Dragon Age Wiki
Dragon Age Wiki
No edit summary
m (fix links)
Tag: apiedit
(12 intermediate revisions by 4 users not shown)
Line 3: Line 3:
 
|name = [[East Brecilian Forest]]
 
|name = [[East Brecilian Forest]]
 
|icon = Ico Forest.png
 
|icon = Ico Forest.png
|image = Area-Brecilian_Forest.png
+
|image = East Brecilian Forest.png
  +
|px = 270px
 
|location = [[Brecilian Forest]]
 
|location = [[Brecilian Forest]]
 
|terrain = Forest
 
|terrain = Forest
|exits = [[West Brecilian Forest]]<br>[[Brecilian Ruins]]
+
|exits = [[West Brecilian Forest]] <br> [[Ruins Upper Level]] <small>([[Brecilian Ruins]])</small>
 
|inhabitants = [[Werewolf|Werewolves]], [[Sylvan]]s, [[Darkspawn]]
|appearances = [[Dragon Age: Origins]]
 
|inhabitants = [[Werewolves]], [[Sylvans]], [[Darkspawn]]
 
 
|characters = [[Mad Hermit]]
 
|characters = [[Mad Hermit]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
The '''East Brecilian Forest''' is another section of the [[Brecilian Forest]]. The ruins of an ancient [[Tevinter Imperium|Tevinter]] city can be seen in this area.
+
The '''East Brecilian Forest''' is a section of the [[Brecilian Forest]]. The ruins of an ancient settlement can be seen in this area.
   
 
== Quests ==
 
== Quests ==
Line 24: Line 25:
 
* [[Aneirin]]
 
* [[Aneirin]]
 
* [[Danyla]]
 
* [[Danyla]]
* The [[Mad Hermit]]
+
* [[Mad Hermit]]
** The hermit will remain non-violent so long as things go the way he wants them to. He will attack [[the Warden]] however when annoyed and he is capable of some magic, being a renegade [[Blood magic|Blood Mage]]. He will summon some [[Rage demon]]s to help him. ''Note: If you search the tree stump to recover the acorn before speaking with him and ignore him telling you it's his house, he will attack you without any further conversation.''
+
** The hermit will remain non-violent so long as things go the way he wants them to. He will attack [[the Warden]] however when annoyed and he is capable of some powerful magic, being a renegade [[Blood magic|Blood Mage]]. He will summon some [[Greater Rage Demon]]s to help him. ''Note: If you search the tree stump to recover the acorn before speaking with him and ignore him telling you it's his house, he will attack you without any further conversation.''
  +
* [[Swiftrunner]] - unavoidable fight past the Magical Barrier
  +
* [[Witherfang]] - brief appearance to end the fight with Swiftrunner
  +
* [[Gatekeeper]] - retreats into the [[Brecilian Ruins|ruins]] before the Warden can engage
 
* [[Maleficar]]: They will be in the large barren area where you found one of the tombstones after you have accepted the Mage Liaison's quest [[Thy Brother's Killer]]. After a short conversation a fight ensues.
 
* [[Maleficar]]: They will be in the large barren area where you found one of the tombstones after you have accepted the Mage Liaison's quest [[Thy Brother's Killer]]. After a short conversation a fight ensues.
   
 
== Enemies ==
 
== Enemies ==
[[File:NPC-Maleficar.jpg|right|thumb|300px|Maleficar]]
+
[[File:NPC-Maleficar.jpg|right|thumb|300px|Maleficarum]]
* [[Werewolves]] - (Beast, [[Normal]] and [[Elite]])
+
* [[Werewolf|Werewolves]] - (Beast, [[Normal]] and [[Elite]])
 
* Rabid Werewolves - (Beast, [[Normal]])
 
* Rabid Werewolves - (Beast, [[Normal]])
 
* [[Swiftrunner]] - (Beast, [[Elite]])
 
* [[Swiftrunner]] - (Beast, [[Elite]])
* [[Black Bear]]s - ([[Animal]], [[Normal]])
+
* [[Black bear]]s - ([[Animal]], [[Normal]])
* [[Great Bear]] - ([[Animal]], [[Elite]])
+
* [[Great bear]] - ([[Animal]], [[Elite]])
 
* [[Wild sylvan]]s - ([[Demon]], [[Normal]] or [[Elite]])
 
* [[Wild sylvan]]s - ([[Demon]], [[Normal]] or [[Elite]])
 
* [[Ogre]]s - ([[Darkspawn]], [[Elite]])
 
* [[Ogre]]s - ([[Darkspawn]], [[Elite]])
Line 41: Line 45:
 
''Hermit's camp''
 
''Hermit's camp''
 
* [[Mad Hermit]] - ([[Human]], [[Boss]])
 
* [[Mad Hermit]] - ([[Human]], [[Boss]])
* 2 x [[Greater rage demon]]s - ([[Demon]], [[Normal]])
+
* 2 x [[Rage Demon|Greater rage demon]]s - ([[Demon]], [[Normal]])
   
* 8 Bandits - 4 melee, 4 archers and a 2-handed leader . Melee half uses [[Precise Striking]], [[Shield Cover]], [[Shield Pummel]] and [[Assault]], archers employ [[Pinning Shot]], [[Critical Shot]] and [[Shattering Shot]], while the leader activates [[Powerful Swings]] and [[Sunder Armor]].
+
* 8 Bandits - 4 melee, 4 archers and a 2-handed leader. Melee half uses [[Precise Striking]], [[Shield Cover]], [[Shield Pummel]] and [[Assault (Origins)|Assault]], archers employ [[Pinning Shot (Origins)|Pinning Shot]], [[Critical Shot]] and [[Shattering Shot]], while the leader activates [[Powerful Swings]] and [[Sunder Armor]].
 
{{Note|The bandits only appear if you killed the Mad Hermit and return later.}}
 
{{Note|The bandits only appear if you killed the Mad Hermit and return later.}}
   
 
''North Gravestone''
 
''North Gravestone''
 
* [[Revenant]] ([[Undead]], [[Boss]])
 
* [[Revenant]] ([[Undead]], [[Boss]])
* [[Fanged Skeleton]] ([[Undead]], [[Normal]])
+
* [[Fanged skeleton]] ([[Undead]], [[Normal]])
 
* [[Devouring skeleton]] ([[Undead]], [[Normal]])
 
* [[Devouring skeleton]] ([[Undead]], [[Normal]])
 
* [[Devouring skeleton]] ([[Undead]], [[Elite]])
 
* [[Devouring skeleton]] ([[Undead]], [[Elite]])
Line 58: Line 62:
 
* [[Skeleton archer]] ([[Undead]], [[Elite]])
 
* [[Skeleton archer]] ([[Undead]], [[Elite]])
   
*4 [[Genlock Alpha]]s - ([[Darkspawn]], [[Elite]]) - 3 archers, one Dual-Weapon.
+
*4 [[Genlock alpha]]s - ([[Darkspawn]], [[Elite]]) - 3 archers, one Dual-Weapon.
 
*2 [[Hurlock]]s - ([[Darkspawn]], [[Normal]]) - both archers.
 
*2 [[Hurlock]]s - ([[Darkspawn]], [[Normal]]) - both archers.
   
{{Note|The darkspawn only appear if you killed the Revenant from the southern gravestone and return.}}
+
{{Note|The darkspawn only appear if you killed the revenant from the southern gravestone and return.}}
   
 
== Containers ==
 
== Containers ==
 
 
* {{TextContainer|Chest}} ([[Treasure#Generic|Generic]], Normal) - locked
 
* {{TextContainer|Chest}} ([[Treasure#Generic|Generic]], Normal) - locked
 
* {{TextContainer|Skeleton}} (Special) - contains [[Mythal's Blessing]]
 
* {{TextContainer|Skeleton}} (Special) - contains [[Mythal's Blessing]]
Line 82: Line 85:
   
 
== Notable items ==
 
== Notable items ==
[[File:Map-East_Brecilian_Forest.png|thumb|300px|Map of the Area]]
+
[[File:Map-East_Brecilian_Forest.png|thumb|300px|Map of the area]]
   
 
{{:Ancient Elven Helm|style=iconmini}}, source: [[Mad Hermit]]{{clrl}}
 
{{:Ancient Elven Helm|style=iconmini}}, source: [[Mad Hermit]]{{clrl}}
 
{{:Aneirin's Token|style=iconmini}}, source: Aneirin (via [[Wynne's Regret]]){{clrl}}
 
{{:Aneirin's Token|style=iconmini}}, source: Aneirin (via [[Wynne's Regret]]){{clrl}}
{{:Deathroot|style=iconmini}}{{clrl}}
+
{{:Deathroot (Origins)|style=iconmini}}{{clrl}}
 
{{:Dreamsever|style=iconmini}}, source: drop [[Mad Hermit]]{{clrl}}
 
{{:Dreamsever|style=iconmini}}, source: drop [[Mad Hermit]]{{clrl}}
 
{{:Golden Ring|style=iconmini}}, source: steal from [[Mad Hermit]]'s stump{{clrl}}
 
{{:Golden Ring|style=iconmini}}, source: steal from [[Mad Hermit]]'s stump{{clrl}}
Line 98: Line 101:
 
{{:Onyx Demon Statuette|style=iconmini}}, source: {{TextContainer|Pile of Bones}}{{clrl}}
 
{{:Onyx Demon Statuette|style=iconmini}}, source: {{TextContainer|Pile of Bones}}{{clrl}}
   
==Codex entries==
+
== Codex entries ==
{{:Codex entry: Archons of the Imperium|style=iconmini}}, source: [[Mad Hermit]]{{clrl}}
+
{{:Codex entry: Archons of the Imperium|style=iconmini}}, source: [[Book]] from [[Mad Hermit]]{{clrl}}
  +
{{:Codex entry: Legend of the Juggernaut|style=iconmini}}, source: [[The Mage's Treasure|Gravestone]]{{clrl}}
  +
{{:Codex entry: Mythal: the Great Protector|style=iconmini}}, source: [[Mythal's Blessing]] on {{TextContainer|Skeleton}}{{clrl}}
   
 
== Special objects ==
 
== Special objects ==
[[File:Object-Magical_Barrier.jpg|right|thumb|200px|Magical Barrier (Nature of the Beast)]]
+
[[File:Object-Magical_Barrier.jpg|right|thumb|200px|The magical barrier]]
 
* A "Magical Barrier" is present along the southwest path to the ruins. You will need to obtain the assistance of either the [[Grand Oak]] or the [[Mad Hermit]] to pass. ''See [[Nature of the Beast#The Magical Barrier|Nature of the Beast]] for details.''
 
* A "Magical Barrier" is present along the southwest path to the ruins. You will need to obtain the assistance of either the [[Grand Oak]] or the [[Mad Hermit]] to pass. ''See [[Nature of the Beast#The Magical Barrier|Nature of the Beast]] for details.''
 
* A "Landmark Tent" at the hermit's camp can be used to activate [[Mabari Dominance]].
 
* A "Landmark Tent" at the hermit's camp can be used to activate [[Mabari Dominance]].
 
* "Ancient Tombstones" - used for quest [[The Mage's Treasure]].
 
* "Ancient Tombstones" - used for quest [[The Mage's Treasure]].
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age: Origins locations]]
[[Category:Ferelden]]
 

Revision as of 23:51, 11 May 2015

The East Brecilian Forest is a section of the Brecilian Forest. The ruins of an ancient settlement can be seen in this area.

Quests

Nature of the Beast Nature of the Beast

Lost to the Curse Lost to the Curse

Thy Brother's Killer Thy Brother's Killer

The Mage's Treasure The Mage's Treasure

Wynne's Regret Wynne's Regret

Characters

  • Aneirin
  • Danyla
  • Mad Hermit
    • The hermit will remain non-violent so long as things go the way he wants them to. He will attack the Warden however when annoyed and he is capable of some powerful magic, being a renegade Blood Mage. He will summon some Greater Rage Demons to help him. Note: If you search the tree stump to recover the acorn before speaking with him and ignore him telling you it's his house, he will attack you without any further conversation.
  • Swiftrunner - unavoidable fight past the Magical Barrier
  • Witherfang - brief appearance to end the fight with Swiftrunner
  • Gatekeeper - retreats into the ruins before the Warden can engage
  • Maleficar: They will be in the large barren area where you found one of the tombstones after you have accepted the Mage Liaison's quest Thy Brother's Killer. After a short conversation a fight ensues.

Enemies

NPC-Maleficar

Maleficarum

Hermit's camp

Note: The bandits only appear if you killed the Mad Hermit and return later.

North Gravestone

South Gravestone

Note: The darkspawn only appear if you killed the revenant from the southern gravestone and return.

Containers

North Gravestone

South Gravestone

Notable items

Map-East Brecilian Forest

Map of the area

Ancient Elven Helm Ancient Elven Helm, source: Mad Hermit

Aneirin's Token Aneirin's Token, source: Aneirin (via Wynne's Regret)

Deathroot Deathroot

Dreamsever Dreamsever, source: drop Mad Hermit

Golden Ring Golden Ring, source: steal from Mad Hermit's stump

Grand Oak Acorn Grand Oak Acorn, source: Mad Hermit

Mythal's Blessing Mythal's Blessing, source: Skeleton

Scarf Scarf, source: Danyla

Steel Spiked Collar Steel Spiked Collar, source: Pile of Bones

Notable gifts for companions:

Onyx Demon Statuette Onyx Demon Statuette, source: Pile of Bones

Codex entries

Codex entry: Archons of the Imperium Codex entry: Archons of the Imperium, source: Book from Mad Hermit

Codex entry: Legend of the Juggernaut Codex entry: Legend of the Juggernaut, source: Gravestone

Codex entry: Mythal: the Great Protector Codex entry: Mythal: the Great Protector, source: Mythal's Blessing on Skeleton

Special objects

Object-Magical Barrier

The magical barrier