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Revision as of 20:10, 3 January 2014

Blood Dragon Logo
"Men and women from every race; warriors and mages, barbarians and kings... the Grey Wardens sacrificed everything to stem the tide of darkness... and prevailed."
—Duncan, head of the Grey Wardens in Ferelden

Dragon Age: Origins (previously known as Dragon Age) is a single-player third-person role-playing fantasy game developed by BioWare. The game was released on PC, Xbox 360 and PlayStation 3 on November 3, 2009 in North America, November 5, 2009 in Australia, and November 6, 2009 in Europe. The PS3 version was planned to be released later in November, but BioWare has said they have been able to get the PS3 version to "our high standard of quality". A digital download version for the Mac was also released on December 21, 2009.

Dragon Age: Origins is a single-player only game that BioWare co-CEO Ray Muzyka describes as a "spiritual successor" to the Baldur's Gate series, though it is not based on Dungeons & Dragons rules or the Forgotten Realms setting. It utilizes a new BioWare-developed engine named Eclipse. There is also a toolset for creation of fan-made content available for free download.

An expansion pack called Dragon Age: Origins – Awakening was released in March 2010 for all platforms. In 2011, a sequel, Dragon Age II, was released on March 8th and 11th in North America and Europe, respectively.

Official description

You are a Grey Warden, one of the last of a legendary order of guardians. With the return of an ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay an archdemon once and for all. Start your adventure by picking your race as a Human, Elf, or Dwarf, then your class as a Warrior, Mage, or Rogue. Then after that, it is all up to you. The choices you make guide the path you take through the Ninth Age: The Dragon Age.


Load screen from the PC version of Dragon Age: Origins, featuring several NPCs and enemies

Main article: Storyline for Dragon Age: Origins

The player character—"the Warden"—is a new Grey Warden recruit within the realm of Ferelden, and begins his or her journey to halt the inevitable Fifth Blight as one of the six origin stories. The origin chosen determines who the Warden is prior to the main events of the game's story. By the same measure, it also affects how NPCs (party and non-party) will react to the Warden. Elves, for example, are often viewed as second-class citizens. Facing unexpected betrayal at the hands of those who were supposed to be Ferelden's greatest defenders, the Warden must now utilize the old Grey Warden treaties to gather unlikely allies and build an army to face the Archdemon, an Old God manifested in the form of a powerful and terrifying dragon, now tainted by the darkspawn and risen from its prison beneath the surface to unleash the Blight in the turbulent history of Thedas. The Warden will also gather companions along the way who will support them on this onerous task. As one of the last Grey Wardens remaining within Ferelden, their actions over the course of one year—both indirectly and directly—will decide which factions align with the warden to halt the advance of the Archdemon and its darkspawn hordes, the fate of the world, as well as the fate of those met on your journey.

Major characters

Secondary characters


See Controls for details.


Final box artwork

An extremely early concept of Dragon Age: Origins. Note the similarity to Ostagar[1]

Another image from an extremely early concept of Dragon Age: Origins. Note the familiar circle at the character's feet[1]

Concept art of a male character from an extremely early concept of Origins[2]

Concept art of a female character from an extremely early concept of Origins[2]

An early but much more recognizable build of Dragon Age: Origins[1]

The designers incorporated origin stories for each race and some classes in the game. For example, a dwarf who is a member of the noble caste will begin the game as part of the royal family in one of the dwarven cities, while a dwarf commoner will begin on the streets of the city. Origin stories provide an introduction to the game world and hours of gameplay. People that the Warden meets during the origin story may reappear throughout the game, some of whom may be adversaries.

There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you, deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence your companions, and could ultimately lead to a companion deciding to leave your party if they do not agree with your approach.

As with the Baldur's Gate series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.

Key features

  • Six unique origin stories, each with a story that affects the game as a whole: City Elf, Dalish Elf, Dwarf Commoner, Dwarf Noble, Human Noble Origin, and Magi Origin.
  • Three base classes to choose from: rogue, warrior or mage.
  • Three playable races: dwarf, human, and elf.
  • Party-based gameplay with the player's character, plus up to three other characters chosen from a larger pool during the game.
  • Combat is real-time pause-and-play tactical. What this means is that you select an enemy to begin attacking automatically, and at any point can pause the game to select commands.
  • The camera provides an over-the-shoulder viewpoint when zoomed in, or an isometric-style viewpoint when zoomed out, although on the console editions, zooming, and therefore the isometric-style viewpoint, is unavailable.
  • Spell interactions (e.g. a blizzard spell can put out fires, and fire spells can ignite grease from a grease spell).
  • Depth-of-field effects which can be switched off via the options menu.


BioWare has released a regular edition of Dragon Age: Origins as well as special editions for collectors.

Downloadable content

Main article: Downloadable content (Origins)

Origins features several pieces of downloadable content to further the story told in Origins. These are:

System Specs (PC and Mac)


Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
AMD X2 (or equivalent) running at 1.8Ghz or greater
RAM: 1GB or more
Video: ATI Radeon X850 128MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space

Windows Vista Minimum Specifications
OS: Windows Vista with SP1
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
AMD X2 (or equivalent) running at 2.2GHZ or greater
RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space

Recommended Specifications
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
RAM: 4 GB (Vista) or 2 GB (XP)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space


Mac OS X Minimum Specifications
OS: Mac OS X 10.6.2 Snow Leopard or higher
CPU: Intel Core 2 Duo Processor
Video: ATI X1600 or NVIDIA 7300 or higher. This game will NOT run on the Intel GMA (950 or X3100) class of integrated video cards.
Digital Download only
17 GB HD space


BioWare released a "developer-grade" toolset (the same one that they used to make Dragon Age: Origins) to allow modification and customization of the game and the creation of new and unique stand-alone games.



Early box artwork

  • The developers have cited "realistic" fantasy fiction such as George R. R. Martin's A Song of Ice and Fire series and fantasy paintings by artists such as Frank Frazetta as inspiration for the game.
  • Dragon Age: Origins is the first BioWare game developed for the PlayStation 3.

See also

External links


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