Daveth is a human rogue and Grey Warden recruit who the Warden meets at Ostagar. He is a temporary companion.
Background
Daveth grew up in a small unmapped village a few days east of Ostagar, and near the Korcari Wilds. He fled from his village and his father as soon as he was able and later moved to Denerim, where he spent six years living as a career criminal.
While in Denerim, Daveth tried to cut Duncan's purse, only to be caught red-handed by the Grey Warden. He fled, but the guards caught him before Duncan could. With the guards seeking to hang him for repeated offenses, Duncan intervened with the Right of Conscription, simultaneously saving Daveth's life and recruiting him to the Grey Wardens.
Involvement
Initial statistics
- Class: Rogue
- Specialization: N/A
- Starting Talents/Skills:
- Skills: Poison-Making, Combat Training, Improved Combat Training
- Rogue: Dirty Fighting, Stealth
- Dual-Wielding: Dual-Weapon Training, Dual-Weapon Finesse
- Archery: Pinning Shot
- Equipment: Longbow, Studded Leather Gloves, Studded Leather Armor, Studded Leather Boots, Dagger (x2)
He comes equipped with a longbow by default and Pinning Shot, but his lack of the Melee Archer ability and other Archery talents limits his use as an archer. If wishing to use Daveth as an archer, the player should set his tactics to switch to melee weapons if he is attacked by enemies. Despite being described as a cutpurse, Daveth is not a very good one; he cannot steal and is a very poor locksmith. He is unable to pick any of the locks in the Korcari Wilds area and few in the Ostagar camp. If The Warden is not a Rogue with the ability to pick locks, the chests in this area will have to go unopened. The Warden may not return to these areas.
- (If you equip Daveth with The High Regard of House Dace from The Golems of Amgarrak, he will be able to open all chests in Ostagar and the Korcari Wilds. After the Joining it will return to your inventory along with the rest of Daveth's equipment.)
Quotes
- "You see, ser knight? We might die, but we'll be warned about it first."
- "A darkspawn, an abomination and a pony walk into a bar... stop me if you've heard this one."
- "I'd sacrifice a lot more if I knew it would end the Blight."
- "She'll put us all in the pot, she will. Just you watch."
- "If they can't see you, they can't kill you."
- "Well -- in for a silver, in for a crown... as my dear Mum always used to say."
- "Ahw f- ...frogs!" (Catching himself before swearing upon being removed from the party.)
Bugs
- It is possible to use the Ostagar map hole to get the party to The Tower of Ishal early and skip the Joining. Daveth and Ser Jory will follow the main character from here on (except in Conner's Fade world, though they return afterward), and after the Tower of Ishal both Daveth and Ser Jory will be immortal in battle. Participating in the official Proving removes the immortality. v. 1.05