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An area of Kirkwall that is derelict and destitute, Darktown is a den of iniquity, where only the most pitiable souls dwell. They say it is only a step up from the Elven Alienage, but at least the Alienage isn't polluted with chokedamp that covers the streets in a toxic fog.

Background

Undercity heraldry DA2

Undercity heraldry

Darktown was once a mine controlled by the Tevinter Imperium. Once exhausted, the mineshafts were extended under the city to dispose of sewage from Kirkwall's overcrowded population of slaves.

Unsurprisingly, the tunnels became a refuge for those fleeing captivity. A similar trend continues today. The "Undercity," as some call it, is home to the diseased, the insane, to criminals, and even the dead—unwanted corpses are often discarded here by murderers and lazy undertakers.

Darktown's slums makes Lowtown look pleasant in comparison. The foul miasma known as chokedamp clogs and swells in every corner of the Darktown, creating a poisonous mist. Its sewers are a dangerous place. The walls are damp, slick, and coated with phosphorescent lichen. The sewer is a maze, and one foolish enough to enter is not likely to be heard from again.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi

From Codex entry: Kirkwall - Darktown

Built in the underground and sewers of Kirkwall, many Fereldan refugees fled into Darktown in desperation, after finding the gates of Kirkwall firmly shut due to the overflow of refugees fleeing the Fifth Blight.

Darktown is a hive of crime, with many criminal bases there. This is due to the non-existence of guards in the sewers, due to either Darktown being an unrecognised district, or purely because it is considered a lost cause. The dwarven Carta had a strong presence in Darktown following their elimination in Orzammar during the Blight. Slavers also prowl Darktown, likely searching for easy prey too feeble to fight back.

Disease is also widespread in Darktown, and its afflicted denizens either depend on the kindness of learned strangers to heal them, or simply wait as the disease spreads, lacking the funds to buy medicine.

Places

Darktown Map

Map of the area

Anders' Clinic Anders' Clinic
Sanctuary Sanctuary (Act 1)
Darktown: Emeric's Investigation Darktown: Emeric's Investigation (Act 2)
Brekker's Hideaway Brekker's Hideaway (Act 2)
Forgotten Lair Forgotten Lair (Act 2)
Sewer Passage Sewer Passage (Act 3)

Quests

Act 1

Enemies Among Us Enemies Among Us
Wayward Son Wayward Son
The Remains of Sister Plinth The Remains of Sister Plinth
Redblossom Special Redblossom Special
Lyrium-Laced Bilge Hoop Lyrium-Laced Bilge Hoop
Grimoire of the Apprentice Grimoire of the Apprentice

Act 2

Blackpowder Courtesy Blackpowder Courtesy
All That Remains All That Remains
Bounty Hunter Bounty Hunter
The Fixer The Fixer
Sketchy on the Details Sketchy on the Details

Act 3

Favor and Fault Favor and Fault
Justice Justice
On the Loose On the Loose
Gamlen's Greatest Treasure Gamlen's Greatest Treasure

Resources

Act 1

Deathroot Deathroot - on the south end of the map near the entrance to the sewers.
Deathroot Deathroot - in the Sanctuary during the quest Enemies Among Us, on the right, past the first group of shades.

Act 2

Deathroot Deathroot - next to the stairs in the bit before Anders's Clinic.

Act 3

Deathroot Deathroot - on the south end past the giant wheel.

Codex entries

Codex entry: Kirkwall - Darktown Codex entry: Kirkwall - Darktown

Notes

  • Anders will join Hawke, as an NPC ally, against all enemy confrontations that occur in Darktown if he is not in the active party; and will attempt to lure enemies towards his clinic.
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