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{{For|the spell in Dragon Age: Origins|Dispel Magic (Origins)}}
{{stub}}
 
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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
 
|name = [[Dispel Magic (Dragon Age II)|Dispel Magic]]
 
|name = [[Dispel Magic (Dragon Age II)|Dispel Magic]]
 
|type = [[Spirit spells (Dragon Age II)|Spirit]]
 
|type = [[Spirit spells (Dragon Age II)|Spirit]]
|icon = Icon_needed.png
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|icon = Dispel_Magic_DA2_Icon.png
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|image = Dispel magic spell da2.png
 
|px = 270x360px
 
|description = The mage interrupts enemy spellcasting, removes hostile magical effects from the party, and disables sustained magical abilities from enemies across an area of the battlefield.
 
|description = The mage interrupts enemy spellcasting, removes hostile magical effects from the party, and disables sustained magical abilities from enemies across an area of the battlefield.
 
|effect type = Activated
 
|effect type = Activated
|range =
 
 
|activation = 20
 
|activation = 20
 
|cooldown = 15s
 
|cooldown = 15s
 
|size = 5m
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|requires = Level 3
 
<!--Below information is for the SkillSpellTalentRow-->
 
<!--Below information is for the SkillSpellTalentRow-->
 
|effects =
 
|effects =
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{{ColorPositiveStat| Dispel chance: 100%}}
Activated<br>
 
|range = <br>
 
|activation: 20<br>
 
|cooldown: 15s<br>
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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== Information ==
 
== Information ==
 
* Dispel chance: 100%
 
* Dispel chance: 100%
* Size: 5m
 
 
== Upgrades ==
 
 
=== Transmutation ===
 
Dispel Magic now inflicts spirit damage against any enemy using a sustained spell, and heals any party member from whom harmful effects are dispelled.
 
   
 
== Upgrade ==
* Requires: Level 7
 
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{{:Transmutation|style=skillspelltalentrow}}
* Requires: Dispel Magic
 
* Requires: 2 points in Spirit
 
* Spirit damage: 16 vs. enemies using sustained spells (''Level 3 Mage'')
 
* Health regeneration: 20% for companions affected by hostile spells
 
   
 
== Notes ==
 
== Notes ==
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* This spell, with or without the upgrade, is not considered an offensive spell, so it can be cast when [[Healing Aura]] or [[Panacea]] is active.
* Activation base is a fixed {{ColorMana/Spell|mana}} value.
 
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* This spell neutralizes the healing aura produced by enemy Commanders, despite not technically being "magic." This plus the spell's low cost and short cooldown time make it useful on Hard and Nightmare difficulty for removing this where stun is not readily available. However, it should be cast on the commander themselves for best results, and it should not be cast until after the aura has ringed the ground around the enemies; doing so beforehand will cause the commander to immediately begin twirling their sword to cast the aura again. Additionally, Nightmare difficulty reduces enemy ability cooldowns enough that the commanders can simply cast the aura again only a few seconds after dispelling, before even Dispel Magic's cooldown has elapsed, thus the spell should be alternated with spells like [[Horror (Dragon Age II)|Horror]] and [[Petrify (Dragon Age II)|Petrify]] for best results.
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[[Category:Dragon Age II spells]]

Revision as of 01:03, 12 August 2017

For the spell in Dragon Age: Origins, see Dispel Magic (Origins).


Dispel Magic is a mage spell from the Spirit tree in Dragon Age II.

Information

  • Dispel chance: 100%

Upgrade

Transmutation Transmutation
Upgrade
Requires: Level 7
Requires: 2 points in Spirit
Dispel magic now inflicts spirit damage against any enemy using a sustained spell, and heals any party member from whom harmful effects are dispelled.

Spirit damage: 2.68x vs. enemies using sustained spells
Health regeneration: 20% for companions affected by hostile spells

Notes

  • This spell, with or without the upgrade, is not considered an offensive spell, so it can be cast when Healing Aura or Panacea is active.
  • This spell neutralizes the healing aura produced by enemy Commanders, despite not technically being "magic." This plus the spell's low cost and short cooldown time make it useful on Hard and Nightmare difficulty for removing this where stun is not readily available. However, it should be cast on the commander themselves for best results, and it should not be cast until after the aura has ringed the ground around the enemies; doing so beforehand will cause the commander to immediately begin twirling their sword to cast the aura again. Additionally, Nightmare difficulty reduces enemy ability cooldowns enough that the commanders can simply cast the aura again only a few seconds after dispelling, before even Dispel Magic's cooldown has elapsed, thus the spell should be alternated with spells like Horror and Petrify for best results.