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*'''[[Finn]]''': Dog! What is that in which a tree is covered?" |
*'''[[Finn]]''': Dog! What is that in which a tree is covered?" |
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*'''Dog''': ''Bark!'' |
*'''Dog''': ''Bark!'' |
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+ | *'''[[Ariane]]''': (Sigh) |
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{{See|[[Dog's Dialogue]] for a list of the conversation that Dog shares with other companions}} |
{{See|[[Dog's Dialogue]] for a list of the conversation that Dog shares with other companions}} |
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Revision as of 02:19, 11 September 2010
"Dog" is the default name of a Mabari war hound who can join the party and serve as The Warden's faithful companion. Dog is a full party member, counting as a Warrior who has war hound-specific abilities that he can learn, and character specific equipment in the form of collars and kaddis. He also has party banter and interjections, as well as a territory-marking exploration game, which involves locating and subsequently having Dog "mark" various points in the different locales the party visits. Doing so activates Mabari Dominance, which is detailed lower on the page. Not all locations have landmarks to mark, however.
Background
Dogs are an essential part of Ferelden culture, and no dog is more prized than the Mabari. The breed is as old as myth, said to have been bred from the wolves who served the legendary hero Dane.
Involvement
There are only two ways in which you can obtain the Mabari War Hound as a companion. The download of the Return to Ostagar content adds another chance for those who did not obtain him early on.
The first way is only open to the Human Noble Origin storyline. After aiding your faithful hound in the larder at your family estate, you are asked to give him a name and he will follow you from this point onward (although he will not be present during the quests in Ostagar, until you are sent to light the signal fire atop the Tower of Ishal, when he will accompany you).
If you chose to follow any of the other Origin storylines, you have to do a quest The Mabari Hound in the Ostagar camp. Once you have completed the quest, the Mabari War Hound can join you during a World Map encounter when travelling from Ostagar (a human noble can still bring the flower to the kennel master and get 20-50 as a reward). There is a second chance to recruit dog through the DLC Return to Ostagar.
In Dragon Age: Origins - Witch Hunt the Dog aids the Warden in the quest to trail Morrigan.
In Dragon Age: Origins - Darkspawn Chronicles the Dog, also know as 'Barkspawn' is one of the 7 companions travelling with Alistair to try to defeat the Archdemon.
Initial Statistics
Relative Attribute Weightings on Auto-Level: Strength 1.2, Dexterity 1, Willpower 1.5, Magic 0, Cunning 0, Constitution 1.1.
Dog has access to a series of talents unique to him. On the console editions of the game, he can also access Warrior Talents.
Growl Tree
Growl |
Activated Range: Short Activation: 10 Cooldown: 30s |
The mabari growls so fearsomely that its opponent suffers a penalty to defense unless it passes a physical resistance check. |
Dread Howl |
Activated Range: Personal Activation: 30 Cooldown: 40s |
The mabari lets out a loud howl, stunning most nearby enemies. |
Combat Training |
Passive | The mabari has undergone rigorous combat training, giving it bonuses to critical chance, attack, and armor. |
Overwhelm |
Activated Range: Personal Activation: 40 Cooldown: 60s |
The mabari leaps upon its target, pinning its to the ground and attacking it repeatedly. |
Fortitude Tree
Fortitude |
Passive | The ordeals of the road have increased the mabari's tolerance for the elements. It gains bonuses to fire resistance, cold resistance and electricity resistance. |
Charge may refer to:
- Charge (Origins), Dog's talent in Dragon Age: Origins
- Charge (Dragon Age II), a rogue talent in Dragon Age II
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Shred |
Activated Range: Personal Activation: 40 Cooldown: 20s |
The dog lunges at an opponent and tears it with its powerful jaws. If the attack hits, it is an automatic critical hit. If the target can bleed, it takes addition damage for a short time. |
Nemesis |
Passive | The mabari has become a relentless killer. It gains bonuses to health and stamina regeneration. |
Finding Items
Dog can be asked 'Do you see anything interesting?' in various locations in the game. In most areas he will have a random chance to return with either a minor item from the generic treasure list (such as an Elfroot), or a limited number of unique items:
Codex entry: A Very Chewed and Moist Book (Codex: Books & Songs)
Dirty Pair of Pantaloons, Gift
Garbolg's Backcountry Reserve, Gift
In some areas, there are specific items he can obtain:
Codex Entry: A Letter to Someone in Highever - at Lake Calenhad Docks
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Duty may refer to:
- Duty (helmet), a massive helmet in Dragon Age: Origins.
- Duty (quest), a companion quest in Dragon Age II.
- Sadatt, a templar in Dragon Age Comic. - at the Deep Roads
[[File:|20px|middle|link=Deathroot|Deathroot]] Deathroot - at the Brecilian Forest/Dalish Camp
Notes
- There is apparently a bug where you get the message 'Dog has brought you an item!' but you will receive nothing in your inventory. If you get that message but no item icon on the lower left corner of the screen, you will receive no item. (Confirmed:PS3, Xbox 360, PC) (It broken in Ver 1.03, but no fix in Ver 1.04)
- Human Nobles have the earliest access to Piece of Wood, as it can be found in Highever.
Landmark Exploration
Mabari hounds are descended from pack hunters, and like their ancestors, they are highly influenced by a defined order of dominance. The primary method of determining that order is by claiming territory through scent-marking major landmarks. Once established, the dominant mabari gains a substantial increase in confidence and stature within his territory, a trait that indirectly benefits master as well as hound.
STAT BONUS
Dog gets a +2 to Strength, Willpower, and Constitution attributes when in an area where Mabari Dominance is active.
—From Codex entry: Mabari DominanceThroughout the game, there are several locations, referred to as "Landmarks," which will give an added bonus to both the Dog and The Warden's statistics while in the area. These locations are an object with a sparkling aura, much like Elfroot or Deathroot plants. Selecting a Landmark without the Dog in the party will do nothing; if the Dog is in the party, but is not the one to select the Landmark, the message will be a hint that the Dog may be interested. Mabari Dominance is only activated if the Dog selects the Landmark.
- Lothering - A tree on a small rise to the north of town, just before you reach the water.
- Redcliffe - A tree near the windmill.
- Redcliffe Castle - In the castle courtyard near the two Dalish Elves practicing.
- Lake Calenhad Docks - Enter the area facing a dock. Follow the coast to the left and select the abandoned boat.
- Brecilian Forest - A tree between the Grand Oak and the cursed camp.
- East Brecilian Forest - The Mad Hermit's tent.
- Dalish Camp - A tent in the Dalish Camp.
- Denerim - An overturned cart in the Denerim Marketplace during the Final Onslaught quest.
- Denerim - The Vhenadahl in the Denerim Alienage before and during the Final Onslaught quest.
Gifts
Name Notes Description
Beef Bone Location: Ostagar and Circle TowerA shoulder of beef, with bone attached.Found Cake Found by DogA soggy cake-like object that has probably seen better days. Flecks of dog spittle still cling to it.Lamb Bone Located: Redcliffe CastleThe bone from a leg of roast lamb.Large Bone Located: Haven and Soldier's PeakThis large bone is of indeterminate origin. It still looks tasty.Ox Bone Located: West Brecilian ForestThis ox bone still has some tendon attached to it.Tangled Ball of Yarn Found by DogA tangled ball of grey-brown woolen yarn. It is still slimy from having been in the mabari's mouth.Veal Bone Located: Denerim AlienageA juicy veal bone.
Quotes
Dialogue
- Sten: Snarls.
- Dog: Growls angrily.
- Sten: Lets out a terrifying roar.
- Dog: Barks angrily and lunges at Sten.
- Sten: "You are a true warrior, and worthy of respect."
- Dog: Barks excitedly.
- Morrigan: "Does this mean we are going to have this mangy beast follow us around?, Wonderful."
- Alistair: (Adoringly) "He's not Mangy!"
- Morrigan: "I know it was you rooting in my pack, mongrel."
- Dog: Innocent whine
- Morrigan: "Who else? Alistair? He's a likely suspect, I admit, but no."
- Dog: Bows head shamefully
- Morrigan: "I notice you avoided the hemlock."
- Dog: Happy bark!
- Morrigan: "Yes, yes, very clever. Next time I will disguise it more carefully."
- Dog: Sad eyes
- Morrigan: "Do not even try it! I would not give you a biscuit had I one."
- Dog: Sadder eyes
- Morrigan: "Oh... very well. But tell no one!"
- Shale: I am watching you, dog. Do you know how many of your kind urinated on me in that village? And all I could do is stand there and watch, helpless. If I see one of those legs of yours lift so much as an inch in my direction -- pow!
- Dog: (Confused whine!)
- Shale: I am glad we have this understanding. At least your kind can be reasoned with... unlike those damned feathered fiends!
- See Dog's Dialogue for a list of the conversation that Dog shares with other companions.
Trivia
- A long-standing joke between the people who frequent the official Dragon Age: Origins forum is that Dog's "official" name is really Rabbit (which was used as an example name by one of the writers, Mary Kirby), and he is still occasionally referred to as such.
- Dog is referenced in a Penny Arcade comic in which the character, speaking in an irreverently comical modern slang, informs a NPC that he's named his dog "Barkspawn". In the DLC Darkspawn Chronicles, Dog's codex entry states that Alistair named him Barkspawn after he is saved at Ostagar.
- If you speak to Dog while he has an injury, he will whine instead of his usual greetings, and you will be able to either comfort him, saying "you've done well", or scold him for "being a baby". This has no real effect though, as you of course can't affect Dog's approval for better or worse.
- Dog is voiced by a real dog. According to an EA rep, his body was modeled after an American Bandogge Mastiff.
- An interesting visual effect: If a mage casts Flame Weapon or a similar spell on the party's weapons, Dog will be given the visual effect on his entire body.
- If you talk to Dog whilst covered in blood you can ask "Can you do something about this gory mess?" to which Dog will happily bark and clean the blood from your character. Dog receives health for doing so.
- Unlike most other characters, whose movement speed slows when entering combat, Dog speeds up, moving at a slightly increased rate.
Template:Companions (Dragon Age)