Elemental spells are spells available to the mage class in Dragon Age II.
Ability tree
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Spells
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![]() | Activated Size: 5m sphere Activation: 20 Cooldown: 20s Requires: Level 2 | The mage unleashes a bolt of flame that explodes, scattering and scorching foes. Fire damage: 1.35x Elemental force: 3x |
![]() | Searing Fireball Upgrade Requires: Level 6 Requires: 2 points in Elemental | Fireball scorches a larger area and is more likely to send enemies flying. Elemental Force: +2x Size: +5m |
![]() | Passive Requires: Level 3 Requires: Fireball | Long practice with wielding flame increases all fire damage that the mage inflicts, including basic attacks from a fire staff. Fire damage: +25% |
![]() | Activated Activation: 20 Cooldown: 20s Requires: Level 2 | The mage summons a blast of cold that injures and slows a single enemy. Cold damage: 4.5x Elemental force: 2x |
![]() | Winter's Blast Upgrade Requires: Level 6 Requires: 2 points in Elemental | Winter's Grasp is now likely to freeze opponents, and may leave some in a BRITTLE state that warriors and rogues can exploit. Freeze chance: 100% vs normal enemies BRITTLE chance: 40% vs. frozen targets |
![]() | Activated Size: 12m semi-circle Activation: 30 Cooldown: 30s Requires: Level 4 Requires: Winter's Grasp | A cone of deadly ice shoots forth from the mage's hands to injure and slow opponents. Cold damage: 3.05x Base Damage Elemental force: 2x |
![]() | Deep Freeze Upgrade Requires: Level 8 Requires: 3 points in Elemental | The Cone of Cold freeze some enemies solid, and may even leave them BRITTLE, vulnerable to further attacks. Freeze chance: 60% vs. normal enemies BRITTLE chance: 20% vs frozen targets |
![]() | Activated Size: 10m sphere Activation: 60 Duration: 10s Cooldown: 30s Requires: Level 5 Requires: Fireball | The mage calls forth a devastating shower of flame that blasts down on the target area. Fire damage: 1.3x every 1s Elemental force: 3x |
![]() | Apocalyptic Firestorm Upgrade Requires: Level 9 Requires: 3 points in Elemental | Firestorm now burns with greater intensity and scorches a larger area. Fire damage: +0.4x Size: +5m |
![]() | Passive Requires: Level 10 Requires: Cone of Cold Requires: Firestorm Requires: 7 points in Elemental | The mage learns to command nature's two brutal extremes, mastering the dreadful effects of both fire and ice. Fire damage: +25% Cold damage: +25% |
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