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Double Dagger abilities are abilities available to the rogue class in Dragon Age: Inquisition.

Ability tree[]

Double Daggers Skill Set

Double Daggers Skill Set

Abilities[]

Flank Attack Flank Attack
Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Daggers
You leap through shadows to attack your foe with deadly strikes that hit them from behind.
Skirmisher Skirmisher
Upgrade
Requires: Flank Attack
Before your target turns to face your blow, you move to stealth, impossible to find.

Grants stealth immediately after attack
Bleeding Flanks Bleeding Flanks
Upgrade
Requires: Trespasser
Your Flank Attack leaves targets of the blow still bleeding from the cuts your daggers find.
Twin Fangs Twin Fangs
Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out with both daggers, striking deep, with bonus damage if you flank your foe.
Ripping Fangs Ripping Fangs
Upgrade
Requires: Daggers
If flanking, your Twin Fangs attack will keep your target's armor sundered from below.

Damage bonus: 100%
Duration: 8 seconds
Unyielding Fangs Unyielding Fangs
Upgrade
Requires: Trespasser
You deal more damage only if you keep your target facing forward, toward the blow.
Bloodied Prey Bloodied Prey
Passive Your strikes cut deeper into any foe whose current health is lower than your own.

Damage bonus: 10%
Cunning +3
Parry Parry
Activated
Activation: 10 stamina
Requires: Daggers
You quickly block a strike made by your foe, then counter as their own defenses fall.
Effortless Riposte Effortless Riposte
Upgrade
Requires: Daggers
If you succeed in countering a blow, your Parry costs no stamina at all.

Negates stamina cost if successful
Patient Riposte Patient Riposte
Upgrade
Requires: Trespasser
You wait, prepared to knock away the blow, as long as stamina remains at all.

Cost: 5 stamina per second
Dance of Death Dance of Death
Passive You regain Stamina with every kill, the better to continue your assault.

Stamina restored: 50
Dexterity +3
Unforgiving Chain Unforgiving Chain
Passive Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.

Critical hit chance: 2%
Dexterity +3
Sneak Attack Sneak Attack
Passive Attacks upon a target's back or flank are much more likely to be killing blows.

Critical hit chance from behind gets doubled
Cunning +3
Spinning Blades Spinning Blades
Activated
Activation: 65 stamina
Cooldown: 16s
Requires: Daggers
You lash out with a set of slashing blows that bring you in and drive your target back.
Neverending Spin Neverending Spin
Upgrade
Requires: Daggers
The number of your deadly slashes grows when you connect with earlier attacks.

Additional hits: 4
Flurry Flurry
Upgrade
Requires: Trespasser
Effects are not removed from stricken foes, and targets all around feel your attack.
Deathblow Deathblow
Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out hard with swift and deadly skill and then again against a wounded foe.
Thrill of Victory Thrill of Victory
Upgrade
Requires: Daggers
Your strike bites deeper, and if it should kill your target, there's no cooldown on Deathblow.

Damage bonus: 100%
Surprise Attack Surprise Attack
Upgrade
Requires: Trespasser
Instead of moving in to make the kill, you favor fresh opponents with Deathblow.

Notes[]

  • All the ability descriptions are written in iambic pentameter. The head ability descriptions followed by the upgrade description form rhyming quatrains.
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