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* 2 x [[Rage Demon|Greater rage demon]]s - ([[Demon]], [[Normal]]) |
* 2 x [[Rage Demon|Greater rage demon]]s - ([[Demon]], [[Normal]]) |
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− | * 8 Bandits - 4 melee, 4 archers and a 2-handed leader. Melee half uses [[Precise Striking]], [[Shield Cover]], [[Shield Pummel]] and [[Assault (Origins)|Assault]], archers employ [[Pinning Shot]], [[Critical Shot]] and [[Shattering Shot]], while the leader activates [[Powerful Swings]] and [[Sunder Armor]]. |
+ | * 8 Bandits - 4 melee, 4 archers and a 2-handed leader. Melee half uses [[Precise Striking]], [[Shield Cover]], [[Shield Pummel]] and [[Assault (Origins)|Assault]], archers employ [[Pinning Shot (Origins)|Pinning Shot]], [[Critical Shot]] and [[Shattering Shot]], while the leader activates [[Powerful Swings]] and [[Sunder Armor]]. |
{{Note|The bandits only appear if you killed the Mad Hermit and return later.}} |
{{Note|The bandits only appear if you killed the Mad Hermit and return later.}} |
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Revision as of 17:20, 15 June 2014
The East Brecilian Forest is a section of the Brecilian Forest. The ruins of an ancient settlement can be seen in this area.
Quests
Characters
- Aneirin
- Danyla
- Mad Hermit
- The hermit will remain non-violent so long as things go the way he wants them to. He will attack the Warden however when annoyed and he is capable of some powerful magic, being a renegade Blood Mage. He will summon some Greater Rage Demons to help him. Note: If you search the tree stump to recover the acorn before speaking with him and ignore him telling you it's his house, he will attack you without any further conversation.
- Swiftrunner - unavoidable fight past the Magical Barrier
- Witherfang - brief appearance to end the fight with Swiftrunner
- Gatekeeper - retreats into the ruins before the Warden can engage
- Maleficar: They will be in the large barren area where you found one of the tombstones after you have accepted the Mage Liaison's quest Thy Brother's Killer. After a short conversation a fight ensues.
Enemies
- Werewolves - (Beast, Normal and Elite)
- Rabid Werewolves - (Beast, Normal)
- Swiftrunner - (Beast, Elite)
- Black bears - (Animal, Normal)
- Great bear - (Animal, Elite)
- Wild sylvans - (Demon, Normal or Elite)
- Ogres - (Darkspawn, Elite)
- 4 Maleficarum - refer to the quest Thy Brother's Killer for more details.
Hermit's camp
- Mad Hermit - (Human, Boss)
- 2 x Greater rage demons - (Demon, Normal)
- 8 Bandits - 4 melee, 4 archers and a 2-handed leader. Melee half uses Precise Striking, Shield Cover, Shield Pummel and Assault, archers employ Pinning Shot, Critical Shot and Shattering Shot, while the leader activates Powerful Swings and Sunder Armor.
North Gravestone
- Revenant (Undead, Boss)
- Fanged skeleton (Undead, Normal)
- Devouring skeleton (Undead, Normal)
- Devouring skeleton (Undead, Elite)
- Skeleton archer (Undead, Normal)
South Gravestone
- 4 Genlock alphas - (Darkspawn, Elite) - 3 archers, one Dual-Weapon.
- 2 Hurlocks - (Darkspawn, Normal) - both archers.
Containers
- Chest (Generic, Normal) - locked
- Skeleton (Special) - contains Mythal's Blessing
North Gravestone
- Charred Corpse (Generic, Normal)
- Chest (Elven, Normal) - locked
- Pile of Bones (Generic, Normal)
- Pile of Bones (Generic, Normal)
- Rubble (Generic, Normal)
- Rubble (Special) - contains Steel Spiked Collar
South Gravestone
- Chest (Tevinter, Normal) - locked
- Chest (Elven, Elite) - locked
- Pile of Bones (Generic, Critter) - contains Onyx Demon Statuette
Notable items
Ancient Elven Helm, source: Mad Hermit
Aneirin's Token, source: Aneirin (via Wynne's Regret)
Dreamsever, source: drop Mad Hermit
Golden Ring, source: steal from Mad Hermit's stump
Grand Oak Acorn, source: Mad Hermit
Mythal's Blessing, source: Skeleton
Steel Spiked Collar, source: Pile of Bones
Notable gifts for companions:
Onyx Demon Statuette, source: Pile of Bones
Codex entries
Codex entry: Archons of the Imperium, source: Book from Mad Hermit
Codex entry: Legend of the Juggernaut, source: Gravestone
Codex entry: Mythal: the Great Protector, source: Mythal's Blessing on Skeleton
Special objects
- A "Magical Barrier" is present along the southwest path to the ruins. You will need to obtain the assistance of either the Grand Oak or the Mad Hermit to pass. See Nature of the Beast for details.
- A "Landmark Tent" at the hermit's camp can be used to activate Mabari Dominance.
- "Ancient Tombstones" - used for quest The Mage's Treasure.