Dragon Age Wiki
Dragon Age Wiki
(←Replaced content with '<center></center> thumb|743x743px <onlyinclude></onlyinclude> == == es:Dragon Age: Origins [[Category:Vide...')
Tags: Visual edit apiedit
(rem dead links)
(34 intermediate revisions by 23 users not shown)
Line 1: Line 1:
<center></center>
+
<center>[[File:RedDragonwithlogo.png|500px|Blood Dragon Logo]]</center>
[[File:Orange.jpg|thumb|743x743px]]
 
<onlyinclude></onlyinclude>
 
   
  +
<blockquote><center>''"Men and women from every race; warriors and mages, barbarians and kings... the Grey Wardens sacrificed everything to stem the tide of darkness... and prevailed."''</center>
== ==
 
  +
[[es:Dragon Age: Origins]][[Category:Dragon Age: Origins| ]][[Category:Video games]][[Category:Real world articles]]
 
  +
<center><cite>''—Duncan, Warden-Commander of the Grey Wardens in Ferelden''</cite></center></blockquote>
  +
<onlyinclude>{{MediaTransformer
  +
|style = {{{style|}}}
  +
|supertitle = Game
  +
|name = [[Dragon Age: Origins]]
  +
|image = Logo-origins.png
  +
|px = 270px
  +
|developers = [[BioWare]]
  +
|publishers = [[wikipedia:Electronic Arts|Electronic Arts]]
  +
|release = November 3, 2009 (NA) <br> November 6, 2009 (Europe)
  +
|engine = Eclipse
  +
|mode = Single-player
  +
|version = {{platforms|mac|pc}} 1.04 (final) <br> {{platforms|ps3|xbox360}} 1.04 (final) <br> [[Dragon Age: Origins Ultimate Edition|UE]] {{platforms|mac|pc}} 1.05 (final)
 
}}</onlyinclude>
  +
  +
'''''Dragon Age: Origins''''' (previously known as ''Dragon Age'') is a single-player third-person high-fantasy role-playing game developed by [[BioWare]]. The game was released on PC, Xbox 360 and PlayStation 3 on November 3, 2009 in North America, November 5, 2009 in Australia, and November 6, 2009 in Europe. A digital download version for the Mac was also released on December 21, 2009.
  +
  +
''Dragon Age: Origins'' is a single-player only game that BioWare co-CEO [[wikipedia:Ray Muzyka|Ray Muzyka]] describes as a "spiritual successor" to the ''[http://en.wikipedia.org/wiki/Baldur's_Gate Baldur's Gate]'' series, though it is not based on ''[http://en.wikipedia.org/wiki/Dungeons_%26_Dragons Dungeons & Dragons]'' rules or the ''[http://en.wikipedia.org/wiki/Forgotten_Realms Forgotten Realms]'' setting. It utilizes a new BioWare-developed engine named [[wikipedia:Eclipse Engine|Eclipse]]. There is also a [[toolset]] for creation of fan-made content available for free download.
  +
  +
An expansion pack called ''[[Dragon Age: Origins – Awakening]]'' was released in March 2010 for all platforms. In 2011, a sequel, ''[[Dragon Age II]]'', was released on March 8th and 11th in North America and Europe, respectively.
  +
  +
[[File:DAO Load Screen.png|thumb|290px|Load screen from the PC version of Dragon Age: Origins, featuring several NPCs and enemies]]
  +
  +
== Official description ==
  +
{{Blockquote|You are a [[Grey Wardens|Grey Warden]], one of the last of a legendary order of guardians. With the return of an ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay an [[archdemon]] once and for all. Start your adventure by picking your race as a Human, Elf, or Dwarf, then your class as a Warrior, Mage, or Rogue. Then after that, it is all up to you. The choices you make guide the path you take through the Ninth Age: The [[Dragon Age (time period)|Dragon Age]].}}
  +
 
== Plot ==
  +
{{Main|Storyline for Dragon Age: Origins}}
  +
  +
The player character—"[[the Warden]]"—is a new Grey Warden recruit within the realm of Ferelden, and begins their journey to halt the inevitable [[Fifth Blight]] as one of the six [[origin]] stories. The origin chosen determines who the Warden is prior to the main events of the game's story. By the same measure, it also affects how NPCs (party and non-party) will react to the Warden. [[Elf|Elves]], for example, are often viewed as second-class citizens. Facing unexpected betrayal at the hands of those who were supposed to be Ferelden's greatest defenders, the Warden must now utilize the old Grey Warden treaties to gather unlikely allies and build an army to face the [[Archdemon]], an [[Old God]] manifested in the form of a powerful and terrifying dragon, now tainted by the [[darkspawn]] and risen from its prison beneath the surface to unleash the [[Blight]] in the turbulent history of Thedas. The Warden will also gather companions along the way who will support them on this onerous task. As one of the last Grey Wardens remaining within Ferelden, their actions over the course of one year—both indirectly and directly—will decide which factions align with the warden to halt the advance of the Archdemon and its darkspawn hordes, the fate of the world, as well as the fate of those met on your journey.
  +
  +
== Characters ==
  +
[[File:DAO Party Select.png|center|600px|thumb|A Dwarf Warden and Companions]]
  +
=== Major characters ===
  +
* [[The Warden]]: The protagonist, and the newest recruit of [[Ferelden]]'s [[Grey Wardens]].
  +
* [[Anora|Queen Anora]]: The queen consort of King Cailan and daughter of Teyrn Loghain.
  +
* [[Duncan]]: The [[Commander of the Grey]] in Ferelden. He recruits the protagonist to join the Wardens and serves as their mentor.
  +
* [[Eamon Guerrin|Arl Eamon Guerrin]]: The Arl of [[Redcliffe]] and a major ally of Ferelden's Grey Wardens.
  +
* [[Loghain Mac Tir]]: The [[Fereldan royalty and nobility#Teyrnirs|teyrn]] of [[Gwaren]], leader of the army of Ferelden and chief advisor to King [[Cailan Theirin|Cailan]].
  +
  +
=== [[Companions (Origins)|Companions]] ===
  +
* [[Alistair]]: A former [[Templar Order|templar initiate]] who was recruited into the Grey Wardens not long before the protagonist.
  +
* [[Dog]]: The default name of a loyal [[Mabari|Mabari War Hound]] who is a lifelong companion of a Warden from the Human Noble Origin. Characters from other Origins will have the opportunity recruit a different Mabari hound encountered in Ostagar.
  +
* [[Leliana]]: A [[bard]] and cloistered sister from [[Orlais]] who sought refuge in [[Lothering]] and its [[Chantry]].
  +
* [[Morrigan]]: Known as a [[Witch of the Wilds]], she is a [[shapeshifter|shapeshifting]] [[apostate]] [[mage]] who lives in the [[Korcari Wilds]].
  +
* [[Oghren]]: A disgraced [[warrior caste]] [[dwarf]] who has fallen into alcoholism.
  +
* [[Shale]]: A deactivated war [[golem]] found in [[Honnleath]]. (<small>Requires [[Downloadable content (Origins)|Downloadable Content]]</small>)
  +
* [[Sten]]: A [[Qunari]] warrior of the Beresaad, the vanguard of the [[Qunari]].
  +
* [[Wynne]]: A senior enchanter in the [[Circle of Magi]]'s tower, [[Kinloch Hold]].
  +
* [[Zevran Arainai]]: An [[Elf|elven]] [[assassin]] and member of the notorious [[Antivan Crows]].
  +
  +
=== Secondary characters ===
  +
* [[Bhelen Aeducan|Prince Bhelen Aeducan]]: The third child of King [[Endrin Aeducan]], member of the Council of Dwarves, and also younger brother to a Dwarf Noble Warden. He is one of two major contenders claiming the throne of [[Orzammar]].
  +
* [[Branka]]: A contemporary [[Paragon]] from Orzammar and Oghren's estranged wife. She is searching for the long lost [[Anvil of the Void (object)|Anvil of the Void]], a powerful artifact which can be used to create golems.
  +
* [[Bodahn Feddic]]: A [[Surface dwarves|surface dwarf]] [[Merchants (Origins)|merchant]] who accompanies Ferelden's Grey Wardens in their quest.
  +
* King [[Cailan Theirin]]: The reigning King of Ferelden at the opening stages of the [[Fifth Blight]].
  +
* [[Connor Guerrin]]: The son of Arl Eamon and Arlessa Isolde.
  +
* [[Cullen]]: A member of Ferelden's Templar Order.
  +
* [[Daveth]]: A thief and new recruit to the Grey Wardens.
  +
* [[Flemeth]]: Morrigan's mother and the original "[[Witch of the Wilds]]". A notorious shapeshifting sorceress shrouded in myth and legend, she is said to be an immortal being of terrible power.
  +
* [[Ferdinand Genitivi|Brother Genitivi]]: A Chantry scholar and expert on the [[Urn of Sacred Ashes]] based in [[Denerim]]. His writings are quoted in numerous codex entries found throughout the game.
  +
* [[Greagoir|Knight-Commander Greagoir]]: The Knight-Commander of Ferelden's [[Templar Order]], responsible for watching over the Circle of Magi based in [[Kinloch Hold]].
  +
* [[Irving|First Enchanter Irving]]: The [[First Enchanter]] of [[Kinloch Hold]].
  +
* [[Isolde|Arlessa Isolde]]: Arl Eamon's Orlesian wife.
  +
* [[Jory|Ser Jory]]: A knight from Redcliffe and new recruit to the Grey Wardens.
  +
* [[Jowan]]: A fugitive apostate and [[Blood magic|blood mage]] on the run from the templars.
  +
* [[Lady of the Forest]]: A mysterious [[spirit]] leading the [[werewolf|werewolves]] living in the Brecilian Forest.
  +
* [[Lanaya]]: Keeper Zathrian's [[First]] and his potential successor.
  +
* [[Pyral Harrowmont|Lord Pyral Harrowmont]]: A friend and confidant to King Endrin, the last [[Dwarven royalty|king of Orzammar]], and Bhelen's main rival to the throne.
  +
* [[Rendon Howe]]: The [[Fereldan royalty and nobility#Arlings|arl]] of [[Amaranthine]] and Loghain's right-hand man.
  +
* [[Riordan]]: An Orlesian Grey Warden sent as an advance scout by the Order based in Orlais.
  +
* [[Sandal]]: Bodahn's adopted son and a [[Runes (Origins)|rune]] savant.
  +
* [[Teagan Guerrin|Bann Teagan Guerrin]]: The [[Fereldan royalty and nobility#Bannorns|bann]] of Rainsfere and Eamon's younger brother.
  +
* [[Uldred]]: An ambitious senior [[mage]] of [[Kinloch Hold]] and ally of Loghain.
  +
* [[Zathrian]]: The [[Keeper]] of a clan of [[Dalish|Dalish elves]] encamped in the outskirts of the [[Brecilian Forest]].
  +
  +
== Controls ==
  +
{{See|[[Controls_(Origins)]] for details}}
  +
  +
== Gameplay ==
  +
[[Image:BloodDragonBox.jpg|thumb|right|250px|Final box artwork]]
  +
[[Image:DA Early Build2.png|thumb|An extremely early concept of Dragon Age: Origins. Note the similarity to [[Ostagar]]<ref name="Banshee1">[http://www.gamebanshee.com/games/dragon-age-origins.html?tab=images&page=0 Game Banshee - DAO]</ref>]]
  +
[[File:DA Early Build.png|thumb|Another image from an extremely early concept of Dragon Age: Origins. Note the familiar circle at the character's feet<ref name="Banshee1"/>]]
  +
[[File:DA Male.png|thumb|Concept art of a male character from an extremely early concept of Origins<ref name="Banshee2">[http://www.gamebanshee.com/dragonageorigins/wallpaper.php Game Banshee - Wallpaper]</ref>]]
  +
[[File:DA Female.png|thumb|Concept art of a female character from an extremely early concept of Origins<ref name="Banshee2"/>]]
  +
[[File:DA Early Korcari Wilds.png|thumb|An early but much more recognizable build of Dragon Age: Origins<ref name="Banshee1"/>]]
  +
[[File:Early_DAO_Image.png|thumb|A more familiar screenshot from an early build of ''Origins'' <ref>[http://www.videogamesblogger.com/2006/11/06/new-bioware-rpg-dragon-age-coming-to-pc-in-late-2007.htm Video Games Blogger]</ref>]]
  +
The designers incorporated [[Origins|origin stories]] for each race and some classes in the game. For example, a [[dwarf]] who is a member of the noble caste will begin the game as part of the royal family in one of the dwarven cities, while a dwarf commoner will begin on the streets of the city. Origin stories provide an introduction to the game world and hours of gameplay. People that the Warden meets during the origin story may reappear throughout the game, some of whom may be adversaries.
  +
  +
There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you, deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence your [[companions]], and could ultimately lead to a companion deciding to leave your party if they do not agree with your approach.
  +
  +
As with the ''Baldur's Gate'' series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.
  +
  +
=== Key features ===
  +
* Six unique origin stories, each with a story that affects the game as a whole: [[City Elf Origin|City Elf]], [[Dalish Elf Origin|Dalish Elf]], [[Dwarf Commoner Origin|Dwarf Commoner]], [[Dwarf Noble Origin|Dwarf Noble]], [[Human Noble Origin|Human Noble]], and [[Magi Origin|Magi]].
  +
* Three base classes to choose from: [[Rogue (Origins)|rogue]], [[Warrior (Origins)|warrior]] or [[Mage (Origins)|mage]].
  +
* Three playable races: [[dwarf]], [[human]], and [[elf]].
  +
* Party-based gameplay with the player's character, plus up to three other characters chosen from a larger pool during the game.
  +
* [[Combat]] is real-time pause-and-play [[Combat Tactics|tactical]]. This means that you select an enemy to begin attacking automatically, and at any point can pause the game to select commands.
  +
* The camera provides an over-the-shoulder viewpoint when zoomed in, or an isometric-style viewpoint when zoomed out, although on the console editions, zooming, and therefore the isometric-style viewpoint, is unavailable.
  +
* Spell interactions (e.g. a blizzard spell can put out fires, and fire spells can ignite grease from a grease spell).
  +
* Depth-of-field effects which can be switched off via the options menu.
  +
  +
== Editions ==
  +
BioWare has released a regular edition of Dragon Age: Origins as well as special editions for collectors.
  +
  +
* Regular Edition for the PC, XBox360 and the PlayStation 3
  +
* [[Dragon Age: Origins Collector's Edition]]
  +
* [[Dragon Age: Origins Digital Deluxe Edition]]
  +
* [[Dragon Age: Origins Ultimate Edition]]
  +
  +
== Downloadable content ==
  +
{{Main|Downloadable content (Origins)}}
  +
Origins features several pieces of downloadable content to further the story told in Origins. These are:
  +
* [[A Tale of Orzammar]]
  +
* [[Warden's Keep]]
  +
* [[The Stone Prisoner]]
  +
* [[Return to Ostagar]]
  +
* [[The Darkspawn Chronicles]]
  +
* [[Leliana's Song]]
  +
* [[The Golems of Amgarrak]]
  +
* [[Witch Hunt]]
  +
  +
==System requirements==
  +
[[File:Dragon-age-001.jpg|right|250px]]
  +
{|class="daotable"
  +
!rowspan="2"| System !!colspan="3"| PC !! Mac
  +
|-
  +
! Recommended !! Minimum (XP) !! Minimum (Vista) !! Minimum
  +
|-
  +
! OS
  +
| Windows XP SP3 or Vista SP1 || Windows XP SP3 || Windows Vista SP1 || OS X 10.6.2 Snow Leopard
  +
|-
  +
! CPU
  +
| Intel Core 2 Quad @ 2.4 GHz<br/>or equivalent|| Intel Core 2 @ 1.4 GHz<br/>AMD X2 @ 1.8 GHz || Intel Core 2 @ 1.6 GHz<br/>AMD X2 running @ 2.2GHZ || Intel Core 2 Duo
  +
|-
  +
! System RAM
  +
| 2 GB (XP) or 4 GB (Vista) || 1 GB || 1.5 GB || 2 GB
  +
|-
  +
! Graphics Card
  +
| ATI Radeon HD 3850<br/>NVIDIA GeForce 8800 GTS || ATI Radeon X850<br/>NVIDIA GeForce 6600 GT || ATI Radeon X1550<br/>NVIDIA GeForce 7600 GT || ATI Radeon X1600<br/>NVIDIA GeForce 7300 ¹
  +
|-
  +
! Graphics Memory
  +
| 512 MB || 128 MB || 256 MB || 256 MB
  +
|-
  +
! Hard Drive
  +
| 20 GB || 20 GB || 20 GB || 17 GB
  +
|-
  +
! Miscellaneous
  +
| DVD ROM (physical copy) || DVD ROM (physical copy) || DVD ROM (physical copy) || Digital download only
  +
|}
  +
  +
¹ This game will not run on the Intel GMA (950 or X3100) class of integrated video cards.
  +
  +
== Toolset ==
  +
BioWare released a "developer-grade" toolset (the same one that they used to make ''Dragon Age: Origins'') to allow modification and customization of the game and the creation of new and unique stand-alone games.
  +
  +
== Gallery ==
  +
<tabber>
  +
Concept art=
  +
<gallery widths="250" spacing="small" position="center" captionalign="center" orientation="landscape">
  +
Concept-Denerim.jpg
  +
Denerim concept art.jpg
  +
Denerim concept art 2.jpg
  +
Redcliffe concept art.jpg
  +
Area-Circle Tower.jpg
  +
Tower.jpg
  +
Orzammar concept art.JPG
  +
Dragon age origins conceptart rroUX.jpg
  +
Orzammar WOT.jpg
  +
Concept-preview-1.jpg
  +
Brecilian forest.jpg
  +
Ostagar concept art.jpg
  +
KorcariWildsConceptArt.jpg
  +
The Fade concept art.jpg
  +
Haven concept art.jpg
  +
Frostback mountains.jpg
  +
</gallery>
  +
|-|
  +
Trailers=
  +
<gallery widths="180" spacing="small" position="center" captionalign="center">
  +
File:Sacred Ashes trailer|''Sacred Ashes'' trailer
  +
File:Dragon Age Origins - Trailer - Warden's Calling - Xbox360 PS3|''Warden's Calling'' trailer
  +
File:Dragon Age Origins - Official E3 Trailer HD|Official E3 trailer
  +
</gallery>
  +
</tabber>
  +
  +
== Trivia ==
  +
[[Image:Dragon Age Game Box.jpg|thumb|Early box artwork]]
  +
* The developers have cited "realistic" fantasy fiction such as George R. R. Martin's ''[[wikipedia:A Song of Ice and Fire|A Song of Ice and Fire]]'' series and fantasy paintings by artists such as [[wikipedia:Frank Frazetta|Frank Frazetta]] as inspiration for the game.
  +
* ''Dragon Age: Origins'' is the first BioWare game developed for the PlayStation 3.
  +
* The music for ''Dragon Age: Origins'' was performed by the Seattle Northwest Sinfonia Orchestra.<ref>[http://www.youtube.com/watch?v=EnUN93qbUfA Dragon Age Dev Diary: The Music of Dragon Age]. YouTube.</ref>
  +
*''Dragon Age: Origins'' was originally to be titled "Chronicle," and to be narrated retroactively by an aged [[Morrigan]].<ref>[https://twitter.com/VGS_640/status/596725700561764352 VGS_640 Twitter].</ref><ref>[https://twitter.com/VGS_640/status/596736298250993664 VGS_640 Twitter]</ref>
  +
*All companions from ''Dragon Age: Origins'' were at one point intended to appear in ''[[Dragon Age: Inquisition]]''.<ref>[https://twitter.com/VGS_640/status/596734668000481281 VGS_640 Twitter].</ref>
  +
  +
== See also ==
  +
* [[Developers (Origins)]]
  +
* [[Easter eggs (Origins)]]
  +
  +
== External links ==
  +
* [http://dragonage.bioware.com/ Official site]
  +
  +
== References ==
  +
<references />
  +
  +
{{Series}}
  +
  +
[[es:Dragon Age: Origins]] [[ru:Dragon_Age:_Начало]]
  +
[[Category:Dragon Age: Origins| ]]
  +
[[Category:Video games]]
  +
[[Category:Real world articles]]

Revision as of 17:40, 7 June 2020

Blood Dragon Logo
"Men and women from every race; warriors and mages, barbarians and kings... the Grey Wardens sacrificed everything to stem the tide of darkness... and prevailed."
—Duncan, Warden-Commander of the Grey Wardens in Ferelden

Dragon Age: Origins (previously known as Dragon Age) is a single-player third-person high-fantasy role-playing game developed by BioWare. The game was released on PC, Xbox 360 and PlayStation 3 on November 3, 2009 in North America, November 5, 2009 in Australia, and November 6, 2009 in Europe. A digital download version for the Mac was also released on December 21, 2009.

Dragon Age: Origins is a single-player only game that BioWare co-CEO Ray Muzyka describes as a "spiritual successor" to the Baldur's Gate series, though it is not based on Dungeons & Dragons rules or the Forgotten Realms setting. It utilizes a new BioWare-developed engine named Eclipse. There is also a toolset for creation of fan-made content available for free download.

An expansion pack called Dragon Age: Origins – Awakening was released in March 2010 for all platforms. In 2011, a sequel, Dragon Age II, was released on March 8th and 11th in North America and Europe, respectively.

DAO Load Screen

Load screen from the PC version of Dragon Age: Origins, featuring several NPCs and enemies

Official description

You are a Grey Warden, one of the last of a legendary order of guardians. With the return of an ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay an archdemon once and for all. Start your adventure by picking your race as a Human, Elf, or Dwarf, then your class as a Warrior, Mage, or Rogue. Then after that, it is all up to you. The choices you make guide the path you take through the Ninth Age: The Dragon Age.

Plot

Main article: Storyline for Dragon Age: Origins

The player character—"the Warden"—is a new Grey Warden recruit within the realm of Ferelden, and begins their journey to halt the inevitable Fifth Blight as one of the six origin stories. The origin chosen determines who the Warden is prior to the main events of the game's story. By the same measure, it also affects how NPCs (party and non-party) will react to the Warden. Elves, for example, are often viewed as second-class citizens. Facing unexpected betrayal at the hands of those who were supposed to be Ferelden's greatest defenders, the Warden must now utilize the old Grey Warden treaties to gather unlikely allies and build an army to face the Archdemon, an Old God manifested in the form of a powerful and terrifying dragon, now tainted by the darkspawn and risen from its prison beneath the surface to unleash the Blight in the turbulent history of Thedas. The Warden will also gather companions along the way who will support them on this onerous task. As one of the last Grey Wardens remaining within Ferelden, their actions over the course of one year—both indirectly and directly—will decide which factions align with the warden to halt the advance of the Archdemon and its darkspawn hordes, the fate of the world, as well as the fate of those met on your journey.

Characters

DAO Party Select

A Dwarf Warden and Companions

Major characters

Companions

Secondary characters

Controls

See Controls_(Origins) for details.

Gameplay

BloodDragonBox

Final box artwork

DA Early Build2

An extremely early concept of Dragon Age: Origins. Note the similarity to Ostagar[1]

DA Early Build

Another image from an extremely early concept of Dragon Age: Origins. Note the familiar circle at the character's feet[1]

DA Male

Concept art of a male character from an extremely early concept of Origins[2]

DA Female

Concept art of a female character from an extremely early concept of Origins[2]

DA Early Korcari Wilds

An early but much more recognizable build of Dragon Age: Origins[1]

Early DAO Image

A more familiar screenshot from an early build of Origins [3]

The designers incorporated origin stories for each race and some classes in the game. For example, a dwarf who is a member of the noble caste will begin the game as part of the royal family in one of the dwarven cities, while a dwarf commoner will begin on the streets of the city. Origin stories provide an introduction to the game world and hours of gameplay. People that the Warden meets during the origin story may reappear throughout the game, some of whom may be adversaries.

There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you, deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence your companions, and could ultimately lead to a companion deciding to leave your party if they do not agree with your approach.

As with the Baldur's Gate series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.

Key features

  • Six unique origin stories, each with a story that affects the game as a whole: City Elf, Dalish Elf, Dwarf Commoner, Dwarf Noble, Human Noble, and Magi.
  • Three base classes to choose from: rogue, warrior or mage.
  • Three playable races: dwarf, human, and elf.
  • Party-based gameplay with the player's character, plus up to three other characters chosen from a larger pool during the game.
  • Combat is real-time pause-and-play tactical. This means that you select an enemy to begin attacking automatically, and at any point can pause the game to select commands.
  • The camera provides an over-the-shoulder viewpoint when zoomed in, or an isometric-style viewpoint when zoomed out, although on the console editions, zooming, and therefore the isometric-style viewpoint, is unavailable.
  • Spell interactions (e.g. a blizzard spell can put out fires, and fire spells can ignite grease from a grease spell).
  • Depth-of-field effects which can be switched off via the options menu.

Editions

BioWare has released a regular edition of Dragon Age: Origins as well as special editions for collectors.

Downloadable content

Main article: Downloadable content (Origins)

Origins features several pieces of downloadable content to further the story told in Origins. These are:

System requirements

Dragon-age-001
System PC Mac
Recommended Minimum (XP) Minimum (Vista) Minimum
OS Windows XP SP3 or Vista SP1 Windows XP SP3 Windows Vista SP1 OS X 10.6.2 Snow Leopard
CPU Intel Core 2 Quad @ 2.4 GHz
or equivalent
Intel Core 2 @ 1.4 GHz
AMD X2 @ 1.8 GHz
Intel Core 2 @ 1.6 GHz
AMD X2 running @ 2.2GHZ
Intel Core 2 Duo
System RAM 2 GB (XP) or 4 GB (Vista) 1 GB 1.5 GB 2 GB
Graphics Card ATI Radeon HD 3850
NVIDIA GeForce 8800 GTS
ATI Radeon X850
NVIDIA GeForce 6600 GT
ATI Radeon X1550
NVIDIA GeForce 7600 GT
ATI Radeon X1600
NVIDIA GeForce 7300 ¹
Graphics Memory 512 MB 128 MB 256 MB 256 MB
Hard Drive 20 GB 20 GB 20 GB 17 GB
Miscellaneous DVD ROM (physical copy) DVD ROM (physical copy) DVD ROM (physical copy) Digital download only

¹ This game will not run on the Intel GMA (950 or X3100) class of integrated video cards.

Toolset

BioWare released a "developer-grade" toolset (the same one that they used to make Dragon Age: Origins) to allow modification and customization of the game and the creation of new and unique stand-alone games.

Gallery

Trivia

Dragon Age Game Box

Early box artwork

  • The developers have cited "realistic" fantasy fiction such as George R. R. Martin's A Song of Ice and Fire series and fantasy paintings by artists such as Frank Frazetta as inspiration for the game.
  • Dragon Age: Origins is the first BioWare game developed for the PlayStation 3.
  • The music for Dragon Age: Origins was performed by the Seattle Northwest Sinfonia Orchestra.[4]
  • Dragon Age: Origins was originally to be titled "Chronicle," and to be narrated retroactively by an aged Morrigan.[5][6]
  • All companions from Dragon Age: Origins were at one point intended to appear in Dragon Age: Inquisition.[7]

See also

External links

References