Dragon Age Wiki
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* You will have the ability to re-spec your character without losing plot decisions made in ''Origins'' through an unlimited amount of [[Manual of Focus]] tomes, sold for 6{{g}} each. <ref>[http://au.pc.ign.com/articles/105/1058656p2.html Dragon Age: Origins - Awakening Q&A - PC feature - at IGN]</ref>
 
* You will have the ability to re-spec your character without losing plot decisions made in ''Origins'' through an unlimited amount of [[Manual of Focus]] tomes, sold for 6{{g}} each. <ref>[http://au.pc.ign.com/articles/105/1058656p2.html Dragon Age: Origins - Awakening Q&A - PC feature - at IGN]</ref>
   
==Benefits from Importing an Origins Warden vs New Orlesian Warden==
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== Importing an ''Origins'' Warden versus creating an Orlesian Warden==
*If you completed Warden's Keep, and gained the 2 additional Power of Blood spells they will carry over.
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* An imported Warden will keep their [[Power of Blood]] abilities in ''Awakening''.
   
*People of Amarantine will treat you with respect, as opposed to suspicion towards the Warden from Orlais.
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* People of Amarantine will treat a Fereldan Warden with respect, as opposed to suspicion towards an Orlesian Warden.
   
 
==External Links==
 
==External Links==

Revision as of 01:52, 28 February 2010

Awakening header
"For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain."


Dragon Age: Origins – Awakening is the first expansion for Dragon Age: Origins. It is scheduled for release PC, PS3 and Xbox 360 on March 16, 2010 at a cost of US$39.99[1] and will have both retail and download editions[2].

The writing team on Awakening consists of David Gaider, Sheryl Chee, and Ferret A. Baudoin [3].

Plot

Dragon age- origins-awakening

Box art featuring "The Children", a new enemy

The game begins several months after events of Origins have concluded, and the player will take on the role of a Grey Warden commander (who is either an imported character from DA:O or an Orlesian Warden). The player will help rebuild the Grey Wardens and to establish Vigil's Keep as a new base of operations, though the Orlesian Warden will be treated differently because of Orlais' history with Ferelden. Despite the defeat of the Archdemon, the darkspawn have not returned underground and there are rumours that there are darkspawn with the ability to speak.[4]. The Architect may be behind this and The Warden may have to deal with this creature. Once this mission is complete the World will have changed dramatically.

Achievements

  • Awakening
    Completed Dragon Age: Origins - Awakening
  • The Enduring Vigil
    Acquired all upgrades for Vigil's Keep.
  • Commander of the Grey
    Reach level 30.

+5 secret achievements

Origins Characters Appearing in Awakening

New Companions

  • Anders is a human mage who has escaped the Circle of Magi countless times, but always seems to get caught. The woman Templar in the trailer claims he is a murderer and is not to be trusted. The nature of how he is a "murderer" is currently unknown. [8]
  • Velanna is an elven mage of rather unknown and questionable origin, as seen in her very short trailer. She is rather aggressive and has the ability to animate the trees (which are similar to sylvans). According to the trailer, she is hunting the merchants who took her sister, and attacks the warden for killing her "Friends" (likely meaning the sylvans). Who her sister is and why they took her is unknown. [9]
  • Sigrun [sig-grun] is a dwarven rogue who is a member of the Legion of the Dead. She fought the darkspawn with her group in the Deep Roads, and she is the last survivor. Also, she thinks that something odd is happening in the fortress of Kal'Hirol. [10]
  • Mhairi [mye-rin] is an ex-army sword & shield female human warrior. She admires the two Wardens who defeated the Archdemon "single-handedly" and jumped at the opportunity to help rebuild the order. [11]

New Locations

  • Amaranthine : Rendon Howe's property estate, with lots of fishing going on.
  • Blackmarsh: Former bustling village abandoned into a gloomy, desolate marsh.
  • Kal'Hirol: The dwarven fortress long known as a center of learning for the smith caste.
  • Vigil's Keep: An ancient fortress in Amaranthine.
  • Wending Woods: Forest area divided by Pilgrim's Path, leading to Amaranthine.

Features

  • The ability to import an old character (either dead or alive), or start as a new Warden from Orlais (If you start a new character, you will instantly get a level 20ish character) [1]
  • New types of enemies, including a spectral dragon [1], an inferno golem [1], and "The Children".
  • A higher level cap, allowing players to reach levels in the mid to high thirties.[4]

Differences Between Origins and Awakening

  • Promotional or DLC items will not be transferred over into Awakening. [16]
  • There will be no romance options in Awakening. [17]
  • Items will go up to tier 9.
  • You will be able to craft your own runes and use them on armor. [18]
  • You will have the ability to re-spec your character without losing plot decisions made in Origins through an unlimited amount of Manual of Focus tomes, sold for 6Gold each. [19]

Importing an Origins Warden versus creating an Orlesian Warden

  • An imported Warden will keep their Power of Blood abilities in Awakening.
  • People of Amarantine will treat a Fereldan Warden with respect, as opposed to suspicion towards an Orlesian Warden.

External Links

References