Editing (section) Dragon Age: Inquisition 0 CLICK HERE TO LOG IN OR CREATE AN ACCOUNT == Gameplay and Combat == Although touted as an "[[wikipedia:open world|open world]]" game at E3 2013 presentation, the developers quickly clarified that ''Inquisition'' is not an open world in the same way as ''[[wikipedia:The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim]]'', but instead simply feature larger locations than ''Origins'' and ''Dragon Age II'' with more exploration freedom.<ref>{{BWF|author=Allan Schumacher|url=https://web.archive.org/web/20160908072111/https://forum.bioware.com/topic/473878-da-inquisition-at-e3-thread-dai-interview-with-aaryn-flynn/page-11|title=DA: Inquisition at E3 Thread - DAI Interview with Aaryn Flynn}} </ref> There are 10 large "open world" locations in the game. Gameplay continues post story completion, as opposed to retroactive DLC such as in ''[[Dragon Age II]]''. It is the first game in the series to feature mounts. The [[Dialogue wheel (Inquisition)|dialogue wheel]], first featured in ''[[Dragon Age II]]'', returns. Like in ''Dragon Age II'', the wheel displays the type of emotion that matches your dialogue choice. As in both previous installments, the player character can be one of three classes: warrior, rogue, or mage, with three specializations for each available later in the game. The player has the ability to choose one of 4 playable races - human, dwarf, elf or qunari - of either male or female gender. Body sliders are unavailable to customize the player character's physique; rather, the engine supports differing body shapes for each race.<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/410291844199612416}}</ref> Two voice sets are available for each gender: in the English-language version of the game, one has a British accent, and the other an American one. Like [[the Warden]], [[the Warden-Commander]], and [[Hawke]] in previous titles, [[the Inquisitor]] can recruit companions. There are a total of 9 possible party members who can be recruited. All companions can be customized via armor and in-class weapon style. Similar to ''Dragon Age: Origins'', some companions can leave the party if approval ratings are too low, and it is possible to only have one companion remaining in the end. Part of the gameplay of ''Inquisition'' involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition. While playing, the GUI for ''Inquisition'' includes a radar displaying important points and foes. The game can be played using a tactical camera view (where the party is controlled from overhead), or from the third person. Combat in ''Dragon Age: Inquisition'' has a greater focus on strategy than does ''Dragon Age II.'' Party health doesn't regenerate automatically after an encounter as it did in ''Dragon Age II'' and ''Dragon Age: Origins'', and [[mage]] characters are not able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items is limited, though the maximum number can be increased by certain [[Inquisition perks|perks]]. With regards to the PC edition of ''Inquisition'', the tactical quickbar is locked at 8 slots, because, according to Laidlaw, "32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options."<ref>{{Twitter|author=Mike Laidlaw|url=https://twitter.com/Mike_Laidlaw/status/505461456775557120}}</ref> [[File:Griffon Wing.png|thumb|180px|Griffon Wing Keep, A possible Inquisition stronghold]] During fights, the environments may be exploited and manipulated to a greater degree than in ''[[Dragon Age II]]''. This capacity goes both ways, however. For example, a mage character may cast an "ice wall" spell to create cover on a battlefield or hem an enemy into a corner—a similar idea to a mage casting a fire spell after using a [[grease]] spell in ''[[Dragon Age: Origins]]''—but the enemy may respond by melting the ice wall, eliminating the player's advantage. === Abilities === {{Main|Abilities (Inquisition)}} === Multiplayer === {{Main|Dragon Age: Inquisition multiplayer}} For the first time in the Dragon Age series, Multiplayer is available in ''Inquisition''. It consists of a 4-player co-op mode, with players taking on the role of members of the Inquisition. Loading editor Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above. 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