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<center>[[File:Dragon Age Inquisition wallpaper.jpg|650px|Dragon Age: Inquisition wallpaper]]</center>
'''''Dragon Age III''''', currently in development by [[BioWare]],<ref name="Muzyka">Jessica Conditt [http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/] "Muzyka: Bioware to throw previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.</ref> is an upcoming sequel to ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]''<ref name="Muzyka" /><ref name="McNally">James Ransom-Wiley [http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.</ref> It was first (informally) announced on Twitter, the evening of May 19, 2011, by [[BioWare]]'s Creative Lead Alistair McNally.<ref name="McNally" />
 
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<onlyinclude>{{MediaTransformer
[[File:DA3_Logo.png|thumb]]
 
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|style = {{{style|}}}
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|supertitle = Game
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|name = [[Dragon Age: Inquisition]]
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|image = Inquisitionofficiallogo.png
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|px = 270px
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|developers = [[BioWare]]
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|publishers = [[wikipedia:Electronic Arts|Electronic Arts]]
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|release = November 18, 2014 (NA), November 20, 2014 (IT), November 21, 2014 (EU)
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|engine = Frostbite 3
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|mode = Single-player, multiplayer
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|version = {{Platforms|PC|PS3|PS4|Xbox360|Xboxone}}
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}}</onlyinclude>
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'''''Dragon Age: Inquisition''''' is [[Bioware|BioWare's]] third installment in the ''[[Dragon Age]]'' video game series, continuing the journey throughout the medieval-themed continent of [[Thedas]], introduced in ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]''.
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== Announcement and Release ==
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On the evening of May 19, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.<ref>James Ransom-Wiley [http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.</ref>
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The title was formally confirmed as ''Dragon Age III: Inquisition'' on September 17, 2012 in an open letter by Executive Producer [[Mark Darrah]].<ref>[http://blog.bioware.com/2012/09/17/a-blog-from-mark-darrah-dragon-age-iii-inquisition/ A Blog from Mark Darrah - Dragon Age III Inquisition]</ref> The game was originally set to release in fall 2013.
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During its 2013 E3 press conference, publishing house [http://www.ea.com/ Electronic Arts] announced that ''Dragon Age: Inquisition'' would be delayed by a year, to fall 2014.<ref>[https://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-year/1100-6409593/ Gamespot]</ref>
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On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for ''Dragon Age: Inquisition''.<ref>[http://www.gameinformer.com/games/dragon_age_inquisition/b/pc/archive/2014/04/22/dragon-age-inquisition-dated-for-october-in-new-trailer.aspx Dragon Age: Inquisition Release Date, Trailer, And Screenshots]</ref> On July 22, 2014, a second delay was announced; the game finally released on November 18, 2014 in North America and November 21, 2014 in Europe.<ref>[https://www.dragonage.com/en_US/news/dragon-age-inquisition-update Dragon Age Inquisition Update]</ref>
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== Development ==
 
== Development ==
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Development of ''Inquisition'' began prior to the release of ''Dragon Age II'', and was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.<ref>Makuch, Eddie (2014-11-04). [http://www.gamespot.com/articles/dragon-age-inquisition-began-as-a-multiplayer-only/1100-6423362/ Dragon Age Inquisition Began As A Multiplayer-Only Game]. GameSpot. Retrieved 2014-04-11</ref>
BioWare is planning on fusing elements of both earlier games in the series, ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]'', into the creation of ''Dragon Age III''.<ref name="Muzyka" />
 
   
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BioWare originally planned on combining elements of earlier installments in the series (''Dragon Age: Origins'' and ''Dragon Age II)'' into the creation of ''Dragon Age: Inquisition''.<ref>Jessica Conditt [http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.</ref>
Combat is also expected to differ somewhat from its predecessors and focus more on a player's ability to prepare, position and form a cohesive team with his or her party members, requiring fewer repetitive finger strikes but better thinking.<ref name="Laidlaw">Mike Scramm [http://www.joystiq.com/2011/08/31/bioware-hints-at-the-future-of-dragon-age-dlc-and-3/] "Bioware hints at the future of Dragon Age DLC and 3". 2011-08-31. Retrieved 2012-01-28.</ref> The armour customisation will differ from both Dragon Age: Origins and Dragon Age II, in that each party member will have interchangeable armour pieces that will customise the look according to its specification and class.<ref name="armour">David Gaider [http://blog.bioware.com/2012/04/13/dacustomization/] "Follower Customisation in Dragon Age". 13th of April, 2012. Retrieved 10th of May, 2012.</ref> They will also refrain from reusing environments, a common criticism of ''Dragon Age II''.<ref name="levels">Tom Senior [http://www.pcgamer.com/2012/04/13/dragon-age-3-wont-reuse-levels-will-feature-follower-customisation/] "Dragon Age 3 won’t reuse levels, will feature follower customisation". 13th of April, 2012. Retrieved 10th of May, 2012.</ref>
 
   
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Combat differs somewhat from its predecessors, focusing more on a player's ability to prepare, position and form a cohesive team with their party members, requiring fewer repetitive finger strikes and more tactical thinking through the tactical camera mode. The armor customization also differs from both ''Dragon Age: Origins'' and ''Dragon Age II'', in that each party member has interchangeable armor pieces that customize the look according to its specification and class.
Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that ''Dragon Age III'' would be influenced by more open world games, such as ''The Elder Scrolls V: Skyrim'', which BioWare is "checking out aggressively."<ref>Jason Schreier [http://www.wired.com/gamelife/2011/12/dragon-age-3/] "BioWare: Next Dragon Age Will Draw From Skyrim". 2011-12-20. Retrieved 2012-01-28.</ref>
 
   
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The game includes a myriad of environments, with one level in ''Inquisition'' being as large as all the levels in ''Dragon Age II''.<ref name="Kotaku_castles">[http://kotaku.com/5953484/castles-and-greater-customization-among-the-first-details-to-emerge-on-dragon-age-iii Castles and Customization Among First Details to Emerge on ''Dragon Age III'']</ref>
BioWare expects to use a refined version of ''Dragon Age II'''s Lycium Engine for ''Dragon Age III''.<ref> [http://www.actionradius.com/jdl/default.asp?id=4280&qty=1] "Dragon Age 3 - leaked details of new features". 2011-12-26. Retrieved 2012-01-28.</ref>
 
   
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BioWare uses a brand new game engine founded upon Frostbite 3.<ref>Gaston, Martin (2013-03-28). [http://www.gamespot.com/news/next-mass-effect-and-dragon-age-games-using-frostbite-3-6406107 "Next Mass Effect and Dragon Age games using Frostbite 3"]. GameSpot. Retrieved 2013-03-28.</ref>
==Plot==
 
''Dragon Age III'' will be set in [[Thedas]], and it has been heavily implied that the game will be set primarily in [[Orlais]]. The game will cover more geographic territory than its predecessors, with one map being described as four to five times the size of [[Ferelden]], the setting of the first game in the series.<ref name="Laidlaw" />
 
   
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The game introduces new creatures and enemies, including several new demons, non-aggressive critters, and several [[High dragon|High dragons]].
BioWare mentioned that the main plot will be "saving the world from itself". The plot will involve an all out war between [[mages]] and [[Templar Order|templars]], the foundations of which comprise the main plot of ''Dragon Age II''. Along with the larger size of the game map, the player will be able to travel to countries such as [[Tevinter]] to calm or encourage the fighting.<ref name="Laidlaw" />
 
   
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Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.<ref>The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx</ref> This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in ''Inquisition's'' character creator.<ref>{{Twitter|author=[[Mike Laidlaw]]|url=https://twitter.com/Mike_Laidlaw/status/368794406670712832}}</ref> Additionally, according to [[David Gaider]], Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.<ref>{{BWF|author=David Gaider|url=https://web.archive.org/web/20160908071725/https://forum.bioware.com/topic/481261-so-now-that-we-will-get-our-multiple-races/?bioware=1|title=So now that we will get our multiple races...}}</ref>
According to ''Dragon Age'' writer [[David Gaider]], the story of [[the Warden]] "is over" and [[Hawke]]'s was continued through ''Dragon Age II'' [[downloadable content]]. Therefore, ''Dragon Age III'' will most likely showcase a new protagonist. However, in a Twitter post, BioWare employee [[Mike Laidlaw]] mentioned that playing as a different character "does not mean your old character may never appear in future games", which could indicate that the new protagonist will be able to meet Hawke and the Warden (provided that the latter survived the events of ''Dragon Age: Origins'').<ref name="Razorfish"> [http://biowarefans.com/2011/08/dragon-age-3-will-feature-a-new-protagonist/] "Dragon Age 3 will feature a new protagonist". 2011-08-07. Retrieved 2012-01-28.</ref>
 
   
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The narrative of ''Dragon Age: Inquisition'' involves investigating a [[Veil#Tears|tear in the Veil]]--a [[The Breach|breach]] into the [[Fade]].
Laidlaw also confirmed the ability for players to [[Save file transfer|import their save files]] from the first two games into ''Dragon Age III'' to "shore up world consistency".<ref name="Razorfish" />
 
   
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The protagonist of this installment is known as [[the Inquisitor]]. As was the case in ''Dragon Age: Origins'', players will be able to choose from multiple races--including a previously unplayable race, the [[Qunari]]--and classes. With four playable races available this time for the Inquisitor, the game recognizes race flags, class flags, and sometimes a combination of the two depending on the situation. There is no option, however, to create a dwarf mage for lore reasons.<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/365832599630913536}}</ref>
=== Returning characters ===
 
   
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The game is set in [[Thedas]], covering parts of [[Orlais]] and [[Ferelden]], and covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden--the setting of the first game in the series.
[[Morrigan]] is rumored to make a return, but only a piece of concept art has indicated this. However, since BioWare is still in the "thinking" stage, it has not been confirmed if any specific characters will be in ''Dragon Age III'' or not.<ref> [http://www.eurogamer.net/articles/2011-08-30-biowares-early-dragon-age-3-plans] "BioWare's early Dragon Age 3 plans". 2011-08-30. Retrieved 2012-01-28.</ref>
 
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Choices made by the players impact the game's ending, with a wide variety of different endings possible based on choices made throughout the game with regards to quests and companions, among other things.
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[[File:E3 2013 Screen21.jpg|thumb|250px|Planning the battle]]
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The plot, as stated by BioWare, centers around "saving the world from itself," sealing [[the Breach]] and defeating the [[Elder One]].<ref>[http://www.dragonage.com/#!/en_US/news/skyhold-interview-introduction Skyhold Interview, Part I].</ref> It also involves the [[Mage-Templar War]], the foundations of which comprise the main plot of ''Dragon Age II''.
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The subtitle ''Inquisition'' had been previously hinted at by the ''Dragon Age II'' strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"<ref>[[Dragon Age II: The Complete Official Guide]], p. 271.</ref> David Gaider has also said, "It'd be interesting to see if the [[Inquisition]] ever rose up again."<ref name="Thedas UK">Thedas UK (January 14, 2012). [http://swooping-is-bad.livejournal.com/1286233.html "David Gaider Interview"]. Retrieved September 17, 2012.</ref>
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[[Trevor Morris]] is responsible for the composition of the soundtracks.
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== Data transfer and world-states ==
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{{Main|Dragon Age Keep}}
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[[File:DA Keep.png|thumb|Selecting a custom Warden in the Keep-Beta version]]
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On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games (including DLC and the ''[[Dragon Age: Origins - Awakening]]'' expansion) in a cloud-based system called [[Dragon Age Keep]]. This new system prevents plot logic issues that have occurred when importing save-games in other titles.<ref>http://blog.bioware.com/2013/08/28/the-dragon-age-keep/</ref><ref>The Dragon Age Keep homepage. https://dragonagekeep.com/.</ref>
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''[[Dragon Age Keep]]'' also has the ability to give a narrative based on the world state to players, using the framing device of [[Varric Tethras]] telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.
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The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues.
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[[File:DA Keep 2.png|thumb|Selecting a custom Hawke in the Keep-Beta version]]
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Players who do not have or choose not to import a world-state into ''Inquisition'' will be provided a default "canon" as in ''Dragon Age II'': an "Ultimate Sacrifice" [[Dalish]] Warden, [[Alistair]] made King, and Hawke a male [[mage]] who sided with the mages.
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Players are not able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, ''Inquisition'' save files can be imported into the Keep if you're online while playing (or they will import next time you go online).
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[[Patches (Inquisition)|Patch 10]] introduced the [[Golden Nug]] which allows players to migrate several different types of collection items and schematics across multiple ''Dragon Age: Inquisition'' playthroughs; once a single full playthrough has been completed, items can be transferred to any saved playthrough, including future ones.
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== Reception ==
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''Dragon Age: Inquisition'' received "generally favorable" reviews on Metacritic getting a metascore of 85/100 on PC based on 45 critic reviews,<ref>[https://www.metacritic.com/game/pc/dragon-age-inquisition Metascore for Dragon Age: Inquisition on PC]''Metacritic'', Retrieved April 14, 2020</ref> 89/100 on PS4 based on 43 critic reviews,<ref>[https://www.metacritic.com/game/playstation-4/dragon-age-inquisition Metascore for Dragon Age: Inquisition on PS4]''Metacritic'', Retrieved April 14, 2020</ref> and 85/100 on Xbox One based on 28 critic reviews.<ref>[https://www.metacritic.com/game/xbox-one/dragon-age-inquisition Metascore for Dragon Age: Inquisition on Xbox One]''Metacritic'', Retrieved April 14, 2020</ref>
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== Plot ==
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{{Main|Storyline for Dragon Age: Inquisition}}
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The game starts in 9:41 Dragon, one year after the events of ''[[Dragon Age II]]'' and ends in 9:42<ref>The [[Trespasser]] DLC is dated 9:44 Dragon and states that it takes place two years after the death of the [[Elder One]]</ref>. [[Orlais]] is undergoing a [[War of the Lions|civil war]], threatening the stability of southern [[Thedas]]. The [[Circle of Magi]] have rebelled against the oppressive [[Templar Order|templars]] in a bid for independence, leading to [[Mage-Templar War|all-out war]]. In a last ditch effort for peace, [[Divine]] [[Justinia V]] has orchestrated the [[Divine Conclave]] − a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise.
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A massive explosion kills the attendants of the Conclave and creates a massive [[Veil#Tears|tear in the Veil]] called [[the Breach]], allowing [[Demon]]s to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "[[Anchor]]" − a magical mark that bestows control over the Breach and [[Fade rift]]s. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of [[Andraste]]. The player is inducted into the reborn [[Inquisition]] − an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos − and eventually becomes its [[Inquisitor]].
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Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the [[Maker]] Himself.
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== Characters ==
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{{for|information about recruitable companions|Companions and advisors (Inquisition)}}
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[[File:Inquisition members.png|center|700px|thumb|The core members of the Inquisition]]
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=== Major characters ===
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* [[The Inquisitor]]: The protagonist of the game and leader of the [[Inquisition]].
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* [[Cullen|Cullen Rutherford]]: Advisor to the Inquisitor and a Knight-Captain of the [[Templar Order]], who witnessed the deeds of both the [[The Warden|Hero of Ferelden]] and the [[Hawke|Champion of Kirkwall]]. He leads the Inquisition's military forces.
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* [[Elder One]]: A mysterious entity who is served by the [[Venatori]] and the [[Red Templars]].
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* [[Josephine Montilyet]]: Advisor to the Inquisitor, a skilled diplomat and an old friend of Leliana.
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* [[Leliana]]: Advisor to the Inquisitor, the Left Hand of the [[Divine]] and, depending on player choice, former companion of the [[The Warden|Hero of Ferelden]]. She leads the clandestine division of the Inquisition responsible for espionage and assassination.
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* [[Morrigan]]: A [[Witch of the Wilds]], a [[shapeshifter|shapeshifting]] [[apostate]] [[mage]], and former companion of the [[The Warden|Hero of Ferelden]]. She disappeared at the end of the [[Fifth Blight]] and reappeared years later as the arcane advisor to [[Celene Valmont I|Empress Celene]].
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=== [[:Category:Dragon_Age:_Inquisition_companions|Companions]] ===
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[[File:Inquisition character Icons.png|thumb|200px|Dragon Age: Inquisition character Icons]]
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* [[Blackwall]]: A [[Grey Wardens|Grey Warden]] of [[Orlais]].
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* [[Cassandra Pentaghast]]: The Right Hand of the [[Divine]] and one of the last loyal members of the [[Seekers of Truth]].
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* [[Cole]]: A mysterious ghost-like rogue, first introduced in ''[[Dragon Age: Asunder]]''.
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* [[Dorian Pavus]]: An Altus mage from the [[Tevinter Imperium]].
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* [[Iron Bull]]: A [[Qunari]] mercenary and agent of the [[Ben-Hassrath]].
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* [[Sera]]: An [[elf|elven]] archer and member of the enigmatic group of rogues known as the [[Friends of Red Jenny (group)|Friends of Red Jenny]].
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* [[Solas]]: An [[apostate]] [[elf|elven]] [[mage]] and expert on the [[Fade]].
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* [[Varric Tethras]]: A [[dwarf|dwarven]] [[rogue]] and member of the Merchant's Guild. He is a consummate storyteller and former companion of the [[Hawke|Champion of Kirkwall]].
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* [[Vivienne]]: A Loyalist [[Circle of Magi|Circle]] [[mage]] and [[First Enchanter]] of [[Montsimmard]] as well as Enchantress to the Imperial Court of [[Orlais]].
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=== Secondary characters ===
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* [[Gereon Alexius|Alexius]]: A member of the [[Magisterium]] who leads a band of [[Venatori]] into [[Redcliffe]].
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* [[Alistair]] (conditional): A [[Grey Wardens|Grey Warden]], former companion of the [[The Warden|Hero of Ferelden]] and, depending on player choice, King of Ferelden.
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* [[Anora]] (conditional): Queen of [[Ferelden]], depending on player choice.
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* [[Briala]]: Ambassador for the elves of Orlais.
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* [[Calpernia]] (conditional): Leader of the [[Venatori]] on behalf of the Elder One.
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* [[Celene Valmont I]]: Empress of [[Orlais]].
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* [[Clarel de Chanson|Clarel]]: [[Commander of the Grey|Warden-Commander]] of Orlais.
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* [[Dagna]]: A [[smith caste]] [[dwarf]] or scholar of the [[Circle of Magi]], depending on player choice.
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* [[Fiona]]: Former [[Grand Enchanter]] of the [[Circle of Magi]], now leader of the mage rebellion. She is also Alistair's mother and a former [[Grey Wardens|Grey Warden]].
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* [[Flemeth]]: The legendary Asha'bellanar, Witch of the Wilds, and mother of Morrigan.
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* [[Gaspard de Chalons]]: Grand Duke of Orlais, rival of Celene in the [[War of the Lions|Orlesian Civil War]].
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* [[Lace Harding]]: The [[Dwarf|dwarven]] head scout and lieutenant of the [[Inquisition]].
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* [[Hawke]]: The protagonist of ''[[Dragon Age II]]'', Champion of [[Kirkwall]] and, depending on player choice, Viscount of Kirkwall.
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* [[Justinia V]]: Divine of the Andrastian Chantry.
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* [[Loghain Mac Tir]] (conditional): Former [[Teyrn]] of [[Gwaren]], father of [[Anora]] and, depending on player choice, companion to the [[The Warden|Hero of Fereldan]].
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* [[Giselle|Mother Giselle]]: A Chantry Mother and early supporter of the Inquisition.
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* [[Samson]] (conditional): Leader of the [[Red Templars]] on behalf of the Elder One.
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* [[Stroud]] (conditional): An Orlesian Grey Warden.
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=== Romance ===
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{{Main|Romance (Inquisition)}}
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There are eight [[Romance (Inquisition)|romance]]s available in ''Inquisition''. Six are companions and two are advisors. Six romances are restricted by gender and two romances are restricted by race.
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* [[Blackwall]] (female Inquisitors only)
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* [[Cassandra Pentaghast]] (male Inquisitors only)
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* [[Cullen]] (female human and elven Inquisitors only)
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* [[Dorian Pavus]] (male Inquisitors only)
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* [[Iron Bull]] (male and female Inquisitors)
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* [[Josephine Montilyet]] (male and female Inquisitors)
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* [[Sera]] (female Inquisitors only)
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* [[Solas]] (female elven Inquisitors only)
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== Gameplay and Combat ==
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Although touted as an "[[wikipedia:open world|open world]]" game at E3 2013 presentation, the developers quickly clarified that ''Inquisition'' is not an open world in the same way as ''[[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]'', but instead simply feature larger locations than ''Origins'' and ''Dragon Age II'' with more exploration freedom.<ref>{{BWF|author=Allan Schumacher|url=https://web.archive.org/web/20160908072111/https://forum.bioware.com/topic/473878-da-inquisition-at-e3-thread-dai-interview-with-aaryn-flynn/page-11|title=DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn}} </ref> There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in ''[[Dragon Age II]]''.
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It is the first game in the series to feature mounts. The [[Dialogue wheel (Inquisition)|dialogue wheel]], first featured in ''[[Dragon Age II]]'', returns. Like in ''Dragon Age II'', the wheel displays the type of emotion that matches your dialogue choice.
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As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/410291844199612416}}</ref> Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.
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Like [[the Warden]], [[the Warden-Commander]], and [[Hawke]] in previous titles, [[the Inquisitor]] can recruit companions. There are a total of 9 possible party members who can be recruited. All companions can be customized via armor and in-class weapon style. Similar to ''Dragon Age: Origins'', some companions can leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end.
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Part of the gameplay of ''Inquisition'' involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.
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While playing, the GUI for ''Inquisition'' includes a radar displaying important points and foes. The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person.
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Combat in ''Dragon Age: Inquisition'' has a greater focus on strategy than does ''Dragon Age II.'' Party health doesn't regenerate automatically after an encounter as it did in ''Dragon Age II'' and ''Dragon Age: Origins'', and [[mage]] characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain [[Inquisition perks|perks]].
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With regards to the PC edition of ''Inquisition'', the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/505461456775557120}}</ref>
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[[File:Griffon Wing.png|thumb|180px|Griffon Wing Keep, A possible Inquisition stronghold]]
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During fights, the environments may be exploited and manipulated to a greater degree than in ''[[Dragon Age II]]''. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a [[grease]] spell in ''[[Dragon Age: Origins]]''—but the enemy may respond by melting the ice wall, eliminating the player's advantage.
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=== Abilities ===
  +
{{Main|Abilities (Inquisition)}}
  +
  +
=== Multiplayer ===
  +
{{Main|Dragon Age: Inquisition multiplayer}}
  +
  +
For the first time in the Dragon Age series, Multiplayer is available in ''Inquisition''. It consists of a 4-player co-op mode, with players taking on the role of members of the Inquisition.
  +
  +
== Locations ==
  +
=== [[Ferelden]] ===
  +
* [[Crestwood]]
  +
* [[Fallow Mire]]
  +
* [[Haven]]
  +
* [[Hinterlands]]
  +
* [[Ruined Temple]]
  +
* [[Storm Coast]]
  +
* [[Therinfal Redoubt]]
  +
  +
=== [[Orlais]] ===
  +
* [[Arbor Wilds]]
  +
* [[Dales]]
  +
** [[Emerald Graves]]
  +
** [[Emprise Du Lion]]
  +
** [[Sahrnia]]
  +
* [[Exalted Plains]]
  +
* [[Winter Palace]]
  +
* [[Forbidden Oasis]]
  +
* [[Hissing Wastes]]
  +
* [[Lost Temple of Dirthamen]]
  +
* [[Western Approach]]
  +
* [[Val Royeaux]], capital of Orlais
  +
  +
=== Other ===
  +
* [[Skyhold]]
  +
* [[Fade]]
  +
  +
== Factions ==
  +
* [[Inquisition]]
  +
* [[Avvars]]
  +
* [[Grey Wardens]]
  +
* [[Mages]]
  +
* [[Red Templars]]
  +
* [[Templar Order|Templars]]
  +
* [[The Freemen of the Dales]]
  +
* [[Venatori]]
  +
  +
== Quests ==
  +
{{Main|Quests (Inquisition)}}
  +
  +
== Crafting ==
  +
{{Main|Crafting (Inquisition)}}
  +
[[Crafting (Inquisition)|Crafting]] returns in ''Inquisition'', more diverse than in previous games. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.
  +
  +
== New creatures ==
  +
{{For|a complete list of new creatures|Category:Dragon Age: Inquisition creature images}}
  +
[[File:Promotional demon DAI.jpg|Fear demon|thumb|250px]]
  +
* [[Behemoth]]
  +
* [[Despair demon]]
  +
* [[Envy demon]]
  +
* [[Fear demon]]
  +
* [[Fennec]]
  +
* [[Giant]]
  +
* [[Wraith]]
  +
  +
== Downloadable content ==
  +
{{Main|Downloadable content (Inquisition)}}
  +
  +
A total of three campaign DLC's were released for ''Inquisition'': [[Jaws of Hakkon]], [[The Descent]], and [[Trespasser]]. Two item packs, [[Spoils of the Qunari]] and [[Spoils of the Avvar]] contain new equipment and mounts, and the free DLC [[The Black Emporium (Inquisition DLC)|The Black Emporium]] hails the return of [[Xenon]] the Antiquarian from ''[[Dragon Age II]]'', who sells various unique equipment and schematics as well as crafting materials.
  +
  +
== System requirements ==
  +
{| class="daotable"
  +
! rowspan="2" | System !! colspan="2" | PC
  +
|-
  +
! Recommended !! Minimum
  +
|-
  +
! OS
  +
| Windows 7 or 8.1 64-bit || Windows 7 or 8.1 64-bit
  +
|-
  +
! CPU
  +
| AMD six core @ 3.2&nbsp;GHz<br />Intel quad core @ 3.0&nbsp;GHz || AMD quad core @ 2.5&nbsp;GHz<br />Intel quad core @ 2.0&nbsp;GHz
  +
|-
  +
! System RAM
  +
| 8 GB || 4 GB
  +
|-
  +
! Graphics Card
  +
| AMD Radeon HD 7870 or R9 270<br />NVIDIA GeForce GTX 660 || AMD Radeon HD 4870<br />NVIDIA GeForce 8800 GT
  +
|-
  +
! Graphics Memory
  +
| 2 GB || 512 MB
  +
|-
  +
! Hard Drive
  +
| 26 GB || 26 GB
  +
|-
  +
! Miscellaneous
  +
| DirectX 11 || DirectX 10
  +
|}
  +
  +
== Trivia ==
  +
* According to the developers, ''Dragon Age: Inquisition'' has 88,000 lines of voiced dialogue and there are nearly 1 million voiced and written words in the game.<ref>[http://numbers.kotaku.com/4-158-323-creatures-died-in-last-six-months-of-dragon-a-1663463262 kotaku.com, "4,158,323 Creatures 'Died' in Last Six Months of Dragon Age Development"]</ref>
  +
  +
== Gallery ==
  +
<tabber>
  +
Promotional media=
  +
<gallery widths="310" spacing="small" position="center" captionalign="center" orientation="landscape">
  +
Dragon age 3 1.jpg|''Dragon Age: Inquisition''
  +
DAIball.png|An Orlesian ball
  +
PAX Demo Image.PNG|The [[human]] [[The Inquisitor|Inquisitor]] with his companions, [[Cassandra Pentaghast|Cassandra]], [[Varric Tethras|Varric]], and [[Vivienne]]
  +
DAI Dragon Attack.jpg.jpg|The party attacking a dragon
  +
DAI_Elves_Clothing.png|Turnaround sheet showing [[Solas]] and examples of clothing customization
  +
DAI_Flaming_Sword1.png|Promotional image of an Inquisitor with a flaming sword
  +
DAI_Dwarven_Statue.jpg|Dwarven [[Paragon]] statue and architecture<ref>{{Twitter|author=Aaryn Flynn|url=https://twitter.com/AarynFlynn/status/438505615770390528}}</ref>
  +
[http://blog.bioware.com/ Bioware Blog - Discover the Dragon Age]</ref>
  +
Inquisition_Tevinter.png|[[Tevinter]] imagery
  +
Planning.png|[[The Inquisitor]] and companions [[Varric Tethras]], [[Solas]], [[Iron Bull]], [[Vivienne]] and [[Cassandra Pentaghast]]
  +
ChooseAdvisor.jpg|Advisor agent cards
  +
DAI_Companion_Cards.png|Party companion cards: [[Varric Tethras|Varric]], [[Cassandra Pentaghast|Cassandra]], [[Blackwall]], [[Cole]] and [[Solas]]
  +
DragonAgeInquisitionGamescomPreview-600x250.jpg|[[The Inquisitor]] and companions [[Cassandra Pentaghast]], [[Iron Bull]] and [[Vivienne]] shadowed by a sinister dragon.
  +
</gallery>
  +
|-|
  +
Concept art=
  +
<gallery widths="250" spacing="small" position="center" captionalign="center" orientation="landscape">
  +
Moving dalish elf clan.jpg
  +
DAIII concept 2.jpg
  +
DAIII concept 3.jpg
  +
Stronghold.jpg|“It wasn’t hidden, it was uncontrolled. Like the power you now command.”
  +
Inquisition concept art.jpg|“The graves of our ancestors are littered with the bones of long-forgotten betrayals.”
  +
Inquisition concept art - rocks and water.jpg|“The Old Gods will call to you, from their ancient prisons will they sing.”
  +
dragonageconceptart.jpg|"They looked on what pride had wrought, and despaired"
  +
Shadowsconcept.jpg|“In the absence of light, shadows thrive.”
  +
dragonageart3.jpg|“Seek the light, for the wicked take root in the darkest corners.”
  +
dragonageiconceptart.jpg|“Through a breach in the sky, the brave now walk where once we feared to dream.”
  +
DAI TheDig.jpg
  +
DAI Tavern.jpg
  +
DAI NewHome.jpg
  +
DAI Arrival.jpg
  +
DAI IronBull.jpg
  +
DAI Apostates.jpg|“Foul and corrupt are they who have taken His gift and turned it against His children.”
  +
DAI Confrontation.jpg
  +
Inquisition war room concept.jpg
  +
DAI Qunari Female.jpg
  +
Inquisition coronation concept.jpg
  +
Inquisition watchers concept.jpg
  +
Inquisition war horse concept.jpg
  +
Inquisition dragon taming concept.jpg
  +
Inquisition leap concept.jpg
  +
Inquisition cave concept.jpg
  +
Inquisition sunset concept.jpg
  +
Inquisition desert concept.jpg
  +
Veiltearconcept.jpg|“Oh Maker, hear my cry. Guide me through the blackest nights.”
  +
Inquisition bridge concept art.jpg|“And their bones shall spread across the land, the remains of an empire lost to folly.”
  +
Arbor Wilds concept art.jpg|“In places untouched by the feet of Man, in shadows unspoiled by the fires of Right.”
  +
TempleMythalConcept.jpg|“Here lies the abyss, the well of all souls. From these emerald waters doth life begin anew.”
  +
Lolek.jpg
  +
DAI Chaos.jpg
  +
Wardens.jpg
  +
Inquisition Hissing Wastes concept.jpg
  +
Inquisition Emprise concept.jpg
  +
Inquisition Celene assassination concept.jpg
  +
Inquisition Hermit concept.jpg
  +
Inquisition Inquisitor as Divine concept.jpg
  +
Inquisition Dragon armor concept.jpg|Dragon armor concept
  +
Inquisition War Table concept.jpg|War Table concept
  +
Inquisition Chantry sculptures concept.jpg|Chantry sculptures concept 1
  +
Inquisition Chantry sculptures concept 2.jpg|Chantry sculptures concept 2
  +
Inquisition intro concept.jpg|Intro concept
  +
Inquisition character study concept.jpg|Character study concept
  +
Dragon-age-concept02.png
  +
Dragon-age-concept03.png
  +
Dragon-age-concept04.png
  +
Dragon-age-concept05.png
  +
Dragon-age-concept06.png
  +
Dragon-age-concept07.png
  +
</gallery>
  +
|-|
  +
Videos=
  +
<gallery widths="180" spacing="small" position="center" captionalign="center" hideaddbutton="true">
  +
File:DRAGON_AGE™_INQUISITION_Official_Trailer_–_Dragonslayer_(DLC)
  +
File:Dragon Age Inquisition E3 2013 Teaser Trailer
  +
File:Dragon Age Inquisition - A World Unveiled
  +
File:Dragon Age Inquisition World Tour Video
  +
File:Dragon Age Inquisition Trailer - E3 2014
  +
File:DRAGON AGE™ INQUISITION Official Trailer – The Breach-0
  +
File:Dragon Age Inquisition Extended Gameplay Demo - IGN Live Gamescom 2014
  +
File:Dragon Age Inquisition - Multiplayer Trailer 1080p TRUE-HD QUALITY
  +
File:DRAGON AGE™ INQUISITION Gameplay Trailer - The Inquisitor
  +
File:DRAGON AGE™ INQUISITION Official Trailer – The Enemy of Thedas
  +
File:DRAGON AGE™ INQUISITION Official Trailer – The Hero of Thedas
  +
File:E3 2014 - Dragon Age Inquisition - Lead Them or Fall Official Trailer
  +
File:Dragon Age Inquisition - Choice and Consequence Video
  +
Dragon age inquisition Characters Trailer - All Characters
  +
Dragon Age Inquisition - Developer Expert Showcase
  +
DRAGON AGE™ INQUISITION Gameplay Launch Trailer – A Wonderful World
  +
The Art of Dragon Age Inquisition Trailer
  +
DRAGON AGE™ INQUISITION Official Gameplay Trailer – A Word From Our Fans
  +
</gallery>
  +
</tabber>
   
 
== References ==
 
== References ==
<references/>
+
{{Scroll box|<references/>}}
   
 
== External links ==
 
== External links ==
* [http://en.wikipedia.org/wiki/Dragon_Age_III Wikipedia page]
+
* [https://en.wikipedia.org/wiki/Dragon_Age:_Inquisition Wikipedia page]
  +
* [http://www.rpg-gaming.com/daisc.html RPG-Gaming Skill tree calculator]
   
 
{{Series}}
 
{{Series}}
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[[Category:Games]]
 
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<!--Interwiki links-->
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[[ru:Dragon Age: Инквизиция]]
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[[pl:Dragon Age: Inkwizycja]]
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[[uk:Dragon Age: Інквізиція]]
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[[Category:Dragon Age: Inquisition| ]]
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[[Category:Video games]]
 
[[Category:Real world articles]]
 
[[Category:Real world articles]]

Revision as of 14:32, 1 July 2020

Dragon Age: Inquisition wallpaper

Dragon Age: Inquisition is BioWare's third installment in the Dragon Age video game series, continuing the journey throughout the medieval-themed continent of Thedas, introduced in Dragon Age: Origins and Dragon Age II.

Announcement and Release

On the evening of May 19, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.[1]

The title was formally confirmed as Dragon Age III: Inquisition on September 17, 2012 in an open letter by Executive Producer Mark Darrah.[2] The game was originally set to release in fall 2013.

During its 2013 E3 press conference, publishing house Electronic Arts announced that Dragon Age: Inquisition would be delayed by a year, to fall 2014.[3]

On April 22, 2014, BioWare released a trailer confirming an October 7, 2014 release date for Dragon Age: Inquisition.[4] On July 22, 2014, a second delay was announced; the game finally released on November 18, 2014 in North America and November 21, 2014 in Europe.[5]

Development

Development of Inquisition began prior to the release of Dragon Age II, and was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.[6]

BioWare originally planned on combining elements of earlier installments in the series (Dragon Age: Origins and Dragon Age II) into the creation of Dragon Age: Inquisition.[7]

Combat differs somewhat from its predecessors, focusing more on a player's ability to prepare, position and form a cohesive team with their party members, requiring fewer repetitive finger strikes and more tactical thinking through the tactical camera mode. The armor customization also differs from both Dragon Age: Origins and Dragon Age II, in that each party member has interchangeable armor pieces that customize the look according to its specification and class.

The game includes a myriad of environments, with one level in Inquisition being as large as all the levels in Dragon Age II.[8]

BioWare uses a brand new game engine founded upon Frostbite 3.[9]

The game introduces new creatures and enemies, including several new demons, non-aggressive critters, and several High dragons.

Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.[10] This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in Inquisition's character creator.[11] Additionally, according to David Gaider, Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.[12]

The narrative of Dragon Age: Inquisition involves investigating a tear in the Veil--a breach into the Fade.

The protagonist of this installment is known as the Inquisitor. As was the case in Dragon Age: Origins, players will be able to choose from multiple races--including a previously unplayable race, the Qunari--and classes. With four playable races available this time for the Inquisitor, the game recognizes race flags, class flags, and sometimes a combination of the two depending on the situation. There is no option, however, to create a dwarf mage for lore reasons.[13]

The game is set in Thedas, covering parts of Orlais and Ferelden, and covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden--the setting of the first game in the series.

Choices made by the players impact the game's ending, with a wide variety of different endings possible based on choices made throughout the game with regards to quests and companions, among other things.

E3 2013 Screen21

Planning the battle

The plot, as stated by BioWare, centers around "saving the world from itself," sealing the Breach and defeating the Elder One.[14] It also involves the Mage-Templar War, the foundations of which comprise the main plot of Dragon Age II.

The subtitle Inquisition had been previously hinted at by the Dragon Age II strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"[15] David Gaider has also said, "It'd be interesting to see if the Inquisition ever rose up again."[16]

Trevor Morris is responsible for the composition of the soundtracks.

Data transfer and world-states

Main article: Dragon Age Keep
DA Keep

Selecting a custom Warden in the Keep-Beta version

On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games (including DLC and the Dragon Age: Origins - Awakening expansion) in a cloud-based system called Dragon Age Keep. This new system prevents plot logic issues that have occurred when importing save-games in other titles.[17][18]

Dragon Age Keep also has the ability to give a narrative based on the world state to players, using the framing device of Varric Tethras telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.

The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues.

DA Keep 2

Selecting a custom Hawke in the Keep-Beta version

Players who do not have or choose not to import a world-state into Inquisition will be provided a default "canon" as in Dragon Age II: an "Ultimate Sacrifice" Dalish Warden, Alistair made King, and Hawke a male mage who sided with the mages.

Players are not able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, Inquisition save files can be imported into the Keep if you're online while playing (or they will import next time you go online).

Patch 10 introduced the Golden Nug which allows players to migrate several different types of collection items and schematics across multiple Dragon Age: Inquisition playthroughs; once a single full playthrough has been completed, items can be transferred to any saved playthrough, including future ones.

Reception

Dragon Age: Inquisition received "generally favorable" reviews on Metacritic getting a metascore of 85/100 on PC based on 45 critic reviews,[19] 89/100 on PS4 based on 43 critic reviews,[20] and 85/100 on Xbox One based on 28 critic reviews.[21]

Plot

Main article: Storyline for Dragon Age: Inquisition

The game starts in 9:41 Dragon, one year after the events of Dragon Age II and ends in 9:42[22]. Orlais is undergoing a civil war, threatening the stability of southern Thedas. The Circle of Magi have rebelled against the oppressive templars in a bid for independence, leading to all-out war. In a last ditch effort for peace, Divine Justinia V has orchestrated the Divine Conclave − a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise.

A massive explosion kills the attendants of the Conclave and creates a massive tear in the Veil called the Breach, allowing Demons to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "Anchor" − a magical mark that bestows control over the Breach and Fade rifts. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of Andraste. The player is inducted into the reborn Inquisition − an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos − and eventually becomes its Inquisitor. Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the Maker Himself.

Characters

For information about recruitable companions, see Companions and advisors (Inquisition).
Inquisition members

The core members of the Inquisition

Major characters

Companions

Inquisition character Icons

Dragon Age: Inquisition character Icons

Secondary characters

Romance

Main article: Romance (Inquisition)

There are eight romances available in Inquisition. Six are companions and two are advisors. Six romances are restricted by gender and two romances are restricted by race.

Gameplay and Combat

Although touted as an "open world" game at E3 2013 presentation, the developers quickly clarified that Inquisition is not an open world in the same way as The Elder Scrolls V: Skyrim, but instead simply feature larger locations than Origins and Dragon Age II with more exploration freedom.[23] There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in Dragon Age II.

It is the first game in the series to feature mounts. The dialogue wheel, first featured in Dragon Age II, returns. Like in Dragon Age II, the wheel displays the type of emotion that matches your dialogue choice.

As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.[24] Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.

Like the Warden, the Warden-Commander, and Hawke in previous titles, the Inquisitor can recruit companions. There are a total of 9 possible party members who can be recruited. All companions can be customized via armor and in-class weapon style. Similar to Dragon Age: Origins, some companions can leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end.

Part of the gameplay of Inquisition involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.

While playing, the GUI for Inquisition includes a radar displaying important points and foes. The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person.

Combat in Dragon Age: Inquisition has a greater focus on strategy than does Dragon Age II. Party health doesn't regenerate automatically after an encounter as it did in Dragon Age II and Dragon Age: Origins, and mage characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain perks.

With regards to the PC edition of Inquisition, the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."[25]

Griffon Wing

Griffon Wing Keep, A possible Inquisition stronghold

During fights, the environments may be exploited and manipulated to a greater degree than in Dragon Age II. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a grease spell in Dragon Age: Origins—but the enemy may respond by melting the ice wall, eliminating the player's advantage.

Abilities

Main article: Abilities (Inquisition)

Multiplayer

Main article: Dragon Age: Inquisition multiplayer

For the first time in the Dragon Age series, Multiplayer is available in Inquisition. It consists of a 4-player co-op mode, with players taking on the role of members of the Inquisition.

Locations

Ferelden

Orlais

Other

Factions

Quests

Main article: Quests (Inquisition)

Crafting

Main article: Crafting (Inquisition)

Crafting returns in Inquisition, more diverse than in previous games. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.

New creatures

For a complete list of new creatures, see Category:Dragon Age: Inquisition creature images.
Promotional demon DAI

Fear demon

Downloadable content

Main article: Downloadable content (Inquisition)

A total of three campaign DLC's were released for Inquisition: Jaws of Hakkon, The Descent, and Trespasser. Two item packs, Spoils of the Qunari and Spoils of the Avvar contain new equipment and mounts, and the free DLC The Black Emporium hails the return of Xenon the Antiquarian from Dragon Age II, who sells various unique equipment and schematics as well as crafting materials.

System requirements

System PC
Recommended Minimum
OS Windows 7 or 8.1 64-bit Windows 7 or 8.1 64-bit
CPU AMD six core @ 3.2 GHz
Intel quad core @ 3.0 GHz
AMD quad core @ 2.5 GHz
Intel quad core @ 2.0 GHz
System RAM 8 GB 4 GB
Graphics Card AMD Radeon HD 7870 or R9 270
NVIDIA GeForce GTX 660
AMD Radeon HD 4870
NVIDIA GeForce 8800 GT
Graphics Memory 2 GB 512 MB
Hard Drive 26 GB 26 GB
Miscellaneous DirectX 11 DirectX 10

Trivia

  • According to the developers, Dragon Age: Inquisition has 88,000 lines of voiced dialogue and there are nearly 1 million voiced and written words in the game.[26]

Gallery

References

  1. James Ransom-Wiley [1] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.
  2. A Blog from Mark Darrah - Dragon Age III Inquisition
  3. Gamespot
  4. Dragon Age: Inquisition Release Date, Trailer, And Screenshots
  5. Dragon Age Inquisition Update
  6. Makuch, Eddie (2014-11-04). Dragon Age Inquisition Began As A Multiplayer-Only Game. GameSpot. Retrieved 2014-04-11
  7. Jessica Conditt [2] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.
  8. Castles and Customization Among First Details to Emerge on Dragon Age III
  9. Gaston, Martin (2013-03-28). "Next Mass Effect and Dragon Age games using Frostbite 3". GameSpot. Retrieved 2013-03-28.
  10. The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx
  11. Twitter icon Mike Laidlawhttps://twitter.com/Mike_Laidlaw/status/368794406670712832 . Twitter.
  12. BSN David Gaider. "So now that we will get our multiple races..." . The BioWare Forum.
  13. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/365832599630913536 . Twitter.
  14. Skyhold Interview, Part I.
  15. Dragon Age II: The Complete Official Guide, p. 271.
  16. Thedas UK (January 14, 2012). "David Gaider Interview". Retrieved September 17, 2012.
  17. http://blog.bioware.com/2013/08/28/the-dragon-age-keep/
  18. The Dragon Age Keep homepage. https://dragonagekeep.com/.
  19. Metascore for Dragon Age: Inquisition on PCMetacritic, Retrieved April 14, 2020
  20. Metascore for Dragon Age: Inquisition on PS4Metacritic, Retrieved April 14, 2020
  21. Metascore for Dragon Age: Inquisition on Xbox OneMetacritic, Retrieved April 14, 2020
  22. The Trespasser DLC is dated 9:44 Dragon and states that it takes place two years after the death of the Elder One
  23. BSN Allan Schumacher. "DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn" . The BioWare Forum.
  24. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/410291844199612416 . Twitter.
  25. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/505461456775557120 . Twitter.
  26. kotaku.com, "4,158,323 Creatures 'Died' in Last Six Months of Dragon Age Development"
  27. Twitter icon Aaryn Flynn. https://twitter.com/AarynFlynn/status/438505615770390528 . Twitter.

External links