Devouring Skeleton are skeletons possessed by hunger demons and will attack with a sword and shield. They can employ most of the weapon and shield talents from Dragon Age: Origins.

Background[edit | edit source]

Demons constantly push against the boundaries of the Fade, and when they finally cross over, they attempt to possess the first living creature they see. They are unable, however, to distinguish that which was once living from that which still is... in fact, a corpse provides an even more tempting target to a weaker demon as it has no will with which to resist the possession. A skeleton is exactly that: a corpse animated by a possessing demon. Upon finding itself trapped within a body that cannot sustain it, the demon is driven insane... it seeks to destroy any life that it encounters, attacking without thought to its own welfare.
—From Codex entry: Skeleton

Involvement[edit | edit source]

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Locations[edit | edit source]

Lower Ruins Lower Ruins
Ruins Upper Level Ruins Upper Level
A Nightmare A Nightmare
East Brecilian Forest East Brecilian Forest
Blackmarsh Blackmarsh

Abilities & Skills[edit | edit source]

Shield Bash Shield Bash
Shield Pummel Shield Pummel
Assault Assault
Vulnerable: Fire
Immune: Blood magic
Immune: Cold
Immune: Flanking
Immune: Nature

Loot[edit | edit source]

  • Some money and/or potions/balms.

Variations[edit | edit source]

Fanged skeleton
Shambling skeleton
Skeleton archer
Skeleton mage

Codex entries[edit | edit source]

Codex entry: Skeleton Codex entry: Skeleton

Notes[edit | edit source]

  • Like all Undead, devouring skeletons are immune to flanking,Nature and Cold damage, but vulnerable to Fire and afflicted by any other status (including getting frozen and shattered.)

Gallery[edit | edit source]

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