- Damages every 2 seconds
(10 + 0.1 * spellpower)fire, cold, electrical, nature or spirit damage (random each tick).
- Mana Regeneration Penalty (exploration and combat): -20.0.
- Upkeep is in Mana.
- A single Mage can sustain only one of the following: Draining Aura, Elemental Chaos.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- If Blood Magic is activated while Elemental Chaos is already active, it will continue to drain mana instead of health.
- In some of the game files, this spell is named "Hellball Aura", a possible throwback to the "Hellball" epic spell from the Neverwinter Nights series, which had similar effects.
See also Edit
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