The player takes on the role of the Marquis of Serault, a marquisate located on the western edge of Orlais. The Marquise (played as either The Huntress or The Scholar) guides Serault through a tumultuous part of its history, making decisions that affect not only the player but the region and its relation to the wider world. Affairs of court will be managed, and positions of counsellor, lover, bodyguard, and other roles will be chosen.
The Last Court is available as part of Dragon Age Keep. The game is only available in English. While the choices made by the player in The Last Court is recorded in the Keep, they have no effect on the story in Dragon Age: Inquisition. However, completing The Last Court will open up two war table missions in Inquisition and unlock a unique window that can be used to customise Skyhold.
The Last Court is a resource management game, with the player asked to make decisions and accept challenges, the odds of which depend on their attributes and the current state of the realm. The goal is to accumulate Secrets, Trophies, and Viands with which to impress Divine Justinia V when she visits. The game takes place over the period covering seven Market Days leading up to the visit.
The player starts with 20 actions, which replenish at the rate of 1 every 20 minutes. A resource called Dawn can be purchased for real-world cash to replenish actions.
- Main article: Action cards
The most common use of an action is to draw up to three cards, which can then be played. Cards can represent a generic visit from a subject, a visit from a subject bringing particular news, or a specific event in the realm. The player generally has a choice of one of several options per card, though some may be locked based on certain requirements. Most commonly, each option will lead to a series of choices, some involving risks called challenges.
On each Market Day the player will receive a draw of special cards. These cards can bring great rewards and open up cases for the player to investigate. Only one special card can be used on a given Market Day.
There are four main types of attributes in the game:
- Health - This represents the Marquise's personal health. It is lowered by injuries and increased by rest and healing.
- Skills (Rulership, Scholarship, Derring-Do, Woods-Wise, and Cunning) - These increase slowly over the course of the game. Most challenges involve a roll based on these characteristics. They can be boosted by recruiting subjects into your court as a Counsellor, Lover, Accomplice, or Bodyguard.
- State of the Realm (Dignity, Freedom, and Prosperity) - These change quickly over the course of the game, increasing and decreasing regularly as decisions are made. Higher values indicate a healthier realm and may open new opportunities.
- Threats (Peril, Twilight, and Rumors of Revolution) - These also change quickly. High values have negative effects, but also open opportunities.
The player has an inventory of resources, including:
- Secrets, Trophies, and Viands - The goal of the game is to collect these.
- Clues - A primary currency, these can be collected and then used to trade for other opportunities. Clues can be traded to boost your attributes via interaction with your subjects and are also used to progress story quest cards and can increase dignity, prosperity and freedom.
- Bags of Royals
- Authority - can be used to summon subjects and gain favors
- Favors (owed to the player by one of the characters) - can be used to complete activities with the characters who owe them to the player
The Marquise's subjects and other dignitaries appear regularly and some can be summoned to court. They can provide clues, perform specific services, train you in skills, and be recruited as part of your court. You need 2x Favor from respective character in order to recruit them.
|Name||Advisor Roles||Advisor Bonus||Spend Clues for...||Favor Cost||Spend Favor for...|
|The Acerbic Dowager||Counsellor||+20 Rulership||+3 Rulership||5 Bag of Royals|| + Dignity |
|The Elegant Abbess||Counsellor, Lover||+20 Scholarship||-10 Twilight|| 20 Prosperity |
4 Bag of Royals
| + Viands |
|The Cheery Baron||Counsellor||+20 Derring-Do||-10 Rumors of Revolution||1 Viand|
|The Kindly Knight||Counsellor||+20 Scholarship|| +1 Derring-Do (+3 if Derring-Do > 50) or |
|3 Bags of Royals|| + Scholarship |
|The Smiling Guildmistress||Counsellor||+20 Rulership||+10 Prosperity|| 1 Bag of Royals |
| + Rulership |
|The Purveyor of Teas||Accomplice||+20 Cunning||-10 Peril|| 5 Authority |
+25 Rumors of Revolution
| + Cunning |
- Rumors of Revolutions
|The Well-Read Pig-Farmer||Accomplice||+20 Scholarship||+3 Scholarship|| 20 Dignity |
| + Authority |
|The Silent Hunter||Bodyguard||+20 Derring-Do||+3 Woods-wise||1 Trophy|| + Authority |
- Rumors of Revolutions
|The Wayward Bard||Lover||+20 Cunning||+10 Dignity||5 Bag of Royals|| + Secret |
|The Dashing Outlaw||Bodyguard, Accomplice||+20 Cunning||+3 Cunning|| 34 Prosperity |
| + Authority |
| His Dour Lordship,|
Marquis of Alyons
|Counsellor|| +10 Cunning |
|The Scornful Sorceress|
|The Muttering Banker|
|Seneschal of Serault||Counsellor||+5 Derring-Do or +5 Cunning|
- The Icon used for the Bag of Royals and Market Days is the same Orlesian coin included in the Dragon Age: Inquisition Inquisitor's Edition. The Icon for "Dawn" is the inverse side of the coin.
- New Market Day cards may come up after several days instead of 24 hours.
- ↑ Bioware blog article "The Last Court Is Now Available" - "The Keep will record the choices and decisions you make in The Last Court, but [...] it won’t have an impact on your story in Dragon Age: Inquisition and is entirely optional."
- ↑ Bioware forums - The Last Court FAQ