you start this quest, choose to ally with the werewolves, and kill all the [[Dalish]] elves, this quest will remain in your quest log and you will not be able to complete it.}}
   
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There are a few different ways to resolve this quest. If you or a party member has two ranks or more in the [[Survival]] [[skill]], you can calm the halla enough for Elora to discern what is wrong. Alternatively, Elora can be lied to and persuaded to kill the halla if the player has at least two ranks in [[Coercion]].
==Walkthrough==
 
<!---descr="How do you do it."--->
 
   
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Depending on the approach, this quest can conclude in one of three ways:
{{Note|If you start this quest, choose not to ally with the werewolves, and kill all the [[Dalish]] elves, this quest will remain in your quest log and you will not be able to complete it.}}
 
  +
* Calming the halla allows Elora to discern the true problem (the halla's fears for her sick mate) and save the halla. Any party member with two or more ranks in [[Survival]] is sufficient to calm the halla.
  +
* Pretending to examine or examining the halla and then continuing to lie to Elora will convince her to put the halla out of its misery, assuming the necessary coercion check is passed.
  +
* Trying to lie and failing to pass the coercion check will cause Elora to cease speaking to the Warden.
   
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{{Note|If you initiate this quest via the dialogue, "So why have you separated this one from the others?", you automatically receive 200 XP. Upon completion, you get additional 200 XP or none, depending on your actions.}}
There are several ways to resolve the quest. However, someone in the active party with two ranks in the [[Survival]] [[skill]] is required in order to successfully diagnose the halla and three ranks in [[Coercion]] are required to successfully lie to her.
 
   
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== Result ==
* Attempt to calm the halla and succeed at which point Elora will be able to diagnose the problem. The [[Warden]] has to be the one who has the two ranks in Survival.
 
 
* If the creature is saved by successfully calming it, you get 200 XP.
* Pretend to examine the halla and lie to Elora about the results. If Elora fails to believe your lie, she will not speak to you again.
 
 
* If the halla is "put out of its misery," Elora will give [[the Warden]] the [[Halla Antlers|halla's antlers]]. These can then be taken to [[Varathorn]] to be converted into an amulet: [[Halla Horn]] ({{ColorPositiveStat|+10 mental resistance}}), which in turn can be traded with the [[Mad Hermit]]. No experience is rewarded.
* Examine the halla and lie to Elora about the results.
 
 
* If you try to deceive Elora and fail, the quest will end as Elora will refuse to speak with you again and the Dalish will express confusion at you trying to deceive Elora.
 
*If you finish this quest before speaking to Lanaya or Sarel, they will skip their rather elaborate and interesting introductory dialogues, simply stating that they heard of your treating of the Halla.
   
==Result==
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== Clan attitude ==
  +
This quest gives opportunities to affect the Clan Attitude global variable, which is a measure of the clan's approval of you.
*If the halla is "put out of its misery" (this can be achieved by pretending to examine the Halla and successfully lying to Elora about it) Elora will give [[The Warden]] the halla's antlers. These can then be taken to [[Varathorn]] to be converted into an amulet: [[Halla Horn]] ({{ColorPositiveStat|+10 mental resistance}}).
 
*If you try to deceive Elora and fail, the quest will end as Elora will refuse to speak with you again and the Dalish will express confusion at you trying to deceive Elora.
 
*If the creature is saved by successfully calming the halla, you get 200 xp.
 
*You get 200 xp for resolving the quest
 
   
  +
* Choosing the options, ''<act>Pretend to examine the halla.</act>'' followed by ''<act>Lie</act> You are right. This animal is suffering.'' requires a Persuasion level of 4 to be successful. Failing the check decreases Clan Attitude.
==Bugs/glitches==
 
  +
*Choosing the option, ''<act>Try to calm the halla.</act>'' and successfully passing the Survival check increases Clan Attitude.
*In older versions of the PC game, it was only possible to calm the halla if a companion had two ranks in survival: The Warden's survival skills did not count. This has been fixed in the 1.02 patch.
 
*If you finish this quest before speaking to Lanaya or Sarel, they will skip their rather elaborate and interesting introductory dialogues, simply stating that they heard of your treating of the Halla.
 
   
==See Also==
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== Bugs ==
 
* In older versions of the PC game, it was only possible to calm the halla if a companion had two ranks in survival: The Warden's survival skills did not count. This has been fixed in the 1.02 patch.
{{:Side Quests for Dragon Age: Origins|style=iconmini}}{{clrl}}
 
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Brecilian Forest side quests]]
 
[[Category:Brecilian Forest side quests]]

Revision as of 22:31, 5 January 2015

Elora's Halla is a side quest located in the Dalish Camp. Elora, the elf in charge of the clan's halla, believes one of the beasts to be sick with lycanthropy, but is unable to find a bite mark, or calm the distraught halla enough to ask it what is wrong. Talking to Elora in the Dalish Camp triggers this quest.

Walkthrough

Note: If you start this quest, choose to ally with the werewolves, and kill all the Dalish elves, this quest will remain in your quest log and you will not be able to complete it.

There are a few different ways to resolve this quest. If you or a party member has two ranks or more in the Survival skill, you can calm the halla enough for Elora to discern what is wrong. Alternatively, Elora can be lied to and persuaded to kill the halla if the player has at least two ranks in Coercion.

Depending on the approach, this quest can conclude in one of three ways:

  • Calming the halla allows Elora to discern the true problem (the halla's fears for her sick mate) and save the halla. Any party member with two or more ranks in Survival is sufficient to calm the halla.
  • Pretending to examine or examining the halla and then continuing to lie to Elora will convince her to put the halla out of its misery, assuming the necessary coercion check is passed.
  • Trying to lie and failing to pass the coercion check will cause Elora to cease speaking to the Warden.
Note: If you initiate this quest via the dialogue, "So why have you separated this one from the others?", you automatically receive 200 XP. Upon completion, you get additional 200 XP or none, depending on your actions.

Result

  • If the creature is saved by successfully calming it, you get 200 XP.
  • If the halla is "put out of its misery," Elora will give the Warden the halla's antlers. These can then be taken to Varathorn to be converted into an amulet: Halla Horn (+10 mental resistance), which in turn can be traded with the Mad Hermit. No experience is rewarded.
  • If you try to deceive Elora and fail, the quest will end as Elora will refuse to speak with you again and the Dalish will express confusion at you trying to deceive Elora.
  • If you finish this quest before speaking to Lanaya or Sarel, they will skip their rather elaborate and interesting introductory dialogues, simply stating that they heard of your treating of the Halla.

Clan attitude

This quest gives opportunities to affect the Clan Attitude global variable, which is a measure of the clan's approval of you.

  • Choosing the options, <act>Pretend to examine the halla.</act> followed by <act>Lie</act> You are right. This animal is suffering. requires a Persuasion level of 4 to be successful. Failing the check decreases Clan Attitude.
  • Choosing the option, <act>Try to calm the halla.</act> and successfully passing the Survival check increases Clan Attitude.

Bugs

  • In older versions of the PC game, it was only possible to calm the halla if a companion had two ranks in survival: The Warden's survival skills did not count. This has been fixed in the 1.02 patch.