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'''''Dragon Age: Inquisition''''' is [[Bioware|BioWare's]] third installment in the [[Dragon Age]] series, continuing the journey throughout the medieval-themed continent of [[Thedas]], introduced in ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]''.
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'''''Dragon Age: Inquisition''''' is [[Bioware|BioWare's]] third installment in the ''[[Dragon Age]]'' video game series, continuing the journey throughout the medieval-themed continent of [[Thedas]], introduced in ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]''.
   
== Announcement and Release Timeline ==
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== Announcement and Release ==
On the evening of May 19<sup>th</sup>, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.<ref>James Ransom-Wiley [http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.</ref>
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On the evening of May 19, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.<ref>James Ransom-Wiley [http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.</ref>
   
The title was formally confirmed as ''Dragon Age III: Inquisition'' on September 17<sup>th</sup>, 2012 in an open letter by Executive Producer [[Mark Darrah]].<ref>[http://blog.bioware.com/2012/09/17/a-blog-from-mark-darrah-dragon-age-iii-inquisition/ A Blog from Mark Darrah - Dragon Age III Inquisition]</ref>
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The title was formally confirmed as ''Dragon Age III: Inquisition'' on September 17, 2012 in an open letter by Executive Producer [[Mark Darrah]].<ref>[http://blog.bioware.com/2012/09/17/a-blog-from-mark-darrah-dragon-age-iii-inquisition/ A Blog from Mark Darrah - Dragon Age III Inquisition]</ref> The game was originally set to release in fall 2013.
   
During its 2013 E3 press conference, publishing house [http://www.ea.com/ Electronic Arts] announced that ''Dragon Age: Inquisition'' was due for release in the Autumn of 2014.
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During its 2013 E3 press conference, publishing house [http://www.ea.com/ Electronic Arts] announced that ''Dragon Age: Inquisition'' would be delayed by a year, to fall 2014.<ref>[https://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-year/1100-6409593/ Gamespot]</ref>
   
On April 22<sup>nd</sup>, 2014, BioWare released a trailer confirming an October 7<sup>th</sup>, 2014 release date for ''Dragon Age: Inquisition''.<ref>[http://www.gameinformer.com/games/dragon_age_inquisition/b/pc/archive/2014/04/22/dragon-age-inquisition-dated-for-october-in-new-trailer.aspx Dragon Age: Inquisition Release Date, Trailer, And Screenshots]</ref>
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On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for ''Dragon Age: Inquisition''.<ref>[http://www.gameinformer.com/games/dragon_age_inquisition/b/pc/archive/2014/04/22/dragon-age-inquisition-dated-for-october-in-new-trailer.aspx Dragon Age: Inquisition Release Date, Trailer, And Screenshots]</ref> On July 22, 2014, a second delay was announced; the game finally released on November 18, 2014 in North America and November 21, 2014 in Europe.<ref>[https://www.dragonage.com/en_US/news/dragon-age-inquisition-update Dragon Age Inquisition Update]</ref>
 
On July 22<sup>nd</sup>, 2014, the release was delayed to November 18<sup>th </sup>for North America and November 21<sup>st</sup> for Europe.<ref>[https://www.dragonage.com/en_US/news/dragon-age-inquisition-update Dragon Age Inquisition Update]</ref>
 
 
On November 18<sup>th</sup> 2014, Electronic Arts released the title on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC (Origin) in North America. The European release for these platforms was delayed until November 21<sup>st</sup> 2014.
 
 
On December 15<sup>th</sup>, 2014 a multiplayer pack called [[Destruction]] became available as free [[Downloadable content (Inquisition)|DLC]]. Also, on December 15<sup>th</sup>, 2014 a Deluxe Upgrade was made available in some regions as DLC costing $9.99 USD. This upgrade includes all of the "[[Dragon Age: Inquisition Inquisitor's Edition|Inquisitor's Edition]] preorder items.
 
   
 
== Development ==
 
== Development ==
Development of ''Inquisition'' began prior to the release of ''Dragon Age II'', and it was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.<ref>Makuch, Eddie (2014-11-04). [http://www.gamespot.com/articles/dragon-age-inquisition-began-as-a-multiplayer-only/1100-6423362/ Dragon Age Inquisition Began As A Multiplayer-Only Game]. GameSpot. Retrieved 2014-04-11</ref>
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Development of ''Inquisition'' began prior to the release of ''Dragon Age II'', and was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.<ref>Makuch, Eddie (2014-11-04). [http://www.gamespot.com/articles/dragon-age-inquisition-began-as-a-multiplayer-only/1100-6423362/ Dragon Age Inquisition Began As A Multiplayer-Only Game]. GameSpot. Retrieved 2014-04-11</ref>
   
 
BioWare originally planned on combining elements of earlier installments in the series (''Dragon Age: Origins'' and ''Dragon Age II)'' into the creation of ''Dragon Age: Inquisition''.<ref>Jessica Conditt [http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.</ref>
 
BioWare originally planned on combining elements of earlier installments in the series (''Dragon Age: Origins'' and ''Dragon Age II)'' into the creation of ''Dragon Age: Inquisition''.<ref>Jessica Conditt [http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.</ref>
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BioWare uses a brand new game engine founded upon Frostbite 3.<ref>Gaston, Martin (2013-03-28). [http://www.gamespot.com/news/next-mass-effect-and-dragon-age-games-using-frostbite-3-6406107 "Next Mass Effect and Dragon Age games using Frostbite 3"]. GameSpot. Retrieved 2013-03-28.</ref>
 
BioWare uses a brand new game engine founded upon Frostbite 3.<ref>Gaston, Martin (2013-03-28). [http://www.gamespot.com/news/next-mass-effect-and-dragon-age-games-using-frostbite-3-6406107 "Next Mass Effect and Dragon Age games using Frostbite 3"]. GameSpot. Retrieved 2013-03-28.</ref>
   
The game introduces new creatures and enemies, including several new demons, non-agressive critters, and several [[High dragon]]s.
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The game introduces new creatures and enemies, including several new demons, non-aggressive critters, and several [[High dragon|High dragons]].
   
Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.<ref>The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx</ref> This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in ''Inquisition's'' character creator.<ref>Mike Laidlaw Twitter. https://twitter.com/Mike_Laidlaw/status/368794406670712832</ref> Additionally, according to [[David Gaider]], Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.<ref>David Gaider. "So now that we will get our multiple races..." http://forum.bioware.com/topic/481261-so-now-that-we-will-get-our-multiple-races/#17214530</ref>
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Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.<ref>The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx</ref> This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in ''Inquisition's'' character creator.<ref>{{Twitter|author=[[Mike Laidlaw]]|url=https://twitter.com/Mike_Laidlaw/status/368794406670712832}}</ref> Additionally, according to [[David Gaider]], Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.<ref>{{BWF|author=David Gaider|url=https://web.archive.org/web/20160908071725/https://forum.bioware.com/topic/481261-so-now-that-we-will-get-our-multiple-races/?bioware=1|title=So now that we will get our multiple races...}}</ref>
   
The narrative of ''Dragon Age: Inquisition'' involves investigating a [[Veil#Tears|tear in the Veil]], a [[The Breach|breach]] into the [[Fade]].
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The narrative of ''Dragon Age: Inquisition'' involves investigating a [[Veil#Tears|tear in the Veil]]--a [[The Breach|breach]] into the [[Fade]].
   
The protagonist of this installment is known as the Inquisitor, following the player characters of previous two games: the Warden, the Warden-Commander, and the Champion. As was the case in ''Dragon Age: Origins'', players will be able to choose from multiple races--including a previouslyun playable race, the [[Qunari]]--and classes. With four playable races available this time for the Inquisitor, the game recognizes race flags, class flags, and sometimes a combination of the two depending on the situation. There is no option, however, to create a dwarf mage for lore reasons.<ref>Mike Laidlaw Twitter:https://twitter.com/Mike_Laidlaw/status/365832599630913536</ref>
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The protagonist of this installment is known as [[the Inquisitor]]. As was the case in ''Dragon Age: Origins'', players will be able to choose from multiple races--including a previously unplayable race, the [[Qunari]]--and classes. With four playable races available this time for the Inquisitor, the game recognizes race flags, class flags, and sometimes a combination of the two depending on the situation. There is no option, however, to create a dwarf mage for lore reasons.<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/365832599630913536}}</ref>
   
 
The game is set in [[Thedas]], covering parts of [[Orlais]] and [[Ferelden]], and covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden--the setting of the first game in the series.
 
The game is set in [[Thedas]], covering parts of [[Orlais]] and [[Ferelden]], and covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden--the setting of the first game in the series.
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The plot, as stated by BioWare, centers around "saving the world from itself," sealing [[the Breach]] and defeating the [[Elder One]].<ref>[http://www.dragonage.com/#!/en_US/news/skyhold-interview-introduction Skyhold Interview, Part I].</ref> It also involves the [[Mage-Templar War]], the foundations of which comprise the main plot of ''Dragon Age II''.
 
The plot, as stated by BioWare, centers around "saving the world from itself," sealing [[the Breach]] and defeating the [[Elder One]].<ref>[http://www.dragonage.com/#!/en_US/news/skyhold-interview-introduction Skyhold Interview, Part I].</ref> It also involves the [[Mage-Templar War]], the foundations of which comprise the main plot of ''Dragon Age II''.
   
The subtitle ''Inquisition'' has been previously hinted by the Dragon Age 2 strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"<ref>[[Dragon Age II: The Complete Official Guide]], p. 271.</ref> David Gaider has also said, "It'd be interesting to see if the [[Inquisition]] ever rose up again."<ref name="Thedas UK">Thedas UK (January 14, 2012). [http://swooping-is-bad.livejournal.com/1286233.html "David Gaider Interview"]. Retrieved September 17, 2012.</ref>
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The subtitle ''Inquisition'' had been previously hinted at by the ''Dragon Age II'' strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"<ref>[[Dragon Age II: The Complete Official Guide]], p. 271.</ref> David Gaider has also said, "It'd be interesting to see if the [[Inquisition]] ever rose up again."<ref name="Thedas UK">Thedas UK (January 14, 2012). [http://swooping-is-bad.livejournal.com/1286233.html "David Gaider Interview"]. Retrieved September 17, 2012.</ref>
   
 
[[Trevor Morris]] is responsible for the composition of the soundtracks.
 
[[Trevor Morris]] is responsible for the composition of the soundtracks.
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On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games (including DLC and the ''[[Dragon Age: Origins - Awakening]]'' expansion) in a cloud-based system called [[Dragon Age Keep]]. This new system prevents plot logic issues that have occurred when importing save-games in other titles.<ref>http://blog.bioware.com/2013/08/28/the-dragon-age-keep/</ref><ref>The Dragon Age Keep homepage. https://dragonagekeep.com/.</ref>
 
On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games (including DLC and the ''[[Dragon Age: Origins - Awakening]]'' expansion) in a cloud-based system called [[Dragon Age Keep]]. This new system prevents plot logic issues that have occurred when importing save-games in other titles.<ref>http://blog.bioware.com/2013/08/28/the-dragon-age-keep/</ref><ref>The Dragon Age Keep homepage. https://dragonagekeep.com/.</ref>
   
Dragon Age Keep also has the ability to give a narrative based on the world state to players, using the framing device of Varric telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.
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''[[Dragon Age Keep]]'' also has the ability to give a narrative based on the world state to players, using the framing device of [[Varric Tethras]] telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.
   
 
The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues.
 
The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues.
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Players are not able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, ''Inquisition'' save files can be imported into the Keep if you're online while playing (or they will import next time you go online).
 
Players are not able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, ''Inquisition'' save files can be imported into the Keep if you're online while playing (or they will import next time you go online).
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[[Patches (Inquisition)|Patch 10]] introduced the [[Golden Nug]] which allows players to migrate several different types of collection items and schematics across multiple ''Dragon Age: Inquisition'' playthroughs; once a single full playthrough has been completed, items can be transferred to any saved playthrough, including future ones.
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== Reception ==
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''Dragon Age: Inquisition'' received "generally favorable" reviews on Metacritic getting a metascore of 85/100 on PC based on 45 critic reviews,<ref>[https://www.metacritic.com/game/pc/dragon-age-inquisition Metascore for Dragon Age: Inquisition on PC]''Metacritic'', Retrieved April 14, 2020</ref> 89/100 on PS4 based on 43 critic reviews,<ref>[https://www.metacritic.com/game/playstation-4/dragon-age-inquisition Metascore for Dragon Age: Inquisition on PS4]''Metacritic'', Retrieved April 14, 2020</ref> and 85/100 on Xbox One based on 28 critic reviews.<ref>[https://www.metacritic.com/game/xbox-one/dragon-age-inquisition Metascore for Dragon Age: Inquisition on Xbox One]''Metacritic'', Retrieved April 14, 2020</ref>
   
 
== Plot ==
 
== Plot ==
 
{{Main|Storyline for Dragon Age: Inquisition}}
 
{{Main|Storyline for Dragon Age: Inquisition}}
The game starts in 9:41 Dragon, one year after the events of ''[[Dragon Age II]]'' and ends in 9:42<ref>The [[Trespasser]] DLC is dated 9:44 Dragon and states that it takes place two years after the death of the [[Elder One]]</ref>. [[Orlais]] is undergoing a [[War of the Lions|civil war]], threatening the stability of southern [[Thedas]]. The [[Circle of Magi]] have rebelled against the oppressive [[Templar Order|templars]] in a bid for independence, leading to [[Mage-Templar War|all-out war ]]. In a last ditch effort for peace, [[Divine]] [[Justinia V]] has orchestrated the [[Divine Conclave]]- a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise.
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The game starts in 9:41 Dragon, one year after the events of ''[[Dragon Age II]]'' and ends in 9:42<ref>The [[Trespasser]] DLC is dated 9:44 Dragon and states that it takes place two years after the death of the [[Elder One]]</ref>. [[Orlais]] is undergoing a [[War of the Lions|civil war]], threatening the stability of southern [[Thedas]]. The [[Circle of Magi]] have rebelled against the oppressive [[Templar Order|templars]] in a bid for independence, leading to [[Mage-Templar War|all-out war]]. In a last ditch effort for peace, [[Divine]] [[Justinia V]] has orchestrated the [[Divine Conclave]] a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise.
   
A massive explosion kills the attendants of the Conclave and creates a massive [[Veil#Tears|tear in the Veil]] called [[the Breach]], allowing [[Demon]]s to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "[[Anchor]]"- a magical mark that bestows control over the Breach and [[Fade rift]]s. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of [[Andraste]]. The player is inducted into the reborn [[Inquisition]]- an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos- and eventually becomes its [[Inquisitor]].
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A massive explosion kills the attendants of the Conclave and creates a massive [[Veil#Tears|tear in the Veil]] called [[the Breach]], allowing [[Demon]]s to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "[[Anchor]]" a magical mark that bestows control over the Breach and [[Fade rift]]s. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of [[Andraste]]. The player is inducted into the reborn [[Inquisition]] an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos and eventually becomes its [[Inquisitor]].
 
Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the [[Maker]] Himself.
 
Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the [[Maker]] Himself.
   
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=== Major characters ===
 
=== Major characters ===
 
* [[The Inquisitor]]: The protagonist of the game and leader of the [[Inquisition]].
 
* [[The Inquisitor]]: The protagonist of the game and leader of the [[Inquisition]].
* [[Cullen]]: Advisor to the Inquisitor and a Knight-Captain of the [[Templar Order]], who witnessed the deeds of both the [[The Warden|Hero of Ferelden]] and the [[Hawke|Champion of Kirkwall]]. He leads the Inquisition's military forces.
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* [[Cullen|Cullen Rutherford]]: Advisor to the Inquisitor and a Knight-Captain of the [[Templar Order]], who witnessed the deeds of both the [[The Warden|Hero of Ferelden]] and the [[Hawke|Champion of Kirkwall]]. He leads the Inquisition's military forces.
 
* [[Elder One]]: A mysterious entity who is served by the [[Venatori]] and the [[Red Templars]].
 
* [[Elder One]]: A mysterious entity who is served by the [[Venatori]] and the [[Red Templars]].
 
* [[Josephine Montilyet]]: Advisor to the Inquisitor, a skilled diplomat and an old friend of Leliana.
 
* [[Josephine Montilyet]]: Advisor to the Inquisitor, a skilled diplomat and an old friend of Leliana.
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* [[Morrigan]]: A [[Witch of the Wilds]], a [[shapeshifter|shapeshifting]] [[apostate]] [[mage]], and former companion of the [[The Warden|Hero of Ferelden]]. She disappeared at the end of the [[Fifth Blight]] and reappeared years later as the arcane advisor to [[Celene Valmont I|Empress Celene]].
 
* [[Morrigan]]: A [[Witch of the Wilds]], a [[shapeshifter|shapeshifting]] [[apostate]] [[mage]], and former companion of the [[The Warden|Hero of Ferelden]]. She disappeared at the end of the [[Fifth Blight]] and reappeared years later as the arcane advisor to [[Celene Valmont I|Empress Celene]].
   
=== Companions ===
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=== [[:Category:Dragon_Age:_Inquisition_companions|Companions]] ===
 
[[File:Inquisition character Icons.png|thumb|200px|Dragon Age: Inquisition character Icons]]
 
[[File:Inquisition character Icons.png|thumb|200px|Dragon Age: Inquisition character Icons]]
 
* [[Blackwall]]: A [[Grey Wardens|Grey Warden]] of [[Orlais]].
 
* [[Blackwall]]: A [[Grey Wardens|Grey Warden]] of [[Orlais]].
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* [[Anora]] (conditional): Queen of [[Ferelden]], depending on player choice.
 
* [[Anora]] (conditional): Queen of [[Ferelden]], depending on player choice.
 
* [[Briala]]: Ambassador for the elves of Orlais.
 
* [[Briala]]: Ambassador for the elves of Orlais.
* [[Calpernia]]: Leader of the [[Venatori]] on behalf of the Elder One.
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* [[Calpernia]] (conditional): Leader of the [[Venatori]] on behalf of the Elder One.
 
* [[Celene Valmont I]]: Empress of [[Orlais]].
 
* [[Celene Valmont I]]: Empress of [[Orlais]].
 
* [[Clarel de Chanson|Clarel]]: [[Commander of the Grey|Warden-Commander]] of Orlais.
 
* [[Clarel de Chanson|Clarel]]: [[Commander of the Grey|Warden-Commander]] of Orlais.
 
* [[Dagna]]: A [[smith caste]] [[dwarf]] or scholar of the [[Circle of Magi]], depending on player choice.
 
* [[Dagna]]: A [[smith caste]] [[dwarf]] or scholar of the [[Circle of Magi]], depending on player choice.
* [[Fiona]]: Former [[Grand Enchanter]] of the [[Circle of Magi]], now leader of the mage rebellion. She is also a former [[Grey Wardens|Grey Warden]].
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* [[Fiona]]: Former [[Grand Enchanter]] of the [[Circle of Magi]], now leader of the mage rebellion. She is also Alistair's mother and a former [[Grey Wardens|Grey Warden]].
 
* [[Flemeth]]: The legendary Asha'bellanar, Witch of the Wilds, and mother of Morrigan.
 
* [[Flemeth]]: The legendary Asha'bellanar, Witch of the Wilds, and mother of Morrigan.
 
* [[Gaspard de Chalons]]: Grand Duke of Orlais, rival of Celene in the [[War of the Lions|Orlesian Civil War]].
 
* [[Gaspard de Chalons]]: Grand Duke of Orlais, rival of Celene in the [[War of the Lions|Orlesian Civil War]].
* [[Harding]]: The [[Dwarf|dwarven]] head scout and lieutenant of the [[Inquisition]].
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* [[Lace Harding]]: The [[Dwarf|dwarven]] head scout and lieutenant of the [[Inquisition]].
 
* [[Hawke]]: The protagonist of ''[[Dragon Age II]]'', Champion of [[Kirkwall]] and, depending on player choice, Viscount of Kirkwall.
 
* [[Hawke]]: The protagonist of ''[[Dragon Age II]]'', Champion of [[Kirkwall]] and, depending on player choice, Viscount of Kirkwall.
 
* [[Justinia V]]: Divine of the Andrastian Chantry.
 
* [[Justinia V]]: Divine of the Andrastian Chantry.
 
* [[Loghain Mac Tir]] (conditional): Former [[Teyrn]] of [[Gwaren]], father of [[Anora]] and, depending on player choice, companion to the [[The Warden|Hero of Fereldan]].
 
* [[Loghain Mac Tir]] (conditional): Former [[Teyrn]] of [[Gwaren]], father of [[Anora]] and, depending on player choice, companion to the [[The Warden|Hero of Fereldan]].
 
* [[Giselle|Mother Giselle]]: A Chantry Mother and early supporter of the Inquisition.
 
* [[Giselle|Mother Giselle]]: A Chantry Mother and early supporter of the Inquisition.
* [[Samson]]: Leader of the [[Red Templars]] on behalf of the Elder One.
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* [[Samson]] (conditional): Leader of the [[Red Templars]] on behalf of the Elder One.
 
* [[Stroud]] (conditional): An Orlesian Grey Warden.
 
* [[Stroud]] (conditional): An Orlesian Grey Warden.
   
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== Gameplay and Combat ==
 
== Gameplay and Combat ==
Although touted as an "[[wikipedia:open world|open world]]" game at E3 2013 presentation, the developers quickly clarified that ''Inquisition'' is not an open world in the same way as ''[[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]'', but instead simply feature larger locations than ''Origins'' and ''Dragon Age II'' with more exploration freedom.<ref>Allan Schumacher [http://social.bioware.com/forum/1/topic/371/index/16832520/11#16834750 Forum post in the thread "DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn"]. 2013-06-11. Retrieved 2013-06-16.</ref> There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in ''[[Dragon Age II]]''.
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Although touted as an "[[wikipedia:open world|open world]]" game at E3 2013 presentation, the developers quickly clarified that ''Inquisition'' is not an open world in the same way as ''[[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]'', but instead simply feature larger locations than ''Origins'' and ''Dragon Age II'' with more exploration freedom.<ref>{{BWF|author=Allan Schumacher|url=https://web.archive.org/web/20160908072111/https://forum.bioware.com/topic/473878-da-inquisition-at-e3-thread-dai-interview-with-aaryn-flynn/page-11|title=DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn}} </ref> There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in ''[[Dragon Age II]]''.
   
It is the first game in the series to feature mounts.<ref>[https://twitter.com/BioMarkDarrah/status/364797936187613184 Mark Darrah, Twitter]</ref> The [[Dialogue wheel (Inquisition)|dialogue wheel]], first featured in ''[[Dragon Age II]]'', returns. Like in Dragon Age II, the wheel displays the type of emotion that matches your dialogue choice.
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It is the first game in the series to feature mounts. The [[Dialogue wheel (Inquisition)|dialogue wheel]], first featured in ''[[Dragon Age II]]'', returns. Like in ''Dragon Age II'', the wheel displays the type of emotion that matches your dialogue choice.
   
As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.<ref>[https://twitter.com/Mike_Laidlaw/status/410291844199612416 Mike Laidlaw Twitter].</ref> Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.
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As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/410291844199612416}}</ref> Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.
 
 
Like [[the Warden]], [[the Warden-Commander]], and [[Hawke]] in previous titles, [[the Inquisitor]] can recruit companions. There are a total of 9 possible party members that can be recruited. All companions can be customized via armor and in-class weapon style. Similar to ''Dragon Age: Origins'', some companions leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end.
+
Like [[the Warden]], [[the Warden-Commander]], and [[Hawke]] in previous titles, [[the Inquisitor]] can recruit companions. There are a total of 9 possible party members who can be recruited. All companions can be customized via armor and in-class weapon style. Similar to ''Dragon Age: Origins'', some companions can leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end.
   
 
Part of the gameplay of ''Inquisition'' involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.
 
Part of the gameplay of ''Inquisition'' involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.
Line 155: Line 154:
 
Combat in ''Dragon Age: Inquisition'' has a greater focus on strategy than does ''Dragon Age II.'' Party health doesn't regenerate automatically after an encounter as it did in ''Dragon Age II'' and ''Dragon Age: Origins'', and [[mage]] characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain [[Inquisition perks|perks]].
 
Combat in ''Dragon Age: Inquisition'' has a greater focus on strategy than does ''Dragon Age II.'' Party health doesn't regenerate automatically after an encounter as it did in ''Dragon Age II'' and ''Dragon Age: Origins'', and [[mage]] characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain [[Inquisition perks|perks]].
   
With regards to the PC edition of ''Inquisition'', the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."<ref>[https://twitter.com/Mike_Laidlaw/status/505461456775557120 Mike Laidlaw's Tweeter] 29 August 2014</ref>
+
With regards to the PC edition of ''Inquisition'', the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/505461456775557120}}</ref>
 
[[File:Griffon Wing.png|thumb|180px|Griffon Wing Keep, A possible Inquisition stronghold]]
 
[[File:Griffon Wing.png|thumb|180px|Griffon Wing Keep, A possible Inquisition stronghold]]
 
During fights, the environments may be exploited and manipulated to a greater degree than in ''[[Dragon Age II]]''. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a [[grease]] spell in ''[[Dragon Age: Origins]]''—but the enemy may respond by melting the ice wall, eliminating the player's advantage.
 
During fights, the environments may be exploited and manipulated to a greater degree than in ''[[Dragon Age II]]''. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a [[grease]] spell in ''[[Dragon Age: Origins]]''—but the enemy may respond by melting the ice wall, eliminating the player's advantage.
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== Crafting ==
 
== Crafting ==
 
{{Main|Crafting (Inquisition)}}
 
{{Main|Crafting (Inquisition)}}
[[Crafting]] returns in ''Inquisition'', more diverse than in previous games. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.
+
[[Crafting (Inquisition)|Crafting]] returns in ''Inquisition'', more diverse than in previous games. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.
   
 
== New creatures ==
 
== New creatures ==
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== Trivia ==
 
== Trivia ==
According to the developers, ''Dragon Age: Inquisition'' has 88,000 lines of voiced dialogue and there are nearly 1 million voiced and written words in the game.<ref>[http://numbers.kotaku.com/4-158-323-creatures-died-in-last-six-months-of-dragon-a-1663463262 kotaku.com, "4,158,323 Creatures 'Died' in Last Six Months of Dragon Age Development"]</ref>
+
* According to the developers, ''Dragon Age: Inquisition'' has 88,000 lines of voiced dialogue and there are nearly 1 million voiced and written words in the game.<ref>[http://numbers.kotaku.com/4-158-323-creatures-died-in-last-six-months-of-dragon-a-1663463262 kotaku.com, "4,158,323 Creatures 'Died' in Last Six Months of Dragon Age Development"]</ref>
   
 
== Gallery ==
 
== Gallery ==
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DAI_Elves_Clothing.png|Turnaround sheet showing [[Solas]] and examples of clothing customization
 
DAI_Elves_Clothing.png|Turnaround sheet showing [[Solas]] and examples of clothing customization
 
DAI_Flaming_Sword1.png|Promotional image of an Inquisitor with a flaming sword
 
DAI_Flaming_Sword1.png|Promotional image of an Inquisitor with a flaming sword
DAI_Dwarven_Statue.jpg|Dwarven [[Paragon]] statue and architecture<ref>[https://twitter.com/AarynFlynn/status/438505615770390528 Aaryn Flynn Twitter].</ref>
+
DAI_Dwarven_Statue.jpg|Dwarven [[Paragon]] statue and architecture<ref>{{Twitter|author=Aaryn Flynn|url=https://twitter.com/AarynFlynn/status/438505615770390528}}</ref>
 
[http://blog.bioware.com/ Bioware Blog - Discover the Dragon Age]</ref>
 
[http://blog.bioware.com/ Bioware Blog - Discover the Dragon Age]</ref>
 
Inquisition_Tevinter.png|[[Tevinter]] imagery
 
Inquisition_Tevinter.png|[[Tevinter]] imagery
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== External links ==
 
== External links ==
* [http://help.ea.com/en/dragon-age/dragon-age-inquisition/?category=general-questions Instruction Manuals on ea.com]
 
 
* [https://en.wikipedia.org/wiki/Dragon_Age:_Inquisition Wikipedia page]
 
* [https://en.wikipedia.org/wiki/Dragon_Age:_Inquisition Wikipedia page]
 
* [http://www.rpg-gaming.com/daisc.html RPG-Gaming Skill tree calculator]
 
* [http://www.rpg-gaming.com/daisc.html RPG-Gaming Skill tree calculator]
   
 
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{{Series}}
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[[Category:Video games]]

Revision as of 14:32, 1 July 2020

Dragon Age: Inquisition wallpaper

Dragon Age: Inquisition is BioWare's third installment in the Dragon Age video game series, continuing the journey throughout the medieval-themed continent of Thedas, introduced in Dragon Age: Origins and Dragon Age II.

Announcement and Release

On the evening of May 19, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.[1]

The title was formally confirmed as Dragon Age III: Inquisition on September 17, 2012 in an open letter by Executive Producer Mark Darrah.[2] The game was originally set to release in fall 2013.

During its 2013 E3 press conference, publishing house Electronic Arts announced that Dragon Age: Inquisition would be delayed by a year, to fall 2014.[3]

On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.[4] On July 22, 2014, a second delay was announced; the game finally released on November 18, 2014 in North America and November 21, 2014 in Europe.[5]

Development

Development of Inquisition began prior to the release of Dragon Age II, and was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.[6]

BioWare originally planned on combining elements of earlier installments in the series (Dragon Age: Origins and Dragon Age II) into the creation of Dragon Age: Inquisition.[7]

Combat differs somewhat from its predecessors, focusing more on a player's ability to prepare, position and form a cohesive team with their party members, requiring fewer repetitive finger strikes and more tactical thinking through the tactical camera mode. The armor customization also differs from both Dragon Age: Origins and Dragon Age II, in that each party member has interchangeable armor pieces that customize the look according to its specification and class.

The game includes a myriad of environments, with one level in Inquisition being as large as all the levels in Dragon Age II.[8]

BioWare uses a brand new game engine founded upon Frostbite 3.[9]

The game introduces new creatures and enemies, including several new demons, non-aggressive critters, and several High dragons.

Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.[10] This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in Inquisition's character creator.[11] Additionally, according to David Gaider, Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.[12]

The narrative of Dragon Age: Inquisition involves investigating a tear in the Veil--a breach into the Fade.

The protagonist of this installment is known as the Inquisitor. As was the case in Dragon Age: Origins, players will be able to choose from multiple races--including a previously unplayable race, the Qunari--and classes. With four playable races available this time for the Inquisitor, the game recognizes race flags, class flags, and sometimes a combination of the two depending on the situation. There is no option, however, to create a dwarf mage for lore reasons.[13]

The game is set in Thedas, covering parts of Orlais and Ferelden, and covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden--the setting of the first game in the series.

Choices made by the players impact the game's ending, with a wide variety of different endings possible based on choices made throughout the game with regards to quests and companions, among other things.

E3 2013 Screen21

Planning the battle

The plot, as stated by BioWare, centers around "saving the world from itself," sealing the Breach and defeating the Elder One.[14] It also involves the Mage-Templar War, the foundations of which comprise the main plot of Dragon Age II.

The subtitle Inquisition had been previously hinted at by the Dragon Age II strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"[15] David Gaider has also said, "It'd be interesting to see if the Inquisition ever rose up again."[16]

Trevor Morris is responsible for the composition of the soundtracks.

Data transfer and world-states

Main article: Dragon Age Keep
DA Keep

Selecting a custom Warden in the Keep-Beta version

On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games (including DLC and the Dragon Age: Origins - Awakening expansion) in a cloud-based system called Dragon Age Keep. This new system prevents plot logic issues that have occurred when importing save-games in other titles.[17][18]

Dragon Age Keep also has the ability to give a narrative based on the world state to players, using the framing device of Varric Tethras telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.

The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues.

DA Keep 2

Selecting a custom Hawke in the Keep-Beta version

Players who do not have or choose not to import a world-state into Inquisition will be provided a default "canon" as in Dragon Age II: an "Ultimate Sacrifice" Dalish Warden, Alistair made King, and Hawke a male mage who sided with the mages.

Players are not able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, Inquisition save files can be imported into the Keep if you're online while playing (or they will import next time you go online).

Patch 10 introduced the Golden Nug which allows players to migrate several different types of collection items and schematics across multiple Dragon Age: Inquisition playthroughs; once a single full playthrough has been completed, items can be transferred to any saved playthrough, including future ones.

Reception

Dragon Age: Inquisition received "generally favorable" reviews on Metacritic getting a metascore of 85/100 on PC based on 45 critic reviews,[19] 89/100 on PS4 based on 43 critic reviews,[20] and 85/100 on Xbox One based on 28 critic reviews.[21]

Plot

Main article: Storyline for Dragon Age: Inquisition

The game starts in 9:41 Dragon, one year after the events of Dragon Age II and ends in 9:42[22]. Orlais is undergoing a civil war, threatening the stability of southern Thedas. The Circle of Magi have rebelled against the oppressive templars in a bid for independence, leading to all-out war. In a last ditch effort for peace, Divine Justinia V has orchestrated the Divine Conclave − a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise.

A massive explosion kills the attendants of the Conclave and creates a massive tear in the Veil called the Breach, allowing Demons to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "Anchor" − a magical mark that bestows control over the Breach and Fade rifts. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of Andraste. The player is inducted into the reborn Inquisition − an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos − and eventually becomes its Inquisitor. Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the Maker Himself.

Characters

For information about recruitable companions, see Companions and advisors (Inquisition).
Inquisition members

The core members of the Inquisition

Major characters

Companions

Inquisition character Icons

Dragon Age: Inquisition character Icons

Secondary characters

Romance

Main article: Romance (Inquisition)

There are eight romances available in Inquisition. Six are companions and two are advisors. Six romances are restricted by gender and two romances are restricted by race.

Gameplay and Combat

Although touted as an "open world" game at E3 2013 presentation, the developers quickly clarified that Inquisition is not an open world in the same way as The Elder Scrolls V: Skyrim, but instead simply feature larger locations than Origins and Dragon Age II with more exploration freedom.[23] There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in Dragon Age II.

It is the first game in the series to feature mounts. The dialogue wheel, first featured in Dragon Age II, returns. Like in Dragon Age II, the wheel displays the type of emotion that matches your dialogue choice.

As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.[24] Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.

Like the Warden, the Warden-Commander, and Hawke in previous titles, the Inquisitor can recruit companions. There are a total of 9 possible party members who can be recruited. All companions can be customized via armor and in-class weapon style. Similar to Dragon Age: Origins, some companions can leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end.

Part of the gameplay of Inquisition involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.

While playing, the GUI for Inquisition includes a radar displaying important points and foes. The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person.

Combat in Dragon Age: Inquisition has a greater focus on strategy than does Dragon Age II. Party health doesn't regenerate automatically after an encounter as it did in Dragon Age II and Dragon Age: Origins, and mage characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain perks.

With regards to the PC edition of Inquisition, the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."[25]

Griffon Wing

Griffon Wing Keep, A possible Inquisition stronghold

During fights, the environments may be exploited and manipulated to a greater degree than in Dragon Age II. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a grease spell in Dragon Age: Origins—but the enemy may respond by melting the ice wall, eliminating the player's advantage.

Abilities

Main article: Abilities (Inquisition)

Multiplayer

Main article: Dragon Age: Inquisition multiplayer

For the first time in the Dragon Age series, Multiplayer is available in Inquisition. It consists of a 4-player co-op mode, with players taking on the role of members of the Inquisition.

Locations

Ferelden

Orlais

Other

Factions

Quests

Main article: Quests (Inquisition)

Crafting

Main article: Crafting (Inquisition)

Crafting returns in Inquisition, more diverse than in previous games. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.

New creatures

For a complete list of new creatures, see Category:Dragon Age: Inquisition creature images.
Promotional demon DAI

Fear demon

Downloadable content

Main article: Downloadable content (Inquisition)

A total of three campaign DLC's were released for Inquisition: Jaws of Hakkon, The Descent, and Trespasser. Two item packs, Spoils of the Qunari and Spoils of the Avvar contain new equipment and mounts, and the free DLC The Black Emporium hails the return of Xenon the Antiquarian from Dragon Age II, who sells various unique equipment and schematics as well as crafting materials.

System requirements

System PC
Recommended Minimum
OS Windows 7 or 8.1 64-bit Windows 7 or 8.1 64-bit
CPU AMD six core @ 3.2 GHz
Intel quad core @ 3.0 GHz
AMD quad core @ 2.5 GHz
Intel quad core @ 2.0 GHz
System RAM 8 GB 4 GB
Graphics Card AMD Radeon HD 7870 or R9 270
NVIDIA GeForce GTX 660
AMD Radeon HD 4870
NVIDIA GeForce 8800 GT
Graphics Memory 2 GB 512 MB
Hard Drive 26 GB 26 GB
Miscellaneous DirectX 11 DirectX 10

Trivia

  • According to the developers, Dragon Age: Inquisition has 88,000 lines of voiced dialogue and there are nearly 1 million voiced and written words in the game.[26]

Gallery

References

  1. James Ransom-Wiley [1] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.
  2. A Blog from Mark Darrah - Dragon Age III Inquisition
  3. Gamespot
  4. Dragon Age: Inquisition Release Date, Trailer, And Screenshots
  5. Dragon Age Inquisition Update
  6. Makuch, Eddie (2014-11-04). Dragon Age Inquisition Began As A Multiplayer-Only Game. GameSpot. Retrieved 2014-04-11
  7. Jessica Conditt [2] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.
  8. Castles and Customization Among First Details to Emerge on Dragon Age III
  9. Gaston, Martin (2013-03-28). "Next Mass Effect and Dragon Age games using Frostbite 3". GameSpot. Retrieved 2013-03-28.
  10. The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx
  11. Twitter icon Mike Laidlawhttps://twitter.com/Mike_Laidlaw/status/368794406670712832 . Twitter.
  12. BSN David Gaider. "So now that we will get our multiple races..." . The BioWare Forum.
  13. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/365832599630913536 . Twitter.
  14. Skyhold Interview, Part I.
  15. Dragon Age II: The Complete Official Guide, p. 271.
  16. Thedas UK (January 14, 2012). "David Gaider Interview". Retrieved September 17, 2012.
  17. http://blog.bioware.com/2013/08/28/the-dragon-age-keep/
  18. The Dragon Age Keep homepage. https://dragonagekeep.com/.
  19. Metascore for Dragon Age: Inquisition on PCMetacritic, Retrieved April 14, 2020
  20. Metascore for Dragon Age: Inquisition on PS4Metacritic, Retrieved April 14, 2020
  21. Metascore for Dragon Age: Inquisition on Xbox OneMetacritic, Retrieved April 14, 2020
  22. The Trespasser DLC is dated 9:44 Dragon and states that it takes place two years after the death of the Elder One
  23. BSN Allan Schumacher. "DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn" . The BioWare Forum.
  24. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/410291844199612416 . Twitter.
  25. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/505461456775557120 . Twitter.
  26. kotaku.com, "4,158,323 Creatures 'Died' in Last Six Months of Dragon Age Development"
  27. Twitter icon Aaryn Flynn. https://twitter.com/AarynFlynn/status/438505615770390528 . Twitter.

External links