- Drains every 4s.
(10 + 0.1 * spellpower)spirit damage.
- Mana cost: 30 per enemy drained (unaffected by Fatigue).
- Upkeep is in Mana.
- A single Mage can sustain only one of the following: Draining Aura, Elemental Chaos.
- Drains mana even if Blood Magic is activated.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- This is an extremely potent power for any mage. Arcane Warriors can use it to heal themselves and draw threat. Alternatively, regular spellcasters can use this ability to keep themselves fully healed during a tough fight, and, while it is true the ability will draw considerable threat to them, it is nothing that can't be handled by Hand of Winter, Mind Blast, or Glyph of Repulsion.
See also Edit
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