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[[File:Elves DA2.png|thumb|160px]]
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[[File:Elves DA2.png|thumb|200px]]
A humanoid [[race]], '''elves''' are typically shorter than [[human]]s (though this has been mitigated slightly since ''[[Dragon Age: Origins]]'') and have a slender, lithe build, larger eyes, and pointed ears. Long ago, the elves were the dominant race on [[Thedas]], and their advanced civilization was based on nature, the [[the Fade|Fade]] and [[magic]]. After the fall of their great city of [[Arlathan]] and the empire of Elvhenan, plunder by the [[Tevinter Imperium]] and the subsequent generations of [[slavery]], the elves lost most of their cultural heritage and identity. They attempted to rebuild their society in the [[Dales]], but after three centuries the Dales fell to one of the [[Chantry]]'s [[Exalted Marches]].
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A humanoid [[race]], '''elves''' have a slender, lithe build, large eyes, and pointed ears. Long ago, the elves were the dominant race on [[Thedas]], and their advanced civilization was based on nature, the [[the Fade|Fade]] and [[magic]]. After the fall of their great city of [[Arlathan]] and the empire of Elvhenan, plunder by the [[Tevinter Imperium]] and the subsequent generations of [[slavery]], the elves lost most of their cultural heritage and identity. They attempted to rebuild their society in the [[Dales]], but after three centuries the Dales fell to one of the [[Chantry]]'s [[Exalted Marches]].
   
Since then, the elves have separated into two distinct groups: the [[Dalish]], who choose to lead nomadic lives and strive to keep elven culture alive rather than submit, and the [[city elves]], who live alongside humans, usually as impoverished outcasts, and have adopted many human customs. Many elves are still held as slaves within Tevinter, and many others have joined the [[Qunari]] in hopes for better lives. Overall, the elves are now a people associated with poverty, crime and barbarism, and are often used as scapegoats for humanity's difficulties. In Ancient Tevinter elves were called "rattus".<ref>As told by [[Corypheus]] during the [[Doom Upon All the World|final battle]] with the elven [[The Inquisitor|Inquisitor]], if the Inquisitor is aware of the nature of ''vallaslin''. Otherwise, Corypheus imparts its true meaning on them here.</ref> Modern humans use the racial slurs "knife ears," "slant-eared"<ref>According to [[Tevinter Imperium|Tevinter guards]] during quest [[Unrest in the Alienage]].</ref> or, less cruelly, "rabbit."<ref>[http://www.youtube.com/watch?v=m_9hQtmBhuk&src_vid=GMgwxFzaZzk&feature=iv&annotation_id=annotation_1018557611 RACISM AND REACTIONS in Dragon Age: Inquisition]</ref> Though most of the [[elven language]] has been lost, they once referred to themselves as "elvhen," which means "the People".
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Since then, the elves have separated into two distinct groups: the [[Dalish]], who choose to lead nomadic lives and strive to keep elven culture alive rather than submit, and the [[city elves]], who live alongside humans, usually as impoverished outcasts, and have adopted many human customs. Many elves are still held as slaves within Tevinter, and many others have joined the [[Qunari]] in hopes for better lives. Overall, the elves are now a people associated with poverty, crime and barbarism, and are often used as scapegoats for humanity's difficulties. In Ancient Tevinter elves were called "rattus".<ref>As told by [[Corypheus]] during the [[Doom Upon All the World|final battle]] with the elven [[The Inquisitor|Inquisitor]], if the Inquisitor is aware of the nature of ''vallaslin''. Otherwise, Corypheus imparts its true meaning on them here.</ref> Modern humans use the racial slurs "bat face,"<ref>According to ''[[Dragon Age: Absolution]]''.</ref> "knife ears", "slant-eared"<ref>According to [[Tevinter Imperium|Tevinter guards]] during quest [[Unrest in the Alienage]].</ref> or, less cruelly, "rabbit".<ref>[http://www.youtube.com/watch?v=m_9hQtmBhuk&src_vid=GMgwxFzaZzk&feature=iv&annotation_id=annotation_1018557611 RACISM AND REACTIONS in Dragon Age: Inquisition]</ref> Though most of the [[elven language]] has been lost, they once referred to themselves as "elvhen", which means "the People".
{{-}}
 
In ''[[Dragon Age: Origins]]'', elves are able to play all three classes, [[Warrior (Origins)|warrior]], [[Rogue (Origins)|rogue]] and [[Mage (Origins)|mage]]; an elven [[The Warden|Warden]] can choose the [[Dalish Elf Origin|Dalish elf]], [[City Elf Origin|city elf]] or [[Magi Origin|magi origin]].
 
   
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== Gameplay ==
'''Racial benefits of elves''': +2 Willpower, +2 magic
 
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Elves are present as companions, non-playable characters, and as a playable race in several ''Dragon Age'' games.
   
In ''[[Dragon Age: Inquisition]]'', elves are able to take on the role of a Dalish [[Inquisitor]].
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;''[[Dragon Age: Origins]]''
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:In ''Dragon Age: Origins'', elves are a playable race for [[the Warden]] by choosing the [[City Elf Origin|City Elf]] or the [[Dalish Elf Origin|Dalish Elf]] [[Origins|Origin]] as a [[Warrior (Origins)|warrior]] and [[Rogue (Origins)|rogue]] or the [[Magi Origin]] as a [[Mage (Origins)|mage]]. Furthermore, in the ''[[Dragon Age: Origins - Awakening|Awakening]]'' expansion, the Orlesian [[The Warden-Commander|Warden-Commander]] can be an elf.
 
:'''Racial benefits:''' +2 Willpower, +2 magic
   
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;''[[Dragon Age Journeys]]''
'''Racial benefits of elves''': +25% Ranged Defense against all ranged attacks, including [[magic]]al projectiles<ref>{{Twitter|author=[[Mike Laidlaw]]|url=https://twitter.com/Mike_Laidlaw/status/502150903999102977}}</ref>
 
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:In ''Dragon Age Journeys'', elves are a playable race for the protagonist by choosing the City Elf or Dalish background.
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:'''Racial benefits:''' +2 Willpower, +2 magic
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;''[[Dragon Age II]]''
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: In ''Dragon Age II'', elves are not available as a playable race for [[Hawke]]. However, they are present as companions and non-playable characters.
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:'''Racial benefits:''' +1 dexterity, +1 cunning
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;''[[Dragon Age: Inquisition]]''
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:In ''Dragon Age: Inquisition'', elves from a Dalish background are a playable race for [[the Inquisitor]] in all three [[Classes and specializations (Inquisition)|classes]].
 
:'''Racial benefits:''' +25% Ranged Defense against all ranged attacks, including magical projectiles<ref>{{Twitter|author=[[Mike Laidlaw]]|url=https://twitter.com/Mike_Laidlaw/status/502150903999102977}}</ref>
   
 
== History ==
 
== History ==
{{Blockquote|Once, my people walked this land as gods. We worked magic that would blind you with its beauty. Now, we lurk in the deep forests and prepare for the next time you ''[[human|shemlen]]'' do something that upsets the balance of this world.|[[Felassan]]<ref>''[[Dragon Age: The Masked Empire]]'', pp. 201-202</ref>}}
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{{Blockquote|Once, my people walked this land as gods. We worked magic that would blind you with its beauty. Now, we lurk in the deep forests and prepare for the next time you ''[[human|shemlen]]'' do something that upsets the balance of this world.|[[Felassan]]<ref>''[[Dragon Age: The Masked Empire]]'', pp. 201&ndash;202</ref>}}
   
=== Pre-historical times ===
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=== Early history ===
 
{{Main|Elvhenan}}
 
{{Main|Elvhenan}}
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{{SpoilerDAIT|Ancient elves, elvhen, were once a race of beautiful, ethereal immortals who lived in harmony with nature.<ref name="prima">[[Dragon Age: Origins: Prima Official Game Guide]], Collector's Edition, Traveler’s Guide</ref> They existed in a world without the [[Veil]]<ref name=SolasTr>[http://i.imgur.com/iZmRPlS.png?1 According] to [[Solas]] at the end of [[Trespasser]]</ref> and called the [[Fade]] the "sky".<ref>According to the third [[Archivist]], ancient elves called the act of creating the Veil "holding back the sky".</ref> They tried both to explore the Fade<ref name=VDDF>[[Codex entry: Vir Dirthara: The Deepest Fade]]</ref> and to build cities on Earth,<ref name=StE>[[Codex entry: Song to Elgar'nan]]</ref> which sparked a war with the [[titans]]. Elvhen came out victorious and started to mine the bodies of the titans for their blood, [[lyrium]].<ref name=VRDR>[[Codex entry: Veilfire Runes in the Deep Roads]]</ref>
{{SpoilerDAIT|Elves were once a race of beautiful, ethereal immortals that originated from the Fade. They manifested into the material world and built their civilization on the earth. The Veil didn't exist and the Fade was considered to be the sky. Their civilization was unchallenged and had coexisted harmoniously with nature and spirits, and the elves have prospered for what looked to be an eternity.
 
   
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Eventually elvhen leaders claimed divinity and were recognized as gods, the [[Evanuris]].<ref name=SolasTr/> They used [[Orb of Destruction|orbs]], or foci, to harness magical power.<ref>According to [[Solas]] during [[In Your Heart Shall Burn]], if [[the Inquisitor]] is elven.</ref> Powerful magic allowed the Evanuris to [[slavery|enslave]] tens of thousands of their kin<ref name=NAM>[[Note: Ancient Mosaics]]</ref> who were branded with the symbols of the gods, the [[vallaslin]]. The Evanuris were arrogant and fickle and warred amongst themselves.<ref name=SolR>[http://i.imgur.com/0Zrfblb.jpg According] to Solas in a romance scene.</ref> [[Mythal]] was the only voice of reason who genuinely cared for her people.<ref name=SolasTr/>
However, this changed following the conclusion of an unknown war. The generals who fought in it gradually came to be revered as gods, becoming the [[Evanuris]]. The Evanuris were malevolent despots, they warred among themselves, enslaved their own kin and branded the slaves with the [[vallaslin]], and committed unspeakable atrocities that overshadow even modern despots.
 
   
 
[[File:DAI Crossroads.png|thumb|200px|"[[The Crossroads]]": a wonder of the ancient elves]]
[[Solas]] ([[Fen'Harel]]) began a rebellion against the Evanuris after they had murdered [[Mythal]] (whom he was close to and considered the best of them) and began to threaten the world with their excesses. Unable to kill them and finding every alternative solution worse, Solas sealed the Evanuris away by creating the Veil, banishing the false-gods to suffer eternally for their sins, and sundering the physical world from the Fade.
 
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At the height of their civilization, elvhen created pockets within the Fade with their own rules of reality,<ref>[http://www.youtube.com/watch?v=WvS7iJdqcOo Dialogue] between [[the Inquisitor]] and [[Morrigan]] in the Crossroads in [[Dragon Age: Inquisition]].</ref> such as "[[the Crossroads]]" and the magical repository of [[Vir Dirthara]], and used magical mirrors, [[eluvian]]s for fast travel.
   
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An aeon passed before the Evanuris in their greed discovered something terrible deep underground. In fear, elves sealed [[Deep Roads|the tunnels]] with stone and magic and vowed to forget the place.<ref name=VRDR/> The realization that false gods would destroy all sparked a rebellion. It was led by [[Solas]], also known as [[Fen'Harel]].<ref name=VRDR/><ref name=SolasTr/>
However, though the elves and the world were effectively rid of the Evanuris, the creation of the Veil was catastrophic for Elvhenan and the People. The very foundation of their civilization had been tied to the presence of the Fade, including their immortality. When the Veil was created, their cities and structures crumbled, and the elves became mortal and began to age and die. By the time the Tevinter Imperium had conquered and enslaved them all centuries later, the elves were already severely diminished.}}
 
   
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As a last straw, the Evanuris conspired against Mythal, who spoke out against their tyranny, and killed her. Unable to kill them conventionally, Solas created the [[Veil]] to banish them forever. The results were catastrophic. The Veil blocked most people's conscious connection to the Fade and caused elvhen to begin aging. Their structures intrinsically tied to the Fade collapsed in on themselves,<ref name=SolasTr/> destroying eons of knowledge and killing many of the people.
[[File:Area-ArlathanForest.png|thumb|Arlathan Forest]]
 
=== Recorded history and legends ===
 
[[File:DAI Crossroads.png|thumb|The "[[the Crossroads|Crossroads]]": a wonder of the ancient elves]]
 
The elves of Thedas live no longer than humans, but elven legends state that this was not always the case. Once they were an immortal race and "magic came as easily to them as breathing" with some of their spells taking years to cast and echoing for decades in an unending symphony<ref>Dialogue with [[Solas/Dialogue|Solas]] in [[Haven]]</ref>. They lived in harmony with the natural world and worshipped a [[Elven Pantheon|pantheon of their own gods]]. Their magic was able to accomplish seemingly impossible feats, such as the creation of the unique, [[Fade]]-like world of the "[[the Crossroads|Crossroads]]" and the maintenance of the magical repository of [[Vir Dirthara]].
 
   
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Now trapped in [[Thedas]], elves mourned the past while new generations slowly lost understanding of it.<ref>[[Codex entry: Untranslatable Elven Writing]]</ref>}}
Elven lore holds that the first ''shemlen'' (a term meaning "quick children" that was used by the ancient elves to describe the humans and denote their shorter lives<ref name="DA2 official elves">''[[Dragon Age II: The Complete Official Guide]]'', "Elves"</ref>) they encountered were tribal people who came south from [[Par Vollen]]. The ancient elves grew friendly with humans, but soon discovered that breeding with humans produced only human babies, while exposure to the "quick children" caused the elves to quicken themselves. For the first time, elves began to age and die.<ref>[[Codex entry: Arlathan: Part One]]</ref>
 
[[File:Elven archer statue.jpg|thumb|220x220px|An elven hunter carved by the ancients]]
 
   
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=== Before the downfall ===
In fear, the elves withdrew from human contact. Unfortunately, the human tribes gave way to the [[Tevinter Imperium]], who, after the disappearance of many of their ambassadors and settlements, viewed the elves' isolation as hostility and declared war in -981 [[Ancient Age|Ancient]]. [[Elvhenan]], the elven homeland, was besieged for six years, but was invaded when the [[magister]]s used [[blood magic]] to sink the elves' capital city of Arlathan into the ground, never to be seen again. As a result, elven survivors were quickly enslaved and evidence of their culture was lost.<ref name="DA2 official elves" /> With the enslavement, all elves eventually quickened and their immortality was lost. The elven calendar, established with the formation of Arlathan, was banned by the Imperium. Although its existence is recognized by modern scholars outside of Tevinter, knowledge of how elves marked the passage of time beyond a few events is now forgotten.<ref name="prima">''[[Dragon Age: Origins: Prima Official Game Guide]]'', Collector's Edition</ref> The exact details of the war are lost to history, though artifacts found in Imperial [[Brecilian Ruins|ruins]] within the [[Brecilian Forest]]<ref>During ''[[Dragon Age: Origins]]'', [[Sten]] and [[Morrigan]] state the [[Brecilian Ruins|ruins]] are of Tevinter origin. A [[Dalish Elf Origin|Dalish elf]] will find an elven statue and an [[Eluvian]] in a ruin during [[The Lost Mysteries of the Ancients]].</ref> suggest Elvhenan was looted or that some elves joined the Imperium bringing artifacts with them. The elves, however, believe [[Arlathan]] lost to the Imperium because their gods couldn't intervene, since they were sealed away by the seemingly treacherous [[Fen'Harel]].[[File:Shartan2.jpg|thumb|The elven hero Shartan]]
 
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{{Main|Elvhenan}}
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According to the elven calendar, they made first contact with the [[Dwarf|dwarves]] in -4600 Ancient.<ref>{{Cite wot|23}}</ref> The dwarven [[Shaper]]ate also speak of a Thedas entirely devoid of humans, when elves reigned over the land and dwarves ruled the underground.<ref>{{Cite wot|12}}</ref>
   
 
[[File:Area-ArlathanForest.png|thumb|200px|[[Arlathan Forest]]]]
After generations of slavery, the elven slaves, under [[Shartan]]'s leadership, were among the most fervent supporters of the prophetess [[Andraste]]'s uprising against the Tevinter Imperium. Shartan and the elves fought alongside Andraste in her quest to depose the Tevinter magisters in 1020 [[Timeline|TE]],<ref name="prima" /> and they were rewarded for their loyalty by being granted land in the [[Dales]] upon Andraste's victory. They called their journey to their new homeland the Long Walk. Many perished on the way, some even returned to Tevinter, but most continued the walk.<ref name="long walk">[[Codex entry: The Long Walk]]</ref>
 
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The elven calendar holds that [[human]]s arrived in Thedas around -3100 Ancient.<ref>{{Cite wot|11,23}}</ref> For a while, humans and elves interacted and traded peaceably.<ref>Ancient underground ruins built by humans bear elven elements: [[Elven Ruins]] according to [[Tamlen]] and [[Merrill]] during the [[Dalish Elf Origin]]; [[Brecilian Ruins]] according to [[Ruins Upper Level#Companion remarks|companions' remarks]] and [[Broken Stone Altar|memories]] of an ancient elven spirit.</ref> In -1195 Ancient, human kingdoms in the north united to form the [[Tevinter Imperium]].<ref>{{Cite wot|18}}</ref> They discovered the elven city of Arlathan in the forest next to them. This time, humans were met with hostilities.<ref name=Wot237>{{Cite wot2|37-38}}</ref> According to the legends, elves came to believe that it is the exposure to "shemlen" (or "quick children", as they called humans<ref name="DA2 official elves">''[[Dragon Age II: The Complete Official Guide]]'', "Elves"</ref>) that made them age and die.<ref>[[Codex entry: Arlathan: Part One]]</ref>
   
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In retaliation, in -981 Ancient, imperial legions besieged Arlathan. Six years later Tevinter [[magister]]s resorted to [[blood magic]] to sink Arlathan into the ground. They captured and [[slavery|enslaved]] most fleeing elves almost overnight and destroyed elven culture.<ref name="DA2 official elves"/><ref name=Wot237/> What little remained got banned by the Imperium, including the elven calendar.<ref name="prima"/> However, in the light of previous elven history it was no more than "carrion feasting upon a corpse."<ref>According to [[Abelas]] if [[Dorian]] is present during [[What Pride Had Wrought]].</ref>
[[File:Area-The Dales.jpg|thumb|Map of the Dales]]
 
   
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Elven legends blame the defeat on [[Fen'Harel]] who has sealed the gods away and thus prevented them from saving the People.<ref>[[Codex entry: Arlathan: Part Two]]</ref>
In the Dales, the elves created a second elven homeland and began to restore the lost lore and culture of Elvhenan, including the worship of their elven gods. They built their first city, [[Halamshiral]] ("end of the journey"<ref name="long walk" />), and isolated themselves from the humans. The borders were guarded by an order named the [[Emerald Knights]].<ref>[[Codex entry: The City Elves]]</ref> For some years, humans loyal to Andraste's memory respected their elven allies. But over the generations, and as the [[Chant of Light]] and the religion of the [[Maker]] spread throughout the cities of their human neighbors as Drakon launched his Exalted Marches and established the Orlesian Empire<ref>[[Codex entry: The History of the Chantry: Chapter 4]]</ref>, the diplomatic relationships between the Dales and humans soured, as the elves refused to convert and remained isolated. Human historians claim this hostility was compounded by the Dalish's inaction during the [[Second Blight]]. Humans claim the war with the elves began when a small elven raiding party attacked the nearby human town of Red Crossing in 2:9 Glory, leading to the [[Chantry]] eventually calling an [[Exalted March]] against the elves when they had captured Montsimmard and besieged Val Royeaux, claiming they had been attacked by the Dales.<ref name="prima" /> The Dalish claim templars invaded the Dales after the elves kicked out Chantry missionaries from their sovereign territory because the elves refused to convert to the Andrastian faith.<ref name="dales">[[Codex entry: The Dales]]</ref>
 
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=== The Dales ===
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{{Main|Dales}}
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[[File:Shartan2.jpg|thumb|200px|The elven hero Shartan]]
 
After generations of slavery, the elven slaves, under [[Shartan]]'s leadership, were among the most fervent supporters of the prophetess [[Andraste]]'s uprising against the Tevinter Imperium. Shartan and the elves fought alongside Andraste in her quest to depose the Tevinter magisters in -170 Ancient. They were rewarded for their loyalty by being granted land in the [[Dales]] by Maferath, Andraste's husband, in -165 Ancient. They called their journey to their new homeland the Long Walk. Many perished on the way, some even returned to Tevinter, but most continued the walk.<ref name="long walk">[[Codex entry: The Long Walk]]</ref>
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[[File:Area-The Dales.jpg|thumb|200px|Map of the Dales]]
 
In the Dales, the elves created a second elven homeland and began to restore the lost lore and culture of Elvhenan, including the worship of their elven gods. They built their first city, [[Halamshiral]] ("end of the journey" in the elven language<ref name="long walk" />), and isolated themselves from the humans. Their borders were guarded by an order named the [[Emerald Knights]].<ref name="codexcity">[[Codex entry: The City Elves]]</ref> For some years, humans loyal to Andraste's memory respected their elven allies. But over the generations, as [[Kordillus Drakon I|Emperor Drakon]] launched military campaigns to spread the worship of the Maker and established the Orlesian Empire and the Chantry,<ref>[[Codex entry: The History of the Chantry: Chapter 4]]</ref> diplomatic relations between the Dales and humans soured. The elves, who refused to convert, became increasingly isolationist as the Chantry sent missionaries and [[Templar Order|templars]] to their lands.<ref name="codexdales">[[Codex entry: The Dales]]</ref> Relations further deteriorated when the Dalish refused to lend aid during the [[Second Blight]].<ref>{{Cite wot|64}}</ref> When elven forces attacked the human town of [[Red Crossing]] in 2:09 Glory, border skirmishes between Orlais and the Dales turned to open war.<ref>{{Cite wot|73}}</ref><ref name="codexdales" /><ref name="codexcity"/> As the elves captured [[Montsimmard]] and marched on Val Royeaux, Divine [[Renata I]] called an [[Exalted March of the Dales|Exalted March]] against the elves.<ref>{{Cite wot|74}}</ref>
   
 
{{SpoilerDAI|
 
{{SpoilerDAI|
Written accounts from [[Din'an Hanin]], the tomb of the Emerald Knights, suggest that there is some truth to both claims, that both sides were responsible for escalating hostilities between [[Orlais]] and the Dales.}}
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Written accounts from [[Din'an Hanin]], the tomb of the Emerald Knights, show that both sides were responsible for escalating hostilities between [[Orlais]] and the Dales.
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}}
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In 2:20 Glory, the capture of Halamshiral and the death of [[Lindiranae]] marked the end of the Exalted March and of the elven kingdom.
   
 
=== Recent history ===
As the Dales fell, the elves were forced to abandon their second homeland and have not had another since, and their culture was torn even further from them. Many elves accepted the terms of their human aggressors, going to live in [[alienage]]s inside human cities and worshipping the Maker. Those elves who resisted became the nomadic Dalish, maintaining the worship of the elven gods and continuing their efforts to recover the lost culture of Elvhenan.<ref name="dales"/>
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As the Dales fell, the elves were forced to abandon their second homeland and have not had another since, and their culture was torn even further from them. Many elves accepted the terms of their human aggressors, going to live in [[alienage]]s inside human cities and worshipping the Maker. Those elves who resisted became the nomadic Dalish, maintaining the worship of the elven gods and continuing their efforts to recover the lost culture of Elvhenan.<ref name="codexdales" />
   
As of 9:40 Dragon, any Chantry art in Orlais depicting elves has been destroyed save a single original mural of [[Shartan]] with his ears docked, and a faithful copy at the University of Orlais.<ref>[http://www.amazon.com/Dragon-Age-The-Masked-Empire/dp/0765331187 Amazon.com preview of ''The Masked Empire''.]</ref> Some modern [[Orlesian]] scholars have been asked to author treatises (in part to weaken Empress [[Celene]]) on how elves are little more than prey animals based on their "rabbit" ears and bestial intelligence, and that establishing a relationship with one is an insult to the [[Maker]] akin to laying with an animal.<ref>''[[Dragon Age: The Masked Empire]]'', p. 112</ref>
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As of 9:40 Dragon, any Chantry art in Orlais depicting elves has been destroyed save a single original mural of [[Shartan]] with his ears docked, and a faithful copy at the [[University of Orlais]].<ref>''[[Dragon Age: The Masked Empire]]'', pp. 17&ndash;18</ref> Some modern [[Orlesian]] scholars have been asked to author treatises (in part to weaken Empress [[Celene Valmont I|Celene]]) on how elves are little more than prey animals based on their "rabbit" ears and bestial intelligence, and that establishing a relationship with one is an insult to the [[Maker]] akin to laying with an animal.<ref>''[[Dragon Age: The Masked Empire]]'', p. 112</ref>
   
In the centuries following the fall of the Dales, some elves have been able to rise above their circumstances: most notably the [[Grey Wardens|Grey Warden]] [[Garahel]], who slew the [[Archdemon]] [[Andoral]] and ended the [[Fourth Blight]], as well as [[Briala]] (who can become the first Elven Marquise).
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In the centuries following the fall of the Dales, some elves have been able to rise above their circumstances: most notably the [[Grey Wardens|Grey Warden]] [[Garahel]], who slew the [[Archdemon]] [[Andoral]] and ended the [[Fourth Blight]], as well as [[Briala]] (who can become the first elven Marquise).
   
 
However, there is still a lot of progress to be made. Even modern-day [[Ferelden]], for example, [[city elves]] are not allowed to bear arms.<ref>According to [[Pol]].</ref> In [[Orlais]], may only carry blades the length of one's palm.<ref>''[[Dragon Age: The Masked Empire]]'', p. 115</ref> Alienage purges still occur regularly.<ref>Halamshiral was purged in 9:40, Denerim was purged at least twice in the Dragon Age</ref> Many elves are still enslaved in [[Tevinter]], and many elves are often kidnapped, and are even voluntarily, sent to Tevinter to be sold into slavery, Fereldan elves were also considered chattel and bought and sold as property during the Orlesian occupation.<ref>[[Codex entry: History of Ferelden: Chapter 2]]</ref> As a result, many elves that live in Qunari occupied lands have chosen to embrace the [[Qun]] in hopes for better lives, with many even being recruited to become [[Ben-Hassrath]] spies.
 
However, there is still a lot of progress to be made. Even modern-day [[Ferelden]], for example, [[city elves]] are not allowed to bear arms.<ref>According to [[Pol]].</ref> In [[Orlais]], may only carry blades the length of one's palm.<ref>''[[Dragon Age: The Masked Empire]]'', p. 115</ref> Alienage purges still occur regularly.<ref>Halamshiral was purged in 9:40, Denerim was purged at least twice in the Dragon Age</ref> Many elves are still enslaved in [[Tevinter]], and many elves are often kidnapped, and are even voluntarily, sent to Tevinter to be sold into slavery, Fereldan elves were also considered chattel and bought and sold as property during the Orlesian occupation.<ref>[[Codex entry: History of Ferelden: Chapter 2]]</ref> As a result, many elves that live in Qunari occupied lands have chosen to embrace the [[Qun]] in hopes for better lives, with many even being recruited to become [[Ben-Hassrath]] spies.
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== Culture ==
 
== Culture ==
 
[[File:Elven art 1.png|right|200px|Elven art]]
 
[[File:Elven art 1.png|right|200px|Elven art]]
 
 
=== Alienage elves ===
 
=== Alienage elves ===
 
{{Main|City elves}}
 
{{Main|City elves}}
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[[File:Elven art 2.png|right|200px|Elven art]]
 
[[File:Elven art 2.png|right|200px|Elven art]]
 
 
[[Alienage]]s are closed communities of elves living in human cities, often walled off and found in the poorest, more crime-ridden parts of the city, while elves in villages lacking alienages make their home in barns or sheds. Their inhabitants are typically impoverished and survive by taking menial and unrewarding tasks or even begging. In the most desperate cases, they might leave the alienage and enter a life of crime, or sell themselves into slavery to support their families. They can join the [[Chantry]], such as becoming a [[Templar Order|Templar]], but this is rare and racial biases usually preclude it.<ref>{{Twitter|author=[[Mike Laidlaw]]|url=https://twitter.com/search?q=templars%20from%3AMike_Laidlaw&src=typd}}</ref>
 
[[Alienage]]s are closed communities of elves living in human cities, often walled off and found in the poorest, more crime-ridden parts of the city, while elves in villages lacking alienages make their home in barns or sheds. Their inhabitants are typically impoverished and survive by taking menial and unrewarding tasks or even begging. In the most desperate cases, they might leave the alienage and enter a life of crime, or sell themselves into slavery to support their families. They can join the [[Chantry]], such as becoming a [[Templar Order|Templar]], but this is rare and racial biases usually preclude it.<ref>{{Twitter|author=[[Mike Laidlaw]]|url=https://twitter.com/search?q=templars%20from%3AMike_Laidlaw&src=typd}}</ref>
   
 
Though overall treatment varies kingdom to kingdom, city elves are universally second-class citizens. Elves are, by law or prejudice, unable to join most organizations or hold decent jobs, and the law often turns a blind eye to their abuses. Slavery is still legal in the Tevinter Imperium and there's a lucrative demand for elven slaves along with servants for nobles. They are often seen as beautiful by humans despite their low status. In [[Ferelden]], for example, the social position of elves as "Low Freemen" is comparable to that of prostitutes and criminals, though they may make a living as they can.<ref>''[[Dragon Age (tabletop RPG)]]'', Blood in Ferelden, p. 14</ref>
 
Though overall treatment varies kingdom to kingdom, city elves are universally second-class citizens. Elves are, by law or prejudice, unable to join most organizations or hold decent jobs, and the law often turns a blind eye to their abuses. Slavery is still legal in the Tevinter Imperium and there's a lucrative demand for elven slaves along with servants for nobles. They are often seen as beautiful by humans despite their low status. In [[Ferelden]], for example, the social position of elves as "Low Freemen" is comparable to that of prostitutes and criminals, though they may make a living as they can.<ref>''[[Dragon Age (tabletop RPG)]]'', Blood in Ferelden, p. 14</ref>
   
Having been heavily discriminated by humans for so long, most city elves try to hold onto their remaining heritage. Artifacts from Arlathan like the [[vhenadahl]] (literally, "The Tree of the People") and an abiding deep pride in their close-knit communities bolster city elves trying to make ends meet in an otherwise hostile world. As such, elves that leave the alienage and try to enter human society are heavily looked down upon as "flat ears". Families that do try to leave alienages and live among humans will most likely be forced to return because of violence against them.<ref>[[Codex entry: Alienage Culture]]</ref>
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Having been heavily discriminated by humans for so long, most city elves try to hold onto their remaining heritage. Artifacts from Arlathan like the [[vhenadahl]] (literally, "The Tree of the People") and an abiding deep pride in their close-knit communities bolster city elves trying to make ends meet in an otherwise hostile world. As such, elves that leave the alienage and try to enter human society are heavily looked down upon as "flat ears". Families that do try to leave alienages and live among humans will most likely be forced to return because of violence against them.<ref name="alienage">[[Codex entry: Alienage Culture]]</ref>
  +
 
 
Marriage is highly important for city elves; it is the rite of adulthood in elven communities and will often be prearranged in order for new blood to join an otherwise concentrated gene pool. The absolute worst thing an elf could do is marry or breed outside their race since only humans are born between elven and human unions; which is adverse for such limited communities that depends on each other and tradition for day-to-day survival.
 
Marriage is highly important for city elves; it is the rite of adulthood in elven communities and will often be prearranged in order for new blood to join an otherwise concentrated gene pool. The absolute worst thing an elf could do is marry or breed outside their race since only humans are born between elven and human unions; which is adverse for such limited communities that depends on each other and tradition for day-to-day survival.
   
 
Furthermore, their closer relationship can sometimes result in what are known as [[Elf-blooded]] children, of both human and elven parentage, though these children appear (and technically are) completely human.
 
Furthermore, their closer relationship can sometimes result in what are known as [[Elf-blooded]] children, of both human and elven parentage, though these children appear (and technically are) completely human.
   
Most city elves have adopted the faith of [[Andraste]] and the [[Maker]], while some still pray to the [[Elven Pantheon|Elven gods]] in secret due to the prohibition of the elven pantheon in Andrastian society<ref>The quests [[Flowers for Senna]] and [[Shallow Breaths]] feature city elves that pray to Falon'Din and Sylaise respectively.</ref>.
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Most city elves have adopted the faith of [[Andraste]] and the [[Maker]], while some still pray to the [[Elven Pantheon|Elven gods]] in secret due to the prohibition of the elven pantheon in Andrastian society.<ref>The quests [[Flowers for Senna]] and [[Shallow Breaths]] feature city elves that pray to Falon'Din and Sylaise respectively.</ref>
   
 
==== Known alienages ====
 
==== Known alienages ====
  +
{{Main|Alienage}}
*[[City of Amaranthine|Amaranthine]] Alienage<ref>Mentioned in ''[[Dragon Age: Warden's Fall]]''. The [[dwarf]] [[Bartholomew]] runs a [[Brothels|brothel]] employing elves from the alienage.</ref>
 
  +
[[File:Alienage heraldry DA2.png|thumb|200px|[[Kirkwall]] Alienage heraldry]]
*Ansburg Alienage<ref>See [[Orsino]].</ref>
 
 
* [[City of Amaranthine|Amaranthine alienage]]<ref>Mentioned in ''[[Dragon Age: Warden's Fall]]''; the [[dwarf]] [[Bartholomew]] runs a [[Brothels|brothel]] employing elves from the alienage.</ref>
*[[Denerim]] alienage, home of the [[City Elf Origin|City Elf]] Warden
 
*Ghislain Alienage<ref>{{Cite wot2|276}}</ref>
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* Ansburg alienage<ref>See [[Orsino]]</ref>
 
* [[Elven Alienage|Denerim alienage]] home of the [[City Elf Origin|City Elf Warden]]
*[[Gwaren]] Alienage<ref>[http://social.bioware.com/wiki/dragonage/index.php/Alienage_Culture Alienage Culture]. BioWare wiki.</ref>
 
  +
* [[Edgehall|Edgehall alienage]] – the alienage is uniquely located just outside the city proper<ref>''[[Dragon Age: Knight Errant]]''</ref>
*[[Highever]] alienage, home of the City Elf Warden's fiancé [[Nelaros]] or [[Nesiara]]
 
*[[Kirkwall]] alienage, [[Merrill]]'s home
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* Ghislain alienage<ref>{{Cite wot2|276}}</ref>
  +
* [[Gwaren|Gwaren alienage]]<ref>[http://social.bioware.com/wiki/dragonage/index.php/Alienage_Culture Alienage Culture]. BioWare wiki.</ref><ref>[https://web.archive.org/web/20100421170839/https://social.bioware.com/wiki/dragonage/index.php/Alienage_Culture ''Alienage Culture'' from Sarethia, Elder of the Gwaren Alienage]. BioWare wiki.</ref> – home of [[hahren]] Sarethia<sup>[[Alienage#Notes|[note]]]</sup>
*[[Minrathous]] alienage
 
  +
* [[Highever|Highever alienage]] – home of the City Elf Warden's betrothed [[Nelaros]] or [[Nesiara]]; home of hahren Sarethia<sup>[[Alienage#Notes|[note]]]</sup><ref name="alienage" /><ref name="codexcity" /><ref>[[Codex entry: Vhenadahl: The Tree of the People]]</ref>
*Montfort Alienage<ref>''[[Dragon Age: The Masked Empire]]'', pp. 357-358, 375</ref>
 
  +
* [[Kirkwall Alienage|Kirkwall alienage]] – [[Merrill]]'s home
*[[Redcliffe Village|Redcliffe Alienage]]<ref>Mentioned by [[Alarith]].</ref>
 
 
* Montfort Alienage<ref>''[[Dragon Age: The Masked Empire]]'', pp. 357-358, 375</ref><ref>[[Dragon Age (tabletop RPG)|''Dragon Age'' tabletop RPG]], ''Faces of Thedas'', p. 76</ref>
*Teraevyn alienage, in the Tevinter Imperium
 
 
* [[Redcliffe Village|Redcliffe alienage]]<ref>Mentioned by [[Alarith]].</ref>
*[[Val Royeaux]] alienage, birthplace of [[Fiona]]; a cramped and overcrowded alienage of ten thousand with walls so high sunlight does not reach the ''vhenadahl'' until midday.<ref name="alienage">[[Codex entry: Alienage Culture]]</ref>
 
  +
* [[Val Royeaux|Val Royeaux alienage]]<ref name="alienage" /> – birthplace of [[Fiona]]
*Verchiel alienage<ref>[[Codex entry: Eluvians]].</ref>
+
* Verchiel alienage<ref>[[Codex entry: Eluvians]]</ref>
*Wycome alienage
 
  +
* [[Wycome|Wycome alienage]]<ref>See [[Investigate Duke Antoine of Wycome]], [[Stop Purge of Wycome's Elves]], [[Break Venatori Hold on Wycome]]</ref>
   
 
=== Dalish elves ===
 
=== Dalish elves ===
Line 98: Line 120:
   
 
==== Known Dalish clans ====
 
==== Known Dalish clans ====
[[File:Redemption dalish camp.png|thumb|right|350px|Yevven's clan was massacred by a [[Tal-Vashoth]] [[Saarebas (Dragon Age: Redemption)|Saarebas]].]]
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[[File:Redemption dalish camp.png|thumb|right|300px|Yevven's clan was massacred by a [[Tal-Vashoth]] [[Saarebas (Dragon Age: Redemption)|Saarebas]].]]
*Alerion, the clan [[Merrill]] was born into.
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* '''Alerion''' – the clan [[Merrill]] was born into
  +
* '''Boranehn''' – a clan that traded with [[Edgehall]]'s alienage;<ref name="PreviewKE2">https://www.darkhorse.com/Comics/3000-040/Dragon-Age-Knight-Errant-2</ref> the clan [[Vaea]]'s uncle [[Coran]] joined
*Ghilain, a clan that descends from Inquisitor [[Ameridan]].
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* '''Ghilain''' – a clan that descends from Inquisitor [[Ameridan]]<ref>[[Assuage Ameridan's Heirs]]</ref>
*[[Lavellan clan|Lavellan]], the elven [[The Inquisitor|Inquisitor's]] clan.
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* '''[[Lavellan clan|Lavellan]]''' – the elven [[The Inquisitor|Inquisitor]]'s clan
* Oranavra clan, on the Nocen Sea coast.
 
*Ralaferin, whose Keeper is Elindra (formerly [[Gisharel]]), and whose [[First]] is [[Neria]].<ref>[[Codex entry: Vir Atish'an]]</ref>
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* '''Morlyn''' the clan of [[Strife]] of [[Arlathan Forest]]<ref>[[Short Story: Ruins of Reality]]</ref>
  +
* '''Oranavra''' clan – on the Nocen Sea coast<ref>''[[Dragon Age: Tevinter Nights]]'', An Old Crow's Old Tricks</ref>
*[[Sabrae clan|Sabrae]], the [[Dalish Origin|Dalish Warden's]] clan.
 
  +
* '''[[Ralaferin clan|Ralaferin]]''' clan – whose Keeper in 9:41 is Elindra (formerly [[Gisharel]]); and whose [[First]] is [[Neria]]<ref>[[Codex entry: The Cradle of Sulevin]]</ref>
*Tillahnnen, once headed by Keeper Ellathin<ref>[[Landmarks in Crestwood#The Guide of Falon'Din|The Guide of Falon'Din]]</ref>
 
 
* '''[[Sabrae clan|Sabrae]]''' – the [[Dalish Origin|Dalish Warden's]] clan and the one Merrill was transferred to
*Virnehn, the clan of [[Thelhen]] and [[Mihris]].
 
 
* '''Tillahnnen''' – once headed by Keeper Ellathin<ref>[[Landmarks in Crestwood#The Guide of Falon'Din|The Guide of Falon'Din]]</ref>
*Unnamed [[Velanna]]'s clan.
 
 
* '''Virnehn''' – the clan of [[Thelhen]] and [[Mihris]]
*Unnamed [[Yevven]]'s clan.
 
  +
*Unnamed [[Zathrian]]'s clan.
 
*Unnamed [[Ariane]]'s clan.
+
==== Unnamed Dalish clans ====
  +
* [[Ariane]]'s unnamed clan
*Unnamed clan that found young [[Loghain Mac Tir|Loghain]] and [[Maric Theirin|Maric]] in the [[Korcari Wilds]].
 
  +
* Fanora's unnamed clan – known for sending [[Hall]] away when he was grown<ref>{{Cite wot2|269}}</ref>
*Unnamed [[Hawen]]'s clan.
 
  +
* [[Hawen]]'s [[:category: Keeper Hawen's Dalish|unnamed clan]] – located at the [[Dalish Encampment]] on the [[Exalted Plains]]
* Unnamed [[Strife]]'s clan.
 
  +
* Iloren's unnamed clan – located in the [[Anderfels]] during the [[Second Blight]]<ref>[[Codex entry: The Tale of Iloren]]</ref>
  +
* [[Minaeve]]’s unnamed clan – known for sending her away as there were too many mages within the clan
  +
* [[Sendis]]' unnamed clan – the [[Legends Hero]] encounters the clan in ''[[Dragon Age Journeys]]''
  +
* [[Shirallas]]' unnamed birth clan
  +
* [[Shirallas]]' unnamed adoptive clan
  +
* [[Velanna]]'s unnamed clan – located in the [[Wending Wood]]
  +
* [[Yevven]]'s unnamed clan – massacred by one of [[Arishok]]'s [[Saarebas (Dragon Age: Redemption)|Saarebas]] whilst staying in the [[Free Marches]]
  +
* [[Zathrian]]'s [[:category: Keeper Zathrian's Dalish|unnamed clan]] – located at the [[Dalish Camp]] in the [[Brecilian Forest]]
 
* Unnamed clan that found young [[Loghain Mac Tir|Loghain]] and [[Maric Theirin|Maric]] in the [[Korcari Wilds]]
  +
* Unnamed clans on the [[Waking Sea]] coast<ref>[[Investigate the Elven Glyphs#Result]]</ref>
   
 
=== Interaction between city and Dalish elves ===
 
=== Interaction between city and Dalish elves ===
[[File:City elves larger.jpg|thumb|An elf's lot in Thedas and in Chantry culture<ref>{{Cite wot|27}}</ref>]]
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[[File:City elves larger.jpg|thumb|200px|An elf's lot in Thedas and in Chantry culture<ref>{{Cite wot|27}}</ref>]]
The [[Dalish|Dalish elves]] and city elves in particular have a strange and bitter relationship, dating from the splitting of the People after the fall of the [[Dales]]. Some Dalish view their city brethren suspiciously and with pity as "flat-ears,"<ref name="alienage" /> culturally human elves who are no different "than their ''shemlen'' masters."<ref>According to dialogue upon meeting [[Mithra]] at the [[Dalish Camp]], when playing the [[City Elf Origin]] or elven [[Magi Origin]].</ref> To some, they are seen as having given up on and forgotten their culture, and the hope is to teach these elves their past when a new homeland is founded.<ref>According to [[Gheyna]], and conversation with [[Sarel]] in the [[Dalish Camp]]. See also [[Codex entry: The City Elves]] from the [[Dalish]] perspective.</ref> Not all Dalish share this view of the city elves, however. <ref>As evidenced by Dalish elves like [[Merrill]].</ref> Some Dalish also hope that the two can learn from one another once they gain an autonomous homeland. <ref>According to conversation with [[Paivel]] during the [[Dalish Origin]].</ref>
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The [[Dalish|Dalish elves]] and city elves in particular have a strange and bitter relationship, dating from the splitting of the People after the fall of the [[Dales]]. Some Dalish view their city brethren suspiciously and with pity as "flat-ears,"<ref name="alienage" /> culturally human elves who are no different "than their ''shemlen'' masters."<ref>According to dialogue upon meeting [[Mithra]] at the [[Dalish Camp]], when playing the [[City Elf Origin]] or elven [[Magi Origin]].</ref> To some, they are seen as having given up on and forgotten their culture, and the hope is to teach these elves their past when a new homeland is founded.<ref>According to [[Gheyna]], and conversation with [[Sarel]] in the [[Dalish Camp]]. See also [[Codex entry: The City Elves]] from the [[Dalish]] perspective.</ref> Not all Dalish share this view of the city elves, however.<ref>As evidenced by Dalish elves like [[Merrill]].</ref> Some Dalish also hope that the two can learn from one another once they gain an autonomous homeland.<ref>According to conversation with [[Paivel]] during the [[Dalish Origin]].</ref>
   
On the other hand, some city elves see the Dalish as near-myths: strange and savage "wood elves"<ref>During conversation with [[Soris]], he may mention that the [[City Elf Origin|City Elf]]'s father, [[Cyrion Tabris]], used to tell stories of "happy wood elves living far from humans"</ref> living far from humans and preying upon the unwary;<ref>According to conversation with [[Soris]] and [[Taeodor]] during the [[City Elf Origin]].</ref> and yet somehow noble, as well.<ref>In the introductory cutscene of the quest [[Night Terrors]], elves of the [[Kirkwall Alienage]] bow and curtsy to [[Keeper]] [[Marethari]].</ref> To others, the Dalish are seen as "savages", primitive elves who refuse to see the promise of the alienage, and live off the land in ways the average city elf could not.<ref>[[Alarith]], who has had personal dealings with a Dalish clan, will tell the Warden during the [[City Elf Origin]] nonetheless that "everything worth fighting for" is in the alienage.</ref> Indeed, city elves who choose to leave or live beyond the Alienage are labeled "flat-ears" as well by their city kin<ref name="alienage" />, ironically similar to how some Dalish view the Andrastian elves, and subject to violence or resentment from other city elves.
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On the other hand, some city elves see the Dalish as near-myths: strange and savage "wood elves"<ref>During conversation with [[Soris]], he may mention that the [[City Elf Origin|City Elf]]'s father, [[Cyrion Tabris]], used to tell stories of "happy wood elves living far from humans"</ref> living far from humans and preying upon the unwary;<ref>According to conversation with [[Soris]] and [[Taeodor]] during the [[City Elf Origin]].</ref> and yet somehow noble, as well.<ref>In the introductory cutscene of the quest [[Night Terrors]], elves of the [[Kirkwall Alienage]] bow and curtsy to [[Keeper]] [[Marethari]].</ref> To others, the Dalish are seen as "savages", primitive elves who refuse to see the promise of the alienage, and live off the land in ways the average city elf could not.<ref>[[Alarith]], who has had personal dealings with a Dalish clan, will tell the Warden during the [[City Elf Origin]] nonetheless that "everything worth fighting for" is in the alienage.</ref> Indeed, city elves who choose to leave or live beyond the Alienage are labeled "flat-ears" as well by their city kin,<ref name="alienage" /> ironically similar to how some Dalish view the Andrastian elves, and subject to violence or resentment from other city elves.
   
And yet, for all this uncertainty, city and Dalish elves still interact positively now and then. For Alienage elves who seek to leave their home due to desperation, poverty or abuse, wandering Dalish clans are often seen as a sort of "last resort" haven. They are normally willing to take in a refugee from the cities and to largely refrain from attacking a city elf on the road<ref>[[Alarith]] was spared by the Dalish on his way to the [[Elven Alienage|Denerim Alienage]].</ref>, despite their uncertainty, and train them in the ways of their Creators and culture.<ref>[[Pol]] is an example of a city elf-turned Dalish.</ref> Similarly, Alienages may take in a Dalish elf who has broken with their clan voluntarily or involuntarily.<ref>[[Arianni]] and [[Merrill]] are examples of Dalish elf making a life in the cities.</ref>
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And yet, for all this uncertainty, city and Dalish elves still interact positively now and then. For Alienage elves who seek to leave their home due to desperation, poverty or abuse, wandering Dalish clans are often seen as a sort of "last resort" haven. They are normally willing to take in a refugee from the cities and to largely refrain from attacking a city elf on the road,<ref>[[Alarith]] was spared by the Dalish on his way to the [[Elven Alienage|Denerim Alienage]].</ref> despite their uncertainty, and train them in the ways of their Creators and culture.<ref>[[Pol]] is an example of a city elf-turned Dalish.</ref> Similarly, Alienages may take in a Dalish elf who has broken with their clan voluntarily or involuntarily.<ref>[[Arianni]] and [[Merrill]] are examples of Dalish elf making a life in the cities.</ref>
   
Elven [[mage]]s tend to be grouped to the Dalish mindset along with city elves.<ref>An elven [[The Warden|Warden]] of the [[Magi Origin]] will initially be treated with the same suspicion as a Warden of the [[City Elf Origin]] by [[Zathrian]]'s clan in ''[[Dragon Age: Origins]]''.</ref> This is particularly the case as they have turned not only their lives but their magic over to the human [[Chantry]] and [[Maker]], and the [[Circle of Magi]], with the Circles being implied to have played a role in the fall of the Dales. <ref>According to conversation with [[Ariane]] during [[Witch Hunt]].</ref>
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Elven [[mage]]s tend to be grouped with the city elves in the Dalish mindset.<ref>An elven [[The Warden|Warden]] of the [[Magi Origin]] will initially be treated with the same suspicion as a Warden of the [[City Elf Origin]] by [[Zathrian]]'s clan in ''[[Dragon Age: Origins]]''.</ref> This is particularly the case as they have turned not only their lives but their magic over to the human [[Chantry]] and [[Maker]], and the [[Circle of Magi]], with the Circles being implied to have played a role in the fall of the Dales.<ref>According to conversation with [[Ariane]] during [[Witch Hunt]].</ref>
   
 
== Elven language ==
 
== Elven language ==
 
{{Main|Elven language}}
 
{{Main|Elven language}}
   
The elven language, or Elvish, was largely lost when Elvhenan fell to civil war and its people eventually defeated and enslaved. When the elves settled their second homeland, the Dales, they aimed to restore their lost language and lore, but the Dales fell to an [[Exalted March]]. The Elvish of the Dragon Age is thus a fragmented remnant, a few words that are thrown into conversation rather than a working language used to conduct everyday life. The Dalish Elves, self-appointed custodians of the elven language and lore, use more Elvish than their City Elf brethren. Living among humans, the City Elves now retain only a few old Elvish words whose origin is almost forgotten, such as ''shem'' &mdash; derived from ''shemlen'', the old Elvish term for humans meaning "quickling" or "quick children," &mdash; and ''hahren'' &mdash; the leader of an [[Alienage]], meaning "elder" in Elvish.
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The elven language, or Elvish, was largely lost when Elvhenan fell to civil war and its people eventually defeated and enslaved. When the elves settled their second homeland, the Dales, they aimed to restore their lost language and lore, but the Dales fell to an [[Exalted March]]. The Elvish of the Dragon Age is thus a fragmented remnant, a few words that are thrown into conversation rather than a working language used to conduct everyday life. The Dalish Elves, self-appointed custodians of the elven language and lore, use more Elvish than their City Elf brethren. Living among humans, the City Elves now retain only a few old Elvish words whose origin is almost forgotten, such as ''shem''—derived from ''shemlen'', the old Elvish term for humans meaning "quickling" or "quick children,"—and ''hahren''—the leader of an [[Alienage]], meaning "elder" in Elvish.
   
 
The Dalish have more of the language. They are more capable of forming whole phrases and sentences, but the language is still fragmented and largely incomplete despite their efforts. ''Da'len'', which means "little child" and is typically used to address elves younger than oneself. ''Andaran atish'an'', a phrase used for greeting to friends and fellow Dalish. ''Serannas'' is “thanks”, while ''ma serannas'' is "my thanks" or "many thanks". ''Aneth ara'' is an informal greeting often used among friends. ''Dareth shiral'' is a way of saying good-bye.
 
The Dalish have more of the language. They are more capable of forming whole phrases and sentences, but the language is still fragmented and largely incomplete despite their efforts. ''Da'len'', which means "little child" and is typically used to address elves younger than oneself. ''Andaran atish'an'', a phrase used for greeting to friends and fellow Dalish. ''Serannas'' is “thanks”, while ''ma serannas'' is "my thanks" or "many thanks". ''Aneth ara'' is an informal greeting often used among friends. ''Dareth shiral'' is a way of saying good-bye.
   
 
== Notes ==
 
== Notes ==
[[File:Alienage.jpg|thumb|160px|Alienage elf]]
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[[File:Alienage.jpg|thumb|200px|Alienage elf]]
*The children of elves and any other race are not elven.<ref>{{Twitter|author=[[Patrick Weekes]]|url=https://twitter.com/patrickweekes/status/644182580909092864}}</ref> Elves and humans produce a human child, elves and dwarves produce dwarves etc. Such children may be referred to as "half-elf" or "half-breed" in a slanderous fashion, while the term "elf-blooded" is a legal distinction. Children between elves and dwarves are extremely rare due to the small number of [[surface dwarves]], the innate low fertility of dwarves, and the elves' reclusive mating practices, all attribute to the increased difficulty in mating between the two races.<ref>{{BWF|author=[[David Gaider]]|date=2009|title=Where are the half-races?|url=https://web.archive.org/web/20160828013658/https://forum.bioware.com/topic/44360-where-are-the-half-races/?bioware=1|access=August 25, 2013}}</ref>
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* The children of elves and any other race are not elven.<ref>{{Twitter|author=[[Patrick Weekes]]|url=https://twitter.com/patrickweekes/status/644182580909092864}}</ref> Elves and humans produce a human child, elves and dwarves produce dwarves etc. Such children may be referred to as "half-elf" or "half-breed" in a slanderous fashion, while the term "elf-blooded" is a legal distinction. Children between elves and dwarves are extremely rare due to the small number of [[surface dwarves]], the innate low fertility of dwarves, and the elves' reclusive mating practices, all attribute to the increased difficulty in mating between the two races.<ref>{{BWF|author=[[David Gaider]]|date=2009|title=Where are the half-races?|url=https://web.archive.org/web/20160828013658/https://forum.bioware.com/topic/44360-where-are-the-half-races/?bioware=1|access=August 25, 2013}}</ref>
*When female elves become [[broodmother]]s, they produce [[shriek]]s and [[Emissary|Emissaries]].
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* When female elves become [[broodmother]]s, they produce [[shriek]]s and [[Emissary|Emissaries]].
*Elves see better in the dark than humans, and their eyes glint like those of a cat in the dark. This is likely the result of an ocular structure called ''[[wikipedia:Tapetum lucidum|tapetum lucidum]]''.<ref>''[[Dragon Age: The Stolen Throne]]'' pp. 71, 149</ref><ref>''[[Dragon Age: The Masked Empire]]'', p. 186</ref> This ability is also shared by the dwarves; however, as dwarven eyes are never described as shining, likely for different reasons.<ref>{{Cite wot|34}}</ref>
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* Elves see better in the dark than humans, and their eyes glint like those of a cat in the dark. This is likely the result of an ocular structure called ''[[wikipedia:Tapetum lucidum|tapetum lucidum]]''.<ref>''[[Dragon Age: The Stolen Throne]]'' pp. 71, 149</ref><ref>''[[Dragon Age: The Masked Empire]]'', p. 186</ref> This ability is also shared by the dwarves; however, as dwarven eyes are never described as shining, likely for different reasons.<ref>{{Cite wot|34}}</ref>
*Elves tend to be more susceptible in following the [[Qun]] than other races, which is considered a particular danger in the [[Tevinter Imperium]]. As spies for the [[Qunari]] they may go so far as to sell themselves back into slavery in order to move undetected through non-Qunari lands.<ref>[[Codex entry: Qunari of Other Races]]</ref>
+
* Elves tend to be more susceptible in following the [[Qun]] than other races, which is considered a particular danger in the [[Tevinter Imperium]]. As spies for the [[Qunari]] they may go so far as to sell themselves back into slavery in order to move undetected through non-Qunari lands.<ref>[[Codex entry: Qunari of Other Races]]</ref>
*Banter between [[Fenris]] and [[Varric Tethras]] in ''[[Dragon Age II]]'' reveals that elves are unable to grow facial hair.
+
* Banter between [[Fenris]] and [[Varric Tethras]] in ''Dragon Age II'' reveals that elves are unable to grow facial hair.
*Despite historic hostilities and long-lived defamation towards the elves, humans often find them to be beautiful and physically attractive, as explained by both [[Zevran Arainai]] and [[Leliana]] in dialogue.<ref>Also revealed to non-[[Dalish Elf Origin|Dalish origin]] [[The Warden|Wardens]] in [[Codex entry: Aravels]] where halla and elves are both praised for their beauty.</ref>
+
* Despite historic hostilities and long-lived defamation towards the elves, humans often find them to be beautiful and physically attractive, as explained by both [[Zevran Arainai]] and [[Leliana]] in dialogue.<ref>Also revealed to non-[[Dalish Elf Origin|Dalish origin]] [[The Warden|Wardens]] in [[Codex entry: Aravels]] where halla and elves are both praised for their beauty.</ref>
  +
* There are elves living in [[the Applewoods]] who the previous [[Marquis of Serault]] and [[The Cheery Baron]] fought against. It is unclear however if these are Dalish or not.<ref>Based on [[The Cheery Baron]]'s card description.</ref>
  +
* It is unclear as to the time frame and duration when Sarethia became the hahren of the Gwaren and Highever alienages.
   
 
== Trivia ==
 
== Trivia ==
 
[[File:Dragon-Age-Inquisition-Elf-Hero-Models.jpg|thumb|250px|Elves in ''[[Dragon Age: Inquisition]]'']]
 
[[File:Dragon-Age-Inquisition-Elf-Hero-Models.jpg|thumb|250px|Elves in ''[[Dragon Age: Inquisition]]'']]
 
* Unlike the elves of many other fantasy settings, the elves of the Dragon Age setting are not antagonistic towards the dwarves, though [[Zevran/Dialogue#Zevran and Oghren|Zevran and Oghren's dialogue]] contains a joking reference to this fantasy trope.
 
* Unlike the elves of many other fantasy settings, the elves of the Dragon Age setting are not antagonistic towards the dwarves, though [[Zevran/Dialogue#Zevran and Oghren|Zevran and Oghren's dialogue]] contains a joking reference to this fantasy trope.
* The elves in ''[[Dragon Age II]]'', as with other races, have been redesigned to create more space between the individual races.<ref>[http://gameinformer.com/b/news/archive/2010/07/28/a-look-at-the-Qunari-evolved.aspx A Look At The Qunari, Evolved]. Gameinformer</ref> The Dalish now feature Welsh and Irish accents (city elves retain the accent of whatever region they live in) and have been given tall, willowy frames and thin faces with large eyes, straight noses and small features, as opposed to being the "short, pointy-eared humans" in ''Dragon Age Origins''. In ''Dragon Age: Inquisition'', these changes have been reverted to a point, though elves still appear very distinct from humans, in particular in regards to ears, nose, eyes and body structure.
+
* The elves in ''Dragon Age II'', as with other races, have been redesigned to create more space between the individual races.<ref>[http://gameinformer.com/b/news/archive/2010/07/28/a-look-at-the-Qunari-evolved.aspx A Look At The Qunari, Evolved]. Gameinformer</ref> The Dalish now feature Welsh and Irish accents (city elves retain the accent of whatever region they live in) and have been given tall, willowy frames and thin faces with large eyes, straight noses and small features, as opposed to being the "short, pointy-eared humans" in ''Dragon Age Origins''. In ''Dragon Age: Inquisition'', these changes have been reverted to a point, though elves still appear very distinct from humans, in particular in regards to ears, nose, eyes and body structure.
* David Gaider stated that the Dalish elves were inspired by Northern Native Americans.<ref>{{BWF|url=https://web.archive.org/web/20151105103053/http://forum.bioware.com/topic/16536-thedas-nations-real-world-historical-insperations/|title= Thedas nations-real world historical insperations?|author=Gaider, David|date=November 14, 2009|access=June 11, 2015}}</ref> <ref>{{BW old forums|author=[[David Gaider]]|date=May 20, 2009|url=http://dragonage.bioware.com/forums/viewtopic.html?topic=678680&forum=135|title=Dalish elves|archive=http://web.archive.org/web/20090520061305/http://www.dragonagecentral.com|access=May 25, 2012}}</ref> He also revealed that the inspiration for Andrastian elves came from the Jewish people (i.e. lost homeland, ghettos, ect). <ref> {{Tumblr|author=[[David Gaider]]|url=https://web.archive.org/web/20151218090209/http://the-gaider-archives.tumblr.com/post/109509566283/i-was-wondering-if-the-elves-in-dragon-age-were-at|title=I was wondering if the elves in Dragon Age}}</ref>
+
* David Gaider stated that the Dalish elves were inspired by Northern Native Americans.<ref>{{BWF|url=https://web.archive.org/web/20151105103053/http://forum.bioware.com/topic/16536-thedas-nations-real-world-historical-insperations/|title= Thedas nations-real world historical insperations?|author=Gaider, David|date=November 14, 2009|access=June 11, 2015}}</ref><ref>{{BW old forums|author=[[David Gaider]]|date=May 20, 2009|url=http://dragonage.bioware.com/forums/viewtopic.html?topic=678680&forum=135|title=Dalish elves|archive=http://web.archive.org/web/20090520061305/http://www.dragonagecentral.com|access=May 25, 2012}}</ref> He also revealed that the inspiration for Andrastian elves came from the Jewish people (i.e. lost homeland, being forced to live in ghettos after their homeland was conquered, being treated as second-class citizens nearly-universally due to their heritage, etc) <ref> {{Tumblr|author=[[David Gaider]]|url=https://web.archive.org/web/20151218090209/http://the-gaider-archives.tumblr.com/post/109509566283/i-was-wondering-if-the-elves-in-dragon-age-were-at|title=I was wondering if the elves in Dragon Age}}</ref>
 
* It is unknown whether or not Dalish elves live longer than city elves, since [[David Gaider]] and [[Mary Kirby]] have given conflicting information regarding their longevity.<ref>[http://swooping-is-bad.livejournal.com/1286233.html David Gaider interview]</ref><ref>{{BWF|author=[[Mary Kirby]]|date=2013|title=Which race in Dragon Age lives the longest?|url=https://web.archive.org/web/20151105064800/http://forum.bioware.com/topic/467237-which-race-in-dragon-age-lives-the-longest/?bioware=1}}</ref>
 
* It is unknown whether or not Dalish elves live longer than city elves, since [[David Gaider]] and [[Mary Kirby]] have given conflicting information regarding their longevity.<ref>[http://swooping-is-bad.livejournal.com/1286233.html David Gaider interview]</ref><ref>{{BWF|author=[[Mary Kirby]]|date=2013|title=Which race in Dragon Age lives the longest?|url=https://web.archive.org/web/20151105064800/http://forum.bioware.com/topic/467237-which-race-in-dragon-age-lives-the-longest/?bioware=1}}</ref>
 
* Though elves are much diminished from what they once were, they nevertheless retain an unusual connection to the [[Fade]] that makes them unfortunately useful as subjects in magical rituals.<ref>See [[Note: The Claws of Dumat]]. Additionally, [[Cole]] and [[Solas]] comment several times on [[Sera]]'s sensitivity to the Fade and the [[Breach]].</ref>
 
* Though elves are much diminished from what they once were, they nevertheless retain an unusual connection to the [[Fade]] that makes them unfortunately useful as subjects in magical rituals.<ref>See [[Note: The Claws of Dumat]]. Additionally, [[Cole]] and [[Solas]] comment several times on [[Sera]]'s sensitivity to the Fade and the [[Breach]].</ref>
* To many of the nations of [[Thedas]], but especially [[Orlais]] and the [[Tevinter Imperium]], elves--of common blood and as a rule without titles--are generally little respected. Using them as messengers or emissaries may actually be considered an insult.<ref>''[[Dragon Age: Last Flight]]'', p. 81</ref>
+
* To many of the nations of [[Thedas]], but especially [[Orlais]] and the [[Tevinter Imperium]], elves—of common blood and as a rule without titles—are generally little respected. Using them as messengers or emissaries may actually be considered an insult.<ref>''[[Dragon Age: Last Flight]]'', p. 81</ref>
 
* City elves participated in the [[Fereldan Rebellion]] under the leadership of [[Loghain Mac Tir]] in his [[Night Elves]] unit.<ref>''[[Dragon Age: The Stolen Throne]]'', p. 150</ref>
 
* City elves participated in the [[Fereldan Rebellion]] under the leadership of [[Loghain Mac Tir]] in his [[Night Elves]] unit.<ref>''[[Dragon Age: The Stolen Throne]]'', p. 150</ref>
  +
* According to ''[[Dragon Age: Absolution]]'', elves must pay five gold merely for the privilege of entering the Tevinter city of [[Nessum]], as a bond in case they break the peace.
{{SpoilerDAI|
 
* Though seemingly impossible, ancient elves do exist in remote corners of [[Thedas]] by prolonging their lives via uthenera.<ref>See [[Abelas]] and the [[Sentinel elves]] of the [[Temple of Mythal]].</ref>}}
 
 
* Elven slaves were among the few who rallied to the fledgling order of [[Grey Wardens]] during the seemingly-endless [[First Blight]]. They offered ancient knowledge in the hopes of being freed by the Wardens after the defeat of [[Dumat]], as well as being considered equals in the Order, and played a role in the creation of the Joining Ritual.<ref>''[[Dragon Age (tabletop RPG)]]'', Game Master's Guide, set 2, p. 3</ref>
 
* Elven slaves were among the few who rallied to the fledgling order of [[Grey Wardens]] during the seemingly-endless [[First Blight]]. They offered ancient knowledge in the hopes of being freed by the Wardens after the defeat of [[Dumat]], as well as being considered equals in the Order, and played a role in the creation of the Joining Ritual.<ref>''[[Dragon Age (tabletop RPG)]]'', Game Master's Guide, set 2, p. 3</ref>
 
{{SpoilerDAI|
 
* Though seemingly impossible, ancient elves do exist in remote corners of [[Thedas]] by prolonging their lives via [[Uthenera|uthenera]].<ref>See [[Abelas]] and the [[Sentinel elves]] of the [[Temple of Mythal]].</ref>
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}}
   
 
== Gallery ==
 
== Gallery ==
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<gallery widths="180" spacing="small" position="center" captionalign="center" orientation="portrait">
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Area-The Elven Alienage.jpg|Alienage with view of vhenadahl
 
Area-The Elven Alienage.jpg|Alienage with view of vhenadahl
 
Elf Cards.jpg|Tarot cards depicting a female and male elf in ''Dragon Age: Inquisition''
 
Elf Cards.jpg|Tarot cards depicting a female and male elf in ''Dragon Age: Inquisition''
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== References ==
 
== References ==
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{{Elves}}
 
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[[Category:Elves| ]]
 
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[[uk:Ельфи]]

Latest revision as of 02:31, 24 January 2024

Elves DA2

A humanoid race, elves have a slender, lithe build, large eyes, and pointed ears. Long ago, the elves were the dominant race on Thedas, and their advanced civilization was based on nature, the Fade and magic. After the fall of their great city of Arlathan and the empire of Elvhenan, plunder by the Tevinter Imperium and the subsequent generations of slavery, the elves lost most of their cultural heritage and identity. They attempted to rebuild their society in the Dales, but after three centuries the Dales fell to one of the Chantry's Exalted Marches.

Since then, the elves have separated into two distinct groups: the Dalish, who choose to lead nomadic lives and strive to keep elven culture alive rather than submit, and the city elves, who live alongside humans, usually as impoverished outcasts, and have adopted many human customs. Many elves are still held as slaves within Tevinter, and many others have joined the Qunari in hopes for better lives. Overall, the elves are now a people associated with poverty, crime and barbarism, and are often used as scapegoats for humanity's difficulties. In Ancient Tevinter elves were called "rattus".[1] Modern humans use the racial slurs "bat face,"[2] "knife ears", "slant-eared"[3] or, less cruelly, "rabbit".[4] Though most of the elven language has been lost, they once referred to themselves as "elvhen", which means "the People".

Gameplay[]

Elves are present as companions, non-playable characters, and as a playable race in several Dragon Age games.

Dragon Age: Origins
In Dragon Age: Origins, elves are a playable race for the Warden by choosing the City Elf or the Dalish Elf Origin as a warrior and rogue or the Magi Origin as a mage. Furthermore, in the Awakening expansion, the Orlesian Warden-Commander can be an elf.
Racial benefits: +2 Willpower, +2 magic
Dragon Age Journeys
In Dragon Age Journeys, elves are a playable race for the protagonist by choosing the City Elf or Dalish background.
Racial benefits: +2 Willpower, +2 magic
Dragon Age II
In Dragon Age II, elves are not available as a playable race for Hawke. However, they are present as companions and non-playable characters.
Racial benefits: +1 dexterity, +1 cunning
Dragon Age: Inquisition
In Dragon Age: Inquisition, elves from a Dalish background are a playable race for the Inquisitor in all three classes.
Racial benefits: +25% Ranged Defense against all ranged attacks, including magical projectiles[5]

History[]

Once, my people walked this land as gods. We worked magic that would blind you with its beauty. Now, we lurk in the deep forests and prepare for the next time you shemlen do something that upsets the balance of this world.

Early history[]

Main article: Elvhenan

This section contains spoilers for:
Trespasser.


Ancient elves, elvhen, were once a race of beautiful, ethereal immortals who lived in harmony with nature.[7] They existed in a world without the Veil[8] and called the Fade the "sky".[9] They tried both to explore the Fade[10] and to build cities on Earth,[11] which sparked a war with the titans. Elvhen came out victorious and started to mine the bodies of the titans for their blood, lyrium.[12]

Eventually elvhen leaders claimed divinity and were recognized as gods, the Evanuris.[8] They used orbs, or foci, to harness magical power.[13] Powerful magic allowed the Evanuris to enslave tens of thousands of their kin[14] who were branded with the symbols of the gods, the vallaslin. The Evanuris were arrogant and fickle and warred amongst themselves.[15] Mythal was the only voice of reason who genuinely cared for her people.[8]

DAI Crossroads

"The Crossroads": a wonder of the ancient elves

At the height of their civilization, elvhen created pockets within the Fade with their own rules of reality,[16] such as "the Crossroads" and the magical repository of Vir Dirthara, and used magical mirrors, eluvians for fast travel.

An aeon passed before the Evanuris in their greed discovered something terrible deep underground. In fear, elves sealed the tunnels with stone and magic and vowed to forget the place.[12] The realization that false gods would destroy all sparked a rebellion. It was led by Solas, also known as Fen'Harel.[12][8]

As a last straw, the Evanuris conspired against Mythal, who spoke out against their tyranny, and killed her. Unable to kill them conventionally, Solas created the Veil to banish them forever. The results were catastrophic. The Veil blocked most people's conscious connection to the Fade and caused elvhen to begin aging. Their structures intrinsically tied to the Fade collapsed in on themselves,[8] destroying eons of knowledge and killing many of the people.

Now trapped in Thedas, elves mourned the past while new generations slowly lost understanding of it.[17]


Before the downfall[]

Main article: Elvhenan

According to the elven calendar, they made first contact with the dwarves in -4600 Ancient.[18] The dwarven Shaperate also speak of a Thedas entirely devoid of humans, when elves reigned over the land and dwarves ruled the underground.[19]

Area-ArlathanForest

Arlathan Forest

The elven calendar holds that humans arrived in Thedas around -3100 Ancient.[20] For a while, humans and elves interacted and traded peaceably.[21] In -1195 Ancient, human kingdoms in the north united to form the Tevinter Imperium.[22] They discovered the elven city of Arlathan in the forest next to them. This time, humans were met with hostilities.[23] According to the legends, elves came to believe that it is the exposure to "shemlen" (or "quick children", as they called humans[24]) that made them age and die.[25]

In retaliation, in -981 Ancient, imperial legions besieged Arlathan. Six years later Tevinter magisters resorted to blood magic to sink Arlathan into the ground. They captured and enslaved most fleeing elves almost overnight and destroyed elven culture.[24][23] What little remained got banned by the Imperium, including the elven calendar.[7] However, in the light of previous elven history it was no more than "carrion feasting upon a corpse."[26]

Elven legends blame the defeat on Fen'Harel who has sealed the gods away and thus prevented them from saving the People.[27]

The Dales[]

Main article: Dales
Shartan2

The elven hero Shartan

After generations of slavery, the elven slaves, under Shartan's leadership, were among the most fervent supporters of the prophetess Andraste's uprising against the Tevinter Imperium. Shartan and the elves fought alongside Andraste in her quest to depose the Tevinter magisters in -170 Ancient. They were rewarded for their loyalty by being granted land in the Dales by Maferath, Andraste's husband, in -165 Ancient. They called their journey to their new homeland the Long Walk. Many perished on the way, some even returned to Tevinter, but most continued the walk.[28]

Area-The Dales

Map of the Dales

In the Dales, the elves created a second elven homeland and began to restore the lost lore and culture of Elvhenan, including the worship of their elven gods. They built their first city, Halamshiral ("end of the journey" in the elven language[28]), and isolated themselves from the humans. Their borders were guarded by an order named the Emerald Knights.[29] For some years, humans loyal to Andraste's memory respected their elven allies. But over the generations, as Emperor Drakon launched military campaigns to spread the worship of the Maker and established the Orlesian Empire and the Chantry,[30] diplomatic relations between the Dales and humans soured. The elves, who refused to convert, became increasingly isolationist as the Chantry sent missionaries and templars to their lands.[31] Relations further deteriorated when the Dalish refused to lend aid during the Second Blight.[32] When elven forces attacked the human town of Red Crossing in 2:09 Glory, border skirmishes between Orlais and the Dales turned to open war.[33][31][29] As the elves captured Montsimmard and marched on Val Royeaux, Divine Renata I called an Exalted March against the elves.[34]


This section contains spoilers for:
Dragon Age: Inquisition.


Written accounts from Din'an Hanin, the tomb of the Emerald Knights, show that both sides were responsible for escalating hostilities between Orlais and the Dales.


In 2:20 Glory, the capture of Halamshiral and the death of Lindiranae marked the end of the Exalted March and of the elven kingdom.

Recent history[]

As the Dales fell, the elves were forced to abandon their second homeland and have not had another since, and their culture was torn even further from them. Many elves accepted the terms of their human aggressors, going to live in alienages inside human cities and worshipping the Maker. Those elves who resisted became the nomadic Dalish, maintaining the worship of the elven gods and continuing their efforts to recover the lost culture of Elvhenan.[31]

As of 9:40 Dragon, any Chantry art in Orlais depicting elves has been destroyed save a single original mural of Shartan with his ears docked, and a faithful copy at the University of Orlais.[35] Some modern Orlesian scholars have been asked to author treatises (in part to weaken Empress Celene) on how elves are little more than prey animals based on their "rabbit" ears and bestial intelligence, and that establishing a relationship with one is an insult to the Maker akin to laying with an animal.[36]

In the centuries following the fall of the Dales, some elves have been able to rise above their circumstances: most notably the Grey Warden Garahel, who slew the Archdemon Andoral and ended the Fourth Blight, as well as Briala (who can become the first elven Marquise).

However, there is still a lot of progress to be made. Even modern-day Ferelden, for example, city elves are not allowed to bear arms.[37] In Orlais, may only carry blades the length of one's palm.[38] Alienage purges still occur regularly.[39] Many elves are still enslaved in Tevinter, and many elves are often kidnapped, and are even voluntarily, sent to Tevinter to be sold into slavery, Fereldan elves were also considered chattel and bought and sold as property during the Orlesian occupation.[40] As a result, many elves that live in Qunari occupied lands have chosen to embrace the Qun in hopes for better lives, with many even being recruited to become Ben-Hassrath spies.


This section contains spoilers for:
Trespasser.


After the events of the Exalted Council in 9:44 Dragon, elves begin to stream from the Inquisition, their positions as servants, and even Dalish clans throughout the land, apparently to join the rebel god Fen'Harel.[41]


Culture[]

Elven art

Alienage elves[]

Main article: City elves

“We are a free people, but that was not always so. Andraste, the Maker's prophet, freed us from the bonds of slavery. As our community grows, remember that our strength lies in our commitment to tradition and to each other.” ―Valendrian, Hahren of the Denerim Alienage[42]

Elven art

Alienages are closed communities of elves living in human cities, often walled off and found in the poorest, more crime-ridden parts of the city, while elves in villages lacking alienages make their home in barns or sheds. Their inhabitants are typically impoverished and survive by taking menial and unrewarding tasks or even begging. In the most desperate cases, they might leave the alienage and enter a life of crime, or sell themselves into slavery to support their families. They can join the Chantry, such as becoming a Templar, but this is rare and racial biases usually preclude it.[43]

Though overall treatment varies kingdom to kingdom, city elves are universally second-class citizens. Elves are, by law or prejudice, unable to join most organizations or hold decent jobs, and the law often turns a blind eye to their abuses. Slavery is still legal in the Tevinter Imperium and there's a lucrative demand for elven slaves along with servants for nobles. They are often seen as beautiful by humans despite their low status. In Ferelden, for example, the social position of elves as "Low Freemen" is comparable to that of prostitutes and criminals, though they may make a living as they can.[44]

Having been heavily discriminated by humans for so long, most city elves try to hold onto their remaining heritage. Artifacts from Arlathan like the vhenadahl (literally, "The Tree of the People") and an abiding deep pride in their close-knit communities bolster city elves trying to make ends meet in an otherwise hostile world. As such, elves that leave the alienage and try to enter human society are heavily looked down upon as "flat ears". Families that do try to leave alienages and live among humans will most likely be forced to return because of violence against them.[45]

Marriage is highly important for city elves; it is the rite of adulthood in elven communities and will often be prearranged in order for new blood to join an otherwise concentrated gene pool. The absolute worst thing an elf could do is marry or breed outside their race since only humans are born between elven and human unions; which is adverse for such limited communities that depends on each other and tradition for day-to-day survival.

Furthermore, their closer relationship can sometimes result in what are known as Elf-blooded children, of both human and elven parentage, though these children appear (and technically are) completely human.

Most city elves have adopted the faith of Andraste and the Maker, while some still pray to the Elven gods in secret due to the prohibition of the elven pantheon in Andrastian society.[46]

Known alienages[]

Main article: Alienage
Alienage heraldry DA2

Kirkwall Alienage heraldry

Dalish elves[]

Main article: Dalish

Dalish elves seek to recover, inherit and preserve the knowledge and sacred treasures of the two fallen kingdoms. They lead nomadic lives as a means of survival, wandering throughout Thedas. Due to the numerous threats they face from Andrastian humans, the Dalish are known to be wary and apprehensive of outsiders. Their clans date back to the ruling clans of the Dales and the Dalish themselves are their descendants.

Known Dalish clans[]

Redemption dalish camp

Yevven's clan was massacred by a Tal-Vashoth Saarebas.

Unnamed Dalish clans[]

Interaction between city and Dalish elves[]

City elves larger

An elf's lot in Thedas and in Chantry culture[68]

The Dalish elves and city elves in particular have a strange and bitter relationship, dating from the splitting of the People after the fall of the Dales. Some Dalish view their city brethren suspiciously and with pity as "flat-ears,"[45] culturally human elves who are no different "than their shemlen masters."[69] To some, they are seen as having given up on and forgotten their culture, and the hope is to teach these elves their past when a new homeland is founded.[70] Not all Dalish share this view of the city elves, however.[71] Some Dalish also hope that the two can learn from one another once they gain an autonomous homeland.[72]

On the other hand, some city elves see the Dalish as near-myths: strange and savage "wood elves"[73] living far from humans and preying upon the unwary;[74] and yet somehow noble, as well.[75] To others, the Dalish are seen as "savages", primitive elves who refuse to see the promise of the alienage, and live off the land in ways the average city elf could not.[76] Indeed, city elves who choose to leave or live beyond the Alienage are labeled "flat-ears" as well by their city kin,[45] ironically similar to how some Dalish view the Andrastian elves, and subject to violence or resentment from other city elves.

And yet, for all this uncertainty, city and Dalish elves still interact positively now and then. For Alienage elves who seek to leave their home due to desperation, poverty or abuse, wandering Dalish clans are often seen as a sort of "last resort" haven. They are normally willing to take in a refugee from the cities and to largely refrain from attacking a city elf on the road,[77] despite their uncertainty, and train them in the ways of their Creators and culture.[78] Similarly, Alienages may take in a Dalish elf who has broken with their clan voluntarily or involuntarily.[79]

Elven mages tend to be grouped with the city elves in the Dalish mindset.[80] This is particularly the case as they have turned not only their lives but their magic over to the human Chantry and Maker, and the Circle of Magi, with the Circles being implied to have played a role in the fall of the Dales.[81]

Elven language[]

Main article: Elven language

The elven language, or Elvish, was largely lost when Elvhenan fell to civil war and its people eventually defeated and enslaved. When the elves settled their second homeland, the Dales, they aimed to restore their lost language and lore, but the Dales fell to an Exalted March. The Elvish of the Dragon Age is thus a fragmented remnant, a few words that are thrown into conversation rather than a working language used to conduct everyday life. The Dalish Elves, self-appointed custodians of the elven language and lore, use more Elvish than their City Elf brethren. Living among humans, the City Elves now retain only a few old Elvish words whose origin is almost forgotten, such as shem—derived from shemlen, the old Elvish term for humans meaning "quickling" or "quick children,"—and hahren—the leader of an Alienage, meaning "elder" in Elvish.

The Dalish have more of the language. They are more capable of forming whole phrases and sentences, but the language is still fragmented and largely incomplete despite their efforts. Da'len, which means "little child" and is typically used to address elves younger than oneself. Andaran atish'an, a phrase used for greeting to friends and fellow Dalish. Serannas is “thanks”, while ma serannas is "my thanks" or "many thanks". Aneth ara is an informal greeting often used among friends. Dareth shiral is a way of saying good-bye.

Notes[]

Alienage

Alienage elf

  • The children of elves and any other race are not elven.[82] Elves and humans produce a human child, elves and dwarves produce dwarves etc. Such children may be referred to as "half-elf" or "half-breed" in a slanderous fashion, while the term "elf-blooded" is a legal distinction. Children between elves and dwarves are extremely rare due to the small number of surface dwarves, the innate low fertility of dwarves, and the elves' reclusive mating practices, all attribute to the increased difficulty in mating between the two races.[83]
  • When female elves become broodmothers, they produce shrieks and Emissaries.
  • Elves see better in the dark than humans, and their eyes glint like those of a cat in the dark. This is likely the result of an ocular structure called tapetum lucidum.[84][85] This ability is also shared by the dwarves; however, as dwarven eyes are never described as shining, likely for different reasons.[86]
  • Elves tend to be more susceptible in following the Qun than other races, which is considered a particular danger in the Tevinter Imperium. As spies for the Qunari they may go so far as to sell themselves back into slavery in order to move undetected through non-Qunari lands.[87]
  • Banter between Fenris and Varric Tethras in Dragon Age II reveals that elves are unable to grow facial hair.
  • Despite historic hostilities and long-lived defamation towards the elves, humans often find them to be beautiful and physically attractive, as explained by both Zevran Arainai and Leliana in dialogue.[88]
  • There are elves living in the Applewoods who the previous Marquis of Serault and The Cheery Baron fought against. It is unclear however if these are Dalish or not.[89]
  • It is unclear as to the time frame and duration when Sarethia became the hahren of the Gwaren and Highever alienages.

Trivia[]

Dragon-Age-Inquisition-Elf-Hero-Models

Elves in Dragon Age: Inquisition

  • Unlike the elves of many other fantasy settings, the elves of the Dragon Age setting are not antagonistic towards the dwarves, though Zevran and Oghren's dialogue contains a joking reference to this fantasy trope.
  • The elves in Dragon Age II, as with other races, have been redesigned to create more space between the individual races.[90] The Dalish now feature Welsh and Irish accents (city elves retain the accent of whatever region they live in) and have been given tall, willowy frames and thin faces with large eyes, straight noses and small features, as opposed to being the "short, pointy-eared humans" in Dragon Age Origins. In Dragon Age: Inquisition, these changes have been reverted to a point, though elves still appear very distinct from humans, in particular in regards to ears, nose, eyes and body structure.
  • David Gaider stated that the Dalish elves were inspired by Northern Native Americans.[91][92] He also revealed that the inspiration for Andrastian elves came from the Jewish people (i.e. lost homeland, being forced to live in ghettos after their homeland was conquered, being treated as second-class citizens nearly-universally due to their heritage, etc) [93]
  • It is unknown whether or not Dalish elves live longer than city elves, since David Gaider and Mary Kirby have given conflicting information regarding their longevity.[94][95]
  • Though elves are much diminished from what they once were, they nevertheless retain an unusual connection to the Fade that makes them unfortunately useful as subjects in magical rituals.[96]
  • To many of the nations of Thedas, but especially Orlais and the Tevinter Imperium, elves—of common blood and as a rule without titles—are generally little respected. Using them as messengers or emissaries may actually be considered an insult.[97]
  • City elves participated in the Fereldan Rebellion under the leadership of Loghain Mac Tir in his Night Elves unit.[98]
  • According to Dragon Age: Absolution, elves must pay five gold merely for the privilege of entering the Tevinter city of Nessum, as a bond in case they break the peace.
  • Elven slaves were among the few who rallied to the fledgling order of Grey Wardens during the seemingly-endless First Blight. They offered ancient knowledge in the hopes of being freed by the Wardens after the defeat of Dumat, as well as being considered equals in the Order, and played a role in the creation of the Joining Ritual.[99]

This section contains spoilers for:
Dragon Age: Inquisition.


  • Though seemingly impossible, ancient elves do exist in remote corners of Thedas by prolonging their lives via uthenera.[100]


Gallery[]

References[]

  1. As told by Corypheus during the final battle with the elven Inquisitor, if the Inquisitor is aware of the nature of vallaslin. Otherwise, Corypheus imparts its true meaning on them here.
  2. According to Dragon Age: Absolution.
  3. According to Tevinter guards during quest Unrest in the Alienage.
  4. RACISM AND REACTIONS in Dragon Age: Inquisition
  5. Twitter icon Mike Laidlawhttps://twitter.com/Mike_Laidlaw/status/502150903999102977 . Twitter.
  6. Dragon Age: The Masked Empire, pp. 201–202
  7. 7.0 7.1 Dragon Age: Origins: Prima Official Game Guide, Collector's Edition, Traveler’s Guide
  8. 8.0 8.1 8.2 8.3 8.4 According to Solas at the end of Trespasser
  9. According to the third Archivist, ancient elves called the act of creating the Veil "holding back the sky".
  10. Codex entry: Vir Dirthara: The Deepest Fade
  11. Codex entry: Song to Elgar'nan
  12. 12.0 12.1 12.2 Codex entry: Veilfire Runes in the Deep Roads
  13. According to Solas during In Your Heart Shall Burn, if the Inquisitor is elven.
  14. Note: Ancient Mosaics
  15. According to Solas in a romance scene.
  16. Dialogue between the Inquisitor and Morrigan in the Crossroads in Dragon Age: Inquisition.
  17. Codex entry: Untranslatable Elven Writing
  18. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 23
  19. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 12
  20. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, pp. 11,23
  21. Ancient underground ruins built by humans bear elven elements: Elven Ruins according to Tamlen and Merrill during the Dalish Elf Origin; Brecilian Ruins according to companions' remarks and memories of an ancient elven spirit.
  22. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 18
  23. 23.0 23.1 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, pp. 37-38
  24. 24.0 24.1 Dragon Age II: The Complete Official Guide, "Elves"
  25. Codex entry: Arlathan: Part One
  26. According to Abelas if Dorian is present during What Pride Had Wrought.
  27. Codex entry: Arlathan: Part Two
  28. 28.0 28.1 Codex entry: The Long Walk
  29. 29.0 29.1 29.2 Codex entry: The City Elves
  30. Codex entry: The History of the Chantry: Chapter 4
  31. 31.0 31.1 31.2 Codex entry: The Dales
  32. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 64
  33. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 73
  34. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 74
  35. Dragon Age: The Masked Empire, pp. 17–18
  36. Dragon Age: The Masked Empire, p. 112
  37. According to Pol.
  38. Dragon Age: The Masked Empire, p. 115
  39. Halamshiral was purged in 9:40, Denerim was purged at least twice in the Dragon Age
  40. Codex entry: History of Ferelden: Chapter 2
  41. Epilogue (Trespasser)
  42. Spoken as a wedding blessing during the City Elf Origin.
  43. Twitter icon Mike Laidlawhttps://twitter.com/search?q=templars%20from%3AMike_Laidlaw&src=typd . Twitter.
  44. Dragon Age (tabletop RPG), Blood in Ferelden, p. 14
  45. 45.0 45.1 45.2 45.3 45.4 Codex entry: Alienage Culture
  46. The quests Flowers for Senna and Shallow Breaths feature city elves that pray to Falon'Din and Sylaise respectively.
  47. Mentioned in Dragon Age: Warden's Fall; the dwarf Bartholomew runs a brothel employing elves from the alienage.
  48. See Orsino
  49. Dragon Age: Knight Errant
  50. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 276
  51. Alienage Culture. BioWare wiki.
  52. Alienage Culture from Sarethia, Elder of the Gwaren Alienage. BioWare wiki.
  53. Codex entry: Vhenadahl: The Tree of the People
  54. Dragon Age: The Masked Empire, pp. 357-358, 375
  55. Dragon Age tabletop RPG, Faces of Thedas, p. 76
  56. Mentioned by Alarith.
  57. Codex entry: Eluvians
  58. See Investigate Duke Antoine of Wycome, Stop Purge of Wycome's Elves, Break Venatori Hold on Wycome
  59. https://www.darkhorse.com/Comics/3000-040/Dragon-Age-Knight-Errant-2
  60. Assuage Ameridan's Heirs
  61. Short Story: Ruins of Reality
  62. Dragon Age: Tevinter Nights, An Old Crow's Old Tricks
  63. Codex entry: The Cradle of Sulevin
  64. The Guide of Falon'Din
  65. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 269
  66. Codex entry: The Tale of Iloren
  67. Investigate the Elven Glyphs#Result
  68. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 27
  69. According to dialogue upon meeting Mithra at the Dalish Camp, when playing the City Elf Origin or elven Magi Origin.
  70. According to Gheyna, and conversation with Sarel in the Dalish Camp. See also Codex entry: The City Elves from the Dalish perspective.
  71. As evidenced by Dalish elves like Merrill.
  72. According to conversation with Paivel during the Dalish Origin.
  73. During conversation with Soris, he may mention that the City Elf's father, Cyrion Tabris, used to tell stories of "happy wood elves living far from humans"
  74. According to conversation with Soris and Taeodor during the City Elf Origin.
  75. In the introductory cutscene of the quest Night Terrors, elves of the Kirkwall Alienage bow and curtsy to Keeper Marethari.
  76. Alarith, who has had personal dealings with a Dalish clan, will tell the Warden during the City Elf Origin nonetheless that "everything worth fighting for" is in the alienage.
  77. Alarith was spared by the Dalish on his way to the Denerim Alienage.
  78. Pol is an example of a city elf-turned Dalish.
  79. Arianni and Merrill are examples of Dalish elf making a life in the cities.
  80. An elven Warden of the Magi Origin will initially be treated with the same suspicion as a Warden of the City Elf Origin by Zathrian's clan in Dragon Age: Origins.
  81. According to conversation with Ariane during Witch Hunt.
  82. Twitter icon Patrick Weekeshttps://twitter.com/patrickweekes/status/644182580909092864 . Twitter.
  83. BSN David Gaider (2009). "Where are the half-races?" . The BioWare Forum. Retrieved on August 25, 2013.
  84. Dragon Age: The Stolen Throne pp. 71, 149
  85. Dragon Age: The Masked Empire, p. 186
  86. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 34
  87. Codex entry: Qunari of Other Races
  88. Also revealed to non-Dalish origin Wardens in Codex entry: Aravels where halla and elves are both praised for their beauty.
  89. Based on The Cheery Baron's card description.
  90. A Look At The Qunari, Evolved. Gameinformer
  91. BSN Gaider, David (November 14, 2009). "Thedas nations-real world historical insperations?" . The BioWare Forum. Retrieved on June 11, 2015.
  92. BioWare old forums David Gaider (May 20, 2009). "Dalish elves" (archive). BioWare Forums (offline). Retrieved on May 25, 2012.
  93. Tumblr icon David Gaider"I was wondering if the elves in Dragon Age" . Tumblr.
  94. David Gaider interview
  95. BSN Mary Kirby (2013). "Which race in Dragon Age lives the longest?" . The BioWare Forum.
  96. See Note: The Claws of Dumat. Additionally, Cole and Solas comment several times on Sera's sensitivity to the Fade and the Breach.
  97. Dragon Age: Last Flight, p. 81
  98. Dragon Age: The Stolen Throne, p. 150
  99. Dragon Age (tabletop RPG), Game Master's Guide, set 2, p. 3
  100. See Abelas and the Sentinel elves of the Temple of Mythal.