- For the main quest in Dragon Age II, see Demands of the Qun.
Demands of the Qun is a companion quest for Iron Bull in Dragon Age: Inquisition.
The Ben-Hassrath have offered an alliance with the Inquisition and the Inquisitor must accompany The Iron Bull and his Chargers to meet an agent in the Storm Coast.
Acquisition[]
Speak with Iron Bull about the Ben-Hassrath, then have a drink with him and the Chargers inside the Herald's Rest after relocating to Skyhold. At least 35 approval is required to trigger the scene. The next time you speak with Iron Bull, the quest will trigger.
Walkthrough[]
- Head for the Storm coast with Bull
- Speak with Bull to begin the assault
- Clear out the Venatori
- Signal the dreadnought
- Check on Bull back at Skyhold
Bull's extension of the Ben-Hassrath's offer is a surprise even to him, and the Inquisitor can voice distrust of the Qunari to Bull's disapproval. Bringing Dorian will unlock some additional dialogue regarding history between Tevinter and the Qunari. When ready, head to the Storm Coast and approach the rendezvous point just south of the Blades of Hessarian Fort.
Bull's contact, Gatt, will be waiting at the Storm Coast, and he lays out the plan.
Gatt: It's a pleasure to meet you, Inquisitor. Hissrad's reports say you're doing good work.
Dorian (if he is in the party): Yes, one free from all that pointless free will and independent thought. Such an improvement.
Gatt: We'll need to eliminate the Venatori, then signal the dreadnought so it can come in and take out the smuggler ship.
The Qunari dreadnought Berethlok with a crew of one hundred souls[1] intends to end a Venatori smuggling operation. Their cargo is red lyrium, and the Ben-Hassrath see this as a clear and present threat to Qunari ambitions in the north, fearing this will allow the Venatori to wipe out the Qunari presence in Seheron and turn the war's tide in favour of Tevinter, before returning south to crush the Inquisition. To secure victory and allow the Dreadnought's bombardment to succeed, both Venatori encampments must be wiped out simultaneously. Gatt, Bull and the Inquisitor's party will leave to handle one site, while Cremisius Aclassi and the Bull's Chargers leave to destroy the other. Bull will go to brief Krem, and Gatt can be spoken to for some more information on his own history, Bull's past and life under the Qun. Afterwards, speaking to Bull will begin the assault.
The lower path to the fortification site is blocked off, so head directly north past where Bull was speaking to the chargers to reach the camp. The Venatori have set up some smaller watchposts along the path which must be dealt with first. The first campsite has a Venatori Zealot and two Venatori Gladiators with Tower Shields. Once they're dead, a pair of Venatori Marksmen and another Zealot can be found behind the trees on the hilltop to the south east of the camp fire.
The main Venatori camp is north-east of the first camp, containing a Venatori Mage, three Zealots and a Gladiator. The mage is farthest from the camp entrance and so has the advantage of range, thus removing the mage first will make the rest of the battle easier. Once the Venatori are beaten, the camp can be looted for various items. Afterwards, light the campfire to signal the dreadnought.
Once the signal has gone up a large number of Venatori are seen marching towards the Chargers. In the end the player must make a choice:
- Tell Bull to order the Chargers to retreat, saving the Chargers' lives at the cost of the dreadnought and the alliance. This option makes Bull Tal-Vashoth.
- Tell Bull to leave the Chargers to die, saving the dreadnought and the alliance at the cost of the Chargers' lives. This option reaffirms Bull's commitment to the Qun.
Regardless of the Inquisitor's decision, Bull Greatly Approves upon returning to Skyhold. Gatt will visit Skyhold one final time, either to tell Bull he has been declared Tal-Vashoth or that the Inquisitor has been named Basalit-An and that the Ben-Hassrath will begin forwarding the full extent of the Qunari's information regarding the Venatori spy networks.
Rewards[]
- 1,025 XP
- Influence 400
- Power 3
- Qunari Bench
- Dread - a unique helmet for Iron Bull, looted from one of the chests in the Venatori Camp
- See Iron Bull/Approval for approval changes.
Results[]
The following war table operations, if not yet completed, will no longer be available if the Chargers are sacrificed:
- Investigate Redcliffe Castle (or) Investigate Therinfal Redoubt
- Scout Haven Ruins
- Meet Orlesian Mercenaries
- Destroy Adamant Fortress
- Inflate Inquisition Numbers
The following war table operations, if not yet completed, will no longer be available if the dreadnought is sacrificed:
- Choose Successor in Lydes (Part 1) and its subsequent operations
- Investigate Hunter Fell and its subsequent operations
The following war table operations become available if the Chargers are sacrificed:
- Failed Assassination Attempt Inquiry and its subsequent operations
Approval[]
After the signal has gone up...
- (Gatt) I know. But you need to do what's right, Hissrad... For this alliance, and for the Qun.
(If The Inquisitor chooses to save Iron Bull's men by signaling a retreat)
- (Gatt) All these years, Hissrad, and you throw away all that you are. For what? For this? For them?
Back at Skyhold...
- So much for that.
(If The Inquisitor chooses to save the dreadnought, leaving Iron Bull's men to die)
- (Sighs.) Yeah.
Back at Skyhold...
- A Qunari alliance. That's a first.
Notes[]
- If the quests Demands of the Qun and Sutherland and Company Missing are both currently active, it is recommend to not have Iron Bull in the active party when traveling to the Storm Coast as Demands of the Qun will trigger as soon as the party enters the area. If this occurs Sutherland and Company Missing can no longer be triggered; when searching the "Completed Quests" section of the journal under the Storm Coast, the journal will read: "The quest is no longer available".
- Gatt will have comments about certain companions of the Inquisitor. For example, if Cole is in the party, he will question Iron Bull working with a demon to which Bull will reply that Cole is "alright". He will also get into an argument with Dorian about a life of slavery versus a life under the Qun.
- When Iron Bull is talking with the Chargers, he is wearing a pre-assigned greataxe on his back. This reverts to whatever he was equipped with after the dialog is over.
- Rescuing the Chargers prevents the player from acquiring the Masterwork Archon Staff Schematic as the war table operation chain will not become available. Allowing the Chargers to die however will have significant consequences in the Trespasser DLC.