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The Dead Hand is an elven Shrine located in the Exalted Plains. It is of Elven origin, marked outwardly by a giant stone hand that possibly once belonged to a statue in proportion with it.

1. One is pretty much given to you so you just need to rotate the archer.

2. The left side pillar can be lowered by lighting all three of the blue flame torches. One on the left side pillar, another behind the gate on the right, and the last on the far right side. Best to have one party member at each torch and fourth at the lever.

3. Another can be lit up by having one character stand on the pad that glows in the upper left hand side of the room while another character pulls the lever to spin the archer.

4. The last is the most complicated. Pull the lever that lowers the gate to the blue flame torch on the right. Have a character hold position there, then pull the lever to raise the gate seemingly trapping them. This will reveal another lever near the one trapped behind the gate. Pulling this lever will lower the center gate on the left allowing access to a crank that must be spun in order to drop one of the pillars blocking the archers shot. Have a character hold position by the archer rotating lever before spinning the crank so you can make sure to get the shot off before the pillar rises.

When you complete the lighting, balls of light emerge (follow them) and light the remaining two artifacts, opening the gate. Go in an loot the crypt then go into the next room. You will face a Revenant or an Arcane horror and several Undead, kill them then loot the room.

Rewards

Solving the puzzle inside results in:

  • 200 influence
  • 2 Power
  • 987 XP

Codex Entries

Codex entry: Falon'Din: Friend of the Dead, the Guide Codex entry: Falon'Din: Friend of the Dead, the Guide
Codex entry: Dirthamen: Keeper of Secrets Codex entry: Dirthamen: Keeper of Secrets

Gallery

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