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To effectively wield two weapons, characters must possess dual weapon talents. These talents can only be used when a second weapon is equipped in the off-hand; they will not work with shields, ranged weapons, or two-handed weapons.

Dual-Weapon Training tree[]

Dual-Weapon Training Dual-Weapon Training
Passive
Requires: 12 dexterity
Requires:  Combat Training
The character has become more proficient fighting with two weapons, and now deals closer to normal damage bonus with the off-hand weapon.
Dual-Weapon Finesse Dual-Weapon Finesse
Passive
Requires: 16 dexterity
Requires:  Improved Combat Training
The character is extremely skilled at wielding a weapon in each hand, gaining bonus to attack and defense.
Dual-Weapon Expert Dual-Weapon Expert
Passive
Requires: Level 9
Requires:  26 dexterity
Requires:  Expert Combat Training
The character has significant experience with two-weapon fighting, gaining a bonus to critical chance, as well as a possibility with each hit to inflict bleeding lacerations that continue to damage a target for a time.
Dual-Weapon Mastery Dual-Weapon Mastery
Passive
Requires: Level 12
Requires:  36 dexterity
Requires:  Master Combat Training
Only a chosen few truly master the complicated art of fighting with two weapons, but the character is now among that elite company, able to wield full-sized weapons in both hands. Stamina costs for all dual-weapon talents are also reduced.

Dual Striking tree[]

Dual Striking Dual Striking
Sustained
Range: Personal
Upkeep: 50
Fatigue: 5%
Cooldown: 0.5s
Requires: 12 dexterity
Requires:  Combat Training
When in this mode, the character strikes with both weapons simultaneously. Attacks cause more damage, but the character cannot inflict regular critical hits or backstabs.
Riposte Riposte
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: 16 dexterity
Requires: Improved Combat Training
The character strikes at a target once, dealing normal damage, as well as stunning the opponent unless it passes a physical resistance check. The character then strikes with the other weapon, generating a critical hit if the target was stunned.
Cripple Cripple
Activated
Range: Personal
Activation: 35
Cooldown: 30s
Requires: 22 dexterity
Requires:  Expert Combat Training
The character strikes low at a target, gaining a momentary attack bonus and hitting critically if the attack connects, while crippling the target with penalties to movement speed, attack, and defense unless it passes a physical resistance check.
Punisher Punisher
Activated
Range: Personal
Activation: 50
Cooldown: 40s
Requires: 28 dexterity
Requires:  Master Combat Training
The character makes three blows against a target, dealing normal damage for the first two strikes and generating a critical hit for the final blow, if it connects. The target may also suffer penalties to attack and defense, or be knocked to the ground.

Dual-Weapon Sweep tree[]

Dual-Weapon Sweep Dual-Weapon Sweep
Activated
Range: Personal
Activation: 20
Cooldown: 15s
Requires: 12 dexterity
Requires:  Combat Training
The character sweeps both weapons in a broad forward arc, striking nearby enemies with one or both weapons and inflicting significantly more damage than normal.
Flurry Flurry
Activated
Range: Personal
Activation: 40
Cooldown: 20s
Requires: 18 dexterity
Requires:  Improved Combat Training
The character lashes out with a flurry of three blows, dealing normal combat damage with each hit.
Momentum Momentum
Sustained
Range: Personal
Upkeep: 60
Fatigue: 5%
Cooldown: 30s
Requires: 24 dexterity
Requires:  Expert Combat Training
The character has learned to carry one attack through to the next, increasing attack speed substantially. This mode consumes stamina quickly, however.
Whirlwind Whirlwind
Activated
Range: Personal
Activation: 40
Cooldown: 40s
Requires: 30 dexterity
Requires: Master Combat Training
The character flies into a whirling dance of death, striking out at surrounding enemies with both weapons. Each hit deals normal combat damage.

Twin Strikes tree[]

The following are only available in Dragon Age: Origins - Awakening.


Twin Strikes Twin Strikes
Activated
Range: Personal
Activation: 50
Cooldown: 30s
Requires: Level 20
Requires:  34 dexterity
Requires:  Combat Training
Two devastating strikes in rapid succession each inflict an automatic critical hit. Find Vitals adds additional damage to each hit. If the target is affected by Low Blow, it cannot move for a short time.
Find Vitals Find Vitals
Passive
Requires: 40 dexterity
Requires:  Improved Combat Training
The character is a force of nature when wielding two weapons, gaining permanent bonuses to melee critical chance and critical damage. Twin Strikes now inflicts additional bleeding damage.
Low Blow Low Blow
Activated
Range: Personal
Activation: 50
Cooldown: 30s
Requires: 46 dexterity
Requires:  Expert Combat Training
The character strikes at the legs of surrounding enemies, imposing penalties to movement speed and attack speed for a short time. If an opponent is already bleeding from Twin Strikes, it slips and falls to the ground as well.
Unending Flurry Unending Flurry
Sustained
Range: Personal
Cooldown: 60s
Requires: 50 dexterity
Requires:  Master Combat Training
The character singles out an enemy for death, stabbing it quickly and repeatedly, consuming a small amount of stamina with each hit. The assault continues until the target dies or flees, or until the character misses or runs out of stamina. If the target is bleeding from Twin Strikes, each swing becomes a critical hit. If the target is slowed by Low Blow, the character cannot miss.

Gallery[]

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