Double Dagger abilities are abilities available to the rogue class in Dragon Age: Inquisition.
Ability tree[]
Abilities[]
Flank Attack |
Activated Activation: 35 stamina Cooldown: 8s Requires: Daggers |
You leap through shadows to attack your foe with deadly strikes that hit them from behind. |
Skirmisher Upgrade Requires: Flank Attack |
Before your target turns to face your blow, you move to stealth, impossible to find. Grants stealth immediately after attack |
Bleeding Flanks Upgrade Requires: Trespasser |
Your Flank Attack leaves targets of the blow still bleeding from the cuts your daggers find. |
Twin Fangs |
Activated Activation: 50 stamina Cooldown: 8s Requires: Daggers |
You lash out with both daggers, striking deep, with bonus damage if you flank your foe. |
Ripping Fangs Upgrade Requires: Daggers |
If flanking, your Twin Fangs attack will keep your target's armor sundered from below. Damage bonus: 100% Duration: 8 seconds |
Unyielding Fangs Upgrade Requires: Trespasser |
You deal more damage only if you keep your target facing forward, toward the blow. |
Bloodied Prey |
Passive | Your strikes cut deeper into any foe whose current health is lower than your own. Damage bonus: 10% Cunning +3 |
Parry |
Activated Activation: 10 stamina Requires: Daggers |
You quickly block a strike made by your foe, then counter as their own defenses fall. |
Effortless Riposte Upgrade Requires: Daggers |
If you succeed in countering a blow, your Parry costs no stamina at all. Negates stamina cost if successful |
Patient Riposte Upgrade Requires: Trespasser |
You wait, prepared to knock away the blow, as long as stamina remains at all. Cost: 5 stamina per second |
Dance of Death |
Passive | You regain Stamina with every kill, the better to continue your assault. Stamina restored: 50 Dexterity +3 |
Unforgiving Chain |
Passive | Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance. Critical hit chance: 2% Dexterity +3 |
Sneak Attack |
Passive | Attacks upon a target's back or flank are much more likely to be killing blows. Critical hit chance from behind gets doubled Cunning +3 |
Spinning Blades |
Activated Activation: 65 stamina Cooldown: 16s Requires: Daggers |
You lash out with a set of slashing blows that bring you in and drive your target back. |
Neverending Spin Upgrade Requires: Daggers |
The number of your deadly slashes grows when you connect with earlier attacks. Additional hits: 4 |
Flurry Upgrade Requires: Trespasser |
Effects are not removed from stricken foes, and targets all around feel your attack. |
Deathblow |
Activated Activation: 50 stamina Cooldown: 8s Requires: Daggers |
You lash out hard with swift and deadly skill and then again against a wounded foe. |
Thrill of Victory Upgrade Requires: Daggers |
Your strike bites deeper, and if it should kill your target, there's no cooldown on Deathblow. Damage bonus: 100% |
Surprise Attack Upgrade Requires: Trespasser |
Instead of moving in to make the kill, you favor fresh opponents with Deathblow. |
Notes[]
- All the ability descriptions are written in iambic pentameter. The head ability descriptions followed by the upgrade description form rhyming quatrains.