The East Brecilian Forest is a section of the Brecilian Forest. Ruins of an ancient settlement can be seen in the area.
Involvement[]
This section is incomplete and requires expansion. |
Characters[]
- Aneirin
- Danyla
- Mad Hermit
- Swiftrunner - an unavoidable encounter with him will occur just past the Magical Barrier
- Witherfang - a brief appearance occurs after confronting Swiftrunner
- Gatekeeper - he retreats into the ruins prior to the Warden engaging
Quests[]
Hostile creatures[]
Enemies[]
- Werewolves
- Werewolf (Normal)
- Werewolf (Lieutenant)
- Rabid Werewolf (Normal)
- Swiftrunner (Lieutenant)
- Sylvans
- Wild sylvan (Normal)
- Wild sylvan (Lieutenant)
- Darkspawn
- Ogre (Lieutenant)
- Mages
- Maleficarum (4) - appear during Thy Brother's Killer questline
Hermit's camp[]
- Demons
- Greater rage demon (2) (Normal) (conditional)
- Apostates
- Mad Hermit (Boss) (conditional)
- Bandits
- Bandit (4) (Ranged) – will employ Pinning Shot, Critical Shot and Shattering Shot
- Bandit (8) (Melee) – they use Precise Striking, Shield Cover, Shield Pummel and Assault.
- Bandit Leader (Two-handed) – attacks with Powerful Swings and Sunder Armor.
Note: The bandits will only appear if the Warden killed the Mad Hermit and later returns to the area.
Northern Gravestone[]
- Undead
- Revenant (Boss)
- Fanged skeleton (Normal)
- Devouring skeleton (Normal)
- Devouring skeleton (Lieutenant)
- Skeleton archer (Normal)
Southern Gravestone[]
- Undead
- Skeleton archers (Normal)
- Skeleton archer (Lieutenant)
- Revenant (Boss)
- Darkspawn
- Genlock alpha (3) - (Lieutenant, Ranged)
- Genlock alpha - (Lieutenant, Dual-Weapon)
- Hurlocks (2) (Normal, Ranged)
Note: Darkspawn will only appear if the Warden killed the revenant from the southern gravestone and later returns to the area.
Resources[]
Notable items[]
- Ancient Elven Helm - source: Mad Hermit.
- Aneirin's Token - source: Aneirin (during the quest Wynne's Regret).
- Dreamsever - source: drop Mad Hermit.
- Golden Ring - source: steal from Mad Hermit's stump.
- Grand Oak Acorn - source: Mad Hermit.
- Mythal's Blessing - source: Skeleton.
- Scarf - source: Danyla.
- Steel Spiked Collar - source: Pile of Bones.
Companion Gifts[]
- Onyx Demon Statuette - source: Pile of Bones.
Containers[]
- Chest (Generic, Normal) - locked.
- Skeleton (Special) - contains Mythal's Blessing.
North Gravestone[]
- Charred Corpse (Generic, Normal)
- Chest (Elven, Normal) - locked.
- Pile of Bones (Generic, Normal)
- Pile of Bones (Generic, Normal)
- Rubble (Generic, Normal)
- Rubble (Special) - contains Steel Spiked Collar.
South Gravestone[]
- Chest (Tevinter, Normal) - locked.
- Chest (Elven, Elite) - locked.
- Pile of Bones (Generic, Critter) - contains Onyx Demon Statuette.
Special objects[]
- Magical Barrier - present along the southwest path to the ruins; the Warden will need to obtain the assistance of either the Grand Oak or the Mad Hermit to pass. See Nature of the Beast for details.
- Landmark Tent - at the hermit's camp can be used to activate Mabari Dominance.
- Ancient Tombstones - activated as part of the Mage's Treasure questline.
Codex entries[]
- Codex entry: Archons of the Imperium - source: Book from the Mad Hermit.
- Codex entry: Legend of the Juggernaut - source: Gravestone.
- Codex entry: Mythal: the Great Protector - source: Mythal's Blessing from a Skeleton.
Notes[]
- The Mad Hermit will remain non-violent so long as things go the way he wants them to. He will attack the Warden however when annoyed and he is capable of some powerful magic, being a renegade Blood Mage. He will summon some Greater Rage Demons to assist him. Note: If the Warden searches the tree stump to recover the acorn prior to speaking with him and then ignores him when he informs them that the stump is his home, the Mad Hermit will attack without conversing further.
- The Maleficar are encountered in the large barren area where the Warden finds one of the tombstones after having accepted the Mage Liaison's quest Thy Brother's Killer; after a short conversation the fight ensues.