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For talents in Dragon Age: Origins, see Dual Weapon talents (Origins).
For a list of weapons requiring this talent tree, see Dual Weapon weapons.


Dual Weapon talents are talents available to the rogue class in Dragon Age II.

Ability Tree[]

BackstabPerforateMurderExplosive StrikeMerciless StrikeTwin FangsReversed GripLacerateMaimUnforgiving ChainDual Weapon tree DA2
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Click (or mouse over) any talent for details.

Talents[]

Backstab Backstab
Activated
Activation: 20
Cooldown: 15s
Requires: Level 2
The lightning-quick rogue vanishes in a smoke screen and reappears behind the enemy with a fierce strike to the back.

Physical damage: 2.3x
Physical force: 2x
Perforate Perforate
Upgrade
Requires: Level 6
Backstab now cools down more quickly, allowing the rogue to use it more frequently.

Cooldown: -5s (total: 10s)
Murder Murder
Upgrade
Requires: Level 8
Requires: 3 points in Dual Weapon
The rogue now exploits weakness in an opponent's defenses when using Backstab to inflict extra damage.

Critical Chance: 100%
Unforgiving Chain Unforgiving Chain
Passive
Requires: Level 3
For a short time, every basic melee attack the rogue executes in rapid succession increases the chance to score a critical hit. Activating any other talent cancels the effect, but Explosive Strike can exploit the chain for extra damage.

Critical chance: Stacking +2% per hit (max +20%)
Explosive Strike Explosive Strike
Activated
Range: Personal
Activation: 15
Cooldown: 25s
Requires: Level 4
Requires: Unforgiving Chain
The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain.

Physical damage: 0.9x + 0.5x per hit (max 5.9x)
Physical force: 2x
Merciless Strike Merciless Strike
Upgrade
Requires: Level 8
Requires: 3 points in Dual Weapon
Explosive Strike now guarantees a critical hit and inflicts significantly more damage against enemies who have been knocked off balance by a warrior.

Physical damage: 300% vs. STAGGEREDStaggered targets
Critical chance: 100%
Lacerate Lacerate
Sustained
Upkeep: 10%
Cooldown: 10s
Requires: Level 5
Requires: Backstab
Requires: 2 points in Dual Weapon
While this mode is active, the rogue's deadly blades have a chance to inflict bleeding wounds that continue to cause damage for a short time.

Physical damage: 0.9x
Chance of bleeding: 10%
Maim Maim
Upgrade
Requires: Level 9
Requires: 4 points in Dual Weapon
Lacerate now cuts deeper, inflicting serious damage.

Physical damage: +0.45x (total: 1.35x)
Chance of bleeding: 100% vs. STAGGEREDStaggered targets
Twin Fangs Twin Fangs
Activated
Activation: 30
Cooldown: 30s
Requires: Level 6
Requires: Explosive Strike
Requires: Backstab
Requires: 4 points in Dual Weapon
The rogue slashes at a target with both weapons, dealing an automatic critical hit with each blade.

Physical damage: 5.5x (x2 hits)
Physical force: 2x (x2 hits)
Critical chance: 100%
Reversed Grip Reversed Grip
Upgrade
Requires: Level 10
Twin Fangs can now be used more frequently, allowing the rogue to rapidly tear down any opponent.

Cooldown: -10s (total: 20s)
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