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== Nightmare ==
 
== Nightmare ==
Some enemy bonuses are specific to Nightmare difficulty. These are:
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Some handicaps are specific to Nightmare difficulty. These are:
 
* Friendly fire.
 
* Friendly fire.
 
* [[Assassin (Dragon Age II)|Assassins]] can steal potions from your party members.
 
* [[Assassin (Dragon Age II)|Assassins]] can steal potions from your party members.
 
* Enemies receive [[Resistances (Dragon Age II)|immunities to some elements]]. For example, [[rock wraith]]s are completely immune to electricity damage.
 
* Enemies receive [[Resistances (Dragon Age II)|immunities to some elements]]. For example, [[rock wraith]]s are completely immune to electricity damage.
   
[[Category: Game mechanics]]
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[[Category:Game mechanics]]

Revision as of 03:01, 9 July 2017

For the difficulty settings in Dragon Age: Origins, see Difficulty settings (Origins).

There are four difficulty settings in Dragon Age II:

  • Casual difficulty is best suited to players who are new to role-playing games or expect to play combat in real-time, rather than pausing often to plan tactics.
  • Normal difficulty is the recommended setting for players familiar with role-playing games, providing a good balance of challenge and survivability. It requires moderate use of tactical pausing to plan actions during combat. You will generally only need to control your main character, and can allow the game to control your companions.
  • Hard difficulty provides a considerably greater challenge than normal difficulty. To survive most fights, you will need to make sophisticated use of tactical pausing as well as clever combinations of spells and talents, controlling each of your party members in turn.
  • Nightmare difficulty is intended for tactical geniuses who found hard difficulty too easy. Aim carefully: At this setting, errant spells and attacks will harm your allies as easily as your enemies.

Scaling

Difficulty Casual Normal Hard Nightmare
Friendly fire 100%
Enemy health 67.1875% 100% 130% 160%
Enemy damage 75% 100% 140% 150%
Enemy attack 100% 100% 150% 200%
Enemy regeneration 0 0 1 2
Enemy ability cooldown 100% 100% 80% 50%
Enemy effect duration 100% 100% 80% 60%
Potion limit 16 12 8 4

Nightmare

Some handicaps are specific to Nightmare difficulty. These are: