To effectively wield two weapons, characters must possess dual weapon talents. These talents can only be used when a second weapon is equipped in the off-hand; they will not work with shields, ranged weapons, or two-handed weapons.
Dual-Weapon Training tree[]
Dual-Weapon Training |
Passive Requires: 12 dexterity Requires: Combat Training |
The character has become more proficient fighting with two weapons, and now deals closer to normal damage bonus with the off-hand weapon. |
Dual-Weapon Finesse |
Passive Requires: 16 dexterity Requires: Improved Combat Training |
The character is extremely skilled at wielding a weapon in each hand, gaining bonus to attack and defense. |
Dual-Weapon Expert |
Passive Requires: Level 9 Requires: 26 dexterity Requires: Expert Combat Training |
The character has significant experience with two-weapon fighting, gaining a bonus to critical chance, as well as a possibility with each hit to inflict bleeding lacerations that continue to damage a target for a time. |
Dual-Weapon Mastery |
Passive Requires: Level 12 Requires: 36 dexterity Requires: Master Combat Training |
Only a chosen few truly master the complicated art of fighting with two weapons, but the character is now among that elite company, able to wield full-sized weapons in both hands. Stamina costs for all dual-weapon talents are also reduced. |
Dual Striking tree[]
Dual Striking |
Sustained Range: Personal Upkeep: 50 Fatigue: 5% Cooldown: 0.5s Requires: 12 dexterity Requires: Combat Training |
When in this mode, the character strikes with both weapons simultaneously. Attacks cause more damage, but the character cannot inflict regular critical hits or backstabs. |
Riposte |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: 16 dexterity Requires: Improved Combat Training |
The character strikes at a target once, dealing normal damage, as well as stunning the opponent unless it passes a physical resistance check. The character then strikes with the other weapon, generating a critical hit if the target was stunned. |
Cripple |
Activated Range: Personal Activation: 35 Cooldown: 30s Requires: 22 dexterity Requires: Expert Combat Training |
The character strikes low at a target, gaining a momentary attack bonus and hitting critically if the attack connects, while crippling the target with penalties to movement speed, attack, and defense unless it passes a physical resistance check. |
Punisher |
Activated Range: Personal Activation: 50 Cooldown: 40s Requires: 28 dexterity Requires: Master Combat Training |
The character makes three blows against a target, dealing normal damage for the first two strikes and generating a critical hit for the final blow, if it connects. The target may also suffer penalties to attack and defense, or be knocked to the ground. |
Dual-Weapon Sweep tree[]
Dual-Weapon Sweep |
Activated Range: Personal Activation: 20 Cooldown: 15s Requires: 12 dexterity Requires: Combat Training |
The character sweeps both weapons in a broad forward arc, striking nearby enemies with one or both weapons and inflicting significantly more damage than normal. |
Flurry |
Activated Range: Personal Activation: 40 Cooldown: 20s Requires: 18 dexterity Requires: Improved Combat Training |
The character lashes out with a flurry of three blows, dealing normal combat damage with each hit. |
Momentum |
Sustained Range: Personal Upkeep: 60 Fatigue: 5% Cooldown: 30s Requires: 24 dexterity Requires: Expert Combat Training |
The character has learned to carry one attack through to the next, increasing attack speed substantially. This mode consumes stamina quickly, however. |
Whirlwind |
Activated Range: Personal Activation: 40 Cooldown: 40s Requires: 30 dexterity Requires: Master Combat Training |
The character flies into a whirling dance of death, striking out at surrounding enemies with both weapons. Each hit deals normal combat damage. |
Twin Strikes tree[]
The following are only available in Dragon Age: Origins - Awakening.
Twin Strikes |
Activated Range: Personal Activation: 50 Cooldown: 30s Requires: Level 20 Requires: 34 dexterity Requires: Combat Training |
Two devastating strikes in rapid succession each inflict an automatic critical hit. Find Vitals adds additional damage to each hit. If the target is affected by Low Blow, it cannot move for a short time. |
Find Vitals |
Passive Requires: 40 dexterity Requires: Improved Combat Training |
The character is a force of nature when wielding two weapons, gaining permanent bonuses to melee critical chance and critical damage. Twin Strikes now inflicts additional bleeding damage. |
Low Blow |
Activated Range: Personal Activation: 50 Cooldown: 30s Requires: 46 dexterity Requires: Expert Combat Training |
The character strikes at the legs of surrounding enemies, imposing penalties to movement speed and attack speed for a short time. If an opponent is already bleeding from Twin Strikes, it slips and falls to the ground as well. |
Unending Flurry |
Sustained Range: Personal Cooldown: 60s Requires: 50 dexterity Requires: Master Combat Training |
The character singles out an enemy for death, stabbing it quickly and repeatedly, consuming a small amount of stamina with each hit. The assault continues until the target dies or flees, or until the character misses or runs out of stamina. If the target is bleeding from Twin Strikes, each swing becomes a critical hit. If the target is slowed by Low Blow, the character cannot miss. |
Gallery[]
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