A dragon thrall is a dragon that has been corrupted by the darkspawn taint, and thus been turned into a ghoul.
Involvement
Dragon Age: Origins
Only two dragon thralls appear in the entirety of Dragon Age: Origins. During The Battle of Denerim, the Warden must ascend Fort Drakon in order to reach and confront the Archdemon. At the foot of the tower, the Warden is beset by a pair of dragon thralls and a contingent of darkspawn. Only by slaying them is the Warden allowed access to the fort.
Dragon Age: Origins - Awakening
Just like the normal game, only two dragon thralls appear in Awakening. Fought at the end of The Righteous Path quest, they are considered both Boss-level enemies and the Warden-Commander must defeat them in order to escape the Silverite Mine.
Abilities
Blood Magic (monster)
Breath may refer to:
- Dragon Breath, a talent used by Archdemon, Flemeth the Shapeshifter and High dragon.
- Flame Breath (dragon), a talent used by Dragon.
- Flame Breath (dragonling), a talent used by Dragonling.
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- For the dog talent, see Overwhelm.
- For the Spider/Bear Shape talent, see Overwhelm (ability).
- For the bear (monster) ability, see Overwhelm (bear).
- For the deepstalker ability, see Overwhelm (deepstalker).
- For the dragon ability, see Overwhelm (dragon).
- For the shriek ability, see Overwhelm (shriek).
- For the spider (monster) ability, see Overwhelm (spider).
Information
- This talent generates an auto-hit.
- The target is incapacitated and hit several times, each for normal attack damage from the attacker.
- It is generally activated by the AI when the target dips to 50% or less health, as this is the default tactic for creatures with Overwhelm of any type. In Awakening, enemies would use this ability even when the target is at full health.
- Can be interrupted by effects that have higher animation priority, including knockdown, paralyze, root (Pinning Shot), draining (Crushing Prison), "heavy impact" (Mighty Blow), and fear.
Used by
- Bears: Great Bear and Bereskarn
- Deepstalkers: Deepstalker leader and Deepstalker matriarch
- Children: All variations
- Dragons: Dragons and Drakes
- Dogs: Dogs and Alpha Dogs
- Sand stalkers: Sand stalker leader
- Spiders: All variations, except Spiderlings and Giant spiderlings
- Werewolves: All variations, including Swiftrunner and Gatekeeper
- Wolves: All variations, including Witherfang
- Shrieks: All variations, including Shriek (thrall)
Notes
- This ability can fail to execute properly in some cases due to obstructed line of sight.
- Overwhelm only affects humans, elves, dwarves, Qunari, hurlocks, and genlocks. All classes with Overwhelm are immune to its effect. A shapeshifted mage, Shale, and Dog are immune to Overwhelm.
- Several enemies in a group can easily chain-Overwhelm against a solo character, which may be lethal for units with little armor, and very annoying and time consuming for highly armored characters, as openings to counterattack are few, short-lived, and far between. This threat is greatest when facing a large group of Shadow werewolves, as they can Overwhelm a defenseless party member from Stealth, evading countermeasures.
- This attack cannot be countered or mitigated by Misdirection Hex, as it does not need to confirm attack result.
- Some abilities grant a target the "damage ward" effect which makes the target immune to damage. This effect completely negates Overwhelm. These abilities include Force Field, Strength of Stone, and Carapace after being upgraded by Bulwark of the Ages.
- Some modal abilities apply on the character a special effect which has higher animation priority than Overwhelm. This means the character cannot be interrupted by Overwhelm when any of these abilities is active. These abilities include Captivating Song, Unending Flurry, and Reaving Storm.
Roar may refer to:
- Roar (dragon), a talent used by Dragon.
- Roar (high dragon), a talent used by High dragons and Archdemon.
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Shred may refer to:
- Shred, a talent used by Dog, mabari, wolves and Witherfang.
- Shred (dragon), a talent used by dragons.
- Shred (monster), with the ability id 90039 actually isn't implemented.
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Locations
Fort Drakon (entrance)
Notes
- Although the dragon that can use Blood Magic has Blood Wound in its AI package, due to unsuitable trigger condition and target type, the dragon never actually uses this ability. Furthermore, the dragon in fact cannot perform the cast animation of Blood Wound. As such, Blood Magic does not serve any real purpose in its case.
Gallery
Trivia
- When dragon thralls appear in Origins, there is no visual difference between them and normal dragons. But in the expansion pack, Awakening, the dragon thralls are dark crimson and red. It's possible that the ones in Awakening were experimented on by the Architect, had a more advanced taint, or BioWare wanting to separate them out from normal dragons.