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<onlyinclude>{{QuestTransformer
 
<onlyinclude>{{QuestTransformer
|style={{{style|}}}
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|style = {{{style|}}}
|name = [[Dead Drops]]
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|name = [[Dead Drops]]
|image = Object-Dead-Drop.jpg
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|image = Object-Dead-Drop.jpg
|px = 270px
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|px = 270px
|start = [[Bartender]], [[Gnawed Noble Tavern]]
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|start = [[Bartender (Origins)|Bartender]], [[Gnawed Noble Tavern]]
|end = [[Bartender]], [[Gnawed Noble Tavern]]
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|end = [[Bartender (Origins)|Bartender]], [[Gnawed Noble Tavern]]
|location = [[Gnawed Noble Tavern]]
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|location = [[Gnawed Noble Tavern]]
|previous = [[Untraceable]]
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|previous = [[Untraceable]]
|next = [[New Ground]]
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|next = [[New Ground]]
|rewards = 6{{g}}
 
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
'''Dead Drops''' is a quest received from the [[Favors for Certain Interested Parties]] [[Quest Board]] at [[Gnawed Noble Tavern]].
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'''Dead Drops''' is a quest received from the [[Favors for Certain Interested Parties]] [[Quest Board]] at the [[Gnawed Noble Tavern]].
 
== FUDSUKLE!==
 
 
== "K" seeks a traveling salesman (of sorts) to drop off some booty while in several neighbourhoods.==
 
   
 
== Walkthrough ==
 
== Walkthrough ==
The objective of this quest is to discreetly drop off "payment" for certain individuals, as contracted out by the rogue "K". The locations you must visit are:
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The objective of this quest is to discreetly drop off "payment" for certain individuals, as contracted out by the rogue "[[K]]". The locations the Warden must visit are:
 
{{:Redcliffe Village|style=iconmini}} - Past Owen's blacksmith shop, near Dwyn's house.{{clrl}}
 
{{:Redcliffe Village|style=iconmini}} - Past Owen's blacksmith shop, near Dwyn's house.{{clrl}}
  +
{{Note|This point cannot be accessed during "[[The Battle of Denerim]]" quest.}}
{{:Lake Calenhad Docks|style=iconmini}} - At the [[The Spoiled Princess]] inn.{{clrl}}
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{{:Lake Calenhad Docks|style=iconmini}} - At [[The Spoiled Princess]] inn.{{clrl}}
 
{{:Frostback Mountain Pass|style=iconmini}} - Near [[Ahren]], the dwarf "merchant" who won't trade with you.{{clrl}}
 
{{:Frostback Mountain Pass|style=iconmini}} - Near [[Ahren]], the dwarf "merchant" who won't trade with you.{{clrl}}
 
{{:Denerim Market District|style=iconmini}} - Near [[Cesar]] and a cage.{{clrl}}
 
{{:Denerim Market District|style=iconmini}} - Near [[Cesar]] and a cage.{{clrl}}
   
  +
After planting the last drop, it will detonate accidentally, and the Warden will realise that the recipients of each drop were to be assassinated.
Before running around [[Thedas]], the quest will end with a choice you have to make, return to all the locations and defuse the drops, or leave them be. If you choose the former, setup the route you take to be efficient - for example, you have to go back to the [[Denerim Market District]] to collect on the quest anyway, so leave that one for last.
 
   
If you decide to leave the drops alone, return to the [[Bartender]] and collect your reward; on the other hand, if you decide to disarm them, a proficient rogue will be required to disarm the traps. After disarming them all, you can still collect your reward, but the rogue "K" will be quite upset and not offer you any more jobs.
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The Warden will have two choices at this point, either to leave the drops as they are, as suggested by the journal entry, or to return to each and disarm them. Both will have its rewards, but if the Warden chooses to disarm the drops, then [[K]] will not offer his [[New Ground|final job]].
  +
  +
The most profitable course of action is to leave them all to detonate, but to complete and turn in [[False Witness]] at the same time as this quest. This will default the final quest to [[Harsh Decisions]], during which the Warden sides with "D" to eliminate "K." However, this requires the first two quests for each rogue to be completed immediately and the third for each to be accepted prior to finishing one.
  +
  +
Note: It is possible to "fail" to disarm the traps (with a low enough [[Trap-Making]] skill) or poke them with sticks, which instead causes them to detonate. This has no adverse effects on the player character and technically "spares the intended target" (a plot-telling device for the purposes of this quest) while also not updating the journal with the "chose to disarm" condition. This can be done on two of the outstanding barrels, but detonating the third (fourth counting the delivery that detonated on its own) will fail the quest, as it would for successfully disarming any one of them.
  +
  +
====Choosing Sides====
  +
If you've been doing quests for both rogues, you'll have to choose for whom you want to complete the fourth quest, as it involves killing that rogue's rival. It's not a choice made in-game, but rather depends on whose quest gets turned in first. Should you turn in both quests at the same time, it will default to [[Harsh Decisions]] as mentioned above.
  +
  +
If you wish to leave your decision of which rogue to side with to the absolute last moment while still maximizing your gold, it is best to complete the Denerim drop last and leave Cam of Redside alive while [[False Witness]] is active. Then, if you wish to side with "K," turn in Dead Drops, accept New Ground, then kill Cam and turn in False Witness before moving against "D." (Technically you can place all four barrels, but this prevents you from turning in other Favors to the bartender, such as [[Correspondence Interruptus]], if you have not decided on a rogue to side with.). [[New Ground]] will become the final quest.
  +
  +
If you wish to side with "D" while maximizing your rewards, simply finish and turn in both quests at the same time. Even though the game only shows the reward for one quest (as is the case with any other collection of quests in which multiple can be turned in simultaneously to a single NPC), the inventory shows that sovereigns have been added for all completed quests. [[Harsh Decisions]] will become the final quest.
   
 
== Rewards ==
 
== Rewards ==
  +
Completing Drops
4 {{g}}
 
  +
* {{platforms|ps3}} {{Currency|39800}} and 100 XP
  +
*{{Currency|39800}}
  +
Disarming Drops
  +
* {{platforms|pc}} {{Currency|39800}}
  +
  +
== Warning! ==
  +
{{platforms|pc}} If you kill K, after you have a run-in with his Lieutenant, the quest cannot be completed
   
  +
== Bugs ==
  +
- Under the 1.04 version of the game (PC) the Redcliffe dead drop may not be accessible and the quest can not be completed. This is a regression from 1.02a that remains unaddressed by the developer. This seems to have been fixed in version 1.05.
   
  +
{{Favors for Certain Interested Parties}}
 
[[Category:Favors for Certain Interested Parties]]
 
[[Category:Favors for Certain Interested Parties]]
[[Category:Side Quests]]
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[[Category:Dragon Age: Origins side quests]]
[[Category:Quests]]
 
[[Category:Origins Quests]]
 

Revision as of 22:16, 10 February 2019

Dead Drops is a quest received from the Favors for Certain Interested Parties Quest Board at the Gnawed Noble Tavern.

Walkthrough

The objective of this quest is to discreetly drop off "payment" for certain individuals, as contracted out by the rogue "K". The locations the Warden must visit are:

Redcliffe Village Redcliffe Village - Past Owen's blacksmith shop, near Dwyn's house.

Note: This point cannot be accessed during "The Battle of Denerim" quest.

Lake Calenhad Docks Lake Calenhad Docks - At The Spoiled Princess inn.

Frostback Mountain Pass Frostback Mountain Pass - Near Ahren, the dwarf "merchant" who won't trade with you.

Denerim Market District Denerim Market District - Near Cesar and a cage.

After planting the last drop, it will detonate accidentally, and the Warden will realise that the recipients of each drop were to be assassinated.

The Warden will have two choices at this point, either to leave the drops as they are, as suggested by the journal entry, or to return to each and disarm them. Both will have its rewards, but if the Warden chooses to disarm the drops, then K will not offer his final job.

The most profitable course of action is to leave them all to detonate, but to complete and turn in False Witness at the same time as this quest. This will default the final quest to Harsh Decisions, during which the Warden sides with "D" to eliminate "K." However, this requires the first two quests for each rogue to be completed immediately and the third for each to be accepted prior to finishing one.

Note: It is possible to "fail" to disarm the traps (with a low enough Trap-Making skill) or poke them with sticks, which instead causes them to detonate. This has no adverse effects on the player character and technically "spares the intended target" (a plot-telling device for the purposes of this quest) while also not updating the journal with the "chose to disarm" condition. This can be done on two of the outstanding barrels, but detonating the third (fourth counting the delivery that detonated on its own) will fail the quest, as it would for successfully disarming any one of them.

Choosing Sides

If you've been doing quests for both rogues, you'll have to choose for whom you want to complete the fourth quest, as it involves killing that rogue's rival. It's not a choice made in-game, but rather depends on whose quest gets turned in first. Should you turn in both quests at the same time, it will default to Harsh Decisions as mentioned above.

If you wish to leave your decision of which rogue to side with to the absolute last moment while still maximizing your gold, it is best to complete the Denerim drop last and leave Cam of Redside alive while False Witness is active. Then, if you wish to side with "K," turn in Dead Drops, accept New Ground, then kill Cam and turn in False Witness before moving against "D." (Technically you can place all four barrels, but this prevents you from turning in other Favors to the bartender, such as Correspondence Interruptus, if you have not decided on a rogue to side with.). New Ground will become the final quest.

If you wish to side with "D" while maximizing your rewards, simply finish and turn in both quests at the same time. Even though the game only shows the reward for one quest (as is the case with any other collection of quests in which multiple can be turned in simultaneously to a single NPC), the inventory shows that sovereigns have been added for all completed quests. Harsh Decisions will become the final quest.

Rewards

Completing Drops

  • ps3ps3 3Gold 98Silver 0Bronze and 100 XP
  • 3Gold 98Silver 0Bronze

Disarming Drops

  • pcpc 3Gold 98Silver 0Bronze

Warning!

pcpc If you kill K, after you have a run-in with his Lieutenant, the quest cannot be completed

Bugs

- Under the 1.04 version of the game (PC) the Redcliffe dead drop may not be accessible and the quest can not be completed. This is a regression from 1.02a that remains unaddressed by the developer. This seems to have been fixed in version 1.05.