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{{:Fireball (Dragon Age II)|style=skillspelltalentrow}}
 
{{:Fireball (Dragon Age II)|style=skillspelltalentrow}}
 
{{:Searing Fireball|style=spelltalentupgraderow}}
 
{{:Searing Fireball|style=spelltalentupgraderow}}
{{:Pyromancer|style=skillspelltalentrow}}
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{{:Pyromancer (Dragon Age II)|style=skillspelltalentrow}}
 
{{:Winter's Grasp (Dragon Age II)|style=skillspelltalentrow}}
 
{{:Winter's Grasp (Dragon Age II)|style=skillspelltalentrow}}
 
{{:Winter's Blast|style=spelltalentupgraderow}}
 
{{:Winter's Blast|style=spelltalentupgraderow}}

Revision as of 22:51, 19 December 2014


Elemental spells are spells available to the mage class in Dragon Age II.

Ability tree

Talent tree

Spells

Fireball Fireball
Activated
Size: 5m sphere
Activation: 20
Cooldown: 20s
Requires: Level 2
The mage unleashes a bolt of flame that explodes, scattering and scorching foes.

Fire damage: 1.35x
Elemental force: 3x
Searing Fireball Searing Fireball
Upgrade
Requires: Level 6
Requires: 2 points in Elemental
Fireball scorches a larger area and is more likely to send enemies flying.

Elemental force: +2x (total: 5x)
Size: +5m (total: 10m)
Pyromancer Pyromancer
Passive
Requires: Level 3
Requires: Fireball
Long practice with wielding flame increases all fire damage that the mage inflicts, including basic attacks from a fire staff.

Fire damage: +25%
Winter's Grasp Winter's Grasp
Activated
Size: 1.5 m
Activation: 20
Duration: 10s
Cooldown: 20s
Requires: Level 2
The mage summons a blast of cold that injures and slows a single enemy.

Cold damage: 4.5x
Elemental force: 2x
Enemy attack speed: -50%
Enemy movement speed: -50%
Winter's Blast Winter's Blast
Upgrade
Requires: Level 6
Requires: 2 points in Elemental
Winter's Grasp is now likely to freeze opponents, and may leave some in a BRITTLE state that warriors and rogues can exploit.

Freeze chance: 100% vs. normal enemies
BRITTLEBrittle chance: 40% vs. frozen targets
Cone of Cold Cone of Cold
Activated
Size: 12m semi-circle
Activation: 30
Cooldown: 30s
Requires: Level 4
Requires: Winter's Grasp
A cone of deadly ice shoots forth from the mage's hands to injure and slow opponents.

Cold damage: 3.05x
Elemental force: 2x
Enemy attack speed: -75%
Enemy movement speed: -75%
Deep Freeze Deep Freeze
Upgrade
Requires: Level 8
Requires: 3 points in Elemental
The Cone of Cold freeze some enemies solid, and may even leave them BRITTLE, vulnerable to further attacks.

Freeze chance: 60% vs. normal enemies
BRITTLEBrittle chance: 20% vs. frozen targets

Firestorm may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Apocalyptic Firestorm Apocalyptic Firestorm
Upgrade
Requires: Level 9
Requires: 3 points in Elemental
Firestorm now burns with greater intensity and scorches a larger area.

Fire damage: +0.4x every 1s (total: 1.7x)
Size: +5m (total: 15m)
Elemental Mastery Elemental Mastery
Passive
Requires: Level 10
Requires: Cone of Cold
Requires: Firestorm
Requires: 7 points in Elemental
The mage learns to command nature's two brutal extremes, mastering the dreadful effects of both fire and ice.

Fire damage: +25%
Cold damage: +25%
Mana/stamina regeneration rate: +10
BRITTLEBrittle chance: 100% vs. frozen targets