The Loop (Games)
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Cut content details plot elements that were cut from the final version of a game in the Dragon Age series. They were not included are thus considered non-canon.
Dragon Age: Origins[edit | edit source]
- Originally, the human race had three origins; Noble, Mage, and Commoner. However, the Commoner origin was cut due to the story not fitting the tone of the game, as well as time constraints. The Human Commoner was from a farm in Redcliffe Village and some dialogue for this origin can still be found in the game files. At one time, there was also a barbarian origin.
- Dwyn was intended to be the villain in the Human Commoner Origin, which was cut from the game very early on. He is described in the toolset as a loan shark; a "generally nasty guy", "slick and mean with a greedy streak a mile wide. Lecherous." The human commoner's parents were to have taken out a loan from Dwyn.
- Jowan was planned to be another full party companion. The Warden would have used the Right of Conscription to recruit him after Arl Eamon was healed. However, this was cut very early in the game's development.
- David Gaider revealed that the original plot for Origins included a visit by Celene I to Denerim. There it would have been learned that Cailan had planned to divorce Anora in order to wed the Empress, and that Teyrn Loghain had discovered this scheme.
- During the development process of Dragon Age: Origins, companions were to develop the darkspawn taint, and eventually would have been put through the Joining after the Landsmeet.
- Originally Sten, along with all other Qunari characters, was intended to have horns like the race design of Dragon Age II. This was cut due to graphical issues and hornless Qunari were added to the lore so Sten's different appearance would make sense to fans.
- At one point it would have been possible to conscript Loghain Mac Tir and for Alistair to remain in the direct party. This would have resulted in unique dialogue between the two during Return to Ostagar regarding Cailan.
- A quest was cut involving a propagandist named Renold defaming The Warden on Loghain's behalf. If Loghain was recruited he could be brought to confront the propagandist and state that he did not sanction this regardless and insist the propagandist cease. The quest was entitled Slander on Demand and took place in Denerim. 
- A quest was cut involving several orphans stealing as a result of being exploited by an unknown third party. 
- It would have been possible for Wynne to recognize that the Warden had become a Blood Mage and would have alerted Greagoir and the Templars at the conclusion of the Broken Circle quest. The cut quest also contains reference to there being "only one mage warden at a time" which is inaccurate and was thus cut during the later development phase. 
- It would have been possible to attempt to hand Morrigan over to Greagoir and the Templars for being an Apostate. Morrigan would have used her shapeshifting abilities and escaped before she could be captured though. 
Cut content videos[edit | edit source]
Dragon Age II[edit | edit source]
- The writers weren't sure Anders would be the Awakening character coming over to Dragon Age II and merging with Justice — for a while it was going to be Velanna.
- Ser Pounce-a-lot was intended to be featured in Anders's Clinic in Dragon Age II; however, the developers did not have enough time to make a new model. It was later suggested that Anders have a cat skull on his staff, but David Gaider said that it was "cruel".
- Shale was to appear in the cut plot "Finding Shale" for Dragon Age II. The plot was replaced with Finding Nathaniel.
- Orsino was never intended as a boss if siding with the mages, but was included as BioWare felt that the game needed another boss.
- Connor was intended to appear at some point with his uncle Teagan Guerrin as a circle mage, if he had survived the events of Origins unpossessed.
- The DLC Exiled Prince was originally intended to focus around Sebastian Vael and Nathaniel Howe, but the concept was changed due to the possibility of Nathaniel's execution.
- Originally, there was a plot about the templars pursuing Hawke or Bethany. This pursuit would have been part of the impetus to go into the Deep Roads; they needed to leave town to escape.
- There was a plot that involved going into the Fade that dealt with Hawke being a mage. The plot was cut because it was complicated and wasn't working well.
- Originally each Act would have ended with a dramatised and exaggerated version of the act's final opponent, similar to Varric's exaggerated version of the prologue.
- Character trailers for Hawke and each of the companions in Dragon Age 2 were recorded but never released. They were to be narrated by Varric, espousing his stylized opinions of them. 
- Hawke would have encountered Cassandra at one point personally. Grand Cleric Elthina would have been involved in this. 
- There was a corresponding quest with Merrill which involved her comforting Hawke over Carver joining the Grey Wardens to correspond to the quest where Carver joins the Templar Order. 
- Originally the final quest for The Bone Pit involved saving the miners as well as Jansen. Hubert was also partially complicit as he had awareness of the High dragon presence and the miners would seek reparations from Hubert. 
- If the Warden-Commander completed the quest Worked to the Bone and forged Vigilance, the sword would have been obtainable by Hawke in Dragon Age 2.
- In Legacy DLC, there supposed to be a quest searching for Gorithan-Sharok or "The Hero of Kal-Sharok" treasure beneath the deep roads, but they were cut in the end for unknown reasons.
Cut content videos[edit | edit source]
Dragon Age: Inquisition[edit | edit source]
- In early development there was a third option during Cole's personal quest that allowed the player to let Cole kill the templar. 
- If the player did not finish Cole's personal quest but had Cole in their party during the final fight, Corypheus would have taken control of Cole and forcibly turned him against the Inquisitor. This was cut out of the game because it proved too difficult to accomplish correctly. 
- Some time during the development, it was going to be possible for the Inquisitor to become Divine. It would be harder for a male Inquisitor than it would've been for a female, and even harder if the Inquisitor was a Qunari. It was however abandoned because it was against the lore.
- Anders was planned to be included in Inquisition before the idea was scrapped. He would appear Mad Hermit-like. 
- While Cullen and Solas are female exclusive romance options, it appears that they were intended to be a romance option for a male Inquisitor as well, according to cut dialogue. In Solas' case, it was decided to make him straight in order to avoid the "depraved bisexual" trope.
- Iron Bull was originally designed as one-handed instead of one-eyed. His left hand was missing and he'd use prosthetics in its place in battle. One of the prosthetics would be a cannon, but it proved to difficult to implement in the game engine, and it wouldn't be time-effective to create a unique fighting style just for him. 
See also[edit | edit source]
- Dragon Age: Origins unobtainable items
- Dragon Age: Origins - Awakening unobtainable items
- Dragon Age II unobtainable items
References[edit | edit source]
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