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* Originally, the [[human]] race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game, as well as time constraints. The Human Commoner was from a farm in [[Redcliffe Village]] and some dialogue for this origin can still be found in the game files. At one time, there was also a [[Avvars|barbarian]] origin.<ref>{{BWF|author=[[David Gaider]]|date=February 24 2010|url=http://forum.bioware.com/topic/85228-lore-question-the-old-fereldan-tribes/?bioware=1|title=Lore Question: The Old Fereldan Tribes}}</ref>
 
* Originally, the [[human]] race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game, as well as time constraints. The Human Commoner was from a farm in [[Redcliffe Village]] and some dialogue for this origin can still be found in the game files. At one time, there was also a [[Avvars|barbarian]] origin.<ref>{{BWF|author=[[David Gaider]]|date=February 24 2010|url=http://forum.bioware.com/topic/85228-lore-question-the-old-fereldan-tribes/?bioware=1|title=Lore Question: The Old Fereldan Tribes}}</ref>
 
:* [[Dwyn]] was intended to be the villain in the Human Commoner Origin, which was cut from the game very early on. He is described in the toolset as a loan shark; a "generally nasty guy", "slick and mean with a greedy streak a mile wide. Lecherous." The human commoner's parents were to have taken out a loan from Dwyn.
 
:* [[Dwyn]] was intended to be the villain in the Human Commoner Origin, which was cut from the game very early on. He is described in the toolset as a loan shark; a "generally nasty guy", "slick and mean with a greedy streak a mile wide. Lecherous." The human commoner's parents were to have taken out a loan from Dwyn.
* [[Jowan]] was planned to be another full party [[Companions (Origins)|companion]]. [[The Warden]] would have used the [[Right of Conscription]] to recruit him after Arl [[Eamon Guerrin|Eamon]] was healed. However, this was cut very early in the game's development.<ref>{{BSN|author=[[David Gaider]]|date=2010|url=http://forum.bioware.com/topic/22210-dlc-idea-recruit-jowan/page-3|title=DLC Idea: Recruit Jowan}}</ref>
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* [[Jowan]] was planned to be another full party [[Companions (Origins)|companion]]. [[The Warden]] would have used the [[Right of Conscription]] to recruit him after Arl [[Eamon Guerrin|Eamon]] was healed. However, this was cut very early in the game's development.<ref>{{BWF|author=[[David Gaider]]|date=2010|url=http://forum.bioware.com/topic/22210-dlc-idea-recruit-jowan/page-3|title=DLC Idea: Recruit Jowan}}</ref>
 
* [[David Gaider]] revealed that the original plot for Origins included a visit by [[Celene I]] to [[Denerim]]. There it would have been learned that [[Cailan Theirin|Cailan]] had planned to divorce [[Anora]] in order to wed the [[Orlesian royalty and nobility|Empress]], and that Teyrn [[Loghain Mac Tir|Loghain]] had discovered this scheme.<ref>[[David Gaider]] (September 2010). [http://www.ustream.tv/recorded/9386107 Dragon Age 2 PAX Day 3 David Gaider Interview]. UStream.</ref>
 
* [[David Gaider]] revealed that the original plot for Origins included a visit by [[Celene I]] to [[Denerim]]. There it would have been learned that [[Cailan Theirin|Cailan]] had planned to divorce [[Anora]] in order to wed the [[Orlesian royalty and nobility|Empress]], and that Teyrn [[Loghain Mac Tir|Loghain]] had discovered this scheme.<ref>[[David Gaider]] (September 2010). [http://www.ustream.tv/recorded/9386107 Dragon Age 2 PAX Day 3 David Gaider Interview]. UStream.</ref>
 
* During the development process of ''[[Dragon Age: Origins]]'', companions were to develop the darkspawn taint, and eventually would have been put through the Joining after [[the Landsmeet]].<ref>{{BWF|author=[[David Gaider]]|date=December 4 2009|url=http://forum.bioware.com/topic/29969-your-companions-and-the-taint/|title=Your companions and the Taint|access=January 19 2011}}</ref>
 
* During the development process of ''[[Dragon Age: Origins]]'', companions were to develop the darkspawn taint, and eventually would have been put through the Joining after [[the Landsmeet]].<ref>{{BWF|author=[[David Gaider]]|date=December 4 2009|url=http://forum.bioware.com/topic/29969-your-companions-and-the-taint/|title=Your companions and the Taint|access=January 19 2011}}</ref>

Revision as of 15:54, May 24, 2014


Cut content details plot elements that were cut from the final version of a game in the Dragon Age series.

Dragon Age: Origins

  • Originally, the human race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game, as well as time constraints. The Human Commoner was from a farm in Redcliffe Village and some dialogue for this origin can still be found in the game files. At one time, there was also a barbarian origin.[1]
  • Dwyn was intended to be the villain in the Human Commoner Origin, which was cut from the game very early on. He is described in the toolset as a loan shark; a "generally nasty guy", "slick and mean with a greedy streak a mile wide. Lecherous." The human commoner's parents were to have taken out a loan from Dwyn.

Dragon Age II

  • The writers weren't sure Anders would be the Awakening character coming over to Dragon Age II and merging with Justice — for a while it was going to be Velanna.[6]
  • Ser Pounce-a-lot was intended to be featured in Anders's Clinic in Dragon Age II; however, the developers did not have enough time to make a new model. It was later suggested that Anders have a cat skull on his staff, but David Gaider said that it was "cruel".[7]
  • Shale was to appear in the cut plot "Finding Shale" for Dragon Age II. The plot was replaced with Finding Nathaniel.[8]
  • Merin was intended to join the Grey Wardens if he survived the Fool's Gold quest.[9]
  • Orsino was never intended as a boss if siding with the mages, but was included as BioWare felt that the game needed another boss.[7]
  • The DLC Exiled Prince was originally intended to focus around Sebastian Vael and Nathaniel Howe, but the concept was changed due to the possibility of Nathaniel's execution.[7]
  • Originally, there was a plot about the templars pursuing Hawke or Bethany. This pursuit would have been part of the impetus to go into the Deep Roads; they needed to leave town to escape.[10]
  • There was a plot that involved going into the Fade that dealt with Hawke being a mage. The plot was cut because it was complicated and wasn't working well.[11]
DAII Shriek 1

A shriek in Dragon Age II

  • In Legacy DLC, shrieks were supposed to appear, but they were cut in the end for unknown reasons.

See also

References

  1. BSN David Gaider (February 24 2010). "Lore Question: The Old Fereldan Tribes" . The BioWare Forum.
  2. BSN David Gaider (2010). "DLC Idea: Recruit Jowan" . The BioWare Forum.
  3. David Gaider (September 2010). Dragon Age 2 PAX Day 3 David Gaider Interview. UStream.
  4. BSN David Gaider (December 4 2009). "Your companions and the Taint" . The BioWare Forum. Retrieved on January 19 2011.
  5. David Gaider (2014) I find the Dark Ritual much harder to do as a female than a male Warden. Tumblr.
  6. David Gaider (2013) Answering questions: on Anders. Tumblr.
  7. 7.0 7.1 7.2 Aicosu (2012). You never told us about the DA3 spoilers you got from David G!. Tumblr.
  8. BSN David Gaider (May 20 2011). "Your Random Dragon Age Question?" . The BioWare Forum.
  9. Dragon Age 2: Merin becomes a Grey Warden [cut content]. YouTube.
  10. User blog:Xelestial/David Gaider Spills Some Trivia to a Fangirl
  11. David Gaider. David Gaider Interview. Tumblr.
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