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Donal Sutherland is a young man who wishes to help the Inquisition any way he can. He can be found on the second floor of the Herald's Rest tavern in Skyhold.

Involvement Edit

Dragon Age: Inquisition Edit

Sutherland comes to the Inquisition having witnessed bandits stalking its patrols. He warns the Inquisitor of the danger and offers to help. Through the war table operation New to the Crew: A Young Hopeful, the Inquisitor can accept the help, or simply use Sutherland's information to stop the bandits with their own forces. If Sutherland was used to dispose of the bandits, he recruits an elven mage named Voth to join him. At this point, the Inquisitor can encourage Sutherland to continue his training, or advise him to leave.

The Inquisition is approached to provide patrols in the area, but since resources are scarce, it is suggested that Sutherland and Voth take care of it, if Sutherland was encouraged to stay on. The Inquisitor can task them with A Patrol for the Crew. Following that, Shayd, a human archer, will join Sutherland's crew.

Hearing of Sutherland acting in the name of Inquisition, Ser Morris requests that Inquisition equips them for the sake of keeping up appearances. The Inquisitor can choose between light, medium, or heavy armour. Sutherland will love any set of armour. At this point he will flirt with Shayd.

Whilst on patrol, the crew notices some darkspawn, but Lord Presmond-Als, to whom the lands belong to, demands compensation for Inquisition's forces marching through to attack the darkspawn. The Inquisitor can decide whether to pay the Lord and send Sutherland in, send Sutherland on his own without addressing the Lord, or dispose of the the Lord's soldiers and then send Sutherland through. Either way, Sutherland and Company defeat the darkspawn. The Inquisitor can see Sutherland at the tavern for an update upon his return.

During their adventures, Sutherland made contact with the Mining caste of Orzammar. The caste makes a request of Sutherland to rescue a missing expedition. Following the rescue of the miners, Sutherland and Company are hailed A Crew of Ambassadors. This time, the crew does not return to Skyhold, and instead they stay out in the field, becoming A Crew of Adventurers. They request that the Inquisition lets them follow some leads of possible profit on their own. The Inquisitor can either leave them to their devices, offer them Inquisition contacts, or ensure safe passage through whichever lands they need to traverse. The company succeeds, spreading the word of the Inquisition to the masses.

When the Inquisitor attempts to see the company at Herald's Rest, they are instead met by Sutherland's runner, Rat. Rat informs the Inquisitor that Sutherland has gone missing, and hands the Inquisitor the map of their last adventure. The Inquisition can offer the job to some volunteers, the Inquisition soldiers can flush them out, or the situation can be announced as a hunt in hopes local nobles will take up the challenge. Either way, the Inquisition finds the crew at the Storm Coast, fighting darkspawn. The Inquisitor personally steps in to help the crew to fight off the darkspawn.

At some point over the course of their missions, Sutherland and Shayd start a romantic relationship.

By now, Sutherland has earned a reputation for being reliable and the company is awarded a fair share of contracts. The Inquisition must now to decide how to use this newfound increase in interest for its own interests. They can either expand on trade, enter diplomacy with neighboring lands, or strengthen the already established connections.

When the Inquisitor approaches Sutherland and his newly recognized Company of Heroes, Sutherland will offer the Inquisitor money to recuperate the upfront costs associated with training them. The Inquisitor can either accept, allow Sutherland to keep the money, or advise Sutherland to go and sponsor another company just like them.

The Inquisitor can interact with Sutherland one last time. This time, Sutherland informs the Inquisitor that the company has plans to leave and find a keep of their own, though they will remain "an adventuring company of the Inquisition".

Dragon Age: Magekiller Edit


This section contains spoilers for:
Dragon Age: Magekiller.


BioWare canon
The plot follows BioWare's own canon, meaning it may not follow some of the player's choices in the games.

When Corypheus reopens the Breach over Haven, Sutherland's adventuring company, alongside Marius and Tessa Forsythia, are sent to clear a route up to the ruins of the temple to provide the Inquisitor with reinforcements. In the caves under the temple, they face various demons, including a massive Pride demon. When Shayd jumps on the demon's back, Tessa pushes her away and takes a shock meant for her. Though Tessa is injured, Marius and the company eventually defeat the demon and clear the passage. Sutherland's company escapes mostly unscathed.


Dragon Age: Tevinter Nights Edit


This section contains spoilers for:
Dragon Age: Tevinter Nights.


BioWare canon
The plot follows BioWare's own canon, meaning it may not follow some of the player's choices in the games.

Callback
Sutherland, now a landed knight known as Ser Donal of the Hinters, and his company are sent to investigate Skyhold after its caretakers sent a message about restoring the fresco then went silent. He suspects that his company has been sent because they are small enough to disappear. Their failure would give officials license to permanently erase the Inquisition's legacy.

They find one of the caretakers gutted, nailed to the stable by his own hand. The rest have been dismembered, their body parts hanging from the rookery's cages. The culprit quickly manifests: a demon of Regret, his body formed out of the plaster of Solas' murals to the Inquisitor. The demon has multiple eyes and looks like a wolf that has absorbed a dragon. It claims to be the regret of a god.

The demon neutralizes Voth and Shayd through their regrets, but Sutherland is unaffected because he has none when it comes to the Inquisition. Backup arrives as planned: Rat, his squire, but also Dagna, Harritt, Morris, Cabot, and Elan Ve'mal, people loyal enough to be quiet, small enough to go missing. With his friends' trust in him, Sutherland lures the demon, saying that he regrets acting alone, using his friends, and the present moment, just like the demon itself. Then the rest of Sutherland's company attack and send it back to the Fade.

Quests Edit

To obtain each quest, Sutherland must be spoken to in the tavern.

Quest icon DAI New to the Crew: A Young Hopeful (Part I)
Quest icon DAI A Patrol for the Crew (Part II)
Quest icon DAI Outfitting the Crew (Part III)
Quest icon DAI A Test of Mettle and the Crew (Part IV)
Quest icon DAI A Crew of Ambassadors (Part V)
Quest icon DAI A Crew of Adventurers (Part VI)
Quest icon DAI Sutherland and Company Missing (Part VII)
Quest icon DAI Sutherland and Company Missing
Quest icon DAI A Company of Heroes (Part VIII)

Trivia Edit

Gallery Edit

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