- For the specialization in other games, see Duelist (Origins) and Duelist (Dragon Age II).
Duelist is a Rogue specialization in Dragon Age: The Veilguard.
Description[]
Ability tree[]
Skills[]
Name | Type | Description | Details |
---|---|---|---|
Murder of Crows | Ultimate Ability | Damage: 1,760 Necrotic
Use your advanced agility to cut down enemies foolish enough to challenge an Antivan Crow. Your enemies will think you have wings as you leap rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone. |
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A Thousand Cuts | Ability | Type: Strike, Control
Damage: 880 Necrotic Cost: Assume a duelist's pose, then rapidly slice and dice your opponent. Deals damage up to 16 times with an especially devastating final blow. |
When Acquired Ability damage: +15% Advanced Specs Critical Condition: Target is Chilled |
Death's Blessing | Passive | Necrotic damage: +10% | |
Shall We Dance | Trait | Performing a Light attack, waiting a short time, then performing another deals bonus damage and Stagger and grants Adrenaline.
Level Required: 30 |
When Acquired Weapon damage: +10% Effects Stagger: Pushes the target closer to the Staggered state, enabling Takedowns. |
Poisoned Blades | Ability Upgrade | Upgrades Strike Abilities
Strike Abilities apply Necrosis for each unique Primer on the target. |
Necrosis: Necrotic damage over time. Deals increased damage against Barrier.
Primer: Sets an enemy up for a follow-up Detonation Ability. |
Dynamic Gaints | Passive | Maximum Momentum: +50 | |
Balanced Flow | Greater Passive | Deal up to 30% more weapon damage and take up to 25% less damage relative to your current Momentum. | |
Convert Energy | Greater Passive | Your Charged attacks now consume 25 Momentum to deal 25% more damage and Stagger. | |
Concentration | Passive | Charged attack damage; +10% | Charged Attack: A powerful attack that deals additional damage and interrupts enemy actions. |
Quick Control | Ability Upgrade | Upgrades Control Abilities
Hitting an enemy with a Control Ability permanently reduces their Defense by 5. |
Defense: Flat reduction to incoming damage. |
Mounting Thrill | Trait | The Adrenaline effect now stacks up to 3 times, increasing its bonus damage and chance to disrupt enemies.
Level Required: 30 |
When Acquired Weapon damage: +10% Effects Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt. |
Adrenaline Rush | Passive | Attacks to activate Adrenaline: -2 | Effects Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt. |
Energy Burst | Greater Passive | Gaining the Adrenaline effect increases your health and Momentum by 10%. | Effects Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt. |
Deflection | Greater Passive | Lose only 1 Adrenaline charge when you take damage. With any active charges, you take 40% less damage. | Effects Adrenaline: Land consecutive hits without taking damage to enter a heightened state, increasing all damage dealt. |
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