When the Warden travels to the Brecilian Outskirts via the World map they will arrive at the Dalish Camp, residence of the Dalish elves.

Background Edit

Dalish clan heraldry

The clan heraldry

The Dalish elves are a nomadic peoples, and thus all of their equipment and homes are built to be mobile. The Warden will see several aravels or large carts or wagons that are pulled by their halla. The camp is merely a temporary place of residence for the Dalish until they decide to move elsewhere in the world. The Dalish do not plan, and rarely share, their movements with anyone, even members of other clans. This particular camp is unable to relocate due to recent (and ongoing) events, however.

This clan is led by their keeper Zathrian. They have some conflicts with their neighbours: the werewolves.

Quests Edit

Ico Quest Nature of the Beast
Ico Quest Cammen's Lament
Ico Quest Correspondence Interruptus
Ico Quest Elora's Halla
Ico Quest Lost to the Curse
Ico Quest Rare Ironbark
Ico Quest Wynne's Regret

Characters Edit

Clan attitude Edit

The elves will vary in their responses to you according to the value of the Clan Attitude global variable, which is affected by the player's choices. See Lanaya, Rare Ironbark, Elora's Halla, Wounded in the Forest, Deygan, and Cammen's Lament for further information.

Notable items Edit

Map-Dalish Camp

Map of the area

See Varathorn for his merchandise
Rgt ico deathroot Deathroot
Rgt ico elfroot Elfroot
Plt ico book of songs Song Book (see above)

Supply chest

Ico quiver Elf-Flight Arrow x5
Rgt ico elfroot Elfroot
Ico healing salve Health Poultice
Ico lyrium potion Lyrium Potion
Ico shortbow Shortbow
Note: If you have started the Sign of Safe Passage quest and the Warden does not already have a bow then take this Shortbow with you when you enter the West Brecilian Forest.

Notable gifts for companions Edit

Tre ico brooch Silver Brooch, sold by Varathorn

Codex entries Edit

Ico codex entry Codex entry: Andruil: Goddess of the Hunt
Ico codex entry Codex entry: Aravels
Ico codex entry Codex entry: Arlathan: Part One
Ico codex entry Codex entry: Dirthamen: Keeper of Secrets
Ico codex entry Codex entry: Elgar'nan: God of Vengeance
Ico codex entry Codex entry: Fen'Harel: The Dread Wolf
Ico codex entry Codex entry: Ghilan'nain: Mother of the Halla
Ico codex entry Codex entry: Halla
Ico codex entry Codex entry: In Uthenera
Ico codex entry Codex entry: June: God of the Craft
Ico codex entry Codex entry: Keeper Zathrian
Ico codex entry Codex entry: Sylaise: the Hearthkeeper
Ico codex entry Codex entry: The Dales
Ico codex entry Codex entry: The Long Walk
Ico codex entry Codex entry: Vallaslin: Blood Writing
Ico codex entry Codex entry: Witherfang
Bug icon Bug! pcIcon pc As of patch 1.02a, any codex entries acquired in the Dalish Camp may fail to yield experience points.

Containers Edit

Special objects Edit

Object-Colored Inks

Colored Inks

  • Colored Inks can be inspected to gain Codex entry: Vallaslin: Blood Writing.
  • Various totems and statues that also give Codex entries related to the elven pantheon. There are two totems attached to the wheels of some of the Dalish aravels, these totems take the shape of a what seems to be an ox's skull. The Codex entries explain the polytheistic religion of the Dalish elves, with each statue or totem representing a different deity.
  • A chest to the left of Zathrian, however, examining it draws Lanaya's attention and she asks you to leave it alone. It is impossible to persuade her to allow you to open the chest at this time, as this persuade check has no success branch. If you choose to leave it alone and then try to open the chest again, Lanaya will accuse you of stealing from the chest (even though you haven't as a third attempt yields the book) and she will become very harsh towards you, preventing you from asking any more questions about the Dalish people or Zathrian. If you examine the chest after siding with the elves, Lanaya does not try to stop you or accuse you of stealing, and you may take the song book without repercussion.

Banter Edit

Party banter may be triggered at the following spots:

  • Near the western entrance/exit.
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