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“You have to bear witness and understand why it is so important to stop them. The Joining, the Calling...it's all worthwhile if it holds back the darkspawn. Once you understand what they are.” ―Sekah, Warden-Recruit from the Hossberg Circle of Magi[1]

,  and an

Hurlocks, genlocks and an ogre

The darkspawn are a race of humanoid tainted creatures that mostly dwell in the underground of Thedas. They are believed to be soulless.[2][3] When the darkspawn uncover one of the Old Gods, they expose it to the taint, changing it into an Archdemon, which then leads them in an attack against the surface world called a Blight. The darkspawn are perhaps the single greatest threat to all of Thedas; they are bloodthirsty, exceptionally numerous and willing to indiscriminately kill or corrupt all in their path.

Background[]

Chantry version[]

See also: Second Sin
Chantry's depiction of the hubris of magisters

Chantry's depiction of the hubris of magisters

According to the Chantry, they were created when the Magisters Sidereal of the Tevinter Imperium opened a portal into the Golden City, tainting the realm of the Maker with their corruption and returning as the first darkspawn, their evil transfiguring them into the monsters they became. The taint they carried infected others, turning them into darkspawn as well.[4]

With their increased numbers, the first darkspawn went underground and dug deeper and deeper into the earth, until they found the resting place of the Old God Dumat, where he had been imprisoned. Freed from his prison and warped by the taint the darkspawn bore, Dumat became the first of the Archdemons, and led the darkspawn to lay waste to the world in what would become known as the First Blight.

Dwarven version[]

The dwarves give little credit to Chantry beliefs, but they themselves have no known origin story for the darkspawn. As far as the dwarves are concerned, the darkspawn simply appeared underground, with some Shapers hypothesizing that there is a queen broodmother − the first mother.[5] The darkspawn hordes first invaded the Deep Roads and ended up crippling the dwarven empire, leaving only Orzammar and Kal-Sharok. Only recently was it discovered that the latter had survived.

Tevinter version[]

According to Dorian Pavus and Fenris, magisters deny their involvement in starting the Blight. They claim the darkspawn have always existed, and that the magisters have no connection to them. Slaves are not regaled with a Tevinter version of the Chant of Light, so Fenris could not confirm if there is an official Imperial Chantry stance beyond typical Tevinter opinion.

History[]

For a history of the specific Blights, see Blight.

With the fall of the Golden City and the beginning of the First Blight in -395 Ancient (800 TE), a dark age descended onto Thedas as the darkspawn rampaged across the continent, destroying everything in their path. The Tevinter Imperium suffered greatly, becoming severely weakened and fractured under the strain of the invasion, while the subterranean empire of the dwarves was utterly crushed, with only their four major kingdoms - Orzammar, Gundaar, Hormak and Kal-Sharok surviving. After nearly a century of hopeless, unending war, the Order of the Grey Wardens was established at Weisshaupt Fortress in -305 Ancient (890 TE), and proved instrumental in the defeat of the Archdemon Dumat at the Battle of the Silent Plains. The Blight had been beaten, but the darkspawn would retreat underground to rebuild and recover.


This section contains spoilers for:
Dragon Age II.


Ancient Grey Warden records dating back to 1004 TE revealed that in the wake of the First Blight, Grey Wardens discovered that some darkspawn could think and speak; and also commanded portions of the darkspawn horde even after the Archdemon's death. A few could wield magic with the skill of a Tevinter magister, and the Wardens greatly feared them.[6]


Over the centuries, four more Blights would occur, the latest occurring in 9:30 Dragon. Each time, the Blight would be stopped with heavy losses, with the darkspawn destroying entire cities or even kingdoms before being beaten back by the nations of Thedas and the Grey Wardens. With the exception of Anderfels, darkspawn appearances on the surface most frequently promote fears of a Blight, however this does not occur until an Archdemon is awakened by the darkspawn. Without an Archdemon leading them, darkspawn hordes are much smaller and less effective in the raids they often launch, but are still dangerous. However, that is not the case in the underground, as the dwarves have been constantly fighting a losing battle against the darkspawn for more than a millennium. This has resulted in the underground of Thedas being almost entirely controlled by darkspawn, with the exception of what remains of the kingdoms of Orzammar and Kal-Sharok. Some thaigs have been recently reclaimed, but at heavy costs to the dwarves.


This section contains spoilers for:
Dragon Age: The Veilguard.


During the Sixth Blight, it was initially believed that Ghilan'nain extensively modified the darkspawn to the point where they were almost unrecognizable compared to their forms from the first five Blights; creating new versions—including new variations of Hurlocks (such as Greater Hurlocks, Hurlock Blighters, and Hurlock Spikers), reavers, blighted revenants and dragons, Greater ghouls, and leviathans,[7]—and enhancing the capabilities and strength of the existing darkspawn. However, through Solas' memories in the Crossroads, it is later revealed that these 'new' darkspawn had existed during the reign of the Evanuris.


Physiology and reproduction[]

Script found in the  which provides an analysis on genlocks

Script found in the Wonders of Thedas which provides an analysis on genlocks

Darkspawn are described as pale creatures, with strange blackness bleeding out of their eyes and mouths.[8] Black ichor flows in their bodies.[9][10] Darkspawn do not need to eat, as the taint sustains them, but they can eat for reasons other than dietary.[11][12] Furthermore, the taint provides quick healing from wounds, which also explains the absence of healing skills among the darkspawn.[13] Thus, ogres can regenerate to full health within a matter of minutes.[14] This healing even allows the re-creation of lost body parts after some time.[15]

The darkspawn have good vision in the darkness[16] but weaker vision in light. Even during the Blights, when the sun is hidden by ominous clouds as a result of blight magic, the darkspawn are still weaker and more timid during the day than they are at night.[17]


This section contains spoilers for:
Dragon Age: Origins.


As a species, the darkspawn are asexual and unable to reproduce. This task is left to a specific form of ghoul, referred to as broodmothers. Captured female prisoners are infected with the taint and are force-fed darkspawn tissue and vomit. Those that survive this process undergo a horrific transformation and become massively swollen creatures that exist to breed more darkspawn.

A single broodmother is capable of giving birth to thousands of darkspawn during their lives, and each race produces a different type of darkspawn. Humans produce hurlocks, dwarves produce genlocks, elves produce sharlocks, popularly known as shrieks, and Qunari produce ogres.[18] Darkspawn feature similar traits to the race their broodmother once was, such as genlocks having magical resistance.[19] Newborn darkspawn look more or less like the Children.[12]



This section contains spoilers for:
Dragon Age: The Veilguard.


It is revealed that darkspawn no longer need broodmothers to create darkspawn. The elven gods, Elgar'nan and Ghilan'nain, utilized a different kind of Blight that spread like tumorous growths, with it growing from blighted boils, and forming abscesses, blood vessels, blight pools, and tendrils. Darkspawn are created inside Blight pools, toxic pools of a red lava-like substance, and dozens emerge out of them at a time.[20] Blight tendrils wrap around their prey and infects them with the blight, and also to heal tainted creatures.[21] Over time, those blighted by the tendrils become darkspawn.[22] Ghilan'nain can use blight magic to transform qunari into darkspawn[23] and a combination of blood magic and blight magic to transform her Archdemon into a deadlier multi-headed monster.[24] Ghilan'nain had used the blight to reshape darkspawn into deadlier monsters but in contemporary times, some of the darkspawns' properties change without prompting.[20]


Hierarchy[]

Concept art of a shriek

Concept art of a shriek

Newborn darkspawn will inevitably fight amongst themselves and try to kill each other, possibly by instinct. This serves to weed out the weaker darkspawn. Occasionally one young darkspawn will be so much more powerful than the rest that it kills the entire brood. These darkspawn are referred to as alphas. Alpha darkspawn are generally taller, stronger and much more intelligent than the rest of their kind.[25][26] Likely due to their status, alphas are also equipped with better armor and weapons than their kin.

Accordingly, an even more powerful alpha that manages to slay other alphas, gains the extremely rare omega rank. Only one omega-ranked darkspawn was ever fought directly, during a random encounter.

Emissaries are highly intelligent darkspawn that draw on the power of the taint to cast spells. They act as "shamans" or spiritual leaders to the darkspawn. Emissary alphas are the most powerful of the magic wielding darkspawn.

Mature darkspawn continue to disfavor each other and tend to group together with their own kind (genlocks with genlocks, etc.) even when traveling in force.[25]

During a Blight only an Archdemon can command the entire darkspawn horde. Alphas serve as the commanders and generals of the darkspawn[25][27], while omegas are "second-in-command" to the Archdemon. The strongest alphas and omegas receive direct orders from the Archdemon itself.[28] Emissaries ensure that darkspawn follow the Archdemon's will and that alphas serve the Archdemon's interests and not their own.[25]

Without a Blight, the darkspawn remain underground except for raids. When there isn't an Archdemon to direct the darkspawn, the "chain of command" within the communal mind of the darkspawn breaks down, with individual alphas and omegas assuming a sort of leadership position as "tyrants", splitting the horde amongst themselves and fighting for dominance.[26] Emissaries ensure that darkspawn search for the Archdemons outside of a Blight.


This section contains spoilers for:
Dragon Age: Origins - Awakening.


The Architect and the Mother were able to command large darkspawn groups.


Communication and sapience[]

Concept art of a genlock

Concept art of a genlock

Common knowledge is that the average darkspawn can barely be considered sapient, and possesses no intelligence beyond a simple animalistic cunning.[29] Yet, they should not be underestimated. Darkspawn are capable of coordinated action.[9] Shrieks and genlock rogues excel at ambushing and attacking the unwary and unprepared, where they employ poison and demonstrate group tactics.[30] Darkspawn seem to show little fear, and though they will retreat if they begin to lose a fight without an Archdemon guiding them, they will never surrender to their foes and will continue fighting, even if countless numbers of their brethren have been slain.

The darkspawn rank and file do not possess any language beyond hissing, roaring and grunting. Despite this, they communicate well with one another, and some can be heard laughing cruelly as they attack and slay their foes, and are often seen taunting and/or making threatening gestures towards their opponents before fighting, especially before a large battle. All darkspawn are connected through the taint, functioning as a hive-mind. They can even sense Grey Wardens just as the latter can sense them.[9] However, emissaries[27][9][31] and at least some alphas[32] are capable of speech. Thus, emissaries occasionally taunt or deliver ultimatums to their foes.[9].

When not already under the thrall of an Archdemon, and when not engaged in raids (either on each other or other sentients), the darkspawn relentlessly search for the sleeping Old Gods, drawn by what they hear as the "song" of the dragons. This need seems to override nearly anything else; the darkspawn will search without rest for an Old God for centuries if need be. Darkspawn worship the Old Gods even in their absence. They construct strange and macabre idols, banners, and totems from bone, leather, and even flesh, dedicating them to their masters. They will even repurpose statues into their representations of the Old Gods.[citation needed] One of the former Archdemon prisons was filled with darkspawn corpses who died praying to their god.[33]


This section contains spoilers for:
Dragon Age: Origins - Awakening.


By giving darkspawn Grey Wardens' blood that is resistant to the taint, the Architect is able to grant them sapience. The Disciples freed by him from the call of the Old Gods are capable of speech and tactical warfare.


Culture and technology[]

A darkspawn forge, fitted with the skull of a corrupted .

A darkspawn forge, fitted with the skull of a corrupted halla.

The darkspawn have very little resembling a recognizable form of culture. They do not have names,[9] with The Disciples being a notable exception.[34] Nor do they build homes. A darkspawn nest typically consists of an underground chamber overgrown with organic strands, full of black tendrils and sacs of corrupted flesh.[35] Interestingly, however, hurlocks are known to adorn themselves with roughly-carved tattoos to keep track of their kills and deeds.[36]

Darkspawn possess a certain limited crafting expertise. It is primarily related to the production of crude armor and weaponry, as well as creating primitive fortifications taken from the remnants of dwarven supplies found in the Deep Roads.[9] Darkspawn cannot swim and do not have ships.[37]

Darkspawn and other races[]

“There is no talk. No negotiation. You will die. Your world will die. Now you understand.[32]

Darkspawn exist solely for one purpose - to war against all sentient beings in Thedas. As a rule, they are completely hostile to outsiders. Anyone caught venturing underground will be attacked, and anything caught in their path during a raid or a Blight will be mercilessly slaughtered. Surrendering to darkspawn is always foolish; even if they spare a prisoner's life, they will still drag them back to the Deep Roads.

Those who come in contact with darkspawn will eventually contract the blight disease, and either perish outright or turn into ghouls. Once the taint progresses enough, the darkspawn recognize them as their own kind, and ghouls can sense darkspawn. Such people often show signs of insanity, and usually serve the darkspawn in order to craft their weapons and armor.[38]


This section contains spoilers for:
Dragon Age: Origins.


Males are devoured and tortured for entertainment once their effective labor is used up, while females are turned into broodmothers.


Outside of the Blights (except the First Blight) Darkspawn constantly wage war with the dwarves; this has led many subterranean dwarves to view the Blights as a grand and peaceful time, as these are the only occasions when the darkspawn empty the Deep Roads and cease attacking them.

Unique darkspawn[]

Codex entries[]

Codex entry: Broodmother Codex entry: Broodmother
Codex entry: Darkspawn Codex entry: Darkspawn
Codex entry: Genlock Codex entry: Genlock
Codex entry: Hurlock Codex entry: Hurlock
Codex entry: Ogre Codex entry: Ogre
Codex entry: Armored Ogre Codex entry: Armored Ogre
Codex entry: Shriek Codex entry: Shriek
Codex entry: The Children Codex entry: The Children
Codex entry: The First Darkspawn Codex entry: The First Darkspawn
Codex entry: Genlock Codex entry: Genlock
Codex entry: Darkspawn Codex entry: Darkspawn
Codex entry: Darkspawn Emissary Codex entry: Darkspawn Emissary
Codex entry: Genlock Codex entry: Genlock
Codex entry: Hurlock Codex entry: Hurlock
Codex entry: Hurlock Alpha Codex entry: Hurlock Alpha
Codex entry: Ogre Codex entry: Ogre
Codex entry: Shriek Codex entry: Shriek

Trivia[]

  • In The Darkspawn Chronicles DLC, the player assumes the role of a Hurlock vanguard in an alternate storyline, in which the Warden died during their Joining.
  • While little is known about darkspawn physiology, if Isabela is in Hawke's party during the quest Fool's Gold in Dragon Age II, she will say, "The darkspawn smashed the chest. Fine! But did they have to piss on it too?," implying that darkspawn apparently still retain some normal biological processes. Additionally Anders will say "Bloody darkspawn shit on everything they touch," but he may be speaking metaphorically, given his angry tone. He also claims that darkspawn don't eat, as the taints sustains them.
  • The Darkspawn race and origins bear similarities to the origin of Orcs in J. R. R. Tolkien's Middle-earth legendarium. As the magisters tried to usurp Heaven, the Ainur Morgoth and his followers tried to usurp Valinor; they were cast out to Arda, where they corrupted many living things to serve them; the Magisters Sidereal were cast down to Thedas, and the Taint they brought corrupted many. Without Dark Lords leading them, orcs tend to remain underground, and often war with dwarves, as do the darkspawn without Archdemons.
  • The darkspawn did not exist in David Gaider's original conception of Thedas. It was the lead designer, James Ohlen, who requested that the player have an evil horde to fight—an enemy they wouldn't mind killing. Gaider was not initially pleased - writing that it "ran smack against the very theme I’d tried to establish". To "figure out if there was a version of orcs that… maybe I wouldn’t mind so much", Gaider suggested this horde be a "living plague" instead, that would visit the world periodically, and thus the darkspawn were created.[39]
  • Crows instinctively fear and avoid Blighted lands.[40]
  • A classified collection of studies on the darkspawn called The Blighted Codex is held safely in the Imperial Library in Minrathous and is available only to members of the Magisterium.[41]

Gallery[]

References[]

  1. Dragon Age: Last Flight, p. 19
  2. Codex entry: Archdemon
  3. Dragon Age II: The Complete Official Guide, p.258
  4. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 147
  5. Codex entry: The Eternal Battle: Darkspawn
  6. Codex entry: Privileged to the Wardens
  7. Missive: Message from the Front: The Beginning of the End
  8. Dragon Age: Asunder, Chapter 8.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Dragon Age: The Calling, Chapter 2.
  10. Codex entry: Genlock (Inquisition)
  11. Dragon Age: The Calling, p. 218
  12. 12.0 12.1 BWF David Gaider (July 18, 2010). "What do darkspawn eat?" (archive). The BioWare Forum. (offline). Retrieved on January 19, 2011.
  13. Mentioned by the Architect in Dragon Age: The Calling, Chapter 6.
  14. Codex entry: Ogre
  15. As seen with the Architect having both of his hands again in Dragon Age: Origins - Awakening.
  16. As seen with the transformation of Bregan in Dragon Age: The Calling
  17. Dragon Age: Last Flight, Chapter 19.
  18. Codex entry: Broodmother
  19. Codex entry: Genlock (Dragon Age II)
  20. 20.0 20.1 Codex entry: An Improved Blight
  21. Fire and Ice
  22. If Rook leaves Julius to die during the quest Shadows Crossing, he becomes a darkspawn called the Blighted Mayor in the quest A Growing Corruption
  23. A Slow Poison
  24. The Siege of Weisshaupt
  25. 25.0 25.1 25.2 25.3 Dragon Age: Origins: Prima Official Game Guide - Bestiary - Hurlock
  26. 26.0 26.1 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 148
  27. 27.0 27.1 Codex entry: Hurlock
  28. See Hurlock vanguard.
  29. Codex entry: Darkspawn
  30. Codex entry: Shriek
  31. Codex entry: Darkspawn Emissary
  32. 32.0 32.1 Codex entry: Hurlock Alpha (Inquisition)
  33. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 106
  34. Codex entry: The Disciples
  35. Witnessed by Bregan in Dragon Age: The Calling, Chapter 6.
  36. Codex entry: Hurlock
  37. Dragon Age: Last Flight, Chapter 2
  38. Codex entry: Armored Ogre
  39. David Gaider (February 2, 2017). "Learning to Love the Pain" Medium.
  40. Note: A Letter Written in A Shaking Hand
  41. Codex entry: Darkspawn Emissary