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<!-- Talent Mechanics -->
 
<!-- Talent Mechanics -->
*When in this mode, the character strikes with both weapons simultaneously. Attacks combine the damage of both weapons, rather than attacking with each weapon separately. This essentially doubles melee attack damage, but the character cannot inflict regular critical hits or backstabs.
+
*When in this mode, the character strikes with both weapons simultaneously. This essentially doubles melee attack damage, but the character cannot inflict regular critical hits or backstabs.
 
*Conjuration time: 1 s.
 
*Conjuration time: 1 s.
   
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*Upkeep is in {{ColorStamina/Talent|Stamina}}.
 
*Upkeep is in {{ColorStamina/Talent|Stamina}}.
 
*[[Momentum]] and Dual Striking can be used simultaneously. Dual Striking needs to be reactivated each time you enter a new zone, even if it seems active, to work properly.
 
*[[Momentum]] and Dual Striking can be used simultaneously. Dual Striking needs to be reactivated each time you enter a new zone, even if it seems active, to work properly.
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*An attack roll for each weapon is performed independently, either weapon or both can hit. Runes on each weapon that hits are triggered properly.
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*The flanking bonus to attack applies.
   
 
</noinclude>
 
</noinclude>

Revision as of 11:00, 14 March 2010


See Also Dual Weapon Talents, Talents, Ability Mechanics.

Information

  • When in this mode, the character strikes with both weapons simultaneously. This essentially doubles melee attack damage, but the character cannot inflict regular critical hits or backstabs.
  • Conjuration time: 1 s.

Notes

  • Upkeep is in Stamina.
  • Momentum and Dual Striking can be used simultaneously. Dual Striking needs to be reactivated each time you enter a new zone, even if it seems active, to work properly.
  • An attack roll for each weapon is performed independently, either weapon or both can hit. Runes on each weapon that hits are triggered properly.
  • The flanking bonus to attack applies.