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Demands of the Qun

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== Bugs ==
 
== Bugs ==
* After talking to the Arishok in the Qunari Compound, when you talk to Aveline and get the Change Party screen, if you do not add Aveline to the party, she tells you to go to your estate. This is impossible as you cannot enter your estate once the Qunari have attacked the city.
 
 
* Just after the talk with Aveline, sometime during the first fight (when [[Qunari]] appear on the stairs) Some Qunari might clip through the stairs and end up beneath it, causing companions to get stuck in attack mode without it being possible to kill the enemy. These enemies will follow you beneath the ground and cause some [[Companions (Dragon Age II)|companions]] to be unable to move. Reloading can (but does not always) fix this bug. Luring the Qunari to the bottom of the stairs will prevent this. You may also kill the stuck enemies with AoE spells such as Cone of Cold or Holy Smite if you lure them down the stairs (though you cannot directly target them with any spells).
 
* Just after the talk with Aveline, sometime during the first fight (when [[Qunari]] appear on the stairs) Some Qunari might clip through the stairs and end up beneath it, causing companions to get stuck in attack mode without it being possible to kill the enemy. These enemies will follow you beneath the ground and cause some [[Companions (Dragon Age II)|companions]] to be unable to move. Reloading can (but does not always) fix this bug. Luring the Qunari to the bottom of the stairs will prevent this. You may also kill the stuck enemies with AoE spells such as Cone of Cold or Holy Smite if you lure them down the stairs (though you cannot directly target them with any spells).
 
* Approaching the Qunari compound at night will turn the city guards stationed outside the compound into hostile NPCs. After the fight a single guard NPC remains at his post. Returning to the Docks during the day makes all the guards appear at their posts again. (As of Patch 1.02 this is no longer the case.)
 
* Approaching the Qunari compound at night will turn the city guards stationed outside the compound into hostile NPCs. After the fight a single guard NPC remains at his post. Returning to the Docks during the day makes all the guards appear at their posts again. (As of Patch 1.02 this is no longer the case.)
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