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|developers = [[BioWare]]
 
|developers = [[BioWare]]
 
|publishers = [[wikipedia:Electronic Arts|Electronic Arts]]
 
|publishers = [[wikipedia:Electronic Arts|Electronic Arts]]
|release = November 18, 2014 (NA), November 20, 2014 (IT) <ref name="delayed">[http://www.dragonage.com/#!/en_US/news/dragon-age-inquisition-update Dragon Age Inquisition Update ]</ref><br> November 21, 2014 (EU)<ref name="delayed" />
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|release = November 18, 2014 (NA), November 20, 2014 (IT), November 21, 2014 (EU)
 
|engine = Frostbite 3
 
|engine = Frostbite 3
 
|mode = Single-player, multiplayer
 
|mode = Single-player, multiplayer
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}}</onlyinclude>
 
}}</onlyinclude>
   
'''''Dragon Age: Inquisition''''' is [[Bioware|BioWare's]] third installment in the [[Dragon Age]] series, continuing the fantastic journey throughout the medieval-themed continent of [[Thedas]], introduced in ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]''.<ref name="Muzyka">Jessica Conditt [http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.</ref><ref name="McNally">James Ransom-Wiley [http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.</ref>
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'''''Dragon Age: Inquisition''''' is [[Bioware|BioWare's]] third installment in the ''[[Dragon Age]]'' video game series, continuing the journey throughout the medieval-themed continent of [[Thedas]], introduced in ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]''.
   
== Announcement and Release Timeline ==
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== Announcement and Release ==
On the evening of May 19<sup>th</sup>, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.<ref name="McNally" />
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On the evening of May 19<sup>th</sup>, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.<ref>James Ransom-Wiley [http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.</ref>
   
The title was formally confirmed as ''Dragon Age III: Inquisition'' on September 17<sup>th</sup>, 2012 in an open letter by Executive Producer [[Mark Darrah]].<ref>[http://www.dragonage.com/inquisition]</ref>
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The title was formally confirmed as ''Dragon Age III: Inquisition'' on September 17<sup>th</sup>, 2012 in an open letter by Executive Producer [[Mark Darrah]].<ref>[http://blog.bioware.com/2012/09/17/a-blog-from-mark-darrah-dragon-age-iii-inquisition/ A Blog from Mark Darrah - Dragon Age III Inquisition]</ref>
   
 
During its 2013 E3 press conference, publishing house [http://www.ea.com/ Electronic Arts] announced that ''Dragon Age: Inquisition'' was due for release in the Autumn of 2014.
 
During its 2013 E3 press conference, publishing house [http://www.ea.com/ Electronic Arts] announced that ''Dragon Age: Inquisition'' was due for release in the Autumn of 2014.
   
On April 22<sup>nd</sup>, 2014, BioWare released a trailer confirming an October 7<sup>th</sup>, 2014 release date for ''Dragon Age: Inquisition''.<ref>''http://www.gameinformer.com/games/dragon_age_inquisition/b/pc/archive/2014/04/22/dragon-age-inquisition-dated-for-october-in-new-trailer.aspx''
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On April 22<sup>nd</sup>, 2014, BioWare released a trailer confirming an October 7<sup>th</sup>, 2014 release date for ''Dragon Age: Inquisition''.<ref>[http://www.gameinformer.com/games/dragon_age_inquisition/b/pc/archive/2014/04/22/dragon-age-inquisition-dated-for-october-in-new-trailer.aspx Dragon Age: Inquisition Release Date, Trailer, And Screenshots]</ref> On July 22<sup>nd</sup>, 2014, a second delay was announced; the game finally released on November 18<sup>th</sup>, 2014 in North America and November 21<sup>st</sup>, 2014 in Europe.<ref>[https://www.dragonage.com/en_US/news/dragon-age-inquisition-update Dragon Age Inquisition Update]</ref>
</ref>
 
 
On July 22<sup>nd</sup>, 2014, the release was delayed to November 18<sup>th </sup>for North America and November 21<sup>st </sup>for Europe.<ref name="delayed2"><sup>Dragon Age news</sup>
 
</ref>
 
 
On November 18<sup>th</sup> 2014, Electronic Arts released the title on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC (Origin) in North America.
 
 
The European release for these platforms was delayed until November 21<sup>st</sup>2014 in Europe.<ref>http://social.bioware.com/forum/1/topic/371/index/16836310&lf=8</ref>
 
 
On December 15<sup>th</sup>, 2014 a multiplayer pack called [[Destruction]] became available as free [[DLC]].<ref>http://www.dragonage.com/#!/en_US/news/new-multiplayer-pack-and-digital-upgrade-offer</ref>
 
 
Also, on December 15<sup>th</sup>, 2014 a Deluxe Upgrade was made available in some regions as DLC costing $9.99 USD. This upgrade essentially grants the "Inquisitor's Edition" preorder items to the Player.
 
   
 
== Development ==
 
== Development ==
 
Development of ''Inquisition'' began prior to the release of ''Dragon Age II'', and it was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.<ref>Makuch, Eddie (2014-11-04). [http://www.gamespot.com/articles/dragon-age-inquisition-began-as-a-multiplayer-only/1100-6423362/ Dragon Age Inquisition Began As A Multiplayer-Only Game]. GameSpot. Retrieved 2014-04-11</ref>
 
Development of ''Inquisition'' began prior to the release of ''Dragon Age II'', and it was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.<ref>Makuch, Eddie (2014-11-04). [http://www.gamespot.com/articles/dragon-age-inquisition-began-as-a-multiplayer-only/1100-6423362/ Dragon Age Inquisition Began As A Multiplayer-Only Game]. GameSpot. Retrieved 2014-04-11</ref>
   
BioWare originally planned on combining elements of earlier installments in the series (''Dragon Age: Origins'' and ''Dragon Age II)'' into the creation of ''Dragon Age: Inquisition''.<ref name="Muzyka" />
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BioWare originally planned on combining elements of earlier installments in the series (''Dragon Age: Origins'' and ''Dragon Age II)'' into the creation of ''Dragon Age: Inquisition''.<ref>Jessica Conditt [http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.</ref>
   
Combat also differs somewhat from its predecessors, focusing more on a player's ability to prepare, position and form a cohesive team with their party members, requiring fewer repetitive finger strikes and more tactical thinking.<ref name="Laidlaw">Mike Scramm [http://www.joystiq.com/2011/08/31/bioware-hints-at-the-future-of-dragon-age-dlc-and-3/] "Bioware hints at the future of Dragon Age DLC and 3". 2011-08-31. Retrieved 2012-01-28.</ref> The armor customization also differs from both ''Dragon Age: Origins'' and ''Dragon Age II'', in that each party member has interchangeable armor pieces that customize the look according to its specification and class.<ref name="armor">David Gaider [http://blog.bioware.com/2012/04/13/dacustomization/] "Follower Customization in Dragon Age". 13th of April, 2012. Retrieved 10th of May, 2012.</ref> Reuse of environments is avoided: a common criticism of ''Dragon Age II''.<ref name="levels">Tom Senior [http://www.pcgamer.com/2012/04/13/dragon-age-3-wont-reuse-levels-will-feature-follower-customisation/] "Dragon Age 3 won’t reuse levels, will feature follower customization". 13th of April, 2012. Retrieved 10th of May, 2012.</ref> Cinematic designer Jon Perry said that "one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2."<ref name="Kotaku_castles">[http://kotaku.com/5953484/castles-and-greater-customization-among-the-first-details-to-emerge-on-dragon-age-iii Castles and Customization Among First Details to Emerge on ''Dragon Age III'']</ref>
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Combat differs somewhat from its predecessors, focusing more on a player's ability to prepare, position and form a cohesive team with their party members, requiring fewer repetitive finger strikes and more tactical thinking through the tactical camera mode. The armor customization also differs from both ''Dragon Age: Origins'' and ''Dragon Age II'', in that each party member has interchangeable armor pieces that customize the look according to its specification and class.
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The game includes a myriad of environments, with one level in ''Inquisition'' being as large as all the levels in ''Dragon Age II''.<ref name="Kotaku_castles">[http://kotaku.com/5953484/castles-and-greater-customization-among-the-first-details-to-emerge-on-dragon-age-iii Castles and Customization Among First Details to Emerge on ''Dragon Age III'']</ref>
   
 
BioWare uses a brand new game engine founded upon Frostbite 3.<ref>Gaston, Martin (2013-03-28). [http://www.gamespot.com/news/next-mass-effect-and-dragon-age-games-using-frostbite-3-6406107 "Next Mass Effect and Dragon Age games using Frostbite 3"]. GameSpot. Retrieved 2013-03-28.</ref>
 
BioWare uses a brand new game engine founded upon Frostbite 3.<ref>Gaston, Martin (2013-03-28). [http://www.gamespot.com/news/next-mass-effect-and-dragon-age-games-using-frostbite-3-6406107 "Next Mass Effect and Dragon Age games using Frostbite 3"]. GameSpot. Retrieved 2013-03-28.</ref>
   
The game introduces new creatures and enemies.<ref>"You should see at least one new major type of demon in DA3." {{BSN | author = David Gaider | url = http://social.bioware.com/forum/1/topic/371/index/15243582?lf=8#15251849 | title = There should be a Despair Demon | access = July 8, 2013}}</ref>
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The game introduces new creatures and enemies, including several new demons, non-aggressive critters, and several [[High dragon|High dragons]].
   
Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.<ref>The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx</ref> This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in the Inquisition character creator.<ref>Mike Laidlaw Twitter. https://twitter.com/Mike_Laidlaw/status/368794406670712832</ref> Additionally, according to [[David Gaider]], Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.<ref>David Gaider. "So now that we will get our multiple races..." http://social.bioware.com/forum/1/topic/371/index/17202661/3#17214530</ref>
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Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.<ref>The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx</ref> This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in ''Inquisition's'' character creator.<ref>{{Twitter|author=[[Mike Laidlaw]]|url=https://twitter.com/Mike_Laidlaw/status/368794406670712832}}</ref> Additionally, according to [[David Gaider]], Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.<ref>{{BWF|author=David Gaider|url=https://web.archive.org/web/20160908071725/https://forum.bioware.com/topic/481261-so-now-that-we-will-get-our-multiple-races/?bioware=1|title=So now that we will get our multiple races...}}</ref>
   
According to Aaryn Flynn from BioWare, the narrative of ''Dragon Age: Inquisition'' will involve investigating a [[Veil#Tears|tear in the Veil]], a breach into the [[Fade]].<ref name="Gametrailers.com - All Access">[http://www.youtube.com/watch?v=f_FS9W0zRJs Interview with Aaryn Flynn by Gametrailers.com]</ref>
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The narrative of ''Dragon Age: Inquisition'' involves investigating a [[Veil#Tears|tear in the Veil]]--a [[The Breach|breach]] into the [[Fade]].
   
The protagonist of this installment will be known as the Inquisitor, following the player characters of previous two games: the Warden, the Warden-Commander, and the Champion.<ref name="Gametrailers.com - All Access" /> As was the case in ''Dragon Age: Origins'', players will be able to choose from multiple races, including a new playable race that was not available in the first game. With four playable races available this time for the Inquisitor, and the game will recognize race flags, class flags, or a combination of the two depending on the situation. There would be no option, however, to create a dwarf mage for lore reasons.<ref name="twitter.com">Cameron Lee Twitter:https://twitter.com/Cameron__Lee</ref><ref>Mike Laidlaw Twitter:https://twitter.com/Mike_Laidlaw/status/365832599630913536</ref [http://biowarefans.com/2011/08/dragon-age-3-will-feature-a-new-protagonist/] "Dragon Age 3 will feature a new protagonist". 2011-08-07. Retrieved 2012-01-28.</ref>
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The protagonist of this installment is known as [[the Inquisitor]]. As was the case in ''Dragon Age: Origins'', players will be able to choose from multiple races--including a previously unplayable race, the [[Qunari]]--and classes. With four playable races available this time for the Inquisitor, the game recognizes race flags, class flags, and sometimes a combination of the two depending on the situation. There is no option, however, to create a dwarf mage for lore reasons.<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/365832599630913536}}</ref>
   
The game will be set in [[Thedas]], covering parts of [[Orlais]] and [[Ferelden]].<ref name="PC Gamer Magazine pp 24-25">PC Gamer Magazine: Issue 246, pp 24-25</ref> The game will cover more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden, the setting of the first game in the series.<ref name="Laidlaw" />
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The game is set in [[Thedas]], covering parts of [[Orlais]] and [[Ferelden]], and covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden--the setting of the first game in the series.
   
Mike Laidlaw and Cameron Lee have stated that the main quest alone will be 50 hours long and sidequests are 100 hours long, making a total of 150 hours of gameplay overall. Choices made by the players will impact the game's ending, with 40 different variations reported to be present, from a best to a worst possible outcome.<ref name="twitter.com" /><ref>Mark Darrah Twitter:https://twitter.com/BioMarkDarrah/status/476842711853432832</ref>
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Choices made by the players impact the game's ending, with a wide variety of different endings possible based on choices made throughout the game with regards to quests and companions, among other things.
   
 
[[File:E3 2013 Screen21.jpg|thumb|250px|Planning the battle]]
 
[[File:E3 2013 Screen21.jpg|thumb|250px|Planning the battle]]
BioWare mentioned that the main plot will be "saving the world from itself," sealing the [[Breach]] and defeating the [[Elder One]].<ref>[http://www.dragonage.com/#!/en_US/news/skyhold-interview-introduction Skyhold Interview, Part I].</ref> The plot will also involve the [[Mage-Templar War]], the foundations of which comprise the main plot of ''Dragon Age II''. Along with the larger size of the game map, the player will be able to travel to various areas to either calm or encourage the fighting.<ref name="Laidlaw" />
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The plot, as stated by BioWare, centers around "saving the world from itself," sealing [[the Breach]] and defeating the [[Elder One]].<ref>[http://www.dragonage.com/#!/en_US/news/skyhold-interview-introduction Skyhold Interview, Part I].</ref> It also involves the [[Mage-Templar War]], the foundations of which comprise the main plot of ''Dragon Age II''.
   
The subtitle ''Inquisition'' has been previously hinted by the Dragon Age 2 strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"<ref>[[Dragon Age II: The Complete Official Guide]], p. 271.</ref> David Gaider has also said, "It'd be interesting to see if the [[Inquisition]] ever rose up again."<ref name="Thedas UK">Thedas UK (January 14, 2012). [http://swooping-is-bad.livejournal.com/1286233.html "David Gaider Interview"]. Retrieved September 17, 2012.</ref>
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The subtitle ''Inquisition'' had been previously hinted at by the ''Dragon Age ii'' strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"<ref>[[Dragon Age II: The Complete Official Guide]], p. 271.</ref> David Gaider has also said, "It'd be interesting to see if the [[Inquisition]] ever rose up again."<ref name="Thedas UK">Thedas UK (January 14, 2012). [http://swooping-is-bad.livejournal.com/1286233.html "David Gaider Interview"]. Retrieved September 17, 2012.</ref>
   
 
[[Trevor Morris]] is responsible for the composition of the soundtracks.
 
[[Trevor Morris]] is responsible for the composition of the soundtracks.
   
 
== Data transfer and world-states ==
 
== Data transfer and world-states ==
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{{Main|Dragon Age Keep}}
 
[[File:DA Keep.png|thumb|Selecting a custom Warden in the Keep-Beta version]]
 
[[File:DA Keep.png|thumb|Selecting a custom Warden in the Keep-Beta version]]
   
On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games in a cloud-based system called [[Dragon Age Keep]]. This new system will prevent plot logic issues that have occurred when importing save-games in other titles.<ref>http://blog.bioware.com/2013/08/28/the-dragon-age-keep/</ref><ref>The Dragon Age Keep homepage. https://dragonagekeep.com/.</ref>
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On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games (including DLC and the ''[[Dragon Age: Origins - Awakening]]'' expansion) in a cloud-based system called [[Dragon Age Keep]]. This new system prevents plot logic issues that have occurred when importing save-games in other titles.<ref>http://blog.bioware.com/2013/08/28/the-dragon-age-keep/</ref><ref>The Dragon Age Keep homepage. https://dragonagekeep.com/.</ref>
   
Dragon Age Keep also has the ability to give a narrative based on the world state to players, using the framing device of Varric telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.
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''[[Dragon Age Keep]]'' also has the ability to give a narrative based on the world state to players, using the framing device of [[Varric Tethras]] telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.
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  +
The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues.
   
The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues. According to Mark Darrah, BioWare is looking into the possibility of traditional save game transfers via the Keep, as well.<ref>Mark Darrah Twitter. https://twitter.com/BioMarkDarrah/status/372785630163779584.</ref> Unconnected consoles will not be able to access the Dragon Age Keep,<ref>Mark Darrah Twitter. https://twitter.com/BioMarkDarrah/status/372780509538951169.</ref> though it will be able to be downloaded onto a PC or tablet initially and then introduced to a console.<ref>Mark Darrah Twitter. https://twitter.com/BioMarkDarrah/status/372836354071490560.</ref>
 
 
[[File:DA Keep 2.png|thumb|Selecting a custom Hawke in the Keep-Beta version]]
 
[[File:DA Keep 2.png|thumb|Selecting a custom Hawke in the Keep-Beta version]]
Players who do not have or choose not to import a world-state into ''Inquisition'' will be provided a default "canon" as in ''Dragon Age II'': an "Ultimate Sacrifice" [[Dalish]] Warden, [[Alistair]] made King, and Hawke a male [[mage]] who sided with the mages in DA2.<ref>https://twitter.com/BioMarkDarrah/status/364898334911115264</ref> Mark Darrah and Aaryn Flynn indicated as well that choices from ''[[Dragon Age: Origins - Awakening]]'' and other DLC will also impact playthroughs.<ref>https://twitter.com/BioMarkDarrah/status/368364359715524608</ref><ref>[https://twitter.com/AarynFlynn/status/372885737298874368 Aaryn Flynn Twitter].</ref> The prologue of the game is designed in a manner that players new to the series will not be overwhelmed.<ref name="BaldurLegacy" />
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Players who do not have or choose not to import a world-state into ''Inquisition'' will be provided a default "canon" as in ''Dragon Age II'': an "Ultimate Sacrifice" [[Dalish]] Warden, [[Alistair]] made King, and Hawke a male [[mage]] who sided with the mages.
   
Players will not be able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, ''Inquisition'' save files will import into the Keep if you're online while playing (or they will import next time you go online).<ref>{{BWF|http://forum.bioware.com/topic/510457-dragon-age-keep-faqs/=Dragon Age Keep FAQs}}</ref><ref>[https://dragonagekeep.com/en_US/faq Dragon Age Keep Frequently Asked Questions]</ref>
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Players are not able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, ''Inquisition'' save files can be imported into the Keep if you're online while playing (or they will import next time you go online).
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[[Patches (Inquisition)|Patch 10]] introduced the [[Golden Nug]] which allows players to migrate several different types of collection items and schematics across multiple ''Dragon Age: Inquisition'' playthroughs; once a single full playthrough has been completed, items can be transferred to any saved playthrough, including future ones.
   
 
== Plot ==
 
== Plot ==
[[File:Dragon Age- Inquisition Main Theme.ogg|thumb|center|The Inquisition Theme]]
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{{Main|Storyline for Dragon Age: Inquisition}}
The game starts in 9:41 Dragon, one year after the events of Dragon Age II. [[Orlais]] is undergoing a [[War of the Lions|civil war]], threatening the stability of southern [[Thedas]]. The [[Circle of Magi]] have rebelled against the oppressive [[Templar Order|templars]] in a bid for independence, leading to [[Mage-Templar War|all-out war ]]. In a last ditch effort for peace, [[Divine]] [[Justinia V]] has orchestrated the [[Codex entry: The Conclave|Divine Conclave]]- a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise. A massive explosion kills the attendants of the Conclave and creates a massive [[Veil#Tears|tear in the Veil]] called [[The Breach]], allowing [[Demon]]s to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "Anchor"- a magical mark that bestows control over the Breach and [[Fade rift]]s. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of [[Andraste]]. The player is inducted into the reborn [[Inquisition]]- an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos- and eventually becomes its [[Inquisitor]].
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The game starts in 9:41 Dragon, one year after the events of ''[[Dragon Age II]]'' and ends in 9:42<ref>The [[Trespasser]] DLC is dated 9:44 Dragon and states that it takes place two years after the death of the [[Elder One]]</ref>. [[Orlais]] is undergoing a [[War of the Lions|civil war]], threatening the stability of southern [[Thedas]]. The [[Circle of Magi]] have rebelled against the oppressive [[Templar Order|templars]] in a bid for independence, leading to [[Mage-Templar War|all-out war ]]. In a last ditch effort for peace, [[Divine]] [[Justinia V]] has orchestrated the [[Divine Conclave]]- a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise.
  +
  +
A massive explosion kills the attendants of the Conclave and creates a massive [[Veil#Tears|tear in the Veil]] called [[the Breach]], allowing [[Demon]]s to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "[[Anchor]]"- a magical mark that bestows control over the Breach and [[Fade rift]]s. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of [[Andraste]]. The player is inducted into the reborn [[Inquisition]]- an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos- and eventually becomes its [[Inquisitor]].
 
Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the [[Maker]] Himself.
 
Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the [[Maker]] Himself.
   
 
== Characters ==
 
== Characters ==
{{for|information about recruitable companions|Companions (Inquisition)}}
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{{for|information about recruitable companions|Companions and advisors (Inquisition)}}
 
[[File:Inquisition members.png|center|700px|thumb|The core members of the Inquisition]]
 
[[File:Inquisition members.png|center|700px|thumb|The core members of the Inquisition]]
   
Line 81: Line 81:
 
* [[Josephine Montilyet]]: Advisor to the Inquisitor, a skilled diplomat and an old friend of Leliana.
 
* [[Josephine Montilyet]]: Advisor to the Inquisitor, a skilled diplomat and an old friend of Leliana.
 
* [[Leliana]]: Advisor to the Inquisitor, the Left Hand of the [[Divine]] and, depending on player choice, former companion of the [[The Warden|Hero of Ferelden]]. She leads the clandestine division of the Inquisition responsible for espionage and assassination.
 
* [[Leliana]]: Advisor to the Inquisitor, the Left Hand of the [[Divine]] and, depending on player choice, former companion of the [[The Warden|Hero of Ferelden]]. She leads the clandestine division of the Inquisition responsible for espionage and assassination.
* [[Morrigan]]: A [[Witch of the Wilds]], a [[shapeshifter|shapeshifting]] [[apostate]] [[mage]], and former companion of the [[The Warden|Hero of Ferelden]]. She disappeared at the end of the [[Fifth Blight]] and reappeared years later as the arcane advisor to [[Celene I|Empress Celene]].
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* [[Morrigan]]: A [[Witch of the Wilds]], a [[shapeshifter|shapeshifting]] [[apostate]] [[mage]], and former companion of the [[The Warden|Hero of Ferelden]]. She disappeared at the end of the [[Fifth Blight]] and reappeared years later as the arcane advisor to [[Celene Valmont I|Empress Celene]].
   
=== Companions ===
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=== [[:Category:Dragon_Age:_Inquisition_companions|Companions]] ===
 
[[File:Inquisition character Icons.png|thumb|200px|Dragon Age: Inquisition character Icons]]
 
[[File:Inquisition character Icons.png|thumb|200px|Dragon Age: Inquisition character Icons]]
 
* [[Blackwall]]: A [[Grey Wardens|Grey Warden]] of [[Orlais]].
 
* [[Blackwall]]: A [[Grey Wardens|Grey Warden]] of [[Orlais]].
 
* [[Cassandra Pentaghast]]: The Right Hand of the [[Divine]] and one of the last loyal members of the [[Seekers of Truth]].
 
* [[Cassandra Pentaghast]]: The Right Hand of the [[Divine]] and one of the last loyal members of the [[Seekers of Truth]].
* [[Cole]]: A mysterious ghost-like rogue,<ref>[http://www.dragonage.com/#!/en_US/characters/humans/cole Cole's companion profile] on the official ''Dragon Age: Inquisition'' website.</ref> originally appearing in ''[[Dragon Age: Asunder]]''.
+
* [[Cole]]: A mysterious ghost-like rogue, first introduced in ''[[Dragon Age: Asunder]]''.
 
* [[Dorian Pavus]]: An Altus mage from the [[Tevinter Imperium]].
 
* [[Dorian Pavus]]: An Altus mage from the [[Tevinter Imperium]].
 
* [[Iron Bull]]: A [[Qunari]] mercenary and agent of the [[Ben-Hassrath]].
 
* [[Iron Bull]]: A [[Qunari]] mercenary and agent of the [[Ben-Hassrath]].
Line 96: Line 96:
   
 
=== Secondary characters ===
 
=== Secondary characters ===
* [[Alexius]]: A member of the [[Magisterium]] who leads a band of [[Venatori]] into [[Redcliffe]].
+
* [[Gereon Alexius|Alexius]]: A member of the [[Magisterium]] who leads a band of [[Venatori]] into [[Redcliffe]].
* [[Alistair]]: A [[Grey Wardens|Grey Warden]], former companion of the [[The Warden|Hero of Ferelden]] and, depending on player choice, King of Ferelden.
+
* [[Alistair]] (conditional): A [[Grey Wardens|Grey Warden]], former companion of the [[The Warden|Hero of Ferelden]] and, depending on player choice, King of Ferelden.
* [[Anora]]: Queen of [[Ferelden]], depending on player choice.
+
* [[Anora]] (conditional): Queen of [[Ferelden]], depending on player choice.
 
* [[Briala]]: Ambassador for the elves of Orlais.
 
* [[Briala]]: Ambassador for the elves of Orlais.
 
* [[Calpernia]]: Leader of the [[Venatori]] on behalf of the Elder One.
 
* [[Calpernia]]: Leader of the [[Venatori]] on behalf of the Elder One.
* [[Celene I]]: Empress of [[Orlais]].
+
* [[Celene Valmont I]]: Empress of [[Orlais]].
* [[Clarel]]: [[Commander of the Grey|Warden-Commander]] of Orlais.
+
* [[Clarel de Chanson|Clarel]]: [[Commander of the Grey|Warden-Commander]] of Orlais.
 
* [[Dagna]]: A [[smith caste]] [[dwarf]] or scholar of the [[Circle of Magi]], depending on player choice.
 
* [[Dagna]]: A [[smith caste]] [[dwarf]] or scholar of the [[Circle of Magi]], depending on player choice.
* [[Fiona]]: Former [[Grand Enchanter]] of the [[Circle of Magi]], now leader of the mage rebellion. She is also a former [[Grey Wardens|Grey Warden]].
+
* [[Fiona]]: Former [[Grand Enchanter]] of the [[Circle of Magi]], now leader of the mage rebellion. She is also Alistair's mother and a former [[Grey Wardens|Grey Warden]].
 
* [[Flemeth]]: The legendary Asha'bellanar, Witch of the Wilds, and mother of Morrigan.
 
* [[Flemeth]]: The legendary Asha'bellanar, Witch of the Wilds, and mother of Morrigan.
 
* [[Gaspard de Chalons]]: Grand Duke of Orlais, rival of Celene in the [[War of the Lions|Orlesian Civil War]].
 
* [[Gaspard de Chalons]]: Grand Duke of Orlais, rival of Celene in the [[War of the Lions|Orlesian Civil War]].
* [[Harding]]: The [[Dwarf|dwarven]] head scout and lieutenant of the [[Inquisition]].
+
* [[Lace Harding]]: The [[Dwarf|dwarven]] head scout and lieutenant of the [[Inquisition]].
 
* [[Hawke]]: The protagonist of ''[[Dragon Age II]]'', Champion of [[Kirkwall]] and, depending on player choice, Viscount of Kirkwall.
 
* [[Hawke]]: The protagonist of ''[[Dragon Age II]]'', Champion of [[Kirkwall]] and, depending on player choice, Viscount of Kirkwall.
 
* [[Justinia V]]: Divine of the Andrastian Chantry.
 
* [[Justinia V]]: Divine of the Andrastian Chantry.
* [[Cremisius Aclassi|Krem]]: Second-in-command of the Bull's Chargers.
+
* [[Loghain Mac Tir]] (conditional): Former [[Teyrn]] of [[Gwaren]], father of [[Anora]] and, depending on player choice, companion to the [[The Warden|Hero of Fereldan]].
* [[Loghain Mac Tir|Loghain]]: Former [[Teyrn]] of [[Gwaren]], father of [[Anora]] and, depending on player choice, companion to the [[The Warden|Hero of Fereldan]].
+
* [[Giselle|Mother Giselle]]: A Chantry Mother and early supporter of the Inquisition.
* [[Mother Giselle]]: A Chantry Mother and early supporter of the Inquisition.
 
* [[Roderick (Inquisition)|Roderick]]: Grand Chancellor of the Chantry.
 
 
* [[Samson]]: Leader of the [[Red Templars]] on behalf of the Elder One.
 
* [[Samson]]: Leader of the [[Red Templars]] on behalf of the Elder One.
* [[Stroud]]: An Orlesian Grey Warden.
+
* [[Stroud]] (conditional): An Orlesian Grey Warden.
   
 
=== Romance ===
 
=== Romance ===
 
{{Main|Romance (Inquisition)}}
 
{{Main|Romance (Inquisition)}}
There are eight<ref>http://raptr.com/BioWareDAI/news/53b458118d24e1eb29/raptr-q-a-dragon-age-inquisition-developers?comment_id=53bc6c98a9636b28c5</ref> [[romance]]s available in ''Inquisition''. Six are companions and two are advisors. Some romances are restricted by gender,<ref>{{BWF|author=[[David Gaider]]|url=http://forum.bioware.com/topic/502555-romance-discussion/page-464#entry16743544|title=Romance Discussion}}</ref> and two romances are restricted by race.<ref>http://www.ladyinsanity.com/blog/gaymerx2-building-better-romance</ref>
+
There are eight [[Romance (Inquisition)|romance]]s available in ''Inquisition''. Six are companions and two are advisors. Six romances are restricted by gender and two romances are restricted by race.
   
 
* [[Blackwall]] (female Inquisitors only)
 
* [[Blackwall]] (female Inquisitors only)
Line 129: Line 129:
   
 
== Gameplay and Combat ==
 
== Gameplay and Combat ==
Although touted as an "[[wikipedia:open world|open world]]" game at E3 2013 presentation, the developers quickly clarified that ''Inquisition'' will not be open world in the same way as ''[[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]'', but instead simply feature larger locations (than, presumably, ''Origins'' and ''Dragon Age II'') with more exploration freedom.<ref>Allan Schumacher [http://social.bioware.com/forum/1/topic/371/index/16832520/11#16834750 Forum post in the thread "DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn"]. 2013-06-11. Retrieved 2013-06-16.</ref> There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in ''[[Dragon Age II]]''.
+
Although touted as an "[[wikipedia:open world|open world]]" game at E3 2013 presentation, the developers quickly clarified that ''Inquisition'' is not an open world in the same way as ''[[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]'', but instead simply feature larger locations than ''Origins'' and ''Dragon Age II'' with more exploration freedom.<ref>{{BWF|author=Allan Schumacher|url=https://web.archive.org/web/20160908072111/https://forum.bioware.com/topic/473878-da-inquisition-at-e3-thread-dai-interview-with-aaryn-flynn/page-11|title=DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn}} </ref> There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in ''[[Dragon Age II]]''.
   
It is the first game in the series to feature mounts.<ref>[https://twitter.com/BioMarkDarrah/status/364797936187613184 Mark Darrah, Twitter]</ref> The [[Dialogue wheel (Inquisition)|dialogue wheel]], first featured in ''[[Dragon Age II]]'', returns. Like in Dragon Age II, the wheel will display the type of emotion that matches your dialogue choice.
+
It is the first game in the series to feature mounts. The [[Dialogue wheel (Inquisition)|dialogue wheel]], first featured in ''[[Dragon Age II]]'', returns. Like in ''Dragon Age II'', the wheel displays the type of emotion that matches your dialogue choice.
   
As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.<ref>[https://twitter.com/Mike_Laidlaw/status/410291844199612416 Mike Laidlaw Twitter].</ref> Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.
+
As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/410291844199612416}}</ref> Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.
 
 
Like [[the Warden]], [[the Warden-Commander]], and [[Hawke]] in previous titles, [[the Inquisitor]] can recruit companions. There are a total of 9 possible party members that can be recruited. All companions can be customized via armor and in-class weapon style.
+
Like [[the Warden]], [[the Warden-Commander]], and [[Hawke]] in previous titles, [[the Inquisitor]] can recruit companions. There are a total of 9 possible party members who can be recruited. All companions can be customized via armor and in-class weapon style. Similar to ''Dragon Age: Origins'', some companions can leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end.
   
According to [[Mike Laidlaw]], as in ''Dragon Age: Origins'', the Inquisitor can speak to companions as desired, though not necessarily in every location.<ref>Mike Laidlaw Twitter. https://twitter.com/Mike_Laidlaw/status/397891280773992448.</ref>
+
Part of the gameplay of ''Inquisition'' involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.
   
Also according to Mike Laidlaw in an interview with Eurogamer, companions leave the party if approval ratings are too low, similar to Dragon age: Origins, and it is possible to only have one companion remaining in the end. It's also possible for the companion to betray the Inquisitor depending on the choices made by the player.
+
While playing, the GUI for ''Inquisition'' includes a radar displaying important points and foes. The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person.
   
Part of the gameplay of ''Inquisition ''involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.
+
Combat in ''Dragon Age: Inquisition'' has a greater focus on strategy than does ''Dragon Age II.'' Party health doesn't regenerate automatically after an encounter as it did in ''Dragon Age II'' and ''Dragon Age: Origins'', and [[mage]] characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain [[Inquisition perks|perks]].
   
While playing, the GUI for ''Dragon Age: Inquisition'' includes a radar displaying important points and foes. Mike Laidlaw stated that it's better for battles.<ref>Mike Laidlaw Twitter:https://twitter.com/Mike_Laidlaw/status/478247966457597952</ref> The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person.<ref name="BaldurLegacy">[http://www.gamespot.com/articles/dragon-age-inquisition-the-baldurs-gate-legacy-and/1100-6421016/?utm_source=weekly_newsletter&utm_medium=email&utm_campaign=dragon-age-inquisition-the-baldurs-gate-legacy-and Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World]</ref>
+
With regards to the PC edition of ''Inquisition'', the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/505461456775557120}}</ref>
 
Combat in ''Dragon Age: Inquisition'' has a greater focus on strategy than does ''[[Dragon Age II]].'' Party health doesn't regenerate automatically after an encounter as it did in ''[[Dragon Age II]]'' and ''[[Dragon Age: Origins]]'', and [[mage]] characters will not be able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items will be limited, to instill a need to adequately prepare for combat and exploration.<ref name="Official XBox Magazine 2014, pg. 47">''Official XBox Magazine''. May 2014, Issue 161, pg. 47.</ref>
 
 
With regards to the PC edition of Inquisition, Laidlaw revealed that the tactical quickbar will be locked at 8 slots, because "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."<ref>[https://twitter.com/Mike_Laidlaw/status/505461456775557120 Mike Laidlaw's Tweeter] 29 August 2014</ref>
 
 
[[File:Griffon Wing.png|thumb|180px|Griffon Wing Keep, A possible Inquisition stronghold]]
 
[[File:Griffon Wing.png|thumb|180px|Griffon Wing Keep, A possible Inquisition stronghold]]
During fights, the environments may be exploited and manipulated to a greater degree than in ''[[Dragon Age II]]''. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a [[grease]] spell in ''[[Dragon Age: Origins]]''—but the enemy may respond by melting the ice wall, eliminating the player's advantage.<ref name="Official XBox Magazine 2014, pg. 47" />
+
During fights, the environments may be exploited and manipulated to a greater degree than in ''[[Dragon Age II]]''. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a [[grease]] spell in ''[[Dragon Age: Origins]]''—but the enemy may respond by melting the ice wall, eliminating the player's advantage.
   
 
=== Abilities ===
 
=== Abilities ===
Line 152: Line 152:
 
=== Multiplayer ===
 
=== Multiplayer ===
 
{{Main|Dragon Age: Inquisition multiplayer}}
 
{{Main|Dragon Age: Inquisition multiplayer}}
[[File:DAI MP.jpg|thumb|275px|Character selection in ''Dragon Age: Inquisition'' multiplayer]]
 
   
''Dragon Age: Inquisition'' will feature a four player co-op mode. At launch there will be three multiplayer campaigns. Maps will be randomly generated and BioWare expects the matches will last between 20–30 minutes.<ref name="IGN multiplayer">[http://au.ign.com/articles/2014/08/26/dragon-age-inquisitions-co-op-multiplayer-is-all-about-loot?watch= Dragon Age: Inquisitions co-op multiplayer is all about loot]</ref>
+
For the first time in the Dragon Age series, Multiplayer is available in ''Inquisition''. It consists of a 4-player co-op mode, with players taking on the role of members of the Inquisition.
   
Initially there will be twelve heroes to choose from, four rogues, four warriors, and four mages. All will have distinctive looks and abilities.
+
== Locations ==
The player will be part of the Inquisition, running a behind the scenes operation.<ref name="IGN multiplayer" />
+
=== [[Ferelden]] ===
  +
* [[Crestwood]]
  +
* [[Fallow Mire]]
  +
* [[Haven]]
  +
* [[Hinterlands]]
  +
* [[Ruined Temple]]
  +
* [[Storm Coast]]
  +
* [[Therinfal Redoubt]]
   
There will be no subscription or premium services. However, you can purchase platinum, which is described as a "time saver" currency.<ref name="IGN multiplayer" />
+
=== [[Orlais]] ===
+
* [[Arbor Wilds]]
==== Multiplayer characters ====
+
* [[Dales]]
;Warriors
+
** [[Emerald Graves]]
* [[Korbin]]: The [[Legion of the Dead|Legionnaire]]
+
** [[Emprise Du Lion]]
* [[Tamar]]: The [[Reaver (Inquisition)|Reaver]]
+
** [[Sahrnia]]
* The [[Katari]]
+
* [[Exalted Plains]]
* [[Belinda]]: The [[Templar (Inquisition)|Templar]]
+
* [[Winter Palace]]
;Rogues
+
* [[Forbidden Oasis]]
* [[Argent]]: The [[Assassin (Inquisition)|Assassin]]
+
* [[Hissing Wastes]]
* [[Hall]]: The Archer
+
* [[Lost Temple of Dirthamen]]
* [[Luka]]: The Alchemist
+
* [[Western Approach]]
* [[Thornton]]: The Hunter
+
* [[Val Royeaux]], capital of Orlais
;Mages
 
* [[Neria]]: The Keeper
 
* [[Rion]]: The Elementalist
 
* [[Cillian]]: The Arcane Warrior
 
* [[Sidony]]: The [[Necromancer]]
 
 
'''Equipment'''<br>
 
A [http://forum.bioware.com/topic/523573-dragon-age-inquisition-multiplayer-equipment-document/ list] of available weapons, armor, runes, upgrades, and crafting items can be found on the BioWare Social Network.
 
 
== Locations ==
 
* [[Ferelden]]
 
:* [[Crestwood]]
 
::* [[Caer Bronach]]
 
:* [[Fallow Mire]]
 
:* [[Haven]]
 
:* [[Hinterlands]]
 
::* [[Redcliffe Village]]
 
:::* [[Redcliffe Castle]]
 
::* [[Valammar]] ([[Deep Roads]])
 
::* [[Winterwatch Tower]]
 
:* [[Ruined Temple]]
 
:* [[Storm Coast]]
 
::* [[Dragon Island]]
 
:* [[Therinfal Redoubt]]
 
   
  +
=== Other ===
 
* [[Skyhold]]
 
* [[Skyhold]]
** [[Herald's Rest]]
 
 
* [[Fade]]
 
* [[Fade]]
 
* [[Orlais]]
 
* [[Arbor Wilds]]
 
::* [[Altar of Mythal]]
 
::* [[Cradle of Sulevin]]
 
::* [[Temple of Mythal]]
 
:* [[Dales]] <ref name="forum.bioware.com">Official Xbox Magazine http://forum.bioware.com/topic/497878-official-xbox-magazine-dragon-age-inquisition-preview</ref>
 
::* [[Emerald Graves]]
 
::* [[Emprise Du Lion]]
 
:::* [[Sahrnia]]
 
:::* [[Suledin Keep]]
 
::* [[Exalted Plains]]
 
:::* [[Var Bellanaris]]
 
::* [[Halamshiral]], once the capital city of the elven nation of the Dales
 
:::* [[Winter Palace]]
 
:* [[Forbidden Oasis]]
 
:* [[Hissing Wastes]]
 
:* [[Lost Temple of Dirthamen]]
 
:* [[Western Approach]]
 
::* [[Adamant Fortress]]
 
::* [[Coracavus]]
 
::* [[Griffon Wing Keep]]
 
::* [[Still Ruins]]
 
:* [[Val Royeaux]], capital of Orlais
 
   
 
== Factions ==
 
== Factions ==
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== Crafting ==
 
== Crafting ==
 
{{Main|Crafting (Inquisition)}}
 
{{Main|Crafting (Inquisition)}}
[[Crafting]] returns in ''Inquisition'', which according to Cameron Lee, is the deepest BioWare has ever created. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.<ref name="BaldurLegacy" />
+
[[Crafting (Inquisition)|Crafting]] returns in ''Inquisition'', more diverse than in previous games. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.
   
 
== New creatures ==
 
== New creatures ==
{{See Also|Category:Dragon Age: Inquisition creature images}}
+
{{For|a complete list of new creatures|Category:Dragon Age: Inquisition creature images}}
 
[[File:Promotional demon DAI.jpg|Fear demon|thumb|250px]]
 
[[File:Promotional demon DAI.jpg|Fear demon|thumb|250px]]
 
* [[Behemoth]]
 
* [[Behemoth]]
 
* [[Despair demon]]
 
* [[Despair demon]]
* [[Fear demon]]<ref name="Twitterdemons">[http://t.co/AXPFAdILt3 Dragon Age Twitter]</ref>
 
* [[Fennec]]
 
* [[Giant]]
 
* [[Terror demon]]<ref name="Twitterdemons" />
 
 
* [[Envy demon]]
 
* [[Envy demon]]
  +
* [[Fear demon]]
  +
* [[Fennec]]
  +
* [[Giant]]
 
* [[Wraith]]
 
* [[Wraith]]
  +
  +
== Downloadable content ==
  +
{{Main|Downloadable content (Inquisition)}}
  +
  +
A total of three campaign DLC's were released for ''Inquisition'': [[Jaws of Hakkon]], [[The Descent]], and [[Trespasser]]. Two item packs, [[Spoils of the Qunari]] and [[Spoils of the Avvar]] contain new equipment and mounts, and the free DLC [[The Black Emporium (Inquisition DLC)|The Black Emporium]] hails the return of [[Xenon]] the Antiquarian from ''[[Dragon Age II]]'', who sells various unique equipment and schematics as well as crafting materials.
   
 
== System requirements ==
 
== System requirements ==
Line 271: Line 250:
 
DAI_Elves_Clothing.png|Turnaround sheet showing [[Solas]] and examples of clothing customization
 
DAI_Elves_Clothing.png|Turnaround sheet showing [[Solas]] and examples of clothing customization
 
DAI_Flaming_Sword1.png|Promotional image of an Inquisitor with a flaming sword
 
DAI_Flaming_Sword1.png|Promotional image of an Inquisitor with a flaming sword
DAI_Dwarven_Statue.jpg|Dwarven [[Paragon]] statue and architecture<ref>[https://twitter.com/AarynFlynn/status/438505615770390528 Aaryn Flynn Twitter].</ref>
+
DAI_Dwarven_Statue.jpg|Dwarven [[Paragon]] statue and architecture<ref>{{Twitter|author=Aaryn Flynn|url=https://twitter.com/AarynFlynn/status/438505615770390528}}</ref>
 
[http://blog.bioware.com/ Bioware Blog - Discover the Dragon Age]</ref>
 
[http://blog.bioware.com/ Bioware Blog - Discover the Dragon Age]</ref>
Inquisition_Tevinter.png|[[Tevinter]] imagery<ref name="blog.bioware.com"/>
+
Inquisition_Tevinter.png|[[Tevinter]] imagery
 
Planning.png|[[The Inquisitor]] and companions [[Varric Tethras]], [[Solas]], [[Iron Bull]], [[Vivienne]] and [[Cassandra Pentaghast]]
 
Planning.png|[[The Inquisitor]] and companions [[Varric Tethras]], [[Solas]], [[Iron Bull]], [[Vivienne]] and [[Cassandra Pentaghast]]
 
ChooseAdvisor.jpg|Advisor agent cards
 
ChooseAdvisor.jpg|Advisor agent cards
Line 312: Line 291:
 
Inquisition bridge concept art.jpg|“And their bones shall spread across the land, the remains of an empire lost to folly.”
 
Inquisition bridge concept art.jpg|“And their bones shall spread across the land, the remains of an empire lost to folly.”
 
Arbor Wilds concept art.jpg|“In places untouched by the feet of Man, in shadows unspoiled by the fires of Right.”
 
Arbor Wilds concept art.jpg|“In places untouched by the feet of Man, in shadows unspoiled by the fires of Right.”
Arlathansunk.jpg|“Here lies the abyss, the well of all souls. From these emerald waters doth life begin anew.”
+
TempleMythalConcept.jpg|“Here lies the abyss, the well of all souls. From these emerald waters doth life begin anew.”
 
Lolek.jpg
 
Lolek.jpg
 
DAI Chaos.jpg
 
DAI Chaos.jpg
Line 362: Line 341:
   
 
== External links ==
 
== External links ==
* [http://help.ea.com/en/dragon-age/dragon-age-inquisition/?category=general-questions Instruction Manuals on ea.com]
 
 
* [https://en.wikipedia.org/wiki/Dragon_Age:_Inquisition Wikipedia page]
 
* [https://en.wikipedia.org/wiki/Dragon_Age:_Inquisition Wikipedia page]
 
* [http://www.rpg-gaming.com/daisc.html RPG-Gaming Skill tree calculator]
 
* [http://www.rpg-gaming.com/daisc.html RPG-Gaming Skill tree calculator]
   
 
{{Series}}
 
{{Series}}
  +
  +
<!--Interwiki links-->
  +
[[de:Dragon Age: Inquisition]]
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[[es:Dragon Age: Inquisition]]
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[[ru:Dragon Age: Инквизиция]]
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[[pl:Dragon Age: Inkwizycja]]
  +
[[fr:Dragon Age: Inquisition]]
  +
[[pt-br:Dragon Age: Inquisition]]
  +
[[uk:Dragon Age: Інквізиція]]
 
[[Category:Dragon Age: Inquisition| ]]
 
[[Category:Dragon Age: Inquisition| ]]
 
[[Category:Video games]]
 
[[Category:Video games]]

Latest revision as of 19:27, January 21, 2019

Dragon Age Inquisition wallpaper


Dragon Age: Inquisition is BioWare's third installment in the Dragon Age video game series, continuing the journey throughout the medieval-themed continent of Thedas, introduced in Dragon Age: Origins and Dragon Age II.

Announcement and Release Edit

On the evening of May 19th, 2011, BioWare Creative Lead Alistair McNally informally announced the game via Twitter.[1]

The title was formally confirmed as Dragon Age III: Inquisition on September 17th, 2012 in an open letter by Executive Producer Mark Darrah.[2]

During its 2013 E3 press conference, publishing house Electronic Arts announced that Dragon Age: Inquisition was due for release in the Autumn of 2014.

On April 22nd, 2014, BioWare released a trailer confirming an October 7th, 2014 release date for Dragon Age: Inquisition.[3] On July 22nd, 2014, a second delay was announced; the game finally released on November 18th, 2014 in North America and November 21st, 2014 in Europe.[4]

Development Edit

Development of Inquisition began prior to the release of Dragon Age II, and it was originally conceived as a multiplayer-only game, codenamed "Blackfoot" during development.[5]

BioWare originally planned on combining elements of earlier installments in the series (Dragon Age: Origins and Dragon Age II) into the creation of Dragon Age: Inquisition.[6]

Combat differs somewhat from its predecessors, focusing more on a player's ability to prepare, position and form a cohesive team with their party members, requiring fewer repetitive finger strikes and more tactical thinking through the tactical camera mode. The armor customization also differs from both Dragon Age: Origins and Dragon Age II, in that each party member has interchangeable armor pieces that customize the look according to its specification and class.

The game includes a myriad of environments, with one level in Inquisition being as large as all the levels in Dragon Age II.[7]

BioWare uses a brand new game engine founded upon Frostbite 3.[8]

The game introduces new creatures and enemies, including several new demons, non-aggressive critters, and several High dragons.

Regarding character creation, the advent of multiple playable races by necessity requires different body and armor models for the protagonist.[9] This aspect, according to Mike Laidlaw, takes precedence over any potential body shape choices or sliders in Inquisition's character creator.[10] Additionally, according to David Gaider, Inquisition features more race-specific content than was planned for the protagonist backgrounds originally designed for the game.[11]

The narrative of Dragon Age: Inquisition involves investigating a tear in the Veil--a breach into the Fade.

The protagonist of this installment is known as the Inquisitor. As was the case in Dragon Age: Origins, players will be able to choose from multiple races--including a previously unplayable race, the Qunari--and classes. With four playable races available this time for the Inquisitor, the game recognizes race flags, class flags, and sometimes a combination of the two depending on the situation. There is no option, however, to create a dwarf mage for lore reasons.[12]

The game is set in Thedas, covering parts of Orlais and Ferelden, and covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden--the setting of the first game in the series.

Choices made by the players impact the game's ending, with a wide variety of different endings possible based on choices made throughout the game with regards to quests and companions, among other things.

E3 2013 Screen21

Planning the battle

The plot, as stated by BioWare, centers around "saving the world from itself," sealing the Breach and defeating the Elder One.[13] It also involves the Mage-Templar War, the foundations of which comprise the main plot of Dragon Age II.

The subtitle Inquisition had been previously hinted at by the Dragon Age ii strategy guide's epilogue, which asked "Will some kind of inquisition be at the heart of events of the next Dragon Age title?"[14] David Gaider has also said, "It'd be interesting to see if the Inquisition ever rose up again."[15]

Trevor Morris is responsible for the composition of the soundtracks.

Data transfer and world-states Edit

Main article: Dragon Age Keep
DA Keep

Selecting a custom Warden in the Keep-Beta version

On August 28, 2013, it was announced that players will be able to create their own specific canon and customize all important decisions from previous games (including DLC and the Dragon Age: Origins - Awakening expansion) in a cloud-based system called Dragon Age Keep. This new system prevents plot logic issues that have occurred when importing save-games in other titles.[16][17]

Dragon Age Keep also has the ability to give a narrative based on the world state to players, using the framing device of Varric Tethras telling a story, to reacquaint returning players to the significance of their choices and to introduce new players to the world's lore and backstory.

The Keep system aims to allow the player to customize cross-generational and cross-console world-states, ideally circumventing import bugs or other issues.

DA Keep 2

Selecting a custom Hawke in the Keep-Beta version

Players who do not have or choose not to import a world-state into Inquisition will be provided a default "canon" as in Dragon Age II: an "Ultimate Sacrifice" Dalish Warden, Alistair made King, and Hawke a male mage who sided with the mages.

Players are not able to directly import save files from previous games into the Keep, regardless of the platform the games were played on. However, Inquisition save files can be imported into the Keep if you're online while playing (or they will import next time you go online).

Patch 10 introduced the Golden Nug which allows players to migrate several different types of collection items and schematics across multiple Dragon Age: Inquisition playthroughs; once a single full playthrough has been completed, items can be transferred to any saved playthrough, including future ones.

Plot Edit

Main article: Storyline for Dragon Age: Inquisition

The game starts in 9:41 Dragon, one year after the events of Dragon Age II and ends in 9:42[18]. Orlais is undergoing a civil war, threatening the stability of southern Thedas. The Circle of Magi have rebelled against the oppressive templars in a bid for independence, leading to all-out war . In a last ditch effort for peace, Divine Justinia V has orchestrated the Divine Conclave- a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise.

A massive explosion kills the attendants of the Conclave and creates a massive tear in the Veil called the Breach, allowing Demons to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "Anchor"- a magical mark that bestows control over the Breach and Fade rifts. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of Andraste. The player is inducted into the reborn Inquisition- an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos- and eventually becomes its Inquisitor. Throughout the game the Inquisitor will be forced to make choices that directly impact the plot of the game. The actions of the player shake the very foundation of Thedas as it leads to the ultimate build up against an evil ready to usurp the throne of the Maker Himself.

Characters Edit

For information about recruitable companions, see Companions and advisors (Inquisition).
Inquisition members

The core members of the Inquisition

Major characters Edit

Companions Edit

Inquisition character Icons

Dragon Age: Inquisition character Icons

Secondary characters Edit

Romance Edit

Main article: Romance (Inquisition)

There are eight romances available in Inquisition. Six are companions and two are advisors. Six romances are restricted by gender and two romances are restricted by race.

Gameplay and Combat Edit

Although touted as an "open world" game at E3 2013 presentation, the developers quickly clarified that Inquisition is not an open world in the same way as The Elder Scrolls V: Skyrim, but instead simply feature larger locations than Origins and Dragon Age II with more exploration freedom.[19] There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in Dragon Age II.

It is the first game in the series to feature mounts. The dialogue wheel, first featured in Dragon Age II, returns. Like in Dragon Age II, the wheel displays the type of emotion that matches your dialogue choice.

As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.[20] Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one.

Like the Warden, the Warden-Commander, and Hawke in previous titles, the Inquisitor can recruit companions. There are a total of 9 possible party members who can be recruited. All companions can be customized via armor and in-class weapon style. Similar to Dragon Age: Origins, some companions can leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end.

Part of the gameplay of Inquisition involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.

While playing, the GUI for Inquisition includes a radar displaying important points and foes. The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person.

Combat in Dragon Age: Inquisition has a greater focus on strategy than does Dragon Age II. Party health doesn't regenerate automatically after an encounter as it did in Dragon Age II and Dragon Age: Origins, and mage characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain perks.

With regards to the PC edition of Inquisition, the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."[21]

Griffon Wing

Griffon Wing Keep, A possible Inquisition stronghold

During fights, the environments may be exploited and manipulated to a greater degree than in Dragon Age II. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a grease spell in Dragon Age: Origins—but the enemy may respond by melting the ice wall, eliminating the player's advantage.

Abilities Edit

Main article: Abilities (Inquisition)

Multiplayer Edit

Main article: Dragon Age: Inquisition multiplayer

For the first time in the Dragon Age series, Multiplayer is available in Inquisition. It consists of a 4-player co-op mode, with players taking on the role of members of the Inquisition.

Locations Edit

Ferelden Edit

Orlais Edit

Other Edit

Factions Edit

Quests Edit

Main article: Quests (Inquisition)

Crafting Edit

Main article: Crafting (Inquisition)

Crafting returns in Inquisition, more diverse than in previous games. In addition to crafting items from raw materials, players can create different parts of the final product and then combine them (e.g. different sections of a staff may be crafted before combining them). The materials used to create the item determine its appearance.

New creatures Edit

For a complete list of new creatures, see Category:Dragon Age: Inquisition creature images.
Promotional demon DAI

Fear demon

Downloadable content Edit

Main article: Downloadable content (Inquisition)

A total of three campaign DLC's were released for Inquisition: Jaws of Hakkon, The Descent, and Trespasser. Two item packs, Spoils of the Qunari and Spoils of the Avvar contain new equipment and mounts, and the free DLC The Black Emporium hails the return of Xenon the Antiquarian from Dragon Age II, who sells various unique equipment and schematics as well as crafting materials.

System requirements Edit

System PC
Recommended Minimum
OS Windows 7 or 8.1 64-bit Windows 7 or 8.1 64-bit
CPU AMD six core @ 3.2 GHz
Intel quad core @ 3.0 GHz
AMD quad core @ 2.5 GHz
Intel quad core @ 2.0 GHz
System RAM 8 GB 4 GB
Graphics Card AMD Radeon HD 7870 or R9 270
NVIDIA GeForce GTX 660
AMD Radeon HD 4870
NVIDIA GeForce 8800 GT
Graphics Memory 2 GB 512 MB
Hard Drive 26 GB 26 GB
Miscellaneous DirectX 11 DirectX 10

Trivia Edit

According to the developers, Dragon Age: Inquisition has 88,000 lines of voiced dialogue and there are nearly 1 million voiced and written words in the game.[22]

Gallery Edit

References Edit

  1. James Ransom-Wiley [1] "Dragon Age 3 artists wanted, Bioware sr. director tweets". 2011-05-20. Retrieved 2012-01-28.
  2. A Blog from Mark Darrah - Dragon Age III Inquisition
  3. Dragon Age: Inquisition Release Date, Trailer, And Screenshots
  4. Dragon Age Inquisition Update
  5. Makuch, Eddie (2014-11-04). Dragon Age Inquisition Began As A Multiplayer-Only Game. GameSpot. Retrieved 2014-04-11
  6. Jessica Conditt [2] "Muzyka: Bioware to throws previous Dragon Age games into a blender for next title". 2011-08-21. Retrieved 2012-01-28.
  7. Castles and Customization Among First Details to Emerge on Dragon Age III
  8. Gaston, Martin (2013-03-28). "Next Mass Effect and Dragon Age games using Frostbite 3". GameSpot. Retrieved 2013-03-28.
  9. The Return of Races in Dragon Age: Inquisition. https://www.gameinformer.com/b/features/archive/2013/08/14/the-return-of-races-in-dragon-age-inquisition.aspx
  10. Twitter icon Mike Laidlawhttps://twitter.com/Mike_Laidlaw/status/368794406670712832 . Twitter.
  11. BSN David Gaider. "So now that we will get our multiple races..." . The BioWare Forum.
  12. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/365832599630913536 . Twitter.
  13. Skyhold Interview, Part I.
  14. Dragon Age II: The Complete Official Guide, p. 271.
  15. Thedas UK (January 14, 2012). "David Gaider Interview". Retrieved September 17, 2012.
  16. http://blog.bioware.com/2013/08/28/the-dragon-age-keep/
  17. The Dragon Age Keep homepage. https://dragonagekeep.com/.
  18. The Trespasser DLC is dated 9:44 Dragon and states that it takes place two years after the death of the Elder One
  19. BSN Allan Schumacher. "DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn" . The BioWare Forum.
  20. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/410291844199612416 . Twitter.
  21. Twitter icon Mike Laidlaw. https://twitter.com/Mike_Laidlaw/status/505461456775557120 . Twitter.
  22. kotaku.com, "4,158,323 Creatures 'Died' in Last Six Months of Dragon Age Development"
  23. Twitter icon Aaryn Flynn. https://twitter.com/AarynFlynn/status/438505615770390528 . Twitter.
  24. Twitter icon Aaryn Flynn. https://twitter.com/AarynFlynn/status/438505615770390528 . Twitter.

External links Edit

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