- For the lore article, see Abomination.
An abomination is a monster created when a demon possesses a mage.
Background
There are stories of abominations that have ravaged entire settlements or even gone on to tyrannize a countryside for years after their creation. Most of the world does not know, however, that the strength of an abomination depends entirely on the power of the demon that possesses the mage. Thus, the magnitude of threat an abomination can pose is dependent on the type of demon that possesses the mage.
Dragon Age: Origins
Locations
- Abandoned Orphanage
- Apprentice Quarters
- The Great Hall
- Harrowing Chamber
- Lakeside Road
- Out of the Way
- Senior Mage Quarters
- Sloth Demon's Sanctum
- Templar Quarters
- Templar's Nightmare
Abilities & Skills
Standard rage, hunger, sloth and desire abominations have exactly the same appearance and use the same pair of skills:
- Rage
- HP < 75% ~50% chance.
- Any ~20% chance.
- Triple Strike (its effect varies slightly in abomination types)
- Any ~30%
- Abominations are immune to Nature damage, so most poisons, acid flasks and acidic/acidic grease traps are useless against them. Abominations are also one of the few enemies to have Electricity resistance (25%).
- In Origins, abominations explode shortly after death, dealing minor area of effect damage.
Variations
- Rage abomination
- Sloth abomination
- Hunger abomination
- Desire abomination
- Pride abomination
Codex entries
Notes
- Although this article lists abominations as demons, in terms of resistances, abomination can sometimes be classified as undead. Some abominations (first and second floor of the Circle Tower, for example) have high cold resistance and negative fire resistance. Demons however should have high fire resistance and no cold resistance. Other abominations (third floor of the Circle Tower) do not have either cold or fire resistances.
- Cold iron runes do not damage abominations even when their resistances are set to be like those of the undead.
See also
Gallery
References
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