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<center>[[Image: awakening_header.png|300px]]</center>
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[[File:awakening header.png|300px|center]]
   
<center>''"For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain."''</center>
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<blockquote class="center">''"For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain."''</blockquote>
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<onlyinclude>{{MediaTransformer
  +
|style = {{{style|}}}
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|supertitle = Expansion
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|name = ''[[Dragon Age: Origins - Awakening]]''
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|image = Dragon Age Origins Awakening Logo.png
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|px = 270x360px
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|developers = [[BioWare]]
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|publishers = [[wikipedia:Electronic Arts|Electronic Arts]]
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|release = March 16, 2010 (NA) <br> March 18, 2010 (Europe) <br> March 19, 2010 (UK)
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|engine = Eclipse
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|mode = Single-player
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|version = {{platforms|mac|pc}} 1.04 (final) <br> {{platforms|ps3|xbox360}} 1.04 (final) <br> [[Dragon Age: Origins Ultimate Edition|UE]] {{platforms|mac|pc}} 1.05 (final)
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}}</onlyinclude>
   
'''''Dragon Age: Origins Awakening''''' is the first expansion for ''[[Dragon Age: Origins]]''. It was released for PC, PS3 and Xbox 360 on March 18 in Europe and March 19 in the UK. It was released in the US on March 16th.<ref>[http://www.pcgameshardware.com/aid,702626/Dragon-Age-Origins-Awakening-Valenna-Trailer-New-character-introduced/News/ Dragon Age: Origins - Awakening - Valenna Trailer - New character introduced]</ref> and will have both retail and download editions.<ref>[http://au.pc.ign.com/articles/105/1058656p3.html Dragon Age: Origins - Awakening Q&A - PC feature - at IGN]</ref> However in the UK the PS3 version will not be available at retail and will instead only be available via the Playstation network.
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'''''Dragon Age: Origins - Awakening''''' is the only expansion for ''[[Dragon Age: Origins]]''. It was released for Windows, PS3 and Xbox 360 on March 16, 2010 in North America, March 18, 2010 in Europe, and March 19, 2010 in the UK. There are both retail disc and downloadable editions available. However, the PS3 version is not available at retail in Europe and can only be acquired via the PlayStation network (unless you buy the Ultimate Edition). ''Dragon Age: Origins - Awakening'' was released for Mac OS X on August 31, 2010.
   
The writing team on Awakening consists of [[David Gaider]], [[Sheryl Chee]], and Ferret A. Baudoin.<ref>[http://social.bioware.com/forum/1/topic/9/index/664932/1#675693 Ferret A. Baudoin BioWare Forums]</ref>
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The writing team on ''Awakening'' consists of [[David Gaider]], [[Sheryl Chee]], and [[Ferret Baudoin]].<ref>{{BWF|author=[[Ferret Baudoin]]|url=https://web.archive.org/web/20160318185846/http://forum.bioware.com/topic/48516-who-wrote-awakenings/?p=673117|title=Who wrote Awakenings(sp)?}}</ref>
   
  +
== Plot ==
  +
[[File:Dragon age- origins-awakening.jpg|thumb|250px|Box art featuring the "Children"]]
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{{Main|Amaranthine Conflict (9:31 Dragon)}}
   
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The events of ''Awakening'' begin six months after the conclusion of ''Dragon Age: Origins''<ref>[https://youtu.be/qoH1jx52SHs?t=220 GDC Talks Interview] with Fernando Melo by Game Reactor</ref>, specifically on the seventeenth of [[Calendar|Ferventis]].<ref>According to [[Varel]] during [[Nathaniel Howe]]'s recruitment.</ref> The player takes on the role of a [[Grey Wardens|Grey Warden]] commander, who is either an imported character from ''Origins'' or a new Warden from [[Orlais]]. The Orlesian Warden is treated differently because of the history between Orlais and [[Ferelden]]—and because an imported Warden will be renowned to begin with, having killed an [[archdemon]] almost single-handedly in ''Origins''.
{{cleanup|in the process of cleaning up this page by splitting it off into its relevant subsections}}
 
==Overview==
 
[[File:Dragon_age-_origins-awakening.jpg|thumb|200px|Box art featuring the "Children"]]
 
The game begins six months after events of ''Dragon Age: Origins'' have concluded, and the player will take on the role of a [[Grey Warden]] commander (who is either an imported character from ''Origins'' or an Orlesian Warden). The player will help rebuild the Grey Wardens and to establish Vigil's Keep as a new base of operations, though the Orlesian Warden will be treated differently because of Orlais' history with [[Ferelden]] and because the (imported) Warden will have killed an achdemon pretty much single handedly. Despite the defeat of the [[archdemon]], the [[darkspawn]] have not returned underground and there are rumours that there are darkspawn with the ability to speak.<ref name=autogenerated2>[http://au.pc.ign.com/articles/105/1058656p1.html Dragon Age: Origins - Awakening Q&A - PC feature - at IGN]</ref> [[The Architect]] appears to be involved and the Warden may have to deal with this creature. Once this mission is complete, the world will have changed dramatically.
 
   
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While rebuilding the Grey Wardens and establishing [[Vigil's Keep]], a fortress given to the Grey Wardens at the end of ''Origins'', as a new base of operations, [[the Warden-Commander]] is faced with a new challenge. It is revealed that despite the defeat of the archdemon, the [[darkspawn]] have not returned underground and a new variety of sapient, speaking darkspawn have been discovered. Two entities, named [[the Architect]] and [[the Mother]], appear to be involved and the Warden may have to deal with them. Once this mission is complete, the world will have changed dramatically.
==Features==
 
* A total of 6 new [[specializations]], two for each class. <ref>[http://dragonage.bioware.com/awakening/faq/ Awakening FAQ]</ref>
 
** New [[warrior]] specializations: [[Spirit Warrior]] and [[Guardian (Specialization)|Guardian]]. <ref>[http://au.pc.ign.com/articles/107/1070087p1.html IGN First Impressions]</ref>
 
** New [[rogue]] specializations: [[Legionnaire Scout]] and [[Shadow]].<ref>[http://au.pc.ign.com/articles/107/1070087p1.html IGN First Impressions]</ref>
 
** New [[mage]] specializations: [[Battlemage]] and [[Keeper (Specialization)|Keeper]].
 
   
  +
== Characters ==
* 16 new [[spells]] and 32 new [[talents]] (for a total of 48).<ref>[http://dragonage.bioware.com/awakening/faq/ Awakening FAQ]</ref>
 
  +
[[File:Grey Wardens Awakening Party Select.png|700px|center|thumb|Ferelden's new Grey Wardens (with a female dwarven Warden-Commander)]]
* 12 new [[skills]] on 3 skill tracks
 
  +
=== Returning Characters ===
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* [[Herren]] and [[Wade]] return to sell new goods at [[Vigil's Keep]]. Wade will craft special items for the Warden if provided with new "fantastical" materials: eldest dragonbone, heartwood, and golem shell. After finding such materials, Wade will announce a list of further materials he needs to construct the special items.
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* [[Alistair]], [[Anora]], [[Loghain Mac Tir]], and [[Wynne]] can make an appearance depending on the Warden's choices in ''Origins''. Wynne is a side quest giver found in [[Amaranthine]] near the local chantry.
   
  +
=== Debuting Characters ===
* The ability to import an old character (either dead or alive), or start as a new Warden from [[Orlais]] (if you start a new character, you will instantly get a level 18 character.) <ref name=autogenerated1>[http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=76824 Gamestop.com - Buy Dragon Age Origins: Awakening - Xbox 360]</ref>
 
* All non-DLC items as well as any Return To Ostagar items from your Origins character will be transferred into Awakening. Both equipped and inventory, but not party storage chest items, will be transferred.
 
   
  +
* [[Varel|Seneschal Varel]] - a former seneschal for [[Rendon Howe|Arl Howe]] who became the seneschal for the Warden Commander at Vigil's Keep.
* A higher level cap of 35.<ref name=autogenerated2 />
 
  +
* [[Garevel]] - the Captain of the Guard at Vigil's Keep.
* All characters The Warden can recruit can be put through The Joining and made Wardens.
 
  +
* [[Voldrik Glavonak]] - a surface dwarf charged in the reconstruction of Vigil's Keep and Dworkin's brother.
  +
* [[Dworkin Glavonak]] - surface dwarf with a strange fetish for explosives and Voldrik's brother.
  +
* [[The Withered]] - a Darkspawn disciple serving under the Architect.
  +
* [[The Messenger (Awakening)|The Messenger]] - a Darkspawn disciple serving under the Architect.
  +
* [[The First]] - a Darkspawn disciple serving under the Mother.
  +
* [[The Herald (Awakening)|The Herald]] - a Darkspawn disciple serving under the Mother.
  +
* [[The Lost]] - a Darkspawn disciple serving under the Mother.
  +
* [[The Architect]] - a powerful Darkspawn emissary that not only has it's own will, but is able to speak.
  +
* [[The Mother]] - a former human who awakened as a brood mother leading the Darkspawn in the assault on the areas surrounding Amaranthine.
   
  +
=== Companions ===
==''The Calling'' Characters Appearing in ''Awakening''==
 
  +
* [[Anders]] is a human [[mage]] who has escaped the [[Circle of Magi]] seven times, but always seems to get caught. A female [[Templar Order|templar]] claims that Anders is a murderer and is not to be trusted, blaming him for the death of the templars who were guarding him at Vigil's Keep when the darkspawn attacked.
  +
* [[Justice]] is a warrior and a noble [[spirit]] from the [[Fade]], bound to the body of a dead Grey Warden. He is found in the [[Blackmarsh Undying]].
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* [[Mhairi]] is a human [[warrior]] who admires the two Wardens who defeated the archdemon "single-handedly" and jumps at the opportunity to help rebuild the order. Mhairi is a Grey Warden prospect. Her companionship is only temporary due to her dying during the Joining.
  +
* [[Nathaniel Howe]] is a rogue and the son of [[Rendon Howe]]. He is found in Vigil's Keep dungeon.
  +
* [[Oghren]] is involved regardless of the Warden's choices. He will start at 0 approval regardless of his interactions with the Warden in ''Origins'', and gifts given to him in ''Awakening'' continue to receive diminishing returns if the Warden has given him gifts in ''Origins''.
  +
* [[Sigrun]] is a [[Dwarf|dwarven]] [[rogue]] who is a member of the [[Legion of the Dead]]. She fought the darkspawn with her group in the [[Deep Roads]] and is the last survivor. Also, she thinks that something odd is happening in the fortress of [[Kal'Hirol]].
  +
* [[Velanna]] is a [[Dalish]] elf [[mage]] who was exiled from her clan. When The Warden meets her, she is hunting the human merchants whom she thinks took her sister, and attacks the Warden as a result. Her sister was kidnapped by the darkspawn. She is found in the [[Wending Wood]].
   
  +
== Gameplay ==
*[[The Architect]] is a mysterious darkspawn that can talk and does not feel the calling; he was the main antagonist from ''[[Dragon Age: The Calling]]''.
 
  +
=== Locations ===
*[[Utha]] is one of the Grey Wardens that went into the [[Deep Roads]] to find an ex-Grey Warden commander and has a run-in with the Architect.
 
  +
* [[Amaranthine]]: Rendon Howe's previous property estate, with lots of fishing going on.
  +
* [[Blackmarsh]]: Former bustling village abandoned into a gloomy, desolate marsh. The Veil is thin and torn here.
  +
* [[Kal'Hirol]]: The dwarven fortress long known as a center of learning for the smith caste.
  +
* [[Knotwood Hills]]: An area of inhospitable and barren hills to the west of Amaranthine.
  +
* [[Vigil's Keep]]: An ancient fortress in Amaranthine. Base of operations for the Grey Wardens.
  +
* [[City of Amaranthine]]: The largest city in the Arling.
  +
* [[Wending Wood]]: A forest area divided by the [[Pilgrim's Path]], leading to Amaranthine.
  +
* [[Dragon Bone Wastes]]: A wasteland where dragons go to die and the [[Tevinter Imperium]] attempts to harvest greater power from their remains. The area of [[Drake's Fall]] lies here.
   
  +
=== Creatures ===
==Origins Characters Appearing in Awakening==
 
  +
* [[Charred sylvan]]
*[[Herren]] and [[Wade]] will return to sell new goods. Wade will make you special stuff if you find "fantastical" materials such as Eldest Dragonbone, Heartwood and Golem Shell. After finding such materials though, Wade will give you a list of things he further needs to construct the special items.<ref>[http://dragonage.bioware.com/awakening/faq/ Awakening FAQ]</ref>
 
  +
* [[Blighted werewolf]]
*[[Alistair]], [[Wynne]], [[Loghain]], and [[Anora]] can make an appearance depending on player choices in Origins. Wynne is a sidequest-giver found in Amaranthine near the chantry. <ref>[http://dragonage.bioware.com/awakening/faq/ Awakening FAQ]</ref>
 
  +
* [[Armored ogre]]
*[[Oghren]] is a returning party member from [[Dragon Age: Origins]] (He will start at 0 approval regardless of your relationship with him in Origins; in addition, if the character has given him gifts in Origins, gifts given to him in Awakening continue to receive diminishing returns in approval)
 
  +
* [[Inferno golem]]
  +
* [[Children]]
  +
* [[The Disciples]]
  +
* [[The Mother]]
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* [[The Architect]]
  +
* [[Queen of the Blackmarsh]]
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* [[Baroness]]
   
  +
=== Specializations ===
  +
:{{:Battlemage|style=iconmini}}: mage specializationn
  +
:{{:Keeper|style=iconmini}}: mage specialization
  +
:{{:Legionnaire Scout|style=iconmini}}: rogue specialization
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:{{:Shadow (Origins)|style=iconmini}}: rogue specialization
  +
:{{:Guardian (Origins)|style=iconmini}}: warrior specialization
  +
:{{:Spirit Warrior|style=iconmini}}: warrior specialization
   
  +
=== Spells ===
==Frequently Asked Questions==
 
  +
:{| class="daotable" width="75%"
{{Main|Dragon Age: Origins - Awakening/FAQ}}
 
  +
|-
  +
!Mage
  +
!Battlemage
  +
!Keeper
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|-
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| valign="top"|
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{{:Fade Shield (Awakening)|style=iconmini}}{{clr}}
  +
{{:Elemental Mastery (Awakening)|style=iconmini}}{{clr}}
  +
{{:Attunement|style=iconmini}}{{clr}}
  +
{{:Time Spiral|style=iconmini}}{{clr}}
  +
{{:Repulsion Field|style=iconmini}}{{clr}}
  +
{{:Invigorate|style=iconmini}}{{clr}}
  +
{{:Arcane Field|style=iconmini}}{{clr}}
  +
{{:Mystical Negation|style=iconmini}}{{clr}}
   
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| valign="top"|
==New Companions==
 
  +
{{:Draining Aura|style=iconmini}}{{clr}}
*[[Anders]] is a human mage who has escaped the [[Circle of Magi]] countless times, but always seems to get caught. The woman Templar in the trailer claims he is a murderer and is not to be trusted. The nature of how he is a "murderer" is currently unknown. It may be that she blames him for the death of the Templars that were guarding him at Vigil's Keep when the Darkspawn attacked. <ref>http://www.youtube.com/watch?v=yqYLe3V5usc&feature=sub</ref>
 
  +
{{:Hand of Winter|style=iconmini}}{{clr}}
*[[Velanna]] is an elven mage of rather unknown and questionable origin, as seen in her very short trailer. She is rather aggressive and has the ability to animate the trees (which are similar to [[sylvan]]s). According to the trailer, she is hunting the merchants who took her sister, and attacks the warden for killing her "Friends" (meaning some Dalish elves she is traveling with). Who her sister is and why they took her is unknown. She is located in the Wending Woods. <ref>http://www.youtube.com/watch?v=GVA-4GgfxMM</ref>
 
  +
{{:Stoic|style=iconmini}}{{clr}}
*[[Sigrun]] [sig-grun] is a dwarven rogue who is a member of the [[Dwarves#Legion_of_the_Dead|Legion of the Dead]]. She fought the darkspawn with her group in the [[Deep Roads]], and she is the last survivor. Also, she thinks that something odd is happening in the fortress of [[Kal'Hirol]]. <ref>http://g4tv.com/videos/44279/Exclusive_Dragon_Age_Origins__Awakening_Sigrun_Trailer/</ref>
 
  +
{{:Elemental Chaos|style=iconmini}}{{clr}}
*[[Mhairi|Mhairi ]][mai-ree] is an ex-army sword & shield female human warrior. She admires the two Wardens who defeated the Archdemon "single-handedly" and jumped at the opportunity to help rebuild the order. Mhairi is a Grey Warden prospect who has not taken the Joining.
 
*[[Nathaniel Howe]] is a rogue and the son of Arl Rendon Howe. He is found in the Vigil's dungeon. <ref>[http://www.primagames.com/guides/display.php?isbn=9780307468352&tab=details#tabs]</ref>
 
*[[Justice]] is a warrior and a noble [[Spirits|spirit]] from the [[Fade]], bound to the body of a dead Grey Warden. He is situated in the Blackmarsh.<ref>[http://www.youtube.com/watch?v=NtTVDkH9RLo]</ref>
 
   
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| valign="top"|
==New Locations==
 
  +
{{:One With Nature|style=iconmini}}{{clr}}
*[[Amaranthine]]: Rendon Howe's previous property estate, with lots of fishing going on.
 
  +
{{:Thornblades|style=iconmini}}{{clr}}
*[[Blackmarsh]]: Former bustling village abandoned into a gloomy, desolate marsh. Veil is thin and torn here.
 
  +
{{:Replenishment|style=iconmini}}{{clr}}
*[[Kal'Hirol]]: The dwarven fortress long known as a center of learning for the smith caste.
 
  +
{{:Nature's Vengeance|style=iconmini}}{{clr}}
*[[Knotwood Hills]]: An area of inhospitable and barren hills to the west of Amaranthine.
 
  +
|}
*[[Vigil's Keep]]: An ancient fortress in Amaranthine. Base of operations for the Grey Wardens.
 
*[[Wending Woods]]: Forest area divided by Pilgrim's Path, leading to Amaranthine.
 
*[[Dragon Bone Wastes]]: Wasteland where dragons go to die and the Tevinter Imperium attempts to harvest greater power from their remains. The area of Drake's Fall lies here.
 
   
==New Creatures==
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=== Talents ===
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:{| class="daotable" width="75%"
*[[The Architect]]
 
  +
! width="33%"|Rogue
*[[The Children]]
 
  +
! width="33%"|Legionnaire Scout
*[[The Disciples]]
 
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! width="33%"|Shadow
*[[Queen of the Blackmarsh]] (a spectral dragon)
 
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|-
*[[The Withered]]
 
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| valign="top"|
*[[The First]]
 
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{{:Heartseeker|style=iconmini}}{{clr}}
*[[The Lost]]
 
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{{:Ghost|style=iconmini}}{{clr}}
*[[The Mother]]
 
  +
{{:Weak Points|style=iconmini}}{{clr}}
*[[Baroness]]
 
  +
{{:Flicker|style=iconmini}}{{clr}}
  +
| valign="top"|
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{{:Mark of the Legion|style=iconmini}}{{clr}}
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{{:Strength of Stone|style=iconmini}}{{clr}}
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{{:Endure Hardship|style=iconmini}}{{clr}}
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{{:Blessing of the Ancestors|style=iconmini}}{{clr}}
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| valign="top"|
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{{:Shadow Form|style=iconmini}}{{clr}}
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{{:Decoy (Awakening)|style=iconmini}}{{clr}}
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{{:Shadow Striking|style=iconmini}}{{clr}}
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{{:Pandemonium|style=iconmini}}{{clr}}
  +
|}
   
  +
:{| class="daotable" width="75%"
==New Specializations==
 
  +
! width="33%"|Warrior
*[[Battlemage]]
 
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! width="33%"|Guardian
*[[Keeper (Specialization)|Keeper]]
 
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! width="33%"|Spirit Warrior
*[[Legionnaire Scout]]
 
  +
|-
*[[Shadow]]
 
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| valign="top"|
*[[Guardian_(Specialization)|Guardian]]
 
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{{:Second Wind (Awakening)|style=iconmini}}{{clr}}
*[[Spirit Warrior]]
 
  +
{{:Peon's Plight|style=iconmini}}{{clr}}
  +
{{:Grievous Insult|style=iconmini}}{{clr}}
  +
{{:Massacre (Awakening)|style=iconmini}}{{clr}}
  +
| valign="top"|
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{{:Guardian's Shield|style=iconmini}}{{clr}}
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{{:Fortifying Presence|style=iconmini}}{{clr}}
  +
{{:Master Guardian|style=iconmini}}{{clr}}
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{{:Aura of the Stalwart Defender|style=iconmini}}{{clr}}
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| valign="top"|
  +
{{:Beyond the Veil|style=iconmini}}{{clr}}
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{{:Soulbrand|style=iconmini}}{{clr}}
  +
{{:Fade Burst|style=iconmini}}{{clr}}
  +
{{:Blessing of the Fade|style=iconmini}}{{clr}}
  +
|}
   
  +
:{| class="daotable" width="75%"
==New Spells==
 
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! width="25%"|Weapon and Shield
===Mage===
 
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! width="25%"|Dual-Wielding Weapons
*[[Fade Shield]]
 
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! width="25%"|Two-Handed Weapons
*[[Elemental Mastery]]
 
  +
! width="25%"|Archery
*[[Attunement]]
 
  +
|-
*[[Time Spiral]]
 
  +
| valign="top"|
  +
{{:Juggernaut|style=iconmini}}{{clr}}
  +
{{:Carapace|style=iconmini}}{{clr}}
  +
{{:Air of Insolence|style=iconmini}}{{clr}}
  +
{{:Bulwark of the Ages|style=iconmini}}{{clr}}
  +
| valign="top"|
  +
{{:Twin Strikes|style=iconmini}}{{clr}}
  +
{{:Find Vitals|style=iconmini}}{{clr}}
  +
{{:Low Blow|style=iconmini}}{{clr}}
  +
{{:Unending Flurry|style=iconmini}}{{clr}}
  +
| valign="top"|
  +
{{:Sweeping Strike|style=iconmini}}{{clr}}
  +
{{:Two-Handed Impact|style=iconmini}}{{clr}}
  +
{{:Onslaught|style=iconmini}}{{clr}}
  +
{{:Reaving Storm|style=iconmini}}{{clr}}
  +
| valign="top"|
  +
{{:Accuracy|style=iconmini}}{{clr}}
  +
{{:Arrow Time|style=iconmini}}{{clr}}
  +
{{:Burst Shot|style=iconmini}}{{clr}}
  +
{{:Rain of Arrows|style=iconmini}}{{clr}}
  +
|}
   
  +
=== Skills ===
*[[Repulsion Field]]
 
*[[Invigorate]]
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* [[Runecrafting]]
  +
* [[Vitality (Awakening)|Vitality]]
*[[Arcane Field]]
 
*[[Mystical Negation]]
+
* [[Clarity]]
   
===Battlemage===
+
=== Quests ===
  +
==== Main plot quests ====
*[[Draining Aura]]
 
  +
* [[The Assault on Vigil's Keep]]
*[[Hand of Winter]]
 
  +
* [[The Awakening (quest)]]
*[[Stoic]]
 
*[[Elemental Chaos]]
+
* [[The Righteous Path]]
  +
* [[Last of the Legion]]
  +
* [[Shadows of the Blackmarsh]]
  +
* [[The Assault on Amaranthine]]
  +
* [[The Siege of Vigil's Keep]]
  +
* [[Depths of Depravity]]
   
===Keeper===
+
==== Side quests ====
  +
{{Main|Side quests (Awakening)}}
*[[One With Nature]]
 
*[[Thornblades]]
 
*[[Replenishment]]
 
*[[Nature's Vengeance]]
 
   
  +
== Differences between ''Origins'' and ''Awakening'' ==
==New Talents==
 
  +
* There are no romance options in ''Awakening''.
===Rogue===
 
  +
* There are 2 new tiers of material. Heavy Armor gains White Steel (Tier 8) and Volcanic Aurum (Tier 9), Light Armor gains Dragonwing (Tier 8) and High Dragon Hide (Tier 9), and Wood gains Vhenadahl (Tier 8) and Ancestral Heartwood (Tier 9).
*[[Heartseeker]]
 
  +
* Merchants are not likely to stock high-end [[Runes (Origins)|runes]] such as Masterpiece or Grandmaster; most sell the low to medium-end runes and the crafting materials. This way you will be able to craft your own runes and use them on armor or weapons. Runes that are in stock cost significantly less than in ''Origins''.<ref>[http://www.destructoid.com/darkness-continues-to-terrorize-in-dragon-age-awakening--163985.phtml Destructoid preview]</ref>
*[[Ghost]]
 
  +
* You have the ability to re-spec your character without losing plot decisions made in ''Origins'' through an unlimited number of [[Manual of Focus]] tomes, sold for 6{{g}} each.
*[[Weak Points]]
 
  +
* Most promotional and DLC items cannot be transferred into Awakening. However, items received during [[Return to Ostagar]] and the [[Memory Band]] can be. If you had any other promotional items equipped on your last savegame in ''Origins'' and you import that savegame into Awakening then you will start off in your undergarments. There is a fix for this for PC users, it can be found [http://www.nexusmods.com/dragonage/mods/883/? here].
*[[Flicker]]
 
  +
* Oghren will meet you with his new [[Legion of the Dead armor set]] including the [[Helm of the Legion]] along with a new weapon, [[Darkspawn Ravager]].
===Legionnaire Scout===
 
  +
* Inside the [[Vigil's Keep - Throne Room]], to the right after entering, there is a personal chest where you can store all of your items.
*[[Mark of the Legion]]
 
  +
* You level up and gain money at a much faster rate in ''Awakening'' compared to ''Origins''.
*[[Strength of Stone]]
 
  +
* A higher level cap of 35.
*[[Endure Hardship]]
 
  +
* All characters with the exception of [[Justice]] can be recruited and put through the [[Joining]] to be made a Warden. Characters will have to be put through the ritual before ending their area's quest if done last.
*[[Blessing of the Ancestors]]
 
  +
* Crafting cannot be exploited nearly as easily to make money, due to the increased prices of crafting materials. This is offset by the large amounts of money received during normal gameplay, however.
===Shadow===
 
  +
* There is no merchant in ''Dragon Age: Origins - Awakening'' that has an unlimited supply of [[Deathroot (Origins)|Deathroot]] or [[Deep Mushroom (Origins)|Deep Mushroom]]. If you plan to make poisons, salves, or traps that require Deathroot or Deep Mushroom, it is recommended you stock up on it in ''Dragon Age: Origins'' before you import your game.
*[[Shadow Form]]
 
  +
* You can no longer initiate dialogue with companions at any time, like in ''Origins'', instead they will initiate dialogue when interacting with specific landmarks.
*[[Decoy]]
 
*[[Shadow Striking]]
 
*[[Pandemonium]]
 
   
  +
== Importing an ''Origins'' Warden versus creating an Orlesian Warden ==
===Warrior===
 
  +
* The people of Amaranthine will treat a Fereldan Warden with respect, as opposed to suspicion towards an Orlesian Warden.
*[[Second Wind]]
 
  +
* An imported Warden starts at the level imported or at level 18, whichever is higher. Orlesian Wardens start at level 18. All companions tier to an imported Warden's level.
*[[Peon's Plight]]
 
  +
* An imported Warden will retain the weapons, armor and accessories that the Warden had equipped when imported, as well as any unassigned weapons, armor, accessories and all basic items in the inventory. Your ''Origins'' companions' equipment will be lost unless you unequip it and keep it in your inventory. {{platforms|ps3|xbox360}}It is possible to load the "Epilogue"-autosave after end credits. Then you can access the [[Party Camp]] and remove gear from party members that will be carried over to ''Awakening''.
*[[Grievous Insult]]
 
  +
* Imported Wardens retain the stat, talent, and skill gains garnered from [[The Fade: Lost in Dreams|Lost in Dreams]] and tomes.
*[[Massacre]]
 
  +
* Imported Wardens equipped with any of the gear from DLCs other than [[Return to Ostagar]] and [[Leliana's Song]] will appear "naked" with all of those items removed from the game. However the stats of those items, like fatigue or health, are still present on your character (confirmed to be fixed for the PC as of patch 1.04. Imported Warden will be equipped with the Grey Warden Armor set).
===Guardian===
 
*[[Guardian's Shield]]
 
*[[Fortifying Presence]]
 
*[[Master Guardian]]
 
*[[Aura of the Stalwart Defender]]
 
===Spirit Warrior===
 
*[[Beyond the Veil]]
 
*[[Soulbrand]]
 
*[[Fade Burst]]
 
*[[Blessing of the Fade]]
 
   
===Weapon and Shield===
+
== Achievements and trophies ==
  +
:{| class="sortable daotable" width="100%" style="font-size:90%;"
*[[Juggernaut]]
 
  +
!Name!!Requirement!!Achievement points!!Trophy type!!Image
*[[Carapace]]
 
  +
|-
*[[Air of Insolence]]
 
  +
|'''Awakening'''||Completed Dragon Age: Origins - Awakening||50||Gold||[[File:Ach awakening.png|64px]]
*[[Bulwark of the Ages]]
 
  +
|-
===Dual-wielding Weapons===
 
  +
|'''The Enduring Vigil'''||Acquired all upgrades for Vigil's Keep||30||Bronze||[[File:ACH The Enduring Vigil.png|64px]]
*[[Twin Strikes]]
 
  +
|-
*[[Find Vitals]]
 
  +
|'''Commander of the Grey'''||Reached level 30||30||Bronze||[[File:ACH Commander of the Grey.png|64px]]
*[[Low Blow]]
 
  +
|}
*[[Unending Flurry]]
 
===Two-handed Weapons===
 
*[[Sweeping Strike]]
 
*[[Two-Handed Impact]]
 
*[[Onslaught]]
 
*[[Reaving Storm]]
 
===Archery===
 
*[[Accuracy]]
 
*[[Arrow Time]]
 
*[[Burst Shot]]
 
*[[Rain of Arrows]]
 
   
  +
=== Secret achievements and trophies ===
==New Skills==
 
  +
:{| class="sortable daotable" width="100%" style="font-size:90%;"
*[[Runecrafting]]
 
  +
!Name!!Requirement!!Achievement Points!!Trophy Type!!Image
*[[Vitality]]
 
  +
|-
*[[Clarity]]
 
  +
|'''Savior of Kal'Hirol'''||Destroyed the broodmothers in Kal'Hirol||30||Bronze||[[File:ACH Savior of Kal-Hirol.png|64px]]
  +
|-
  +
|'''Blind Vengeance'''||Escaped the Silverite Mines||30||Bronze||[[File:ACH Blind Vengeance.png|64px]]
  +
|-
  +
|'''Pride Before The Fall'''||Defeated the Baroness||30||Bronze||[[File:ACH Pride Before the Fall.png|64px]]
  +
|-
  +
|'''Amaranthine's Last Hope'''||Saved the City of Amaranthine||25||Bronze||[[File:ACH Amaranthines Last Hope.png|64px]]
  +
|-
  +
|'''Keeper of the Vigil'''||Saved Vigil's Keep||25||Bronze||[[File:ACH Keeper of the Vigil.png|64px]]
  +
|}
   
  +
== See also ==
  +
* [[Encounters (Awakening)]] for a list of scripted and random encounters
  +
* [[Items (Awakening)]]
  +
* [[Bugs (Awakening)]] for a list of bugs
   
==Random Encounters==
+
== References ==
  +
<references />
[[Random Encounters]]
 
   
  +
== External links ==
==Items==
 
  +
* [http://au.pc.ign.com/articles/105/1058169p1.html IGN announcement]
{{Main|List of items available in Dragon Age: Origins - Awakening}}
 
  +
* [http://au.pc.ign.com/articles/105/1058656p1.html Dragon Age: Origins - Awakening Q&A]
  +
* [http://www.destructoid.com/darkness-continues-to-terrorize-in-dragon-age-awakening--163985.phtml Destructoid "Darkness continue to terrorize in Dragon Age: Awakening"]
   
  +
{{Series}}
==New Quests==
 
  +
<!--Categories-->
===Main Plot Quests===
 
*[[The Awakening (Quest)]]
+
[[Category:Dragon Age: Origins - Awakening| ]]
  +
[[Category:Video games]]
*[[The Righteous Path]]
 
  +
[[Category:Real world articles]]
*[[Last of the Legion]]
 
  +
<!--Interwiki links-->
*[[Shadows of the Blackmarsh]]
 
  +
[[uk:Dragon Age: Пробудження]]
*[[Depths of Depravity]]
 
  +
[[pl:Dragon Age: Początek – Przebudzenie]]
*[[The Assault on Amaranthine]]
 
  +
[[de:Dragon Age: Origins - Awakening]]
 
  +
[[it:Dragon Age: Origins - Awakening]]
===Lair of the Mother===
 
  +
[[pt-br:Dragon Age: Origins - Awakening]]
*[[Crystals of the Imperium]]
 
  +
[[fr:Awakening]]
 
  +
[[es:Dragon Age: Origins - El Despertar]]
===Vigil's Keep===
 
  +
[[ru:Dragon_Age:_Начало_-_Пробуждение]]
*[[A Medical Necessity]]
 
*[[The Survivors of Vigil's Keep]]
 
*[[The Assault on Vigil's Keep]]
 
*[[Defending the Land]]
 
*[[Oaths of Fealty]]
 
*[[Adria's Plight]]
 
*[[Far Afield]]
 
*[[A Daughter Ransomed]]
 
*[[Bensley's Gratitude]]
 
*[[A Brewing Conspiracy]]
 
*[[It Comes From Beneath]]
 
*[[Cost of Doing Business]]
 
*[[A Masters Work|A Master's Work]]
 
*[[Heart of the Forest]]
 
*[[Golem's Might]]
 
*[[The Wraith's Vengeance]]
 
*[[Worked to the Bone]]
 
*[[Trade Must Flow]]
 
*[[Elemental Requirements]]
 
*[[What is Built Endures]]
 
*[[The Peasant Revolution]]
 
*[[Salvage Operation]]
 
*[[A Day In Court|A Day in Court]]
 
*[[Bomb's Away|Bombs Away]]
 
*[[The Shrine of Korth]]
 
*[[Are you Esmerelle?|And you Esmerelle?]]
 
 
===Companions===
 
*[[The Prisoner]]
 
*[[Nathaniel's Joining]]
 
*[[The Howe Family]]
 
*[[Freedom for Anders]]
 
*[[Sigrun's Joining]]
 
*[[Sigrun's Roguish Past]] *New quest
 
*[[Velanna's Joining]]
 
*[[Velanna's Exile]]
 
*[[Oghren the Family Man]]
 
*[[Justice for Kristoff]]
 
 
===Knotwood Hills===
 
*[[The Long-Buried Past]]
 
*[[Lucky Charms]]
 
*[[Memories of the Stone]]
 
 
===The Blackmarsh===
 
*[[The Burden of Guilt]]
 
*[[Tears in The Veil]]
 
*[[A Maiden in Distress]]
 
*[[Ser Alvard's missing sword|Ser Alvard's Missing Sword]]
 
*[[The Trail of Love]]
 
*[[The Lost Dragon Bones]]
 
 
===The Wending Wood===
 
*[[Brothers of Stone]]
 
*[[Ines the Botanist]]
 
*[[Trading Troubles]]
 
*[[The Merchant's Goods]]
 
*[[Maferath's Monuments]]
 
*[[From the Living wood]]
 
*[[Last Wishes]]
 
 
===City of Amaranthine===
 
*[[Smuggler's Run]]
 
*[[Law and Order]]
 
*[[The Blight Orphans?]]
 
*[[The Blight Orphans (Again)]]
 
*[[Moonshine for the Children]]
 
*[[The Sermons of Justinia II]]
 
*[[Those Sweet Orphans]]
 
*[[The Scavenger Hunt]]
 
*[[A Present for Melisse]]
 
*[[Making Amends]]
 
*[[Preying on the Weak]]
 
*[[A Donation of Injury Kits]]
 
*[[A Donation of Poultices]]
 
*[[Till Death Do Us Part]]
 
*[[Out of Control]]
 
*[[Keep out of reach of children|Keep Out of Reach of Children]]
 
*[[Rumblings From Beneath]]
 
 
== Differences Between ''Origins'' and ''Awakening'' ==
 
* There will be no romance options in ''Awakening''. <ref> [http://dragonage.bioware.com/awakening/faq/ Point 1.8 on the Awakening FAQ] </ref>
 
* Items will go up to tier 9. There are 2 tiers of 8 and 9, heavier armor is White Steel and Volcanic whereas lighter armor is Dragonwing and High Dragon.
 
* There are several new materials for weapons and armor to be made from including White Steel, Ancestral Heartwood, Volcanic Aurum, and a wood called Vhendahl.
 
* You will be able to craft your own runes and use them on armor. <ref> [http://www.destructoid.com/darkness-continues-to-terrorize-in-dragon-age-awakening--163985.phtml Destructoid preview]</ref>
 
 
* You will have the ability to re-spec your character without losing plot decisions made in ''Origins'' through an unlimited amount of [[Manual of Focus]] tomes, sold for 6{{g}} each. <ref>[http://au.pc.ign.com/articles/105/1058656p2.html Dragon Age: Origins - Awakening Q&A - PC feature - at IGN]</ref>
 
 
*Most promotional and DLC items will not transfer into Awakening. <ref>[http://dragonage.bioware.com/awakening/faq/ Point 2.5 on the Awakening FAQ] </ref> However, items received during [[Return to Ostagar]] and the [[Memory Band]] will transfer. <ref> [http://social.bioware.com/forum/1/topic/127/index/1321833 Awakening Q&A] </ref>
 
*Characters approvals from The Origins will not be translated into The Awakening. Everyone (including Oghren) will start at 0 approval. (ref: [http://social.bioware.com/forum/1/topic/127/index/1690759/11#1702949 I received Awakening today] @ Bioware forums)
 
*The Origins characters who used [http://www.dragonagenexus.com/downloads/file.php?id=14 Character Respecialization] Mod can be imported to The Awakening without any issues.
 
*Oghren will meet you with his new Legion of the Dead gear, set with a magical weapon (be sure to strip him out prior to The Awakening)
 
*Inside the Throne Room in Vigil's Keep ( to the right after entering the room) there is a personal chest where you can store all of your items.
 
*You level up at a much faster rate in Awakening compared to Origins
 
 
== Importing an ''Origins'' Warden versus creating an Orlesian Warden==
 
*People of Amaranthine will treat a Ferelden Warden with respect, as opposed to suspicion towards an Orlesian Warden.
 
*An imported Warden appears to tier all companions to his/her level also.
 
*An imported Warden will only be imported with the weapons and armor that the Warden had equipped with when imported, but will have all unassigned accesories and all basic items. Your companions equipment will be lost unless you unequip them and keep them as unassign accesories in your inventory.
 
*New Wardens do not benefit from the stat or talent gains garnered from [[The Fade: Lost in Dreams|Lost in Dreams]] or increases from tomes.
 
 
 
==Achievements==
 
*'''Awakening'''<br />Completed Dragon Age: Origins - Awakening
 
*'''The Enduring Vigil'''<br />Acquired all upgrades for Vigil's Keep.
 
*'''Commander of the Grey'''<br />Reach level 30.
 
===Secret Achievements===
 
{{SpoilerDAO|{{clrl}}
 
*'''Savior of Kal'Hirol - 30G'''<br />Destroyed the broodmothers in Kal'Hirol.
 
*'''Blind Vengeance - 30G'''<br />Escaped the silverite mines.
 
*'''Pride Before The Fall - 30G'''<br />Defeated the baroness.
 
*'''Amaranthine's Last Hope - 25G'''<br />Saved the city of Amaranthine.
 
*'''Keeper of the Vigil - 25G'''<br />Saved Vigil's Keep.
 
}}
 
 
 
==Dragon Age: Origins - Awakening Bugs/Glitches==
 
 
<!-- uncomment and create the page if this gets too long {{Main|Dragon Age: Origins - Awakening Bugs/Glitches}} -->
 
 
*(PC) Awakening introduces some old console bugs not present in the PC version of Origins, allowing the player to assign Tactics to summoned creatures by clicking on the '# new tactics slots have been added' message on summon. In addition, the Ranger's Wolf/Blight Wolf summon hides 3/4 skills, mostly taken from Dog's repertoire, normally inaccessible to the player. Via the tactics menu, you can make the Wolf auto-cast those hidden abilities.
 
 
*(360, PC) Possible to have Sigrun's approval start out at +100. This can be done by giving her the Spyglass (other gifts can produce the same results) immediately upon rescuing her outside of Kal'Hirol. Doing so will begin the cut scene and add +100 approval.
 
 
*(360) Shield Glitch where if one talks to any character, goes into the inventory, and sometimes switch weapon sets, the shield will appear on your avatars back backwards. When the avatar goes on the offense they pull out the sword but and the shield simply disappears.
 
 
*(PC?) When initially equipping a shield, it will appear on the avatar normally. However, whenever you switch between primary and secondary weapon sets, the shield will disappear. It still shows as equipped in the inventory, but does not appear on the avatar's back in game. In battle, the character motions as if pulling out the shield, but it's not there. If you return to the inventory screen and re-equip the shield, it will show again. However, the defense stats seem to be the same regardless of whether or not the shield is visible. Further investigation suggests this happens only after using a Manual of Focus. To avoid the bug, un-equip ALL items before using the manual.
 
 
*Accepting the quest "Law and Order" in Amaranthine will eliminate your ability to initiate Sigrun's personal quest. A dwarven woman standing at the bottom of the steps leading up to the tavern will no longer spawn if this quest has been accepted.
 
 
*(360/PS3/PC) The gloves, breastplate, and boots of the Sentinel armor set will look like the Warden Commander armor on a human character if your DA:O game had the Warden's Keep DLC installed.
 
 
*(PS3) When collecting the 4 pieces of the Sentinel Armor during Shadows of the Blackmarsh if all 4 pieces are not collected in one visit and you revisit the marsh to collect any outstanding pieces instead of obtaining the missing pieces of the set you may get a duplicate of something you already have.
 
 
*(PS3/PC) If the player is using an Imported Warden. Many of the Codex Pages collected during Origins will have been removed. But this has the effect of leaving empty Codex Pages in the log instead of having them completely erased.
 
 
*The Vigilance sword, acquired from one of the quests given to you by Wade, will look like the Starfang sword from DA:O if your game had the Warden's Keep DLC installed.
 
 
*In the quest [[Smuggler's Run]] in Amaranthine (given by Shady Character) you are asked to speak to the innkeeper at the local tavern and get him to yield and allow smuggling to continue. When you return you will be rewarded and invited down into the passage inside the house adjacent to him. Inside you will deal with some thieves and after you have cleared them out the Master Smuggler will show up. When you speak to him he will give you a gift of 15 gold and 500 experience points and offer you another job. Decline his offer and initiate dialogue again. He will once more reward you with 15 gold and 500 experience points. This can be repeated as much as you desire.
 
 
*When using an imported character, none of the DLC content items will be transferred. However, if you have these items equipped on your character, even though the items themselves disappear, their Statistics/Resistances modifications will be merged into the character's base attributes. This can either be a nuisance or a blessing depending on the items. For example, it might be favorable to have the [[Lucky_Stone|Lucky Stone]] ring equipped, but probably not so much the [[Warden_Commander_Armor_Set|Warden Commander]] armor set as it will raise your character's base fatigue by nearly 40%.
 
 
*Manual of Focus. There is a maximum limit of 99 attribute points, so if you've earned higher than 99, some points will be lost. Used on an imported level 24 mage after using tomes from Origins, I started with 105 extra attribute points, 10 skill points, and 33 spells. After using it I had 99 attribute points, 11 skill points, and 33 spell points to spend. (PS3 and 360). This bug does not affect PC version.
 
 
 
==External Links==
 
*[http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=76824 Gamestop product page]
 
*[http://www.amazon.com/gp/product/B0033764FC?ie=UTF8&tag=wikia2000-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0033764FC Amazon product page]
 
*[http://au.pc.ign.com/articles/105/1058169p1.html IGN announcement]
 
*[http://au.pc.ign.com/articles/105/1058656p1.html Dragon Age: Origins - Awakening Q&A]
 
*[http://dragonage.bioware.com/awakening Official BioWare page]
 
*[http://previews.teamxbox.com/xbox-360/2513/Dragon-Age-Origins-Awakening/p1/ Team Xbox Dragon Age: Origins - Awakening Hands-On Preview]
 
*[http://www.gamespot.com/xbox360/rpg/dragonageoriginsawakening/news.html?sid=6251084 Gamespot Dragon Age: Awakening Hands-On - First Details, Combat, and Dragons]
 
*[http://www.destructoid.com/darkness-continues-to-terrorize-in-dragon-age-awakening--163985.phtml Destructoid "Darkness continue to terrorize in Dragon Age: Awakening"]
 
 
==References==
 
<references/>
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Gifts]]
 

Latest revision as of 21:35, 1 January 2024

Awakening header

"For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain."

Dragon Age: Origins - Awakening is the only expansion for Dragon Age: Origins. It was released for Windows, PS3 and Xbox 360 on March 16, 2010 in North America, March 18, 2010 in Europe, and March 19, 2010 in the UK. There are both retail disc and downloadable editions available. However, the PS3 version is not available at retail in Europe and can only be acquired via the PlayStation network (unless you buy the Ultimate Edition). Dragon Age: Origins - Awakening was released for Mac OS X on August 31, 2010.

The writing team on Awakening consists of David Gaider, Sheryl Chee, and Ferret Baudoin.[1]

Plot

Dragon age- origins-awakening

Box art featuring the "Children"

Main article: Amaranthine Conflict (9:31 Dragon)

The events of Awakening begin six months after the conclusion of Dragon Age: Origins[2], specifically on the seventeenth of Ferventis.[3] The player takes on the role of a Grey Warden commander, who is either an imported character from Origins or a new Warden from Orlais. The Orlesian Warden is treated differently because of the history between Orlais and Ferelden—and because an imported Warden will be renowned to begin with, having killed an archdemon almost single-handedly in Origins.

While rebuilding the Grey Wardens and establishing Vigil's Keep, a fortress given to the Grey Wardens at the end of Origins, as a new base of operations, the Warden-Commander is faced with a new challenge. It is revealed that despite the defeat of the archdemon, the darkspawn have not returned underground and a new variety of sapient, speaking darkspawn have been discovered. Two entities, named the Architect and the Mother, appear to be involved and the Warden may have to deal with them. Once this mission is complete, the world will have changed dramatically.

Characters

Grey Wardens Awakening Party Select

Ferelden's new Grey Wardens (with a female dwarven Warden-Commander)

Returning Characters

  • Herren and Wade return to sell new goods at Vigil's Keep. Wade will craft special items for the Warden if provided with new "fantastical" materials: eldest dragonbone, heartwood, and golem shell. After finding such materials, Wade will announce a list of further materials he needs to construct the special items.
  • Alistair, Anora, Loghain Mac Tir, and Wynne can make an appearance depending on the Warden's choices in Origins. Wynne is a side quest giver found in Amaranthine near the local chantry.

Debuting Characters

  • Seneschal Varel - a former seneschal for Arl Howe who became the seneschal for the Warden Commander at Vigil's Keep.
  • Garevel - the Captain of the Guard at Vigil's Keep.
  • Voldrik Glavonak - a surface dwarf charged in the reconstruction of Vigil's Keep and Dworkin's brother.
  • Dworkin Glavonak - surface dwarf with a strange fetish for explosives and Voldrik's brother.
  • The Withered - a Darkspawn disciple serving under the Architect.
  • The Messenger - a Darkspawn disciple serving under the Architect.
  • The First - a Darkspawn disciple serving under the Mother.
  • The Herald - a Darkspawn disciple serving under the Mother.
  • The Lost - a Darkspawn disciple serving under the Mother.
  • The Architect - a powerful Darkspawn emissary that not only has it's own will, but is able to speak.
  • The Mother - a former human who awakened as a brood mother leading the Darkspawn in the assault on the areas surrounding Amaranthine.

Companions

  • Anders is a human mage who has escaped the Circle of Magi seven times, but always seems to get caught. A female templar claims that Anders is a murderer and is not to be trusted, blaming him for the death of the templars who were guarding him at Vigil's Keep when the darkspawn attacked.
  • Justice is a warrior and a noble spirit from the Fade, bound to the body of a dead Grey Warden. He is found in the Blackmarsh Undying.
  • Mhairi is a human warrior who admires the two Wardens who defeated the archdemon "single-handedly" and jumps at the opportunity to help rebuild the order. Mhairi is a Grey Warden prospect. Her companionship is only temporary due to her dying during the Joining.
  • Nathaniel Howe is a rogue and the son of Rendon Howe. He is found in Vigil's Keep dungeon.
  • Oghren is involved regardless of the Warden's choices. He will start at 0 approval regardless of his interactions with the Warden in Origins, and gifts given to him in Awakening continue to receive diminishing returns if the Warden has given him gifts in Origins.
  • Sigrun is a dwarven rogue who is a member of the Legion of the Dead. She fought the darkspawn with her group in the Deep Roads and is the last survivor. Also, she thinks that something odd is happening in the fortress of Kal'Hirol.
  • Velanna is a Dalish elf mage who was exiled from her clan. When The Warden meets her, she is hunting the human merchants whom she thinks took her sister, and attacks the Warden as a result. Her sister was kidnapped by the darkspawn. She is found in the Wending Wood.

Gameplay

Locations

  • Amaranthine: Rendon Howe's previous property estate, with lots of fishing going on.
  • Blackmarsh: Former bustling village abandoned into a gloomy, desolate marsh. The Veil is thin and torn here.
  • Kal'Hirol: The dwarven fortress long known as a center of learning for the smith caste.
  • Knotwood Hills: An area of inhospitable and barren hills to the west of Amaranthine.
  • Vigil's Keep: An ancient fortress in Amaranthine. Base of operations for the Grey Wardens.
  • City of Amaranthine: The largest city in the Arling.
  • Wending Wood: A forest area divided by the Pilgrim's Path, leading to Amaranthine.
  • Dragon Bone Wastes: A wasteland where dragons go to die and the Tevinter Imperium attempts to harvest greater power from their remains. The area of Drake's Fall lies here.

Creatures

Specializations

Battlemage Battlemage: mage specializationn
Keeper Keeper: mage specialization
Legionnaire Scout Legionnaire Scout: rogue specialization
Shadow Shadow: rogue specialization
Guardian Guardian: warrior specialization
Spirit Warrior Spirit Warrior: warrior specialization

Spells

Mage Battlemage Keeper
Fade Shield Fade Shield
Elemental Mastery Elemental Mastery
Attunement Attunement
Time Spiral Time Spiral
Repulsion Field Repulsion Field
Invigorate Invigorate
Arcane Field Arcane Field
Mystical Negation Mystical Negation
Draining Aura Draining Aura
Hand of Winter Hand of Winter
Stoic Stoic
Elemental Chaos Elemental Chaos
One With Nature One With Nature
Thornblades Thornblades
Replenishment Replenishment
Nature's Vengeance Nature's Vengeance

Talents

Rogue Legionnaire Scout Shadow
Heartseeker Heartseeker
Ghost Ghost
Weak Points Weak Points
Flicker Flicker
Mark of the Legion Mark of the Legion
Strength of Stone Strength of Stone
Endure Hardship Endure Hardship
Blessing of the Ancestors Blessing of the Ancestors
Shadow Form Shadow Form
Decoy Decoy
Shadow Striking Shadow Striking
Pandemonium Pandemonium
Warrior Guardian Spirit Warrior
Second Wind Second Wind
Peon's Plight Peon's Plight
Grievous Insult Grievous Insult
Massacre Massacre
Guardian's Shield Guardian's Shield
Fortifying Presence Fortifying Presence
Master Guardian Master Guardian
Aura of the Stalwart Defender Aura of the Stalwart Defender
Beyond the Veil Beyond the Veil
Soulbrand Soulbrand
Fade Burst Fade Burst
Blessing of the Fade Blessing of the Fade
Weapon and Shield Dual-Wielding Weapons Two-Handed Weapons Archery
Juggernaut Juggernaut
Carapace Carapace
Air of Insolence Air of Insolence
Bulwark of the Ages Bulwark of the Ages
Twin Strikes Twin Strikes
Find Vitals Find Vitals
Low Blow Low Blow
Unending Flurry Unending Flurry
Sweeping Strike Sweeping Strike
Two-Handed Impact Two-Handed Impact
Onslaught Onslaught
Reaving Storm Reaving Storm
Accuracy Accuracy
Arrow Time Arrow Time
Burst Shot Burst Shot
Rain of Arrows Rain of Arrows

Skills

Quests

Main plot quests

Side quests

Main article: Side quests (Awakening)

Differences between Origins and Awakening

  • There are no romance options in Awakening.
  • There are 2 new tiers of material. Heavy Armor gains White Steel (Tier 8) and Volcanic Aurum (Tier 9), Light Armor gains Dragonwing (Tier 8) and High Dragon Hide (Tier 9), and Wood gains Vhenadahl (Tier 8) and Ancestral Heartwood (Tier 9).
  • Merchants are not likely to stock high-end runes such as Masterpiece or Grandmaster; most sell the low to medium-end runes and the crafting materials. This way you will be able to craft your own runes and use them on armor or weapons. Runes that are in stock cost significantly less than in Origins.[4]
  • You have the ability to re-spec your character without losing plot decisions made in Origins through an unlimited number of Manual of Focus tomes, sold for 6Gold each.
  • Most promotional and DLC items cannot be transferred into Awakening. However, items received during Return to Ostagar and the Memory Band can be. If you had any other promotional items equipped on your last savegame in Origins and you import that savegame into Awakening then you will start off in your undergarments. There is a fix for this for PC users, it can be found here.
  • Oghren will meet you with his new Legion of the Dead armor set including the Helm of the Legion along with a new weapon, Darkspawn Ravager.
  • Inside the Vigil's Keep - Throne Room, to the right after entering, there is a personal chest where you can store all of your items.
  • You level up and gain money at a much faster rate in Awakening compared to Origins.
  • A higher level cap of 35.
  • All characters with the exception of Justice can be recruited and put through the Joining to be made a Warden. Characters will have to be put through the ritual before ending their area's quest if done last.
  • Crafting cannot be exploited nearly as easily to make money, due to the increased prices of crafting materials. This is offset by the large amounts of money received during normal gameplay, however.
  • There is no merchant in Dragon Age: Origins - Awakening that has an unlimited supply of Deathroot or Deep Mushroom. If you plan to make poisons, salves, or traps that require Deathroot or Deep Mushroom, it is recommended you stock up on it in Dragon Age: Origins before you import your game.
  • You can no longer initiate dialogue with companions at any time, like in Origins, instead they will initiate dialogue when interacting with specific landmarks.

Importing an Origins Warden versus creating an Orlesian Warden

  • The people of Amaranthine will treat a Fereldan Warden with respect, as opposed to suspicion towards an Orlesian Warden.
  • An imported Warden starts at the level imported or at level 18, whichever is higher. Orlesian Wardens start at level 18. All companions tier to an imported Warden's level.
  • An imported Warden will retain the weapons, armor and accessories that the Warden had equipped when imported, as well as any unassigned weapons, armor, accessories and all basic items in the inventory. Your Origins companions' equipment will be lost unless you unequip it and keep it in your inventory. ps3ps3xbox360xbox360It is possible to load the "Epilogue"-autosave after end credits. Then you can access the Party Camp and remove gear from party members that will be carried over to Awakening.
  • Imported Wardens retain the stat, talent, and skill gains garnered from Lost in Dreams and tomes.
  • Imported Wardens equipped with any of the gear from DLCs other than Return to Ostagar and Leliana's Song will appear "naked" with all of those items removed from the game. However the stats of those items, like fatigue or health, are still present on your character (confirmed to be fixed for the PC as of patch 1.04. Imported Warden will be equipped with the Grey Warden Armor set).

Achievements and trophies

Name Requirement Achievement points Trophy type Image
Awakening Completed Dragon Age: Origins - Awakening 50 Gold Ach awakening
The Enduring Vigil Acquired all upgrades for Vigil's Keep 30 Bronze ACH The Enduring Vigil
Commander of the Grey Reached level 30 30 Bronze ACH Commander of the Grey

Secret achievements and trophies

Name Requirement Achievement Points Trophy Type Image
Savior of Kal'Hirol Destroyed the broodmothers in Kal'Hirol 30 Bronze ACH Savior of Kal-Hirol
Blind Vengeance Escaped the Silverite Mines 30 Bronze ACH Blind Vengeance
Pride Before The Fall Defeated the Baroness 30 Bronze ACH Pride Before the Fall
Amaranthine's Last Hope Saved the City of Amaranthine 25 Bronze ACH Amaranthines Last Hope
Keeper of the Vigil Saved Vigil's Keep 25 Bronze ACH Keeper of the Vigil

See also

References

  1. BSN Ferret Baudoin"Who wrote Awakenings(sp)?" . The BioWare Forum.
  2. GDC Talks Interview with Fernando Melo by Game Reactor
  3. According to Varel during Nathaniel Howe's recruitment.
  4. Destructoid preview

External links