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For the specialization in other games, see Duelist (Origins) and Duelist (Dragon Age II).


Duelist is a Rogue specialization in Dragon Age: The Veilguard.

Description[]

Ability tree[]

Skills[]

Name Type Description Details
Murder of Crows Ultimate Ability Damage: 1,760 Necrotic

Use your advanced agility to cut down enemies foolish enough to challenge an Antivan Crow.

Your enemies will think you have wings as you leap rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone.

A Thousand Cuts Ability Type: Strike, Control

Damage: 880 Necrotic

Cost:

Assume a duelist's pose, then rapidly slice and dice your opponent.

Deals damage up to 16 times with an especially devastating final blow.

When Acquired
Ability damage: +15%
Advanced Specs
Critical Condition: Target is Chilled
Death's Blessing Passive Necrotic damage: +10%
Shall We Dance Trait Performing a Light attack, waiting a short time, then performing another deals bonus damage and Stagger and grants Adrenaline.

Level Required: 30

When Acquired
Weapon damage: +10%
Effects
Stagger: Pushes the target closer to the Staggered state, enabling Takedowns.
Poisoned Blades Ability Upgrade Upgrades Strike Abilities

Strike Abilities apply Necrosis for each unique Primer on the target.

Necrosis: Necrotic damage over time. Deals increased damage against Barrier.

Primer: Sets an enemy up for a follow-up Detonation Ability.

Dynamic Gaints Passive Maximum Momentum: +50
Balanced Flow Greater Passive Deal up to 30% more weapon damage and take up to 25% less damage relative to your current Momentum.
Convert Energy Greater Passive Your Charged attacks now consume 25 Momentum to deal 25% more damage and Stagger.
Concentration Passive Charged attack damage; +10% Charged Attack: A powerful attack that deals additional damage and interrupts enemy actions.
Quick Control Ability Upgrade Upgrades Control Abilities

Hitting an enemy with a Control Ability permanently reduces their Defense by 5.

Defense: Flat reduction to incoming damage.
Mounting Thrill Trait The Adrenaline effect now stacks up to 3 times, increasing its bonus damage and chance to disrupt enemies.

Level Required: 30

When Acquired
Weapon damage: +10%
Effects
Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt.
Adrenaline Rush Passive Attacks to activate Adrenaline: -2 Effects
Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt.
Energy Burst Greater Passive Gaining the Adrenaline effect increases your health and Momentum by 10%. Effects
Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt.
Deflection Greater Passive Lose only 1 Adrenaline charge when you take damage. With any active charges, you take 40% less damage. Effects
Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt.


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